Turbo Battle
Metagame premise: every pokemon's Attack and Special Attack stats are doubled.
Balinst: I might stick to OU banlist and clauses, but dynamax and gigantamax will be allowed.
The reason i am not banning nothing in particular is that decide what is broken or what not might be difficult in this metagame. Countering something defensively is pretty difficult for many pokemon so you can only opt to sack something you dont find useful and bring something that can check offesively most of the time.
Dynamax and Gigantamax are allowed because the extra bulk will just revert the pokemon resistance to their originals in this meta and the extra power and effects of the moves wont matter as much if most attacks are strong enough to OHKO. This option can obviously be changed in the future.
How will the metagame work: For sure, battles will be faster, as the name of the metagame suggests, but the question is tricky, because there may be many different new concepts we can explore in this metagame with the added power, for example
- Fast and strong pokemon: Pokemon that are both fast and strong might be dominant because their high offensive stats will make them able to OHKO every pokemon of the metagame, unless you can somehow check them.
- Priority moves: Pokemon with access to priority moves will be pretty important in cleaning the fast and strong (but possibly frail) pokemon mentioned above. Note that those fast poekon might (and will) carry their own priority moves as a countermeassure
- Hard walling: In order to stop a threatening pokemon you can bring a pokemon able to easily take any attacks and retaliate with a strong move. Those pokemon need some orientation on the offense because otherwise they will be quickly worn out by the strong attacks without accomplishing anything.
- Force KO/ Avoid KO: In certain situations, you might be able to bring a pokemon able to take a hit/outspeed and OHKO the pokemon in front of it and your opponent cant do anything besides switching out and sacking other pokemon, You have to build pokemon able to accomplish this feat frequently and also bring out pokemon that you can rely on to avoid the same situation happening for your opponent. For example, Assault vest Goodra can stop a pure special attacker like Vikavolt or Gengar and retaliate back with a strong Special attack able to KO any pokemon on the opposing side.
- Sash and indirect damage: Focus Sash is pretty important to offensively check a pokemon with brute power. You can fight back focus sash with stealth rocks or rely on weather damage. Sturdy with heavy duty boots is also concerning.
- Multi hit moves: Specifically Cloyster, but it might apply to Cinccino, multi hit moves can bypass sash, so you have to rely on other meassures to take down these pokemon.
- Priority proof: Naturally Queen Majesty Scarf Tsareena can help out dealing with fast priority attackers, but you can rely also on pokemon with some minor bulk and natural speed or their own strong priority attacks. The minor bulk will allow them to resist the priority attack that the fast attacker might bring, thus in order to check that fast attacker offensively, you only have to worry about winning the speed tie or having a strong priority attack yourself. Another concern is Psychic Surge and Dynamaxed Psychic attacks. A boosted pokemon under dynamax protected by psychic terrain might be unstoppable, so you have to prevent that scenario.
Threats: There are a lot, i will mention anything that pops in my mind
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Blast / Icicle Spear
- Surf / Icicle Spear
- Ice Shard
- Shell Smash
Cloyster can take some physical attacks so it doesnt rely completly on Focus Sash to set up. It carries a -Sdef nature because we are not aiming to survive any decent special hit without sash. Rock Blast is to add coverage and prevent water pokemon to stop it, but icicle spear is better against Ferrothorn. Priority boosted ice shards are pretty neat and surf deals with any annoying physical tank like Cobalion or Doublade.
Ferrothorn @ Assault Vest
Ability: Iron Barbs
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Explosion/ Thunderbolt / Knock off
- Bulldoze
- Power Whip
One of the pilar of trick teams. Ferro can check more than one pokemon which makes it a strong option to take hits and retaliate back in a strong way. You can bring a mixed attacker or a swords dance version and even use him as hazzard setter without assault vest.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Icicle Crash
- Ice Shard/ Quick attack / Fake Out
- Knock Off
Strong attacker with many priority. Bring it to force out a pokemon with power up punch. If your opponent switches out, a +1 weavile can take almost anything with icicle crash or priority, and if it is a ghost, just use knock off.
Mew @ Terrain Extender
Ability: Synchronize
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Dragon Dance
- Zen Headbutt
- Earthquake
- Ice Beam
Mew has good movepool, great stats and If it can set up dragon dance, you can dynamax into oblivion, because it will became immune to priority after a psychic move and its good bulk when dynamaxed means that Mew will be pretty difficult to stop.
Ninetales-Alola @ Focus Sash
Ability: Snow Cloak
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Moonblast
- Aurora Veil
- Foul Play
Sash breaker that works with Cloyster or sash weavile as teammates. Foul play is dilightfully strong against physical attackers.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide
Hazard setter and spinner. A free rapid spin might be devastating considering the boost in speed, also note that you only need 1 damage to KO a pokemon after using the Focus Sash, so there will be opportunities to spin. Mold breaker helps against Espeon and Rotom forms.
Questions:
1) Do you find this metagame fun?
2) Do you beleive that this metagame can (in some sense) be balanced? Do you think that some bans will be needed?
3) Should i ban Focus Sash? If that so, should i keep Sturdy unbanned or ban it as well?
4) Is it ok to keep Dynamax and Gigantamax unbanned? If so, Should i use Battle Stadium rules instead of SS OU?