It has been a while since I have done an RMT and it is my First NU RMT with the first and only NU team I use. This team wins me 9 out of 10 battles in this tier which is quickly becoming my favorite.
Sadly I have no sprites to liven this one up as I lost the link I had to where all the sprites are. So lets get this train wreck moving.
Lilligant @ Life Orb
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Petal Dance
- Quiver Dance
- Teeter Dance
- Sleep Powder
This is my pride and joy. This Lilligant has swept entire teams 6-0 and regularly gets 2-3 KOs before going down. Its only attacking move is Petal Dance which if played right allows it to walk through most anything. Quiver Dance is for setting up after putting something to sleep or on a predicted Xatu switch in. Teeter Dance is to annoy things if they wake up. Sleep Powder is to put things to sleep.
Now Barring Xatu, Muk, Wheezing, Typloshion, Pyroar and anything with Sap Sipper this Mon is unchallenged.
Zangoose (M) @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Close Combat
- Knock Off
- Quick Attack
My Physical Sweeper, either leading with it or sending out on something that is low or to revenge kill negates the need for protect. Facade is a terrifyingly strong STAB move that most things do not like. CC hits steel and rock types. Knock Off takes care of ghosts and other things that would not like to lose an item. Quick Attack is for priority.
This thing also stops Ninjask in their tracks as they cannot keep a sub up and will eventually have to go down or attempt to BP at which time they go down.
Typhlosion (M) @ Choice Specs
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Eruption
- Extrasensory
- Flamethrower
- Focus Blast
My Second Favorite Pokemon which I was quite thrilled to have a use for. I chose Specs over a Scarf because it is already quite fast and out speeds most of the unboosted tier. Eruption hits like a truck at full HP and cripples most things it hits. Extrasensory is for predicted Fighting/Psychic switch ins. Flamethrower is for when HP gets low. Last but not least Focus Blast is for the rampant normal types in the tier and for rock types. I had enough things to deal with water types that I didnt take HP Grass.
Muk (F) @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Gunk Shot
- Ice Punch
- Fire Punch
- Rock Slide
This thing can eat up all sorts of attacks and deal out punishing hits in return. I have been debating if I should change the AV for black sludge.
Gunk Shot is a powerful STAB.
Ice Punch and Fire Punch are for Coverage against Ground and Steel.
Rock Slide is to hit fire types.
Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Explosion
- Stealth Rock
This Steelix is my Rocks Layer and it can hit fairly hard to boot. Heavy Slam puts many things in their place as Steelix is one of the heaviest Pokemon. Earthquake is there to threaten Typlohsion and Pyroar switch ins also as STAB. Finally when all is said and done it can explode to deal damage and pave the way for my more frail Sweepers.
Mantine (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Protect
- Toxic
- Defog
This thing is amazing defensively as it can tank both physical and special attacks and threaten physical Mons with burns. It has protect to scout and stall Toxic which is used to best stall teams and other bulky Pokemon. Defog is for removing hazards which help keep my sweepers healthy.
Post any suggestions on possible improvements and admonish on things that you find interesting and feel free to use this team for yourself. Thank you for your time.
Sadly I have no sprites to liven this one up as I lost the link I had to where all the sprites are. So lets get this train wreck moving.
Lilligant @ Life Orb
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Petal Dance
- Quiver Dance
- Teeter Dance
- Sleep Powder
This is my pride and joy. This Lilligant has swept entire teams 6-0 and regularly gets 2-3 KOs before going down. Its only attacking move is Petal Dance which if played right allows it to walk through most anything. Quiver Dance is for setting up after putting something to sleep or on a predicted Xatu switch in. Teeter Dance is to annoy things if they wake up. Sleep Powder is to put things to sleep.
Now Barring Xatu, Muk, Wheezing, Typloshion, Pyroar and anything with Sap Sipper this Mon is unchallenged.
Zangoose (M) @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Close Combat
- Knock Off
- Quick Attack
My Physical Sweeper, either leading with it or sending out on something that is low or to revenge kill negates the need for protect. Facade is a terrifyingly strong STAB move that most things do not like. CC hits steel and rock types. Knock Off takes care of ghosts and other things that would not like to lose an item. Quick Attack is for priority.
This thing also stops Ninjask in their tracks as they cannot keep a sub up and will eventually have to go down or attempt to BP at which time they go down.
Typhlosion (M) @ Choice Specs
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Eruption
- Extrasensory
- Flamethrower
- Focus Blast
My Second Favorite Pokemon which I was quite thrilled to have a use for. I chose Specs over a Scarf because it is already quite fast and out speeds most of the unboosted tier. Eruption hits like a truck at full HP and cripples most things it hits. Extrasensory is for predicted Fighting/Psychic switch ins. Flamethrower is for when HP gets low. Last but not least Focus Blast is for the rampant normal types in the tier and for rock types. I had enough things to deal with water types that I didnt take HP Grass.
Muk (F) @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Gunk Shot
- Ice Punch
- Fire Punch
- Rock Slide
This thing can eat up all sorts of attacks and deal out punishing hits in return. I have been debating if I should change the AV for black sludge.
Gunk Shot is a powerful STAB.
Ice Punch and Fire Punch are for Coverage against Ground and Steel.
Rock Slide is to hit fire types.
Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Explosion
- Stealth Rock
This Steelix is my Rocks Layer and it can hit fairly hard to boot. Heavy Slam puts many things in their place as Steelix is one of the heaviest Pokemon. Earthquake is there to threaten Typlohsion and Pyroar switch ins also as STAB. Finally when all is said and done it can explode to deal damage and pave the way for my more frail Sweepers.
Mantine (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Protect
- Toxic
- Defog
This thing is amazing defensively as it can tank both physical and special attacks and threaten physical Mons with burns. It has protect to scout and stall Toxic which is used to best stall teams and other bulky Pokemon. Defog is for removing hazards which help keep my sweepers healthy.
Post any suggestions on possible improvements and admonish on things that you find interesting and feel free to use this team for yourself. Thank you for your time.