Battle Stadium Moths Aren't Fiery!

:Drifblim:
Drifblim @ Sitrus Berry
Ability: Unburden
Level: 50
Tera Type: Dark
EVs: 4 HP / 236 Def / 76 SpA / 92 SpD / 100 Spe
Modest Nature
- Hex
- Thunder Wave
- Strength Sap
- Destiny Bond

Probably here for good, might change tera to fairy, or even water, someday. EVs help optimize this for Flutter, Ghold, and Meowscarada, at the cost of outspeeding 70s like I used to. Happy w/ the change though. Sitrus works well w/ Unburden, from there can often cripple w/ T-Wave/Strength Sap, or even(hopefully they don't predict it) force a trade. Dark tera is for pranksters, and dark/ghost resists. This can be pretty good, it's one of the two I bring most. Has a chance vs. +1 non-rock Ivy Cudgel(only 50%, but can't do much better I think.) Is unfortunately 31 Atk IV, idk hasn't come up.

:Iron Hands:
Iron Hands @ Booster Energy
Ability: Quark Drive
Level: 50
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Wild Charge
- Drain Punch
- Earthquake
- Swords Dance

Put this for some things, such as Garg, Corv, and kinda Annihilape. At least it shouldn't be BAD w/ Ape, which is all I needed at the time I think. Regular EVs, could be 4 Def or Spe can't recall. Was planning electric tera, but already had this one trained. Not worth shards when you can catch it electric, obviously, but then I'd have to train it again. EQ is for Ghold and poison teras(Garg and Ting Lu w/ their own types are targets of this.) SD for Corv, sometimes helps but idk. Pretty good mon.

:Frosmoth:
Frosmoth @ Assault Vest
Ability: Ice Scales
Level: 50
Tera Type: Ground
EVs: 60 HP / 4 Def / 252 SpA / 4 SpD / 188 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Giga Drain
- Tera Blast
- Bug Buzz

Iron Bundle is kind of a pain, so there's this to beat it well. EVs live unboosted Pao's Crunch, and tons special. Spe for 4 Spe Bax/Tusk. Ground Tera Blast has been way better than QD, which I very rarely used despite it obviously seeming like a huge draw of this moth too. It can get rid of stuff Frosmoth can't hurt normally, mainly steels, but also fire types. Could be relevant for the common electric Pao, hasn't really worked out that way though. But this deals huge damage, for instance Hippo is OHKOd, and even Ting-Lu takes a lot. This team has a big rock weakness, but vs. a lead Ting Lu I'd tera right away and change the weakness. This and Moltres in theory shouldn't be brought together if there's obvious rocks. Most common mon for me to bring these days, for the special bulk. Has run through numerous teams alone or nearly.

:Dondozo:
Dondozo @ Leftovers
Ability: Unaware
Level: 50
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wave Crash
- Sleep Talk
- Rest
- Curse

Regular curse set from dex. Dragon tera for the starting weaknesses. This is pretty good, though I'm not sure why it's here specifically. Although it is sort of an answer to Urshifus. Dragon tera can really help vs. Ogerpon too. Idk what to say, it's so standard. Maybe a bit boring, I find Sleep Talk unreliable for a few reasons.

:Moltres:
Moltres @ Rocky Helmet
Ability: Flame Body
Level: 50
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Air Slash
- Flamethrower
- Roost
- U-turn

The newest mon. Needed a way to punish Outrage users and Ogerpon, this seems to do that(since Ogerpon is essentially always fire mask.) Flame Body should mess up Chomp or DNite. U-Turn was suggested to me, put it over Ancientpower which seemed unnecessary. Grass tera is for sporers, what the mon I replaced w/ Moltres was for. Max Spe is for tying other 90s at max, and beating Vivillon fwiw. Helmet seemed ok to punish the contact users this targets even more.

:Gardevoir:
Gardevoir @ Choice Scarf
Ability: Trace
Level: 50
Tera Type: Fairy
EVs: 44 HP / 228 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psychic
- Moonblast
- Healing Wish

Needed an answer to Outrage DNite(I suppose I have two now,) Chien Pao(this isn't especially good vs the electric one that was troubling me, but it gets the default type,) and offensive Ting Lu(had this ohko Frosmoth lol, not what you expect.) Wanted to maintain TrickScarf as it's great(and this is less obvious than rotoms,) and lastly wanted Healing Wish, mainly for Frosmoth, as it has so much longevity if they're special. Healing Wish on this saved me the 1st game I used it, and also WOULD"ve vs Specs normal Noivern, had this had enough bulk. Now it almost does, w/ a better chance to live that Boomburst and rescue Frosmoth(who still takes a bit from it, though not much. Also they crit xp.) Sorta good, thinking ghost tera for DNites, but using default for now.

I still lose a lot, I always like to think it's improving but idk. Nothing greatly stands out to me as bad from experience. Bombirdier was, but I put moltres now.

EDIT: Put a grass tera Bronzong over Moltres. Gets spores too, Outrages, EQ immune. And better vs. Outrage w/ resist.
 
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