Mareanie @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 20 Def / 12 SpA / 180 SpD / 76 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Haze
- Recover
Not that difficult to see coming. Lives hp grass n shit like that, can Haze etc. Solid mon, good fighting counter as well so not dead weight and can hard switch in on Torch and haze whatever comes in after.
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 36 HP / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- High Horsepower
- Will-O-Wisp
- Morning Sun
Resists STAB+Coverage, High Horsepower, can burn whatever comes in. Nt a bad option and is in a meta that loves it.
Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Roar / Endure
If Life Orb Chick then Fblast brings it down to below half meaning juice actives, otherwise Endure is kinda needed unless switching in on protect/hp grass.
Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 76 Def / 116 SpA / 196 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Psychic
- Thunder Wave
- Slack Off
Takes like no damage even from LO Hp Grass, can Twave whatever comes in or just tank a random Hp Grass and kill with scald because your opponent sucks or needs chip on a regen mon.
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 152 SpA / 152 SpD / 140 Spe
Calm Nature
- Volt Switch
- Scald
- Hidden Power [Ground]
- Ice Beam
Yeah I know someone is gonna cuss at me or call me noob for bringing an "unspread" up here or whatever, but I just prefer this spread in the current meta over the phys defense one because 1. Vullaby and 2. TORCHIC
Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Adamant Nature
- Pursuit / Whirlwind
- Facade / Return / Body Slam
- Fire Punch / Earthquake
- Recycle
I mean Thick Fat and base 85 special defence. O not to mention 135 Hp.
Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Swords Dance
- Knock Off
Tanks an Hp Grass if you want. BP where?
Infamy (Gible) (M) @ Berry Juice
Ability: Rough Skin
Level: 5
EVs: 52 HP / 36 Atk / 156 Def / 236 SpD / 20 Spe
Careful Nature
- Earthquake
- Fire Blast
- Roar
- Stealth Rock
And the LC auth cringed. But seriously though, worth a consideration.
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Bulk Up
- Mach Punch
- Knock Off
OOOooorr Iron Fist for that matter but I think that can die to a Zblast not entirely sure it's 6am and I'm too bored to slow and too bored to calc. Hp grass into Zblast doesn't kill tho, really mainly just a check but wanted to give it a mention as it threatens all the most common recievers bar sprit/croa, and drain punch+mach punch means you're almost fully healed again (aka like 50% max but still). Deserves a mention for that imo
Different ways of checking Torchic without the use of the above mentioned would be example Outspeeding it the turn it wants to kill you. I mean obviously this isn't always possible, but if you lead a scarfmon that can OHKO Chic vs it then there's always the chance of it dying turn 2 or you at least forcing it out. Same can be pulled if both you and your opponent send out Chic and scarfer at the same time, if something dies to Explosion or Recoil or doubles ig?
Water types are also obvious good checks, do I need explain why? If it carries Aqua Jet and potential SR: Great, idfk why you're scared.
As for late game, anything that can do a decent amount of damage to Torchic and has 22 or more Hp +
12 or more Sp.def with Eviolite can live a ZFblast (22 is max roll, 23 is safest). For
14 spdef Eviolite mons, 19 is the max roll meaning a Spdef Mienfoo can check Torchic lategame. For
16 spdef mons, 17 is all that's needed, 18 being a high roll and 16 being the common one (But what the fuck kinda 16 spdef mon got less than 18 hp anyway?). Having additional priority is great as well, so stuff like GrimerAlola is great!
And also the best one: STEALTH ROCKS. Fire type, potential LO. You know the deal. Bjuice doesn't care AS much, but Bjuice sets are also countered by literally anything, although admittedly literally anything can be a set up fodder as well so gotta be careful ig. Stealth Rocks + priority damage chip is a very good one though for sure.