Non-Pokébank OU Minior and Tapu Lele core

So lets try to make a team for sun and moon


Minior-Meteor @ White Herb
Ability: Shields Down
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature

  • Shell Smash will give minior high damage and out speed everything
  • Acrobatics after white herb will do high damage and kill any thing neutral or super effective
  • Earthquake is basic physical damage that does high damage
  • Explosion after this thing finishes it's uses it will just explode and get a final kill


Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature

  • Moonblast is fairy stab that does high damage and kills dragons
  • Psyshock does physical damage to any special walls
  • Focus Blast may miss 99% of the time but will doe extremely high damage and could get kills
  • Energy Ball will kill water types which are the most common types


Dhelmise @ Choice Band
Ability: Steelworker
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature

  • Anchor Shot is powerful pseudo stab that traps players who over predict
  • Power Whip is power stab that kills anything
  • Phantom Force is ghost stab to do neutral damage to everything except dark types
  • Earthquake is basic physical damage


Drampa @ Dragonium Z
Ability: Berserk
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature

  • Draco Meteor is powerful and can kill many and Z-meteor will kill with out the damage decrease
  • Flamethrower can kill both steel and ice types for coverage
  • Thunderbolt is simple electric damage for all the water and flying types in the meta
  • Hyper Voice is normal stab


Salazzle @ Life Orb
Ability: Corrosion
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature

  • Flamethrower is basic fire stab that's 100% accuracy
  • Sludge bomb is another stab 100% accuracy that is helped by its special attack
  • Taunt will disable walls, setup, sweepers, and spike rock setters
  • HP ice is for all dragons and ground types



Necrozma @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
  • Stealth Rock thanks to its ability it just survives hits and can set rocks easily
  • Psychic is high damage stab that allows necrozma to do high damage
  • Dark Pulse allows it to do high damage to any ghost types
  • Moon Light absorbs the night and heals any pain it could of taken
So is my team good any way to improve it

Whole Team

Minior-Meteor @ White Herb
Ability: Shields Down
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Acrobatics
- Earthquake
- Explosion

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Focus Blast
- Energy Ball

Dhelmise @ Choice Band
Ability: Steelworker
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Anchor Shot
- Power Whip
- Phantom Force
- Earthquake

Drampa @ Dragonium Z
Ability: Berserk
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Thunderbolt
- Hyper Voice

Salazzle @ Life Orb
Ability: Corrosion
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Flamethrower
- Sludge Bomb
- Taunt
- Hidden Power [Ice]

Necrozma @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Dark Pulse
- Psychic
- Moonlight
 

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