After looking through the entire first page of RMTs, I realised something quite astonishing.
Imagination is dying in competitive battling.
I had planned to for some time, but this discovery was the catalyst for posting this team, the first in a series of monotype teams which I'll be marking with MonoTeams, hopefully encouraging some more traditional players to experiment a bit in the process.
So here it is, the first I've published and so far most successful monoteam, Shocking Discovery!
At a glance:
And now into detail...
Zapdos - Choice Specs - Pressure
HP 4 - Spe 252 - SpA 252 - Modest
Thunderbolt
Hidden Power Grass
Heat Wave
Signal Beam
Pikachu - Light Ball - Static
HP 4 - Att 252 - Spe 252 - Jolly
Volt Tackle
Quick Attack
Focus Punch
Substitute
Magnezone - Life Orb - Magnet Pull
HP 4 - SpA 252 - Spe 252 - Timid
Thunderbolt
Hidden Power Fire
Flash Cannon
Magnet Rise
Raikou - Choice Specs - Pressure
Att 4 - SpA 252 - Spe 252 - Naive
Thunderbolt
Hidden Power Grass
Shadow Ball
Quick Attack
Lanturn - Leftovers - Volt Absorb
HP 252 - Def 132 - SpD 126 - Bold
Surf
Aqua Ring
Thunder Wave
Confuse Ray
Imagination is dying in competitive battling.
I had planned to for some time, but this discovery was the catalyst for posting this team, the first in a series of monotype teams which I'll be marking with MonoTeams, hopefully encouraging some more traditional players to experiment a bit in the process.
So here it is, the first I've published and so far most successful monoteam, Shocking Discovery!
At a glance:
And now into detail...
Electrode - Focus Sash - Static
HP 4 - Spe 252 - SpA 252 - Timid
Magnet Rise
Thunderbolt
Thunder Wave
Taunt
HP 4 - Spe 252 - SpA 252 - Timid
Magnet Rise
Thunderbolt
Thunder Wave
Taunt
My favourite anti-lead in the metagame, he counters so much and generally causes mass crippling. Taunt shuts down the usual Stealth Rock and Trick leads (apart from scarfed Azelfs) Thunder Wave cripples offensive leads like Infernape, and Focus Sash combined with godly speed means it almost always dets two attacks out. Magnet Rise can force switches, especially on Choice Item opponents, opening the gates for a free Thunder Wave. Thunder Bolt is the obligatory damage dealer. All in all, it serves as a great anti-lead, albeit in a slightly suicidal way.
Zapdos - Choice Specs - Pressure
HP 4 - Spe 252 - SpA 252 - Modest
Thunderbolt
Hidden Power Grass
Heat Wave
Signal Beam
When building my team, my first thought was that I needed this bad bird to balance out the teams whopping ground type weakness. As a result, it becomes an excellent switch in. Its above average speed allows it to out run most common Earthquakers and hit hard with Hidden Power. Besides that, Choice Specs heightens Zapdos' special attack to 573, allowing to at least 2HKO just about any common threat with Thunderbolt. Heat Wave is a useful option against Steel types, especially Lucario, who has both STAB attacks resisted by Zapdos' great typing. Signal Beam is mainly a filler, but it has been handy against some opponents, especially that pesky Umbreon.
Pikachu - Light Ball - Static
HP 4 - Att 252 - Spe 252 - Jolly
Volt Tackle
Quick Attack
Focus Punch
Substitute
You may have expected use of Pikachu's superior Special Attack stat when you saw this little mouse, but when you realise how shallow the Electric type's physical attackers pool is, it makes sense. Besides, suprise is an effective weapon of its own. Volt Tackle, despite recoil, is devestating STAB power coming off a 400+ Light Ball boosted attack, allowing it to be a 2HKO (if not more) against just about any opponent. Substitute is simply the ultimate move on a switch (and Pikachu suprisingly frightens often) allowing a free hit, or the brilliant Focus Punch, the classic Tyranitar bane. Quick Attack enhances its versatility: it becomes a competent revenge killer.
Magnezone - Life Orb - Magnet Pull
HP 4 - SpA 252 - Spe 252 - Timid
Thunderbolt
Hidden Power Fire
Flash Cannon
Magnet Rise
Magnezone is another good switch in, Steel type and Magnet Rise helping to resist common threats, and Life Orb giving it the boost neccessary to cause huge damage to anything. Thunderbolt is classic STAB, Flash Cannon rips through Earthquaking Rocks, and Hidden Power Fire, in conjunction with Magnet Pull allows it to fufill its job as the classic Steel killer, but is mainly used as an effective sweeper.
Raikou - Choice Specs - Pressure
Att 4 - SpA 252 - Spe 252 - Naive
Thunderbolt
Hidden Power Grass
Shadow Ball
Quick Attack
Raikou has great speed anyway, so the boost from Choice Specs makes the monster. Hit first and hit hard is this dog's motto, and coming off a Special attack just shy of 500, you can understand how. Thunderbolt is routine by now, Hidden Power Grass once more making up for it's weaknesses. Shadow Ball provides invaluable type coverage that the rest of the team can't. Quick Attack is filler, but helps in the revenge killing aspect of things.
Lanturn - Leftovers - Volt Absorb
HP 252 - Def 132 - SpD 126 - Bold
Surf
Aqua Ring
Thunder Wave
Confuse Ray
As a brilliant opponent once told me, bulkiness in itself can be a wall. I think Lanturn fits this description well. An annoyer through the monstorous power of parafusion. Surf provides a different typing, and Aqua Ring doubles the effect of Leftovers, removing the need for a healing move, It's type also means it can take the Ice moves often directed at Zapdos.
THANKS FOR READING!
You may have noticed a reliance on choice items: it is the teams tactic, use switch ins in the form of Zapdos, Magnezone and Lanturn to help change impetus depending on the opponents types and team strategy. The ability to be flexible around most any strategy is what defines a good team. I believe this team fills that brief. And I hope reading this has encouraged you to mack an unusual team of your own, or hey, maybe even another mono-type team yourself! If you've enjoyed this, you can suggest the next type for me to build a monoteam on: the goal is to have a monoteam for every type! And don't forget that helpful criticism is welcome!