Project Metagame Workshop

Most of this was written with white text and is hard to read in light mode <_<
Just use blank please.
Anyway, this seems like another variant of Inheritance/Convergence, just more limited.
I tried using blank but it wasn't letting me after I changed from purple :smogduck: and I'm not really seeing the inheritance comparison but I do see the convergence one
 
For some reason, I stopped getting notifications from this thread and I now just realized, so my opinion will probably be irrelavant at this point.
Bad 'N' Boosted


Rules:

Mechanic
: All Base Stats under 70 are doubled.
Clauses: Standard OMs, Sleep Moves Clause
Bans: Ubers
:eviolite:Eviolite
:cyclizar:Shed Tail (140HP subs)
:espathra:Espathra? (95/120/120 defenses)
:houndstone:Houndstone (last respects with 136 Speed)
:medicham:the powers:azumarill:
probably a lot more stuff but we'll see as meta develops:3

Increased Viability:
Here are some Pokemon that are especially powerful or funny in BnB:

Improved Offenses:
:scream-tail: 111/130/99/130/115/111
:dunsparce: 100/140/140/130/130/90
:ursaluna-bloodmoon: 113/140/120/135/130/104
:veluza: 90/103/73/78/130/140
:bisharp: 130/125/100/120/140/140
:kingambit: 100/135/120/120/85/100
:magearna: 130 Speed
:breloom: 120/130/80/120/120/140 (ban worthy?)
:barraskewda: 122/123/120/120/100/136 (mixed bulky barraskewda is a little insane w rain looking like,,, this)
:pelipper: 120/100/100/95/140/130 (also politoed has 140 spe)
:poliwrath: 90/95/95/140/90/140 (and angry frog:)
there's so much more, chi-yu and flutter mane with actual bulk, 132 spe dirge, 140/140/140 defenses torkoal(lol), frosmoth, etc.

Improved Defenses:
:toxapex: 100/126/152/106/142/70
:cyclizar: 140/95/130/85/130/121
:amoonguss: 114/85/140/85/80/60
:quagsire: 95/85/85/130/130/70 (quagsire better than clodsire,,, nature is healing)
:weezing-galar: 130/90/120/85/140/120 (XD)
:clefairy: 140/90/96/120/130/70
:slowbro-galar: 95/100/95/100/140/60
:slowpoke: 90/130/130/80/80/30
:iron-treads: 95/112/120/72/140/106
:mienshao: 130/125/120/95/120/105
:dondozo: 150/100/115/130/130/70
:great-tusk: 115/131/131/106/106/87
and several cases of random pokemon having around 140/140/140 bulk,:lucario: for example.


Question for the community:

Q
: Should the maximum base stat doubled be changed? maybe upped to 75 to match the actual power creep?

Council:

:torterra: Voden

To apply to the council, please send me a PM.
I believe this metagame is too similar to 350 Cup, both of which double stats, one being low stats, the other being low bast stat totals. However, the name is cool.
:Tatsugiri: Power Donation :tatsugiri:
Premise: Based off of names in alphabetical order, pokemon are able to gain one move and an ability from adjacent pokemon


Example:
:Snorlax: @ Leftovers
Ability: Ice Scales
Tera Type: Normal
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Body Slam
- Curse
- Earthquake
- Rest
This set is possible because (currently) Snorlax's name is adjacent to snom who has Ice scales

:Blissey: @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Knock Off
- Soft-Boiled
- Thunder Wave
- Seismic Toss
This set is possible because (currently) blissey's name is adjacent to both bombardier who gives knock off and bisharp who gives pressure

Bans/Clauses: Ubers (excluding gliscor), Moody, Arena Trap, Shadow Tag, Last Respects, Shed Tail, Standard oms, Sleep moves clause, Terastal Clause
Potential bans: Shell Smash, Pure Power, Huge Power

Q&A:

  • Q: Can pokemon gain abilities or moves from banned pokemon? A: Yes, example being diancie being able to use roar of time from dialga
  • Q: Can moves/abilities be carried through evolution? A: No, makes things more complicated than they already are
  • Q: How do form changes/ regional forms work when gaining things? A: They all act as separate pokemon, including form changes that share the exact same moveset like the therian forms.
  • Q: Do dexited pokemon share? A: No, pretty sure because of newer policy including things from natdex isn't allowed. Even if that's not true I still wouldn't want it that way

Mechanical note: The last pokemon on the alphabetical list shares with the first pokemon on the alphabetical list and vise versa (in this case being Abomasnow and Zweilous)

Conclusion: Funny little idea that I had that is on paper simple but in practice could be a bit complicated with so many combinations being possible, a tame example being Arcanine-Hisui getting one of any move from Arceus :worrywhirl:
Not sure what happened with the font lol, but I think this is a decent idea, unfortunately its overshadowed a bit by convergence, but this could be cool.
 
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:farigiraf:Swapmons:rabsca:
Ever heard of the move Guard Swap? Or maybe perhaps Speed Swap? Well, there is a decent chance you have not heard of these types of moves since they are quite useless in competitive battling. However, what if certain swap effects came into play during battle? In this metagame, every turn, a swap effect will occur.


Rules:

Mechanic: At the end of every turn, in this order, a swap move will take effect. (Power Swap, Guard Swap, Speed Swap, Skill Swap, Heart Swap.)
Clauses: Standard OMs
Banlist:
Banned Pokemon:
:calyrex-shadow:Calyrex-Shadow
:arceus:Arceus(All Forms)
:baxcalibur:Baxcalibur
:chien-pao:Chien-Pao
:chi-yu:Chi-Yu
:darkrai:Darkrai
:dialga:Dialga(Base+Origin)
:espathra:Espathra
:eternatus:Eternatus
:flutter mane:Flutter Mane
:giratina:Giratina(Base+Origin)
:groudon:Groudon
:koraidon:Koraidon
:kyogre:Kyogre
:landorus:Landorus-I
:magearna-original:Magearna
:mewtwo:Mewtwo
:miraidon:Miraidon
:ogerpon-hearthflame:Ogerpon-Fire
:palafin-hero:Palafin
:palkia:Palkia(Base+Origin)
:rayquaza:Rayquaza
:regieleki:Regieleki
:roaring moon:Roaring Moon
:shaymin-sky:Shaymin-Sky
:slaking: Slaking
:spectrier:Spectrier
:ursaluna-bloodmoon:Ursaluna-Blood
:urshifu:Urshifu(Single+Rapid)
:zacian-crowned:Zacian(Base+Crown)
:zamazenta-crowned:Zamazenta-Crowned
Banned Moves:
:annihilape:Rage Fist
:cyclizar:Shed Tail
:houndstone:Last Respects
:smeargle:Baton Pass
:sneasler:Dire Claw
Banned Abilities:
:garchomp: Sand Veil
:articuno: Snow Veil
Banned Items:
:slowking-galar: King's Rock

Strategy:

Increased Viability:

:iron valiant: I want to assume Iron Valiant would be good in this metagame because when Guard Swap were to take effect, Iron Valiant would most likely gain a boost in defense and even after sweep swap, Iron Valiant would still have its boosts from Booster Energy Speed.
Decreased Viability:
:mew: I also want to imagine that Pokemon with good stats all around like Mew would have a tough time due their stats typically being higher than the opponent's stats.

Q&A:

Question
: Is Good as Gold immune to this swapping effect?
Answer: No, I'm not sure if Good as Gold is immune to swapping moves but it doesn't matter here since Gholdengo is not immune to the swap.

Question: Can I still use swapping moves of my own?
Answer: You can, but you probably shouldn't.

Question: When at the end of the turn does the swapping effect take place?
Answer: After all effects have been finished like healing from Leftovers or damage from Toxic, the swap will take place.

Resources:

Playability:
This format is not playable yet.

Council:
:iron bundle:Gambit_Gamin
Ban History: None yet.

Question for the Community:

Question:
Do you think this metagame would be too hectic to be interesting?

Question: Do you think that this metagame will cause a rise in the use of trashmons?

Extra Info:
I think this metagame is an alright idea, however it seems a bit hectic. Positioning is key in this metagame. For example, lets say the next swap effect at the end of the turn is Power Swap. On this turn, you could switch in your Toxapex to take a hit and than recieve the opposing Pokemon's attack stat, which would most likely be better than Toxapex's current attack stat. Then, your Toxapex has not only extreme bulk but high attack as well. Also, this metagame is not similar to any other metagame, so this metagame would be quite original. Hopefully this can work.
 
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Voden

formerly megaspoopy000
sorry for the late reply i've been working and going out a lot, been doing this in the free time i had, anyway.

This doesn't really change the game in a way that hasn't been done before
I'm inclined to not agree with that? BnB changes most pokemon in a way that no other format does, its got touches of 350 cup, by changing some LCs almost completely, ex; :clefairy:, its got touches of godly gift, by improving drastically upon underwhelming stats, but even then its different? most of the times it changes more than one stat in a Pokemon.

BnB breathes new life into so many mons, it makes them viable in a way that no other format could, and at the same time! For example:

:mamoswine: 110/130/80/140/120/80
Mamoswine goes from a powerful but kinda slow physical attacker to a special/mixed incredibly bulky sweeper with one of the best stab combinations in the game, able to use freeze dry/ice beam and earth power to get perfect coverage.
No other meta allows this, in GG he could get the Spa OR the SpD, never both.

:hoopa: 80/110/120/150/130/140
Hoopa goes from a slow, relatively frail set up sweeper, to a blazing fast, really bulky set up sweeper who is only afraid of every ghost and dark type move over 70bp! so yay its easy to set up and incredibly easy to sweep
again, not a thing that happens in any other meta.

:mienshao: 130/125/120/95/120/105
Mienshao just becomes really bulky, allowing it to run any set it used to run, but adding AV, or even a more defensive set w koff and taunt.
again, etc.

:braviary-hisui: 110/83/140/112/140/130
Braviary always had the tools to be incredible, tinted lens with a suboptimal offensive typing, Esper Wing + CM + roost and the like, but her stats always failed her, not in this OM! she gets everything she dreamed of, making her an incredible threat and probably baneable!<3


:great-tusk: 115/131/131/106/106/87
:corviknight: 98/87/105/106/85/134
:flutter-mane: 110/110/110/135/135/135
:iron-bundle: 100/80/114/124/120/136

tusk w special bulk, special and no longer slowpivoting corv, known powerful sweepers w actual bulk,,,,, small things that shape the meta significantly

:clefairy: 140/90/96/120/130/70
:vulpix: 76/82/80/100/130/130 :vulpix-alola:
:grookey: 100/130/100/80/80/130
:snover: 120/124/100/124/120/80

touch o da 350

:zweilous: 72/85/140/130/140/116
:dragonair: 122/84/130/140/140/140
:dusclops: 80/140/130/120/130/50
:magneton: 100/120/95/120/140/140
:dunsparce: 100/140/140/130/130/90
:morgrem: 130/120/90/75/110/140
:naclstack: 120/120/100/70/130/70

350 but not really and in a completely unique way that makes rare pokemon viable???? :O

:slowbro-galar: 95/100/95/100/140/60
:hatterene: 114/90/95/136/103/58
:iron-treads: 90/112/120/72/140/106
:fezandipiti: 88/91/82/140/125/99
:gastrodon: 111/83/136/92/82/78
:wo-chien: 85/85/100/95/135/140
touch o da Godly Gift (kinda, some of these have more than one stat doubled)


In my opinion, especially in this generation and with the DLC around the corner, this OM does a lot of things in a very unique way, by giving pokemon that in most Other Metas have nothing to do, hell, even Tropius becomes an eligible DD sweeper, bolstering 136/102 offenses.
But anyway, if yall still not convinced, there's nothing I can do, just wait for the next gen and propose it first. </3
 
sorry for the late reply i've been working and going out a lot, been doing this in the free time i had, anyway.


I'm inclined to not agree with that? BnB changes most pokemon in a way that no other format does, its got touches of 350 cup, by changing some LCs almost completely, ex; :clefairy:, its got touches of godly gift, by improving drastically upon underwhelming stats, but even then its different? most of the times it changes more than one stat in a Pokemon.

BnB breathes new life into so many mons, it makes them viable in a way that no other format could, and at the same time! For example:

:mamoswine: 110/130/80/140/120/80
Mamoswine goes from a powerful but kinda slow physical attacker to a special/mixed incredibly bulky sweeper with one of the best stab combinations in the game, able to use freeze dry/ice beam and earth power to get perfect coverage.
No other meta allows this, in GG he could get the Spa OR the SpD, never both.

:hoopa: 80/110/120/150/130/140
Hoopa goes from a slow, relatively frail set up sweeper, to a blazing fast, really bulky set up sweeper who is only afraid of every ghost and dark type move over 70bp! so yay its easy to set up and incredibly easy to sweep
again, not a thing that happens in any other meta.

:mienshao: 130/125/120/95/120/105
Mienshao just becomes really bulky, allowing it to run any set it used to run, but adding AV, or even a more defensive set w koff and taunt.
again, etc.

:braviary-hisui: 110/83/140/112/140/130
Braviary always had the tools to be incredible, tinted lens with a suboptimal offensive typing, Esper Wing + CM + roost and the like, but her stats always failed her, not in this OM! she gets everything she dreamed of, making her an incredible threat and probably baneable!<3


:great-tusk: 115/131/131/106/106/87
:corviknight: 98/87/105/106/85/134
:flutter-mane: 110/110/110/135/135/135
:iron-bundle: 100/80/114/124/120/136

tusk w special bulk, special and no longer slowpivoting corv, known powerful sweepers w actual bulk,,,,, small things that shape the meta significantly

:clefairy: 140/90/96/120/130/70
:vulpix: 76/82/80/100/130/130 :vulpix-alola:
:grookey: 100/130/100/80/80/130
:snover: 120/124/100/124/120/80

touch o da 350

:zweilous: 72/85/140/130/140/116
:dragonair: 122/84/130/140/140/140
:dusclops: 80/140/130/120/130/50
:magneton: 100/120/95/120/140/140
:dunsparce: 100/140/140/130/130/90
:morgrem: 130/120/90/75/110/140
:naclstack: 120/120/100/70/130/70

350 but not really and in a completely unique way that makes rare pokemon viable???? :O

:slowbro-galar: 95/100/95/100/140/60
:hatterene: 114/90/95/136/103/58
:iron-treads: 90/112/120/72/140/106
:fezandipiti: 88/91/82/140/125/99
:gastrodon: 111/83/136/92/82/78
:wo-chien: 85/85/100/95/135/140
touch o da Godly Gift (kinda, some of these have more than one stat doubled)


In my opinion, especially in this generation and with the DLC around the corner, this OM does a lot of things in a very unique way, by giving pokemon that in most Other Metas have nothing to do, hell, even Tropius becomes an eligible DD sweeper, bolstering 136/102 offenses.
But anyway, if yall still not convinced, there's nothing I can do, just wait for the next gen and propose it first. </3
I feel like what Kaensoul is trying to say is that there are already so many stat changing metagames already, but this one being 350 cup. Both premises are kind of like making something bad be good. This metagame makes low stats good and 350 cup makes bad bsts good. Any sort of similiarity to another metagame is not typically accepted.
 
I'm gonna scrap the last idea and show a new idea
:hawlucha:Multitype Moves:hawlucha:

Ever heard of Hawlucha’s signature move Flying Press? The move has a special mechanic that makes the move both Fighting and Flying Type. So, what if there was an OM created to make all moves have a dual typing? In this metagame, all moves are dual typed!


Rules:

Mechanic:
The move in the first moveslot becomes dual typed based on the Pokemon’s primary type.
Example:
:iron valiant: @ Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off (Knock becomes a Dark/Fairy move and is also now STAB)
- Close Combat (Stays a pure Fighting move)
- Spirit Break (Stays a pure Fairy move)
- Swords Dance (Doesn’t matter)
Since Iron Valiant's primary type is Fairy, Knock Off becomes a Dark and Fairy move.
Clauses: Standard OMs, Tera Clause (Tera is Banned)
Banlist:
Banned Pokemon:
:calyrex-shadow:Calyrex-Shadow
:arceus:Arceus(All Forms)
:baxcalibur:Baxcalibur
:chien-pao:Chien-Pao
:chi-yu:Chi-Yu
:darkrai:Darkrai
:dialga:Dialga(Base+Origin)
:espathra:Espathra
:eternatus:Eternatus
:flutter mane:Flutter Mane
:giratina:Giratina(Base+Origin)
:groudon:Groudon
:koraidon:Koraidon
:kyogre:Kyogre
:landorus:Landorus-I
:magearna-original:Magearna
:mewtwo:Mewtwo
:miraidon:Miraidon
:ogerpon-hearthflame:Ogerpon-Fire
:palafin-hero:Palafin
:palkia:Palkia(Base+Origin)
:rayquaza:Rayquaza
:regieleki:Regieleki
:roaring moon:Roaring Moon
:shaymin-sky:Shaymin-Sky
:spectrier:Spectrier
:ursaluna-bloodmoon:Ursaluna-Blood
:urshifu:Urshifu(Single+Rapid)
:zacian-crowned:Zacian(Base+Crown)
:zamazenta-crowned:Zamazenta-Crowned
Banned Moves:
:annihilape:Rage Fist
:cyclizar:Shed Tail
:houndstone:Last Respects
:smeargle:Baton Pass
:sneasler:Dire Claw
Banned Abilities:
:bidoof:Moody
:gothitelle:Shadow Tag
:dugtrio:Arena Trap
:garchomp:Sand Veil
:ninetales-alola:Snow Veil
Banned Items:
:politoed:King’s Rock
:gliscor: Razor Fang

Strategy:

Increased Viability:

:iron valiant: I feel like it's impossible for Iron Valiant to be bad in a metagame. Fairy is such a good offensive type and STAB Knock Off is gonna make this mon a huge threat.
Decreased Viability:
:alomomola: Lots of pokemon such as Alomomola typically don't use non-stab moves, so the moves Alomomola will have will most likely not get a secondary typing.

Q&A:

Q: Does my dual move now get STAB?
A: Yes, the move gets STAB since it is at least partially your typing.

Q: Are abilities that grant immunity to a type factored?
A: Yes, so if a Heatran attacked an opposing Heatran with Earth Power in the first moveslot, Flash Fire would always trigger.

Resources:

Playability:
This format isn’t currently playable.

Council:
:iron bundle: Gambit_Gamin (Leader)
Ban History: Nothing yet.

Questions for the community:

Question:
Do you think this metagame has too much of a resemblance to Revelationmons?

Question: Would this metagame be better suited having possibly all moves be dual-typed? Maybe a variation in which the first moveslot is primary typing and the second moveslot is secondary typing?

Extra Info:

I think this metagame will be played more defensively because if you have immunity to at least one of the types of the move, then the move has no effect. I think Fairy types will be very popular due to Fairy being an incredible offensive type and since no other type is immune to Fairy.
 
I'm gonna scrap the last idea and show a new idea
:hawlucha:Multitype Moves:hawlucha:

Ever heard of Hawlucha’s signature move Flying Press? The move has a special mechanic that makes the move both Fighting and Flying Type. So, what if there was an OM created to make all moves have a dual typing? In this metagame, all moves are dual typed!


Rules:

Mechanic:
The move in the first moveslot becomes dual typed based on the Pokemon’s primary type.
Example:
:iron valiant: @ Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off (Knock becomes a Dark/Fairy move and is also now STAB)
- Close Combat (Stays a pure Fighting move)
- Spirit Break (Stays a pure Fairy move)
- Swords Dance (Doesn’t matter)
Since Iron Valiant's primary type is Fairy, Knock Off becomes a Dark and Fairy move.
Clauses: Standard OMs, Tera Clause (Tera is Banned)
Banlist:
Banned Pokemon:
:calyrex-shadow:Calyrex-Shadow
:arceus:Arceus(All Forms)
:baxcalibur:Baxcalibur
:chien-pao:Chien-Pao
:chi-yu:Chi-Yu
:darkrai:Darkrai
:dialga:Dialga(Base+Origin)
:espathra:Espathra
:eternatus:Eternatus
:flutter mane:Flutter Mane
:giratina:Giratina(Base+Origin)
:groudon:Groudon
:koraidon:Koraidon
:kyogre:Kyogre
:landorus:Landorus-I
:magearna-original:Magearna
:mewtwo:Mewtwo
:miraidon:Miraidon
:ogerpon-hearthflame:Ogerpon-Fire
:palafin-hero:Palafin
:palkia:Palkia(Base+Origin)
:rayquaza:Rayquaza
:regieleki:Regieleki
:roaring moon:Roaring Moon
:shaymin-sky:Shaymin-Sky
:spectrier:Spectrier
:ursaluna-bloodmoon:Ursaluna-Blood
:urshifu:Urshifu(Single+Rapid)
:zacian-crowned:Zacian(Base+Crown)
:zamazenta-crowned:Zamazenta-Crowned
Banned Moves:
:annihilape:Rage Fist
:cyclizar:Shed Tail
:houndstone:Last Respects
:smeargle:Baton Pass
:sneasler:Dire Claw
Banned Abilities:
:bidoof:Moody
:gothitelle:Shadow Tag
:dugtrio:Arena Trap
:garchomp:Sand Veil
:ninetales-alola:Snow Veil
Banned Items:
:politoed:King’s Rock
:gliscor: Razor Fang

Strategy:

Increased Viability:

:iron valiant: I feel like it's impossible for Iron Valiant to be bad in a metagame. Fairy is such a good offensive type and STAB Knock Off is gonna make this mon a huge threat.
Decreased Viability:
:alomomola: Lots of pokemon such as Alomomola typically don't use non-stab moves, so the moves Alomomola will have will most likely not get a secondary typing.

Q&A:

Q: Does my dual move now get STAB?
A: Yes, the move gets STAB since it is at least partially your typing.

Q: Are abilities that grant immunity to a type factored?
A: Yes, so if a Heatran attacked an opposing Heatran with Earth Power in the first moveslot, Flash Fire would always trigger.

Resources:

Playability:
This format isn’t currently playable.

Council:
:iron bundle: Gambit_Gamin (Leader)
Ban History: Nothing yet.

Questions for the community:

Question:
Do you think this metagame has too much of a resemblance to Revelationmons?

Question: Would this metagame be better suited having possibly all moves be dual-typed? Maybe a variation in which the first moveslot is primary typing and the second moveslot is secondary typing?

Extra Info:

I think this metagame will be played more defensively because if you have immunity to at least one of the types of the move, then the move has no effect. I think Fairy types will be very popular due to Fairy being an incredible offensive type and since no other type is immune to Fairy.
This is likely to have balancing issues. Flying Press works because no individual type is weak to both Flying and Fighting, but when you allow arbitrary combinations, the vast majority of mons now have 4x weaknesses, and some even have 8x or 16x weaknesses. That gives you calculations like this:

0 Atk Poochyena Astonish vs. 0 HP / 4 Def Calyrex-Shadow: 384-456 (112.6 - 133.7%) -- guaranteed OHKO
252+ Atk Guts Ursaluna Close Combat vs. 252 HP / 0 Def Probopass: 3940-4636 (1216 - 1430.8%) -- guaranteed OHKO
 
PILLARMONS

Each player has 6 slots, and each slot stands for 1 stat that would be boosted when they are switched in at any time,
since you can't really boost HP, the boosts will be like this:
1st slot: 1.5x Atk
2nd slot: 1.5x Def
3rd slot: 1.5x Special Attack
4th slot: 1.5x Special Defence
5th slot: 1.5x speed
6th slot: 1.5x all of the stats above
The 6th slot is the most powerful, but if the most powerful pillar/6th slot is knocked out, the player wins the game, which could mean you can lead with your most powerful pillar, but if it is knocked out, you lose immediately, currently the rules are the same as National Dex AG. This could make things interesting as it could make pokemon that are weak in one stat be improved due to these boosts.
Another thing about this metagame would be that if a pokemon destroys another pillar other than the most powerful one, they would take the stat boost for itself.​
 
PILLARMONS

Each player has 6 slots, and each slot stands for 1 stat that would be boosted when they are switched in at any time,
since you can't really boost HP, the boosts will be like this:
1st slot: 1.5x Atk
2nd slot: 1.5x Def
3rd slot: 1.5x Special Attack
4th slot: 1.5x Special Defence
5th slot: 1.5x speed
6th slot: 1.5x all of the stats above
The 6th slot is the most powerful, but if the most powerful pillar/6th slot is knocked out, the player wins the game, which could mean you can lead with your most powerful pillar, but if it is knocked out, you lose immediately, currently the rules are the same as National Dex AG. This could make things interesting as it could make pokemon that are weak in one stat be improved due to these boosts.
Another thing about this metagame would be that if a pokemon destroys another pillar other than the most powerful one, they would take the stat boost for itself.​
Just so you know, OMs aren't supported by National Dex. In simpler terms, you can't use NatDex. You would have to use just regular AG. Also, it would be impossible to beat a Calyrex-Shadow in the sixth slot. If this format were to exist, you would need to make it an OU metagame. Even though I don't approve of the AG format, I would certainly enjoy this metagame.
 
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Chinchou1984

Banned deucer.
I'm gonna scrap the last idea and show a new idea
:hawlucha:Multitype Moves:hawlucha:

Ever heard of Hawlucha’s signature move Flying Press? The move has a special mechanic that makes the move both Fighting and Flying Type. So, what if there was an OM created to make all moves have a dual typing? In this metagame, all moves are dual typed!


Rules:

Mechanic:
The move in the first moveslot becomes dual typed based on the Pokemon’s primary type.
Example:
:iron valiant: @ Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off (Knock becomes a Dark/Fairy move and is also now STAB)
- Close Combat (Stays a pure Fighting move)
- Spirit Break (Stays a pure Fairy move)
- Swords Dance (Doesn’t matter)
Since Iron Valiant's primary type is Fairy, Knock Off becomes a Dark and Fairy move.
Clauses: Standard OMs, Tera Clause (Tera is Banned)
Banlist:
Banned Pokemon:
:calyrex-shadow:Calyrex-Shadow
:arceus:Arceus(All Forms)
:baxcalibur:Baxcalibur
:chien-pao:Chien-Pao
:chi-yu:Chi-Yu
:darkrai:Darkrai
:dialga:Dialga(Base+Origin)
:espathra:Espathra
:eternatus:Eternatus
:flutter mane:Flutter Mane
:giratina:Giratina(Base+Origin)
:groudon:Groudon
:koraidon:Koraidon
:kyogre:Kyogre
:landorus:Landorus-I
:magearna-original:Magearna
:mewtwo:Mewtwo
:miraidon:Miraidon
:ogerpon-hearthflame:Ogerpon-Fire
:palafin-hero:Palafin
:palkia:Palkia(Base+Origin)
:rayquaza:Rayquaza
:regieleki:Regieleki
:roaring moon:Roaring Moon
:shaymin-sky:Shaymin-Sky
:spectrier:Spectrier
:ursaluna-bloodmoon:Ursaluna-Blood
:urshifu:Urshifu(Single+Rapid)
:zacian-crowned:Zacian(Base+Crown)
:zamazenta-crowned:Zamazenta-Crowned
Banned Moves:
:annihilape:Rage Fist
:cyclizar:Shed Tail
:houndstone:Last Respects
:smeargle:Baton Pass
:sneasler:Dire Claw
Banned Abilities:
:bidoof:Moody
:gothitelle:Shadow Tag
:dugtrio:Arena Trap
:garchomp:Sand Veil
:ninetales-alola:Snow Veil
Banned Items:
:politoed:King’s Rock
:gliscor: Razor Fang

Strategy:

Increased Viability:

:iron valiant: I feel like it's impossible for Iron Valiant to be bad in a metagame. Fairy is such a good offensive type and STAB Knock Off is gonna make this mon a huge threat.
Decreased Viability:
:alomomola: Lots of pokemon such as Alomomola typically don't use non-stab moves, so the moves Alomomola will have will most likely not get a secondary typing.

Q&A:

Q: Does my dual move now get STAB?
A: Yes, the move gets STAB since it is at least partially your typing.

Q: Are abilities that grant immunity to a type factored?
A: Yes, so if a Heatran attacked an opposing Heatran with Earth Power in the first moveslot, Flash Fire would always trigger.

Resources:

Playability:
This format isn’t currently playable.

Council:
:iron bundle: Gambit_Gamin (Leader)
Ban History: Nothing yet.

Questions for the community:

Question:
Do you think this metagame has too much of a resemblance to Revelationmons?

Question: Would this metagame be better suited having possibly all moves be dual-typed? Maybe a variation in which the first moveslot is primary typing and the second moveslot is secondary typing?

Extra Info:

I think this metagame will be played more defensively because if you have immunity to at least one of the types of the move, then the move has no effect. I think Fairy types will be very popular due to Fairy being an incredible offensive type and since no other type is immune to Fairy.
wouldn’t this be way too complicated depending on what types are picked, you are better off making each move a multi-strike attack?
 
wouldn’t this be way too complicated depending on what types are picked, you are better off making each move a multi-strike attack?
Yeah, I'm scraping this idea from a point made earlier.
This is likely to have balancing issues. Flying Press works because no individual type is weak to both Flying and Fighting, but when you allow arbitrary combinations, the vast majority of mons now have 4x weaknesses, and some even have 8x or 16x weaknesses. That gives you calculations like this:

0 Atk Poochyena Astonish vs. 0 HP / 4 Def Calyrex-Shadow: 384-456 (112.6 - 133.7%) -- guaranteed OHKO
252+ Atk Guts Ursaluna Close Combat vs. 252 HP / 0 Def Probopass: 3940-4636 (1216 - 1430.8%) -- guaranteed OHKO
 

Gimmicky

You give me chills, I've had it with the drills
is a Smogon Discord Contributoris a Contributor to Smogon
With DLC 2 here, I feel confident enough to bring this old OM back up for discussion and potential reintroduction in SV. Scalemons was always a decently popular pick for roomtours during its time as an OM as well as as an add-on ruleset, often stirs up fun and engaging discussion in the OMs room, and is also a core part of many of our mashups, including the popular randbats mayhem. I was going to do this several months ago, but now is as good a time as any.

Scalemons
In Scalemons, every Pokemon's stats, barring HP, are scaled up or down to give them a total BST as close to 600 as possible, rounded down to the whole number. Due to the nature of the formula, some BSTs will inevitably be slightly lower or higher than 600. This means that Pokemon with minmaxed stat distributions as well as low base stat totals like NFEs or LC Pokemon are greatly benefited, while Ubers like Calyrex-S and Deoxys are on equal footing with everything else, leading to massively creative team compositions and limitless potential! This is done with the following formula:

Stat * (600 - HP) / (BST - HP)


For example, using this formula, Sinistcha's stats would go from 71/60/106/121/102/51 to 71/72/128/146/96/84 with the following calculations:
Atk: 60 * (600 - 71) / (508 - 71) = 72.63 -> 72
Def: 106 * (600 - 71) / (508 - 71) = 128.31 -> 128
SpA: 121 * (600 - 71) / (508 - 71) = 146.47 -> 146
SpD: 80 * (600 - 71) / (508 - 71) = 96.84 -> 96
Spe: 70 * (600 - 71) / (508 - 71) = 84.73 -> 84

Rules

Standard OMs, Overflow Stat Mod, Sleep Moves Clause
Preliminary Banlist:
Items:
:eviolite:
Eviolite
:light ball: Light Ball
:thick club: Thick Club
(maybes: Damp Rock)
Pokemon:
:gastly: Gastly
(maybes: annihilape, espathra)

Abilities:
Arena Trap
Shadow Tag
Moody
Huge Power
Pure Power
(maybes: speed boost,
Moves:
Last Respects
Baton Pass

Q: Is HP affected by the formula?
A: No

Q:
Why are many Ubers free?
A: Everything is on equal footing here-- the Ubers are on par with LC and NFEs now!

Q:
Why are some BSTs significantly lower?
A: If a Pokemon has a stat that is calculated past 255, they lose the excess, as 255 is the highest any given stat can go.

Questions for the community + Submissions staff:
Is it worth considering a formula change to include HP?
Is there anything else that stands out as obviously broken?
Do you think Scalemons can stand on its own in the OM community as-is?​
 
Just so you know, OMs aren't supported by National Dex. In simpler terms, you can't use NatDex. You would have to use just regular AG. Also, it would be impossible to beat a Calyrex-Shadow in the sixth slot. If this format were to exist, you would need to make it an OU metagame. Even though I don't approve of the AG format, I would certainly enjoy this metagame.
I would make that change, ty :pray:
 
:hypno:Foresighters:musharna:

Ever heard of the move Future Sight. The mechanic surrounding this move is that when used, it won't instantly hit the target. However, after two turns, the move will hit. So, what if you could use a move that could act like Future Sight? In this metagame, one move will act as Future Sight.


Rules:

Mechanic:
The move in the first moveslot uses the same mechanic as Future Sight.
Example:
:Deoxys-Defense:
Ability: Pressure
Tera Type: Psychic
IVs: 0 Atk
- Agility
- Teleport
- Recover
- Psycho Boost
Let's say you have Deoxys-Defense. First turn, you use Agility, but since it acts like Future Sight, nothing happens. Next turn you teleport to Gholdengo. This turn, Gholdengo uses Nasty Plot. At the end of the turn, however, the Agility from Deoxys occurs and Gholdengo also gets a Speed Boost. Now, your Gholdengo is at +2 SpA and +2 Speed and threatens to sweep.
Clauses: Standard OMs, Tera Clause (Tera is Banned)
Banlist:
Banned Pokemon:
:calyrex-shadow:Calyrex-Shadow
:arceus:Arceus(All Forms)
:baxcalibur:Baxcalibur
:chien-pao:Chien-Pao
:chi-yu:Chi-Yu
:dialga:Dialga(Base+Origin)
:espathra:Espathra
:eternatus:Eternatus
:flutter mane:Flutter Mane
:giratina:Giratina(Base+Origin)
:groudon:Groudon
:koraidon:Koraidon
:kyogre:Kyogre
:landorus:Landorus-I
:magearna-original:Magearna
:mewtwo:Mewtwo
:miraidon:Miraidon
:ogerpon-hearthflame:Ogerpon-Fire
:palafin-hero:Palafin
:palkia:Palkia(Base+Origin)
:rayquaza:Rayquaza
:regieleki:Regieleki
:roaring moon:Roaring Moon
:shaymin-sky:Shaymin-Sky
:spectrier:Spectrier
:terapagos-stellar:Terapagos
:ursaluna-bloodmoon:Ursaluna-Blood
:urshifu:Urshifu(Single+Rapid)
:zacian-crowned:Zacian(Base+Crown)
:zamazenta-crowned:Zamazenta-Crowned
Banned Moves:
:primeape:Rage Fist
:orthworm:Shed Tail
:basculegion:Last Respects
:jumpluff:Baton Pass
:sneasler:Dire Claw
Restricted Moves: (Moves banned in Slot 1)
:hawlucha:Swords Dance
:volbeat:Tail Glow
:gholdengo:Nasty Plot
:conkeldurr:Bulk Up
:hatterene:Calm Mind
:manaphy:Take Heart
:arcanine:Agility
:diancie:Rock Polish
:drednaw:Shell Smash
:falinks:No Retreat
:zygarde:Coil
:volcarona:Quiver Dance
:lilligant-hisui:Victory Dance
:kommo-o:Clangorous Soul
:gengar:Curse
:toxtricity:Shift Gear
:dragonite:Dragon Dance
:cinccino: Tidy Up
:ursaluna: Belly Drum
Banned Abilities:
:glalie:Moody
:wobbuffet:Shadow Tag
:trapinch:Arena Trap
:gliscor:Sand Veil
:articuno:Snow Veil
Banned Items:
:politoed:King’s Rock
:weavile:Razor Fang
Watchlist:
:corviknight:Hone Claws
:altaria:Cotton Guard

Strategy:

Increased Viability:

:volcarona:I'm scared of this mon. Seriously. First turn Quiver Dance. Second turn Protect. Third turn U-Turn, switch to some special attacker like Gholdengo and commit mass murder.
:slowking-galar: Nasty Plot + Chilly Reception + Regenrator isn't a bad combo. Can allow for some easy sweeps.
Decreased Viability:
Nothing yet

Q&A:

Q: Does my mon on the field take recoil from a Future Sight Double Edge?
A: Yes. This also includes moves like Future Sight Explosion.

Please ask if you have any other questions.

Resources:

Playability:
This format isn’t currently playable.

Council:
:iron bundle: Gambit_Gamin (Leader)
Ban History: Nothing yet.

Questions for the community:

Question:
Do you think this metagame will create long-lasting battles that would cause the metagame to be boring?

Extra Info:

I think this metagame will be played more offensively, with sweeping being pretty common. I also think this will be a competitive metagame as well.
 
Last edited:

Chinchou1984

Banned deucer.
PILLARMONS

Each player has 6 slots, and each slot stands for 1 stat that would be boosted when they are switched in at any time,
since you can't really boost HP, the boosts will be like this:
1st slot: 1.5x Atk
2nd slot: 1.5x Def
3rd slot: 1.5x Special Attack
4th slot: 1.5x Special Defence
5th slot: 1.5x speed
6th slot: 1.5x all of the stats above
The 6th slot is the most powerful, but if the most powerful pillar/6th slot is knocked out, the player wins the game, which could mean you can lead with your most powerful pillar, but if it is knocked out, you lose immediately, currently the rules are the same as National Dex AG. This could make things interesting as it could make pokemon that are weak in one stat be improved due to these boosts.
Another thing about this metagame would be that if a pokemon destroys another pillar other than the most powerful one, they would take the stat boost for itself.​
isn’t this idea basically chessmons?
 
Name: Stellarmons

Premise: Once per type per battle, an attack of that that type will gain STAB when it normally wouldn't.

Example: You have two Pokémon that aren't Ground-type but have Earthquake as one of their moves. The first of those to use Earthquake will gain the 1.5× STAB boost that they normally wouldn't. Ground-type users of Earthquake (or other Ground-type attacks) are unaffected.

Clauses: Standard OMs, Tera Clause

Banlist: Default Ubers
 
:hypno:Foresighters:musharna:

Ever heard of the move Future Sight. The mechanic surrounding this move is that when used, it won't instantly hit the target. However, after two turns, the move will hit. So, what if you could use a move that could act like Future Sight? In this metagame, one move will act as Future Sight.


Rules:

Mechanic:
The move in the first moveslot uses the same mechanic as Future Sight.
Example:
:Deoxys-Defense:
Ability: Pressure
Tera Type: Psychic
IVs: 0 Atk
- Agility
- Teleport
- Recover
- Psycho Boost
Let's say you have Deoxys-Defense. First turn, you use Agility, but since it acts like Future Sight, nothing happens. Next turn you teleport to Gholdengo. This turn, Gholdengo uses Nasty Plot. At the end of the turn, however, the Agility from Deoxys occurs and Gholdengo also gets a Speed Boost. Now, your Gholdengo is at +2 SpA and +2 Speed and threatens to sweep.
Clauses: Standard OMs, Tera Clause (Tera is Banned)
Banlist:
Banned Pokemon:
:calyrex-shadow:Calyrex-Shadow
:arceus:Arceus(All Forms)
:baxcalibur:Baxcalibur
:chien-pao:Chien-Pao
:chi-yu:Chi-Yu
:dialga:Dialga(Base+Origin)
:espathra:Espathra
:eternatus:Eternatus
:flutter mane:Flutter Mane
:giratina:Giratina(Base+Origin)
:groudon:Groudon
:koraidon:Koraidon
:kyogre:Kyogre
:landorus:Landorus-I
:magearna-original:Magearna
:mewtwo:Mewtwo
:miraidon:Miraidon
:ogerpon-hearthflame:Ogerpon-Fire
:palafin-hero:Palafin
:palkia:Palkia(Base+Origin)
:rayquaza:Rayquaza
:regieleki:Regieleki
:roaring moon:Roaring Moon
:shaymin-sky:Shaymin-Sky
:spectrier:Spectrier
:ursaluna-bloodmoon:Ursaluna-Blood
:urshifu:Urshifu(Single+Rapid)
:zacian-crowned:Zacian(Base+Crown)
:zamazenta-crowned:Zamazenta-Crowned
Banned Moves:
:primeape:Rage Fist
:orthworm:Shed Tail
:basculegion:Last Respects
:jumpluff:Baton Pass
:sneasler:Dire Claw
Banned Abilities:
:glalie:Moody
:wobbuffet:Shadow Tag
:trapinch:Arena Trap
:gliscor:Sand Veil
:articuno:Snow Veil
Banned Items:
:politoed:King’s Rock
:weavile:Razor Fang
Watchlist:
:frosmoth: Quiver Dance
:lilligant-hisui:Victory Dance

Strategy:

Increased Viability:

:volcarona:I'm scared of this mon. Seriously. First turn Quiver Dance. Second turn Protect. Third turn U-Turn, switch to some special attacker like Gholdengo and commit mass murder.
:slowking-galar: Nasty Plot + Chilly Reception + Regenrator isn't a bad combo. Can allow for some easy sweeps.
Decreased Viability:
Nothing yet

Q&A:

Q: Does my mon on the field take recoil from a Future Sight Double Edge?
A: Yes. This also includes moves like Future Sight Explosion.

Please ask if you have any other questions.

Resources:

Playability:
This format isn’t currently playable.

Council:
:iron bundle: Gambit_Gamin (Leader)
Ban History: Nothing yet.

Questions for the community:

Question:
Do you think this metagame will create long-lasting battles that would cause the metagame to be boring?

Extra Info:

I think this metagame will be played more offensively, with sweeping being pretty common. I also think this will be a competitive metagame as well.
I personally think for balancing reasons set up moves should not be a Future Sight move. Basically because you spam BP-like set up moves and well—we know BP is broken.
 

Chinchou1984

Banned deucer.
I'm gonna scrap the last idea and show a new idea
:hawlucha:Multitype Moves:hawlucha:

Ever heard of Hawlucha’s signature move Flying Press? The move has a special mechanic that makes the move both Fighting and Flying Type. So, what if there was an OM created to make all moves have a dual typing? In this metagame, all moves are dual typed!


Rules:

Mechanic:
The move in the first moveslot becomes dual typed based on the Pokemon’s primary type.
Example:
:iron valiant: @ Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off (Knock becomes a Dark/Fairy move and is also now STAB)
- Close Combat (Stays a pure Fighting move)
- Spirit Break (Stays a pure Fairy move)
- Swords Dance (Doesn’t matter)
Since Iron Valiant's primary type is Fairy, Knock Off becomes a Dark and Fairy move.
Clauses: Standard OMs, Tera Clause (Tera is Banned)
Banlist:
Banned Pokemon:
:calyrex-shadow:Calyrex-Shadow
:arceus:Arceus(All Forms)
:baxcalibur:Baxcalibur
:chien-pao:Chien-Pao
:chi-yu:Chi-Yu
:darkrai:Darkrai
:dialga:Dialga(Base+Origin)
:espathra:Espathra
:eternatus:Eternatus
:flutter mane:Flutter Mane
:giratina:Giratina(Base+Origin)
:groudon:Groudon
:koraidon:Koraidon
:kyogre:Kyogre
:landorus:Landorus-I
:magearna-original:Magearna
:mewtwo:Mewtwo
:miraidon:Miraidon
:ogerpon-hearthflame:Ogerpon-Fire
:palafin-hero:Palafin
:palkia:Palkia(Base+Origin)
:rayquaza:Rayquaza
:regieleki:Regieleki
:roaring moon:Roaring Moon
:shaymin-sky:Shaymin-Sky
:spectrier:Spectrier
:ursaluna-bloodmoon:Ursaluna-Blood
:urshifu:Urshifu(Single+Rapid)
:zacian-crowned:Zacian(Base+Crown)
:zamazenta-crowned:Zamazenta-Crowned
Banned Moves:
:annihilape:Rage Fist
:cyclizar:Shed Tail
:houndstone:Last Respects
:smeargle:Baton Pass
:sneasler:Dire Claw
Banned Abilities:
:bidoof:Moody
:gothitelle:Shadow Tag
:dugtrio:Arena Trap
:garchomp:Sand Veil
:ninetales-alola:Snow Veil
Banned Items:
:politoed:King’s Rock
:gliscor: Razor Fang

Strategy:

Increased Viability:

:iron valiant: I feel like it's impossible for Iron Valiant to be bad in a metagame. Fairy is such a good offensive type and STAB Knock Off is gonna make this mon a huge threat.
Decreased Viability:
:alomomola: Lots of pokemon such as Alomomola typically don't use non-stab moves, so the moves Alomomola will have will most likely not get a secondary typing.

Q&A:

Q: Does my dual move now get STAB?
A: Yes, the move gets STAB since it is at least partially your typing.

Q: Are abilities that grant immunity to a type factored?
A: Yes, so if a Heatran attacked an opposing Heatran with Earth Power in the first moveslot, Flash Fire would always trigger.

Resources:

Playability:
This format isn’t currently playable.

Council:
:iron bundle: Gambit_Gamin (Leader)
Ban History: Nothing yet.

Questions for the community:

Question:
Do you think this metagame has too much of a resemblance to Revelationmons?

Question: Would this metagame be better suited having possibly all moves be dual-typed? Maybe a variation in which the first moveslot is primary typing and the second moveslot is secondary typing?

Extra Info:

I think this metagame will be played more defensively because if you have immunity to at least one of the types of the move, then the move has no effect. I think Fairy types will be very popular due to Fairy being an incredible offensive type and since no other type is immune to Fairy.
i’m trying to take your idea and change it into each move dealing 2 hits if a single type Pokémon uses a non-STAB move or dual type Pokémon uses a STAB move and 3 hits if a dual type Pokémon uses a non-STAB move, damage divided by 2 or 3 and rounded to the nearest whole number. How should this be done?
 
Name: Stellarmons

Premise: Once per type per battle, an attack of that that type will gain STAB when it normally wouldn't.

Example: You have two Pokémon that aren't Ground-type but have Earthquake as one of their moves. The first of those to use Earthquake will gain the 1.5× STAB boost that they normally wouldn't. Ground-type users of Earthquake (or other Ground-type attacks) are unaffected.

Clauses: Standard OMs, Tera Clause

Banlist: Default Ubers
I'm dumb so I don't understand. Can you give me another example?
i’m trying to take your idea and change it into each move dealing 2 hits if a single type Pokémon uses a non-STAB move or dual type Pokémon uses a STAB move and 3 hits if a dual type Pokémon uses a non-STAB move, damage divided by 2 or 3 and rounded to the nearest whole number. How should this be done?
Yeah feel free to take my idea to use it as something else, but can you explain to me your premise in more depth?
I personally think for balancing reasons set up moves should not be a Future Sight move. Basically because you spam BP-like set up moves and well—we know BP is broken.
Just added a huge banlist. Wasn't putting in to much thought into it but now I have. Do you think weaker set up moves like Hone Claws should be restricted? And possibly Sub as well? Also let me know if I am forgetting any moves.
 
Last edited:

Chinchou1984

Banned deucer.
Milotic uses Surf. Milotic has only one type and it gets stab so there is no second type for it to pull from. Surf deals one hit and has 90 bp as a result.

Milotic uses Ice Beam. Milotic has only one type and it doesn’t get stab so there is a second type for it to pull from. Ice Beam deals two hits (one hit is water type and one hit is ice type) and has 45 bp as a result.

Breloom uses Seed Bomb. Breloom has two types and it gets stab so there is no third type for it to pull from. Seed Bomb deals two hits (one hit is grass type and the other is fighting type) and has 40 bp as a result.

Breloom uses Stone Edge. Breloom has two types and it doesn’t get stab so there is a third type for it to pull from. Stone Edge deals three hits (one hit is grass type, a second is fighting type and the third is rock type) and has 34 bp as a result.

My question was how should multi hit attacks such as bullet seed be handled. Should we raise the number of hits to 6 (in order to properly divide into 2 and 3) and the Pokémon's types are evenly divided between the hits or should we just set a type priority order?
 

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