I don't think there's anything really wrong with this team. Maybe I'm just not used to it yet, but I'm not making much progress in the ladder. Maybe I need some insight from the RMT forum, right? I've tried a few different HO teams before with little success, but now I'm trying to tone it down a little, invest in some defensive spreads to cushion my team a little more. I still want to take the offensive approach, though. I prefer the faster pace.
Note that I took most of these EV spreads from those posted in the site's dex:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
I use a defensive variant of Landorus-Therian, mostly for stealth rock. I used to run SR on a scarfed Landorus-T, but I was irritated by having to manually switch out and losing momentum. He works better as an intimidating pivot if he's invested in defense, but he still has offensive potential with his great coverage and base attack stat. This set doesn't work as well as a lead as the offensive variant since he loses out on speed, so I have to choose whom I send out first very carefully.
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power
Substitute is my favored set on Kyurem-B. The protection against status is a huge plus, and Kyurem-B's natural bulk works very well with this set. After getting in the sub, the rest is simple. Teravolt is really nice for taking down Rotom-W and Mega Venusaur, and I don't have to worry about will-o-wisps or leech seeds with sub. I try to get him in the game earlier rather than later, since he takes down a lot of the counters for the rest of my team.
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
The third and final hyphenated name on my team is Keldeo-Resolute. I gave Keldeo a choice scarf and 252+ speed so I can have a somewhat reliable revenge killer. Scald is essential on this guy for crippling switch-ins, but hydro pump is useful as well. I chose HP ice because HP flying can't do much to Mega Venusaur without specs, and ice is generally better coverage. Smogon's dex lists HP electric as the preferred choice, but I already have two other pokes with electric coverage, and only one with ice.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp
Mega Gardevoir was my final addition to this team, and I think she patches things up pretty nicely. It's great to break through subs, even though Gengar can still outspeed her and get in a shadow ball before she can psyshock him. Her special defense is high enough to take even those super effective hits, though, and she can cripple physical attackers with will-o-wisp. Overall, she's a great support for the team, as she covers many of their weaknesses.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Bisharp and Gardevoir have fantastic defensive synergy, and having a stealth rock setter enables defiant boosts from defoggers. Sucker punch is the only priority attack on my team, which is worrying, but it's not a deal-breaker for me. Bisharp is also the only one on my team with a setup move, so he occupies a very crucial spot on the team. I prefer having blackglasses over life orb because recoil was causing problems for me, and I don't use iron head all that much anyway. I would love to have pursuit on this guy, but I feel like I need all four of his current moves.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Heat Wave
- Thunderbolt
The least offense-oriented member of the team is my defogger, Zapdos. Like Landorus-T, Zapdos has some EVs put into defense so that I can use more roosts and defogs. With Zapdos' naturally high special attack, I can still cause a lot of damage with heat wave and thunderbolt. I'm thinking I might want to run volt switch over thunderbolt, but I'm not sure. I don't find myself using thunderbolt that often because Kyurem-B gets to duke out fusion bolts all the time.
Note that I took most of these EV spreads from those posted in the site's dex:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
I use a defensive variant of Landorus-Therian, mostly for stealth rock. I used to run SR on a scarfed Landorus-T, but I was irritated by having to manually switch out and losing momentum. He works better as an intimidating pivot if he's invested in defense, but he still has offensive potential with his great coverage and base attack stat. This set doesn't work as well as a lead as the offensive variant since he loses out on speed, so I have to choose whom I send out first very carefully.
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power
Substitute is my favored set on Kyurem-B. The protection against status is a huge plus, and Kyurem-B's natural bulk works very well with this set. After getting in the sub, the rest is simple. Teravolt is really nice for taking down Rotom-W and Mega Venusaur, and I don't have to worry about will-o-wisps or leech seeds with sub. I try to get him in the game earlier rather than later, since he takes down a lot of the counters for the rest of my team.
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
The third and final hyphenated name on my team is Keldeo-Resolute. I gave Keldeo a choice scarf and 252+ speed so I can have a somewhat reliable revenge killer. Scald is essential on this guy for crippling switch-ins, but hydro pump is useful as well. I chose HP ice because HP flying can't do much to Mega Venusaur without specs, and ice is generally better coverage. Smogon's dex lists HP electric as the preferred choice, but I already have two other pokes with electric coverage, and only one with ice.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp
Mega Gardevoir was my final addition to this team, and I think she patches things up pretty nicely. It's great to break through subs, even though Gengar can still outspeed her and get in a shadow ball before she can psyshock him. Her special defense is high enough to take even those super effective hits, though, and she can cripple physical attackers with will-o-wisp. Overall, she's a great support for the team, as she covers many of their weaknesses.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Bisharp and Gardevoir have fantastic defensive synergy, and having a stealth rock setter enables defiant boosts from defoggers. Sucker punch is the only priority attack on my team, which is worrying, but it's not a deal-breaker for me. Bisharp is also the only one on my team with a setup move, so he occupies a very crucial spot on the team. I prefer having blackglasses over life orb because recoil was causing problems for me, and I don't use iron head all that much anyway. I would love to have pursuit on this guy, but I feel like I need all four of his current moves.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Heat Wave
- Thunderbolt
The least offense-oriented member of the team is my defogger, Zapdos. Like Landorus-T, Zapdos has some EVs put into defense so that I can use more roosts and defogs. With Zapdos' naturally high special attack, I can still cause a lot of damage with heat wave and thunderbolt. I'm thinking I might want to run volt switch over thunderbolt, but I'm not sure. I don't find myself using thunderbolt that often because Kyurem-B gets to duke out fusion bolts all the time.