boomp
Never Give Up
[SET]
Minior @ White Herb
name: Shell Smash (Rock)
Ability: Shields Down
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Stone Edge
- Acrobatics
- Earthquake
[SET COMMENTS]
Shell Smash Minior is a great sweeper for Rock teams due to its great Speed, being able to take out Choice Scarf users like Iron Valiant, Sneasler, and Meowscarada after a boost. Minior is also appreciated on Rock teams as a Ground-immune Pokemon. Stone Edge at +2 is able to take out targets like Gouging Fire, Pelipper, and Landorus. Acrobatics after a Shell Smash + White Herb boost is a hard-hitting STAB move, which allows Minior to take out Sneasler, Iron Valiant, non-Iron Defense Zamazenta, and Ogerpon-W. Earthquake deals with weakened Poison- and Steel-types like Toxapex, Alolan Muk, and Hisuian Goodra at +2. White Herb allows Minior to revert its negative stats back to neutral after a Shell Smash. It is also the easiest way to boost the Base Power of Acrobatics when compared to other items. Shields Down allows Minior to survive a Close Combat from Choice Scarf Great Tusk when above 50 of its HP, allowing it to be able to set up a Shell Smash afterwards; Minior also can't be statused when above 50 percent of its HP, which makes it very safe to set up against Toxapex or Clodsire.
Swords Dance Ogerpon-C is an amazing teammate, being able to take out Water-, Rock-, and Ground-types like Primarina, Azumarill, Garganacl, and Ursaluna-B at +2. Choice Band Hisuian Arcanine provides immediate wallbreaking power for Minior by being able to take out Corviknight and Skarmory with Flare Blitz. Alternatively, a defensive Hisuian Arcanine can handle the Steel matchup more effectively, notably taking out Scizor. Choice Scarf Iron Boulder outspeeds and takes out fast threats if Minior has not gotten the opportunity to set up, notably eliminating Greninja and Meowscarada with Close Combat. Furthermore, Minior complements Iron Boulder by weakening Zamazenta and Iron Hands, which allows Iron Boulder to pick them off with Zen Headbutt. Glimmora, with its coverage options, takes out a plethora of threats like Archaludon, Hatterene, and Quagsire. With Toxic Debris, Glimmora also sets Toxic Spikes upon being hit, putting foes on timers. Furthermore, Glimmora removes Stealth Rock for Minior while also poisoning non-Steel- and Poison-types with Mortal Spin. IronPress Garganacl is a great stallbreaker that can set up on passive Water and Steel teams and wearing them down over time with Salt Cure. Coalossal is a nice wall for Minior, removing entry hazards with Rapid Spin and checking threats like Scizor, Kingambit, and Chien-Pao with Flamethrower and Body Press. In return, Minior takes out Iron Valiant, Sneasler, and Meowscarada with Acrobatics after a Shell Smash. Rhyperior is able to take out Scizor with Fire Punch.
[STRATEGY COMMENTS]
Other Options
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(Rock)
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Power Gem with a Naive nature allows Minior to hit Skarmory while also having an 100% accurate Rock-type move. Can instead run Earth Power with 8 Special Attack EVs and a Naive nature to OHKO Archaludon after a Shell Smash boost and Stealth Rock. However, Earthquake targets are more common, and running Earth Power notably makes Minior miss out on hitting Hisuian Goodra and Alolan Muk. An Adamant nature allows Minior to OHKO Iron Defense Zamazenta after a boost with +2 Acrobatics and after Stealth Rock chip.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/boomp.637295/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
https://www.smogon.com/forums/members/autumn.384270/
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