I recently got back into playing Pokemon and have been working on building a good team that I can build in-game for competitive battling. I am in search of any tips or advice from any parties that can help me to produce better results with my current team and anything new I make in the future. I am very inexperienced in team building so I can use any help I can get.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Recover
- Foul Play
- Knock Off
I went with Sableye as my mega to act as a beefy SpD annoyence. I open Sableye 90% of the time to prevent any entry hazard set ups and it is also a good check to Espeon openers. I think the move set is pretty self explanitory and standard for Mega Sabeleye, however, I haven't found very much use of Foul Play.
Klefki @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Spikes
- Magnet Rise
- Toxic
- Play Rough
Klefki was put on the team to eat hits and set up spikes. I can usually switch in and get both pair down easily because of Prankster. I choose to go with Magnet Rise over Thunder Wave as people love to switch into Klefki and OHKO with Earthquake. I have found more use being able to get up spikes and then save Klefki, should anyone get off a spin or defog. Play Rough for coverage. I am very happy with Klefki's preformance thus far.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 116 Def / 140 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
Hippowdon is my super bulky physical attacker. Stealth rocks for extra entry hazard. Earthquake and Stone Edge for damage coverage, and Slack Off to keep him going. I choose to go with Stone Edge over Whirlwind as I found most people have a few options to damage Hippowdon. I prefer to keep him going as long as possible and I didn't like the "RNG"ness of Whirlwind.
Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Hidden Power [Fire]
- Giga Drain
- Glare
Serperior is my quick special sweeper. Contrary + Leaf Storm is amazing. I went with Hidden Power Fire to cover any bulky Grass-Types that try to wall when Serperior is +2 SpA. Giga Drain is great when +2 SpA to add some "survivability" to Serperior. I went with Glare for checks that switch in to Serperior.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Roost
- Swords Dance
I choose Talonflame as a good counter to Serperior to handle anything Serperior can't. I went with a standard Swords Dance set, however, I haven't been very happy with Talonflame's preformance. I am not sure if it is user error or if Talonflame isn't a good fit.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone I choose as a SpA revenge killer and also gives me good coverage for bulky Fairies. I think the set pretty much explains itself and I am very please with Magnezone. I have found that I can not keep it alive very long, but I attribute that to my plays.
I have been doing well in my opinion with this team since I started back with 11-7. I have reached a point where my inexperience has left me unable to get over the hump and turn this team into something special. I would appreciate any advice or tips on either replacements for weak links or restructure. Thanks in advance!
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Recover
- Foul Play
- Knock Off
I went with Sableye as my mega to act as a beefy SpD annoyence. I open Sableye 90% of the time to prevent any entry hazard set ups and it is also a good check to Espeon openers. I think the move set is pretty self explanitory and standard for Mega Sabeleye, however, I haven't found very much use of Foul Play.
Klefki @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Spikes
- Magnet Rise
- Toxic
- Play Rough
Klefki was put on the team to eat hits and set up spikes. I can usually switch in and get both pair down easily because of Prankster. I choose to go with Magnet Rise over Thunder Wave as people love to switch into Klefki and OHKO with Earthquake. I have found more use being able to get up spikes and then save Klefki, should anyone get off a spin or defog. Play Rough for coverage. I am very happy with Klefki's preformance thus far.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 116 Def / 140 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
Hippowdon is my super bulky physical attacker. Stealth rocks for extra entry hazard. Earthquake and Stone Edge for damage coverage, and Slack Off to keep him going. I choose to go with Stone Edge over Whirlwind as I found most people have a few options to damage Hippowdon. I prefer to keep him going as long as possible and I didn't like the "RNG"ness of Whirlwind.
Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Hidden Power [Fire]
- Giga Drain
- Glare
Serperior is my quick special sweeper. Contrary + Leaf Storm is amazing. I went with Hidden Power Fire to cover any bulky Grass-Types that try to wall when Serperior is +2 SpA. Giga Drain is great when +2 SpA to add some "survivability" to Serperior. I went with Glare for checks that switch in to Serperior.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Roost
- Swords Dance
I choose Talonflame as a good counter to Serperior to handle anything Serperior can't. I went with a standard Swords Dance set, however, I haven't been very happy with Talonflame's preformance. I am not sure if it is user error or if Talonflame isn't a good fit.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone I choose as a SpA revenge killer and also gives me good coverage for bulky Fairies. I think the set pretty much explains itself and I am very please with Magnezone. I have found that I can not keep it alive very long, but I attribute that to my plays.
I have been doing well in my opinion with this team since I started back with 11-7. I have reached a point where my inexperience has left me unable to get over the hump and turn this team into something special. I would appreciate any advice or tips on either replacements for weak links or restructure. Thanks in advance!