National Dex Monotype Mega Diancie (Fairy) [QC 2/2] [GP 1/1]

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Swiffix

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Diancie-Mega @ Diancite
Name: Wallbreaker (Fairy)
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Mystical Fire

[Set Description]
Mega Diancie is a valuable asset to Fairy teams, featuring Magic Bounce to deflect entry hazards and status, wide coverage, and strong offensive capabilities with its high Speed. Diamond Storm often increases Mega Diancie's bulk and threatens foes like Enamorus and Mega Charizard Y. Moonblast handles threats like Mega Sableye and Latias. Earth Power can be used to counter Steel teams, OHKOing Heatran, Excadrill, and Magnezone, while dealing heavy damage to the likes of Skeledirge and Garganacl. Mystical Fire targets Steel-types that don't mind Earth Power, such as Ferrothorn, Celesteela, and Mega Scizor under Psychic Terrain. Alternatively, Mega Diancie can run Nature Power and use the various terrains set by its teammates to expand its wallbreaking abilities. Stealth Rock can be used to allow Mega Diancie to set its own hazard, but four attacks are recommended given Mega Diancie's wide coverage. Klefki provides Spikes and dual screens support which allows Mega Diancie to OHKO threats like Gholdengo, and it can also carry Thunder Wave to let Mega Diancie outspeed and take out threats like Mega Gallade and Spectrier. Tapu Koko takes on Water-types and aids in the Steel matchup by forcing out Corviknight and Celesteela. Tapu Bulu counters Ground- and Water-types like Great Tusk and Urshifu-R, while Tapu Lele takes on Poison-types and prevents priority moves from Azumarill and Mega Scizor. Iron Valiant is a great partner for the Steel matchup, but it also benefits from Tapu Koko's Electric Terrain to outspeed and take out faster threats such as Zeraora and Greninja. All of these teammates appreciate Mega Diancie's ability to bounce hazards back to the opponent, as Fairy teams do not possess entry hazard removal.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/swiffix.547532/
Type analysis by:
https://www.smogon.com/forums/members/swiffix.547532/
Quality checked by:
https://www.smogon.com/forums/members/maroon.305839/
https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
 
Last edited:

maroon

free palestine
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RMT & Mono Leader
- 32 atk evs is useless, since diamond storm is meant to 2hko heatran with those evs, but obv epower is better. thats also an old ass ev spread thats bad, idk why thats on samples lol
- araq and blissey r weird examples, lets use enamorus/mzard y as examples instead
- add nature power in ur paragraph, 3 tapus to draw shit from means insane coverage, place it over mystical imo
- sr feels like a waste, ik its not but 4atk diancie is best imo, leave sr in paragraph but remove it from the set. talk about why 4atk is better due to coverage n shit
- mystical fire only beats mzor under psy terrain, unless you wanna include that in the sentence delete tht example
- twave allows mdiancie to outpace scarf nihilego, mdiancie is faster than non scarf anyway unless its that speedboost set which is niche

QC 1/2
 

Swiffix

pipowo
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- 32 atk evs is useless, since diamond storm is meant to 2hko heatran with those evs, but obv epower is better. thats also an old ass ev spread thats bad, idk why thats on samples lol
- araq and blissey r weird examples, lets use enamorus/mzard y as examples instead
- add nature power in ur paragraph, 3 tapus to draw shit from means insane coverage, place it over mystical imo
- sr feels like a waste, ik its not but 4atk diancie is best imo, leave sr in paragraph but remove it from the set. talk about why 4atk is better due to coverage n shit
- mystical fire only beats mzor under psy terrain, unless you wanna include that in the sentence delete tht example
- twave allows mdiancie to outpace scarf nihilego, mdiancie is faster than non scarf anyway unless its that speedboost set which is niche

QC 1/2
Implemented :heart:
 

Giyu

Tomioka
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add remove (comment)
Diancie-Mega @ Diancite
Name: Wallbreaker (Fairy)
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Mystical Fire

[Set Description]
Mega Diancie is a valuable asset to Fairy teams, featuring Magic Bounce to deflect hazards and status, wide coverage, and strong offensive capabilities with its high Speed. Diamond Storm occasionally increases Mega Diancie's bulk and threatens special walls like (They aren't special walls) Enamorus and Mega Charizard Y. Moonblast handles threats like Mega Sableye and Latias. Earth Power can be used to counter Steel teams and OHKO Heatran, Excadrill, and Magnezone, while dealing heavy damage to the likes of Skeledirge and Garganacl. Mystical Fire targets Steel types that don't mind Earth Power, such as Ferrothorn, Celesteela, and Mega Scizor under Psychic terrain. Alternatively, Mega Diancie can run Nature Power and benefit from the various terrains set by its teammates to expand its wallbreaking abilities. Stealth Rock can be used to allow Mega Diancie to set its own hazards, but four attacks are recommended given Mega Diancie's wide coverage. Klefki provides Spikes and Dual Screens support which allows Mega Diancie to OHKO threats like Gholdengo, and it can also carry Thunder Wave to allow it outspeed and take out threats like Mega Gallade (It's pretty much already a horrible matchup for Mega Gallade, use a different example). Tapu Koko can better handle aids in the Steel matchup by threatening out Corviknight and Celesteela (Also helps in the Water matchup). and Tapu Bulu counters Ground-, and Water-types (Give examples), while Tapu Lele takes on Poison types such as ___ and prevents priority moves from Mega Scizor and Azumarill. (Mention Iron Valiant) All of these teammates appreciate Mega Diancie's ability to bounce hazards back to the opponent, as Fairy teams do not possess entry hazard removal.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/swiffix.547532/
Type analysis by:
https://www.smogon.com/forums/members/swiffix.547532/
Quality checked by:
https://www.smogon.com/forums/members/maroon.305839/
QC2 URL https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
GP1 URL
QC: 2/2, good work!

Giyu Stamp big.gif
 
Last edited:

Adeleine

after committing a dangerous crime
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Add/Fix Remove Comment
(AC): Add Comma

Diancie-Mega @ Diancite
Name: Wallbreaker (Fairy)
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Mystical Fire

[Set Description]
Mega Diancie is a valuable asset to Fairy teams, featuring Magic Bounce to deflect entry hazards and status, wide coverage, and strong offensive capabilities with its high Speed. Diamond Storm occasionally (optionally changeable, 50% a little higher than what id expect for occasionally) increases Mega Diancie's bulk and threatens foes like Enamorus and Mega Charizard Y. Moonblast handles threats like Mega Sableye and Latias. Earth Power can be used to counter Steel teams and OHKO teams, OHKOing Heatran, Excadrill, and Magnezone, while dealing heavy damage to the likes of Skeledirge and Garganacl. Mystical Fire targets Steel-types (added hyphen) that don't mind Earth Power, such as Ferrothorn, Celesteela, and Mega Scizor under Psychic terrain. Terrain. Alternatively, Mega Diancie can run Nature Power and benefit from use the various terrains set by its teammates to expand its wallbreaking abilities. Stealth Rock can be used to allow Mega Diancie to set its own hazards, hazard, but four attacks are recommended given Mega Diancie's wide coverage. Klefki provides Spikes and Dual Screens support dual screens support, which allows Mega Diancie to OHKO threats like Gholdengo, and it can also carry Thunder Wave to allow it let Mega Diancie outspeed and take out threats like Mega Gallade and Spectrier. Tapu Koko takes on Water-types and aids in the Steel matchup by threatening forcing out Corviknight and Celesteela. Tapu Bulu counters Ground- and Water-types like Great Tusk and Urshifu Rapid Strike, Urshifu-R, while Tapu Lele takes on Poison-types (added hyphen) and prevents priority moves from Azumarill and Mega Scizor. Iron Valiant is a great partner for the Steel matchup, but it also benefits from Tapu Koko's Electric terrain Terrain to outspeed and take out faster threats such as Zeraora and Greninja. All of these teammates appreciate Mega Diancie's ability to bounce hazards back to the opponent, as Fairy teams do not possess entry hazard removal.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/swiffix.547532/
Type analysis by:
https://www.smogon.com/forums/members/swiffix.547532/
Quality checked by:
https://www.smogon.com/forums/members/maroon.305839/
https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
Adeleine-1.gif
GP Team done
 

Swiffix

pipowo
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Add/Fix Remove Comment
(AC): Add Comma

Diancie-Mega @ Diancite
Name: Wallbreaker (Fairy)
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Mystical Fire

[Set Description]
Mega Diancie is a valuable asset to Fairy teams, featuring Magic Bounce to deflect entry hazards and status, wide coverage, and strong offensive capabilities with its high Speed. Diamond Storm occasionally (optionally changeable, 50% a little higher than what id expect for occasionally) increases Mega Diancie's bulk and threatens foes like Enamorus and Mega Charizard Y. Moonblast handles threats like Mega Sableye and Latias. Earth Power can be used to counter Steel teams and OHKO teams, OHKOing Heatran, Excadrill, and Magnezone, while dealing heavy damage to the likes of Skeledirge and Garganacl. Mystical Fire targets Steel-types (added hyphen) that don't mind Earth Power, such as Ferrothorn, Celesteela, and Mega Scizor under Psychic terrain. Terrain. Alternatively, Mega Diancie can run Nature Power and benefit from use the various terrains set by its teammates to expand its wallbreaking abilities. Stealth Rock can be used to allow Mega Diancie to set its own hazards, hazard, but four attacks are recommended given Mega Diancie's wide coverage. Klefki provides Spikes and Dual Screens support dual screens support, which allows Mega Diancie to OHKO threats like Gholdengo, and it can also carry Thunder Wave to allow it let Mega Diancie outspeed and take out threats like Mega Gallade and Spectrier. Tapu Koko takes on Water-types and aids in the Steel matchup by threatening forcing out Corviknight and Celesteela. Tapu Bulu counters Ground- and Water-types like Great Tusk and Urshifu Rapid Strike, Urshifu-R, while Tapu Lele takes on Poison-types (added hyphen) and prevents priority moves from Azumarill and Mega Scizor. Iron Valiant is a great partner for the Steel matchup, but it also benefits from Tapu Koko's Electric terrain Terrain to outspeed and take out faster threats such as Zeraora and Greninja. All of these teammates appreciate Mega Diancie's ability to bounce hazards back to the opponent, as Fairy teams do not possess entry hazard removal.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/swiffix.547532/
Type analysis by:
https://www.smogon.com/forums/members/swiffix.547532/
Quality checked by:
https://www.smogon.com/forums/members/maroon.305839/
https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
View attachment 530026GP Team done
Implemented, tysm!
 
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