Monotype Minior (Rock)

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
:sv/minior:
[SET]
Minior @ White Herb
name: Shell Smash (Rock)
Ability: Shields Down
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Stone Edge
- Acrobatics
- Earthquake

[SET COMMENTS]
Shell Smash Minior is a great sweeper for Rock teams due to its great Speed, being able to take out Choice Scarf users like Iron Valiant, Sneasler, and Meowscarada after a boost. Minior is also appreciated on Rock teams as a Ground-immune Pokemon. Stone Edge at +2 is able to take out targets like Gouging Fire, Pelipper, and Landorus. Acrobatics after a Shell Smash + White Herb boost is a hard-hitting STAB move, which allows Minior to take out Sneasler, Iron Valiant, non-Iron Defense Zamazenta, and Ogerpon-W. Earthquake deals with weakened Poison- and Steel-types like Toxapex, Alolan Muk, and Hisuian Goodra at +2. White Herb allows Minior to revert its negative stats back to neutral after a Shell Smash. It is also the easiest way to boost the Base Power of Acrobatics when compared to other items. Shields Down allows Minior to survive a Close Combat from Choice Scarf Great Tusk when above 50 of its HP, allowing it to be able to set up a Shell Smash afterwards; Minior also can't be statused when above 50 percent of its HP, which makes it very safe to set up against Toxapex or Clodsire.

Swords Dance Ogerpon-C is an amazing teammate, being able to take out Water-, Rock-, and Ground-types like Primarina, Azumarill, Garganacl, and Ursaluna-B at +2. Choice Band Hisuian Arcanine provides immediate wallbreaking power for Minior by being able to take out Corviknight and Skarmory with Flare Blitz. Alternatively, a defensive Hisuian Arcanine can handle the Steel matchup more effectively, notably taking out Scizor. Choice Scarf Iron Boulder outspeeds and takes out fast threats if Minior has not gotten the opportunity to set up, notably eliminating Greninja and Meowscarada with Close Combat. Furthermore, Minior complements Iron Boulder by weakening Zamazenta and Iron Hands, which allows Iron Boulder to pick them off with Zen Headbutt. Glimmora, with its coverage options, takes out a plethora of threats like Archaludon, Hatterene, and Quagsire. With Toxic Debris, Glimmora also sets Toxic Spikes upon being hit, putting foes on timers. Furthermore, Glimmora removes Stealth Rock for Minior while also poisoning non-Steel- and Poison-types with Mortal Spin. IronPress Garganacl is a great stallbreaker that can set up on passive Water and Steel teams and wearing them down over time with Salt Cure. Coalossal is a nice wall for Minior, removing entry hazards with Rapid Spin and checking threats like Scizor, Kingambit, and Chien-Pao with Flamethrower and Body Press. In return, Minior takes out Iron Valiant, Sneasler, and Meowscarada with Acrobatics after a Shell Smash. Rhyperior is able to take out Scizor with Fire Punch.

[STRATEGY COMMENTS]
Other Options
=============
(Rock)
--------
Power Gem with a Naive nature allows Minior to hit Skarmory while also having an 100% accurate Rock-type move. Can instead run Earth Power with 8 Special Attack EVs and a Naive nature to OHKO Archaludon after a Shell Smash boost and Stealth Rock. However, Earthquake targets are more common, and running Earth Power notably makes Minior miss out on hitting Hisuian Goodra and Alolan Muk. An Adamant nature allows Minior to OHKO Iron Defense Zamazenta after a boost with +2 Acrobatics and after Stealth Rock chip.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/boomp.637295/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a member of the Battle Simulator Staff
:sv/minior:
[SET]
Minior @ White Herb
name: Shell Smash (Rock)
Ability: Shields Down
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Acrobatics
- Earthquake
- Shell Smash (put shell smash as move 1)

[SET COMMENTS]
Shell Smash Minior is an great sweeper for Rock teams due to its great speed, being able to take out threats like (choice scarf?) Iron Valiant, Sneasler, and Meowscarada after a +2 boost. Minior is also appreciated on Rock teams by being ground immunity for the team. Stone Edge after +2 is strong STAB being able to take out targets like Gouging Fire, Pelipper, and Landorus. Acrobatics after a Shell Smash + White Herb makes it a hard hittng STAB; Which allows Minior to take out Sneasler, Iron Valiant, and Ogerpon-W (it even OHKOes non ID Zama even with the def boost, making it almost gg for fighting if it smashes). Earthquake deals with pesky Poison- and Steel-types like Toxapex, Alolan Muk, and Hisuian Goodra at +2 (doesnt really OHKO pex but you do with the remaining two, so mention that it sort of just cleans worn down poison teams instead?). White Herb is the choice of item allowing Minior to keep its negative stats neutral after a Shell Smash.(its also the easiest way to activate Acrobatics, compared to other items) Shields Down allows for Minior above 50 percent health to survive a Close Combat from Choice Scarf Great Tusk , to be able to set up a Shell Smash afterwards (it also cant be statused, making it very safe to setup on something like Toxapex or Clod).

Swords Dance Ogerpon-C is an amazing teammate for Minior being able to take out Water-, Rock-, and Ground-types like Quagsire, Garganacl, and Ursaluna-B (add primarinya and Azu over quag?) at +2. Choice Band Hisuian Arcanine provides immediate wallbreaking for Minior by being able to take out Corviknight and Skarmory with Flare Blitz (alternatively, it can be non-choiced to better deal with the steel mu). Choice Scarf Iron Boulder out speeds and takes out fast threats if Minior have not gotten the opportunity to set up; notably eliminating Greninja with Close Combat (Boulder also outspeeds and kills mons that just kill minior, like Triple Axel Scarf Meow, Flutter Mane/Non Sucker Pao). Furthermore Minior complements Iron boulder by weakening Zamazenta and Iron Hands which allows Iron Boulder to pick them off with Zen Headbutt. Glimmora with its coverage options is a good special attacker for Minior, taking out a plethora of threats like unboosted Azumarill (maybe skarm or archa can be worth mentioning too?), Hatterene, and Quagsire with Sludge Wave and Energy Ball. With Toxic Debris, Glimmora also provides Toxic Spikes upon being hit, putting foes on timers(also has mortal spin which is great for removing rocks on your side). IronPress Garganacl is a great stallbreaker for Minior, being able to set up on passive water and steel teams and wear them down overtime via Salt Cure. Coalossal is a nice wall for Minior, removing entry hazards with Rapid Spin and checking threats like Scizor, Kingambit, and Chien-Pao with Flamethrower and Body Press. In return, Minior takes out Iron Valiant, Sneasler and Meowscarada with Acrobatics after a Shell Smash.
add rhyperior
If you want, you can also add kleavor for the niche of automatic stealth rocks and bug moves lets it bust through dark teams quicker/has pivoting

Add other options
-Power gem with Naive is great for hitting skarm harder and pgem is 100% accurate
-Similarly, Earth Power can also be used if you put 8 spa evs as it OHKOs Archaludon harder at +2 with SR, naive, but eq targets are more spread out
-minior can run +atk as its too fast, letting you OHKO ID Zama even after the def boost after rocks with +2 acro



[CREDITS]
Written by:
https://www.smogon.com/forums/members/boomp.637295/
Quality checked by:


Grammar checked by:
QC 1/2, thankie boomp
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
:sv/minior:
[SET]
Minior @ White Herb
name: Shell Smash (Rock)
Ability: Shields Down
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Acrobatics
- Earthquake
- Shell Smash (put shell smash as move 1)

[SET COMMENTS]
Shell Smash Minior is an great sweeper for Rock teams due to its great speed, being able to take out threats like (choice scarf?) Iron Valiant, Sneasler, and Meowscarada after a +2 boost. Minior is also appreciated on Rock teams by being ground immunity for the team. Stone Edge after +2 is strong STAB being able to take out targets like Gouging Fire, Pelipper, and Landorus. Acrobatics after a Shell Smash + White Herb makes it a hard hittng STAB; Which allows Minior to take out Sneasler, Iron Valiant, and Ogerpon-W (it even OHKOes non ID Zama even with the def boost, making it almost gg for fighting if it smashes). Earthquake deals with pesky Poison- and Steel-types like Toxapex, Alolan Muk, and Hisuian Goodra at +2 (doesnt really OHKO pex but you do with the remaining two, so mention that it sort of just cleans worn down poison teams instead?). White Herb is the choice of item allowing Minior to keep its negative stats neutral after a Shell Smash.(its also the easiest way to activate Acrobatics, compared to other items) Shields Down allows for Minior above 50 percent health to survive a Close Combat from Choice Scarf Great Tusk , to be able to set up a Shell Smash afterwards (it also cant be statused, making it very safe to setup on something like Toxapex or Clod).

Swords Dance Ogerpon-C is an amazing teammate for Minior being able to take out Water-, Rock-, and Ground-types like Quagsire, Garganacl, and Ursaluna-B (add primarinya and Azu over quag?) at +2. Choice Band Hisuian Arcanine provides immediate wallbreaking for Minior by being able to take out Corviknight and Skarmory with Flare Blitz (alternatively, it can be non-choiced to better deal with the steel mu). Choice Scarf Iron Boulder out speeds and takes out fast threats if Minior have not gotten the opportunity to set up; notably eliminating Greninja with Close Combat (Boulder also outspeeds and kills mons that just kill minior, like Triple Axel Scarf Meow, Flutter Mane/Non Sucker Pao). Furthermore Minior complements Iron boulder by weakening Zamazenta and Iron Hands which allows Iron Boulder to pick them off with Zen Headbutt. Glimmora with its coverage options is a good special attacker for Minior, taking out a plethora of threats like unboosted Azumarill (maybe skarm or archa can be worth mentioning too?), Hatterene, and Quagsire with Sludge Wave and Energy Ball. With Toxic Debris, Glimmora also provides Toxic Spikes upon being hit, putting foes on timers(also has mortal spin which is great for removing rocks on your side). IronPress Garganacl is a great stallbreaker for Minior, being able to set up on passive water and steel teams and wear them down overtime via Salt Cure. Coalossal is a nice wall for Minior, removing entry hazards with Rapid Spin and checking threats like Scizor, Kingambit, and Chien-Pao with Flamethrower and Body Press. In return, Minior takes out Iron Valiant, Sneasler and Meowscarada with Acrobatics after a Shell Smash.
add rhyperior
If you want, you can also add kleavor for the niche of automatic stealth rocks and bug moves lets it bust through dark teams quicker/has pivoting

Add other options
-Power gem with Naive is great for hitting skarm harder and pgem is 100% accurate
-Similarly, Earth Power can also be used if you put 8 spa evs as it OHKOs Archaludon harder at +2 with SR, naive, but eq targets are more spread out
-minior can run +atk as its too fast, letting you OHKO ID Zama even after the def boost after rocks with +2 acro



[CREDITS]
Written by:
https://www.smogon.com/forums/members/boomp.637295/
Quality checked by:


Grammar checked by:
QC 1/2, thankie boomp
Implemented, ty Cat. I decided not to add in Kleavor. This is QC 2 ready
 
add remove comment
[SET COMMENTS]
Shell Smash Minior is an great sweeper for Rock teams due to its great speed, being able to take out Choice Scarf users like Iron Valiant, Sneasler, and Meowscarada after a +2 boost. Minior is also appreciated on Rock teams by being ground immunity for the team. Stone Edge after +2 is strong STAB being able to take out targets like Gouging Fire, Pelipper, and Landorus. Acrobatics after a Shell Smash + White Herb makes it a hard hittng STAB; Which allows Minior to take out Sneasler, Iron Valiant, non-Iron Defense Zamazenta, and Ogerpon-W. Earthquake deals with weakened Poison- and Steel-types like Toxapex, Alolan Muk, and Hisuian Goodra at +2. White Herb is the choice of item allowing Minior to keep revert its negative stats back to neutral after a Shell Smash. This also the easiest way to boost the base power of activate Acrobatics, compared to other items. Shields Down allows for Minior above 50 percent health to survive a Close Combat from Choice Scarf Great Tusk , to be able to set up a Shell Smash afterwards; Minior also can't be status above 50 percent health, which makes it very safe to set up against Toxapex or Clodsire.

Swords Dance Ogerpon-C is an amazing teammate for Minior being able to take out Water-, Rock-, and Ground-types like Primarina, Azumarill, Garganacl, and Ursaluna-B at +2. Choice Band Hisuian Arcanine provides immediate wallbreaking for Minior by being able to take out Corviknight and Skarmory with Flare Blitz. Alternatively a defensive Hisuian Arcanine can handle the Steel matchup more, notably taking out Scizor. Choice Scarf Iron Boulder out speeds and takes out fast threats if Minior have not gotten the opportunity to set up; notably eliminating Greninja, and Meowscarada with Close Combat. Furthermore Minior complements Iron boulder by weakening Zamazenta and Iron Hands which allows Iron Boulder to pick them off with Zen Headbutt. Glimmora with its coverage options is a good special attacker for Minior, taking out a plethora of threats like Archaludon, Hatterene, and Quagsire. With Toxic Debris, Glimmora also provides Toxic Spikes upon being hit, putting foes on timers. Furthermore, Glimmora also removes Stealth Rock for Minior while also poisoning non-Steel-types with Mortal Spin. IronPress Garganacl is a great stallbreaker for Minior, being able to set up on passive water and steel teams and wear them down overtime via Salt Cure. Coalossal is a nice wall for Minior, removing entry hazards with Rapid Spin and checking threats like Scizor, Kingambit, and Chien-Pao with Flamethrower and Body Press. In return, Minior takes out Iron Valiant, Sneasler and Meowscarada with Acrobatics after a Shell Smash. Rhyperior is a great wall for Minior being able to take out Scizor with Fire Punch.

[STRATEGY COMMENTS]
Other Options
=============
(Rock)
--------
Power Gem with a Naive Nature allows for Minior to hit Skarmory while also having an accurate rock move. However, at +2 Earth Power with 8 spa evs, Naive Nature lets Minior OHKO Archaludon after Stealth Rock. But Earthquake targets are more common spread out, notably missing out on Hisuian Goodra and Alolan Muk. Adamant Nature allows Minior to OHKO Iron Defense Zamazenta after a boost with +2 Acrobatics and after Stealth Rock chip.

you slayed sis, 2/2
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
add remove comment
[SET COMMENTS]
Shell Smash Minior is an great sweeper for Rock teams due to its great speed, being able to take out Choice Scarf users like Iron Valiant, Sneasler, and Meowscarada after a +2 boost. Minior is also appreciated on Rock teams by being ground immunity for the team. Stone Edge after +2 is strong STAB being able to take out targets like Gouging Fire, Pelipper, and Landorus. Acrobatics after a Shell Smash + White Herb makes it a hard hittng STAB; Which allows Minior to take out Sneasler, Iron Valiant, non-Iron Defense Zamazenta, and Ogerpon-W. Earthquake deals with weakened Poison- and Steel-types like Toxapex, Alolan Muk, and Hisuian Goodra at +2. White Herb is the choice of item allowing Minior to keep revert its negative stats back to neutral after a Shell Smash. This also the easiest way to boost the base power of activate Acrobatics, compared to other items. Shields Down allows for Minior above 50 percent health to survive a Close Combat from Choice Scarf Great Tusk , to be able to set up a Shell Smash afterwards; Minior also can't be status above 50 percent health, which makes it very safe to set up against Toxapex or Clodsire.

Swords Dance Ogerpon-C is an amazing teammate for Minior being able to take out Water-, Rock-, and Ground-types like Primarina, Azumarill, Garganacl, and Ursaluna-B at +2. Choice Band Hisuian Arcanine provides immediate wallbreaking for Minior by being able to take out Corviknight and Skarmory with Flare Blitz. Alternatively a defensive Hisuian Arcanine can handle the Steel matchup more, notably taking out Scizor. Choice Scarf Iron Boulder out speeds and takes out fast threats if Minior have not gotten the opportunity to set up; notably eliminating Greninja, and Meowscarada with Close Combat. Furthermore Minior complements Iron boulder by weakening Zamazenta and Iron Hands which allows Iron Boulder to pick them off with Zen Headbutt. Glimmora with its coverage options is a good special attacker for Minior, taking out a plethora of threats like Archaludon, Hatterene, and Quagsire. With Toxic Debris, Glimmora also provides Toxic Spikes upon being hit, putting foes on timers. Furthermore, Glimmora also removes Stealth Rock for Minior while also poisoning non-Steel-types with Mortal Spin. IronPress Garganacl is a great stallbreaker for Minior, being able to set up on passive water and steel teams and wear them down overtime via Salt Cure. Coalossal is a nice wall for Minior, removing entry hazards with Rapid Spin and checking threats like Scizor, Kingambit, and Chien-Pao with Flamethrower and Body Press. In return, Minior takes out Iron Valiant, Sneasler and Meowscarada with Acrobatics after a Shell Smash. Rhyperior is a great wall for Minior being able to take out Scizor with Fire Punch.

[STRATEGY COMMENTS]
Other Options
=============
(Rock)
--------
Power Gem with a Naive Nature allows for Minior to hit Skarmory while also having an accurate rock move. However, at +2 Earth Power with 8 spa evs, Naive Nature lets Minior OHKO Archaludon after Stealth Rock. But Earthquake targets are more common spread out, notably missing out on Hisuian Goodra and Alolan Muk. Adamant Nature allows Minior to OHKO Iron Defense Zamazenta after a boost with +2 Acrobatics and after Stealth Rock chip.

you slayed sis, 2/2
Implemented, ty sasha! GP Team ready :D
 
Amcheck!
add (AC) = add comma
remove (RC) = remove comma
comment

:sv/minior:
[SET]
Minior @ White Herb
name: Shell Smash (Rock)
Ability: Shields Down
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Stone Edge
- Acrobatics
- Earthquake

[SET COMMENTS]
Shell Smash Minior is a great sweeper for Rock teams due to its great speed Speed, being able to take out Choice Scarf users like Iron Valiant, Sneasler, and Meowscarada after a +2 boost. Minior is also appreciated on Rock teams as a Ground-immune Pokemon. by being ground immunity for the team. Stone Edge after +2 is strong a +2 boost is a strong STAB move, being able to take out targets like Gouging Fire, Pelipper, and Landorus. Acrobatics after a Shell Smash + White Herb makes it a hard hittng boost is a hard-hitting STAB move, which STAB; Which allows Minior to take out Sneasler, Iron Valiant, non-Iron Defense Zamazenta, and Ogerpon-W. Earthquake deals with weakened Poison- and Steel-types like Toxapex, Alolan Muk, and Hisuian Goodra at +2. White Herb is the choice of item of choice, allowing Minior to revert its negative stats back to neutral after a Shell Smash. This It is also the easiest way to boost the base power of Acrobatics (RC) when compared to other items. Shields Down allows for Minior above 50 percent health to survive a Close Combat from Choice Scarf Great Tusk when above 50 percent health, allowing it to be able to set up a Shell Smash afterwards; Minior also can't be status statused when above 50 percent health, which makes it very safe to set up against Toxapex or Clodsire.

Swords Dance Ogerpon-C is an amazing teammate for Minior, (AC) being able to take out Water-, Rock-, and Ground-types like Primarina, Azumarill, Garganacl, and Ursaluna-B at +2. Choice Band Hisuian Arcanine provides immediate wallbreaking for Minior by being able to take out Corviknight and Skarmory with Flare Blitz. Alternatively, (AC) a defensive Hisuian Arcanine can handle the Steel matchup more effectively, notably taking out Scizor. Choice Scarf Iron Boulder out speeds outspeeds and takes out fast threats if Minior have has not gotten the opportunity to set up, (comma) notably eliminating Greninja (RC) and Meowscarada with Close Combat. Furthermore, (AC) Minior complements Iron boulder Boulder by weakening Zamazenta and Iron Hands, (AC) which allows Iron Boulder to pick them off with Zen Headbutt. Glimmora, (AC) with its coverage options, (AC) is a good special attacker for Minior, taking out a plethora of threats like Archaludon, Hatterene, and Quagsire. With Toxic Debris, Glimmora also provides sets Toxic Spikes upon being hit, putting foes on timers. Furthermore, Glimmora also removes Stealth Rock for Minior while also poisoning non-Steel-types with Mortal Spin. IronPress Garganacl is a great stallbreaker for Minior, being able to set up on passive water and steel Water and Steel teams and wear wearing them down overtime via over time with Salt Cure. Coalossal is a nice wall for Minior, removing entry hazards with Rapid Spin and checking threats like Scizor, Kingambit, and Chien-Pao with Flamethrower and Body Press. In return, Minior takes out Iron Valiant, Sneasler, (AC) and Meowscarada with Acrobatics after a Shell Smash. Rhyperior is a great wall for Minior, (AC) being able to take out Scizor with Fire Punch.

[STRATEGY COMMENTS]
Other Options
=============
(Rock)
--------
Power Gem with a Naive Nature allows for Minior to hit Skarmory while also having an 100% accurate rock Rock-type move. However, at +2 Earth Power with 8 spa evs (RC) Special Attack EVs and a Naive Nature lets Minior OHKO Archaludon after Stealth Rock. But Earthquake targets are more common, and running Earth Power notably missing makes Minior miss out on hitting Hisuian Goodra and Alolan Muk. An Adamant Nature allows Minior to OHKO Iron Defense Zamazenta after a boost with +2 Acrobatics and after Stealth Rock chip.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/boomp.637295/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Amcheck!
add (AC) = add comma
remove (RC) = remove comma
comment

:sv/minior:
[SET]
Minior @ White Herb
name: Shell Smash (Rock)
Ability: Shields Down
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Stone Edge
- Acrobatics
- Earthquake

[SET COMMENTS]
Shell Smash Minior is a great sweeper for Rock teams due to its great speed Speed, being able to take out Choice Scarf users like Iron Valiant, Sneasler, and Meowscarada after a +2 boost. Minior is also appreciated on Rock teams as a Ground-immune Pokemon. by being ground immunity for the team. Stone Edge after +2 is strong a +2 boost is a strong STAB move, being able to take out targets like Gouging Fire, Pelipper, and Landorus. Acrobatics after a Shell Smash + White Herb makes it a hard hittng boost is a hard-hitting STAB move, which STAB; Which allows Minior to take out Sneasler, Iron Valiant, non-Iron Defense Zamazenta, and Ogerpon-W. Earthquake deals with weakened Poison- and Steel-types like Toxapex, Alolan Muk, and Hisuian Goodra at +2. White Herb is the choice of item of choice, allowing Minior to revert its negative stats back to neutral after a Shell Smash. This It is also the easiest way to boost the base power of Acrobatics (RC) when compared to other items. Shields Down allows for Minior above 50 percent health to survive a Close Combat from Choice Scarf Great Tusk when above 50 percent health, allowing it to be able to set up a Shell Smash afterwards; Minior also can't be status statused when above 50 percent health, which makes it very safe to set up against Toxapex or Clodsire.

Swords Dance Ogerpon-C is an amazing teammate for Minior, (AC) being able to take out Water-, Rock-, and Ground-types like Primarina, Azumarill, Garganacl, and Ursaluna-B at +2. Choice Band Hisuian Arcanine provides immediate wallbreaking for Minior by being able to take out Corviknight and Skarmory with Flare Blitz. Alternatively, (AC) a defensive Hisuian Arcanine can handle the Steel matchup more effectively, notably taking out Scizor. Choice Scarf Iron Boulder out speeds outspeeds and takes out fast threats if Minior have has not gotten the opportunity to set up, (comma) notably eliminating Greninja (RC) and Meowscarada with Close Combat. Furthermore, (AC) Minior complements Iron boulder Boulder by weakening Zamazenta and Iron Hands, (AC) which allows Iron Boulder to pick them off with Zen Headbutt. Glimmora, (AC) with its coverage options, (AC) is a good special attacker for Minior, taking out a plethora of threats like Archaludon, Hatterene, and Quagsire. With Toxic Debris, Glimmora also provides sets Toxic Spikes upon being hit, putting foes on timers. Furthermore, Glimmora also removes Stealth Rock for Minior while also poisoning non-Steel-types with Mortal Spin. IronPress Garganacl is a great stallbreaker for Minior, being able to set up on passive water and steel Water and Steel teams and wear wearing them down overtime via over time with Salt Cure. Coalossal is a nice wall for Minior, removing entry hazards with Rapid Spin and checking threats like Scizor, Kingambit, and Chien-Pao with Flamethrower and Body Press. In return, Minior takes out Iron Valiant, Sneasler, (AC) and Meowscarada with Acrobatics after a Shell Smash. Rhyperior is a great wall for Minior, (AC) being able to take out Scizor with Fire Punch.

[STRATEGY COMMENTS]
Other Options
=============
(Rock)
--------
Power Gem with a Naive Nature allows for Minior to hit Skarmory while also having an 100% accurate rock Rock-type move. However, at +2 Earth Power with 8 spa evs (RC) Special Attack EVs and a Naive Nature lets Minior OHKO Archaludon after Stealth Rock. But Earthquake targets are more common, and running Earth Power notably missing makes Minior miss out on hitting Hisuian Goodra and Alolan Muk. An Adamant Nature allows Minior to OHKO Iron Defense Zamazenta after a boost with +2 Acrobatics and after Stealth Rock chip.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/boomp.637295/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
Implemented, ty!
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Dedicated Tournament Hostis a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done credit both of us
[SET]
Minior @ White Herb
name: Shell Smash (Rock)
Ability: Shields Down
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Stone Edge
- Acrobatics
- Earthquake

[SET COMMENTS]
Shell Smash Minior is a great sweeper for Rock teams due to its great Speed, being able to take out Choice Scarf users like Iron Valiant, Sneasler, and Meowscarada after a +2 boost (just say 'after a boost' or 'at +2'; doesn't need both). Minior is also appreciated on Rock teams as a Ground-immune Pokemon. Stone Edge after a +2 boost is a strong STAB move, being at +2 is able to take out targets like Gouging Fire, Pelipper, and Landorus. Acrobatics after a Shell Smash + White Herb boost is a hard-hitting STAB move, which allows Minior to take out Sneasler, Iron Valiant, non-Iron Defense Zamazenta, and Ogerpon-W. Earthquake deals with weakened Poison- and Steel-types like Toxapex, Alolan Muk, and Hisuian Goodra at +2. White Herb is the item of choice, allowing allows Minior to revert its negative stats back to neutral after a Shell Smash. It is also the easiest way to boost the base power Base Power of Acrobatics when compared to other items. Shields Down allows Minior to survive a Close Combat from Choice Scarf Great Tusk when above 50 percent health of its HP, allowing it to be able to set up a Shell Smash afterwards; Minior also can't be statused when above 50 percent health of its HP, which makes it very safe to set up against Toxapex or Clodsire.

Swords Dance Ogerpon-C is an amazing teammate for Minior, being able to take out Water-, Rock-, and Ground-types like Primarina, Azumarill, Garganacl, and Ursaluna-B at +2. Choice Band Hisuian Arcanine provides immediate wallbreaking power for Minior by being able to take out Corviknight and Skarmory with Flare Blitz. Alternatively, a defensive Hisuian Arcanine can handle the Steel matchup more effectively, notably taking out Scizor. Choice Scarf Iron Boulder outspeeds and takes out fast threats if Minior has not gotten the opportunity to set up, notably eliminating Greninja and Meowscarada with Close Combat. Furthermore, Minior complements Iron Boulder by weakening Zamazenta and Iron Hands, which allows Iron Boulder to pick them off with Zen Headbutt. Glimmora, with its coverage options, is a good special attacker for Minior, taking takes out a plethora of threats like Archaludon, Hatterene, and Quagsire. With Toxic Debris, Glimmora also sets Toxic Spikes upon being hit, putting foes on timers. Furthermore, Glimmora removes Stealth Rock for Minior while also poisoning non-Steel-types (and poison-types?) with Mortal Spin. IronPress Garganacl is a great stallbreaker for Minior, being able to stallbreaker that can set up on passive Water and Steel teams and wearing them down over time with Salt Cure. Coalossal is a nice wall for Minior, removing entry hazards with Rapid Spin and checking threats like Scizor, Kingambit, and Chien-Pao with Flamethrower and Body Press. In return, Minior takes out Iron Valiant, Sneasler, and Meowscarada with Acrobatics after a Shell Smash. Rhyperior is a great wall for Minior, being able is able to take out Scizor with Fire Punch.
this entire paragraph is just 'x is a great y for miior' so i restructured some

[STRATEGY COMMENTS]
Other Options
=============
(Rock)
--------
Power Gem with a Naive Nature nature allows Minior to hit Skarmory while also having an 100% accurate Rock-type move. However, at +2 Earth Power with 8 Special Attack EVs and a Naive Nature lets Minior can instead run Earth Power with 8 Special Attack EVs and a Naive nature to OHKO Archaludon after a Shell Smash boost and Stealth Rock. But However, Earthquake targets are more common, and running Earth Power notably makes Minior miss out on hitting Hisuian Goodra and Alolan Muk. An Adamant Nature nature allows Minior to OHKO Iron Defense Zamazenta after a boost with +2 Acrobatics and after Stealth Rock chip.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/boomp.637295/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
1/1 GP Team done credit both of us
[SET]
Minior @ White Herb
name: Shell Smash (Rock)
Ability: Shields Down
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Stone Edge
- Acrobatics
- Earthquake

[SET COMMENTS]
Shell Smash Minior is a great sweeper for Rock teams due to its great Speed, being able to take out Choice Scarf users like Iron Valiant, Sneasler, and Meowscarada after a +2 boost (just say 'after a boost' or 'at +2'; doesn't need both). Minior is also appreciated on Rock teams as a Ground-immune Pokemon. Stone Edge after a +2 boost is a strong STAB move, being at +2 is able to take out targets like Gouging Fire, Pelipper, and Landorus. Acrobatics after a Shell Smash + White Herb boost is a hard-hitting STAB move, which allows Minior to take out Sneasler, Iron Valiant, non-Iron Defense Zamazenta, and Ogerpon-W. Earthquake deals with weakened Poison- and Steel-types like Toxapex, Alolan Muk, and Hisuian Goodra at +2. White Herb is the item of choice, allowing allows Minior to revert its negative stats back to neutral after a Shell Smash. It is also the easiest way to boost the base power Base Power of Acrobatics when compared to other items. Shields Down allows Minior to survive a Close Combat from Choice Scarf Great Tusk when above 50 percent health of its HP, allowing it to be able to set up a Shell Smash afterwards; Minior also can't be statused when above 50 percent health of its HP, which makes it very safe to set up against Toxapex or Clodsire.

Swords Dance Ogerpon-C is an amazing teammate for Minior, being able to take out Water-, Rock-, and Ground-types like Primarina, Azumarill, Garganacl, and Ursaluna-B at +2. Choice Band Hisuian Arcanine provides immediate wallbreaking power for Minior by being able to take out Corviknight and Skarmory with Flare Blitz. Alternatively, a defensive Hisuian Arcanine can handle the Steel matchup more effectively, notably taking out Scizor. Choice Scarf Iron Boulder outspeeds and takes out fast threats if Minior has not gotten the opportunity to set up, notably eliminating Greninja and Meowscarada with Close Combat. Furthermore, Minior complements Iron Boulder by weakening Zamazenta and Iron Hands, which allows Iron Boulder to pick them off with Zen Headbutt. Glimmora, with its coverage options, is a good special attacker for Minior, taking takes out a plethora of threats like Archaludon, Hatterene, and Quagsire. With Toxic Debris, Glimmora also sets Toxic Spikes upon being hit, putting foes on timers. Furthermore, Glimmora removes Stealth Rock for Minior while also poisoning non-Steel-types (and poison-types?) with Mortal Spin. IronPress Garganacl is a great stallbreaker for Minior, being able to stallbreaker that can set up on passive Water and Steel teams and wearing them down over time with Salt Cure. Coalossal is a nice wall for Minior, removing entry hazards with Rapid Spin and checking threats like Scizor, Kingambit, and Chien-Pao with Flamethrower and Body Press. In return, Minior takes out Iron Valiant, Sneasler, and Meowscarada with Acrobatics after a Shell Smash. Rhyperior is a great wall for Minior, being able is able to take out Scizor with Fire Punch.
this entire paragraph is just 'x is a great y for miior' so i restructured some

[STRATEGY COMMENTS]
Other Options
=============
(Rock)
--------
Power Gem with a Naive Nature nature allows Minior to hit Skarmory while also having an 100% accurate Rock-type move. However, at +2 Earth Power with 8 Special Attack EVs and a Naive Nature lets Minior can instead run Earth Power with 8 Special Attack EVs and a Naive nature to OHKO Archaludon after a Shell Smash boost and Stealth Rock. But However, Earthquake targets are more common, and running Earth Power notably makes Minior miss out on hitting Hisuian Goodra and Alolan Muk. An Adamant Nature nature allows Minior to OHKO Iron Defense Zamazenta after a boost with +2 Acrobatics and after Stealth Rock chip.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/boomp.637295/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
Implemented, ty!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top