Here is a really standard and easy to use team based around Scarf Abomasnow that I used to reach the top of the ladder. I currently have 2 alts in the 1500s using it. It is really effective in this meta, matching up well against most team archetypes. The premise of the team is to stack entry hazards with Klefki and Nidoqueen to weaken the opponents team and help facilitate a sweep with Abomasnow or Fletchinder.
Xatu @ Life Orb
Ability: Magic Bounce
Shiny: Yes
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Giga Drain
- Roost
Xatu is used to prevent hazards from getting up on my side of the field since the team is very weak to them. It is also a very capable Pokemon even without the Magic Bounce. Psychic coverage is fantastic and base 95 Sp. Atk and Speed is nothing to scoff at. Heat Wave is essential to hit Ferroseed and Klefki, two Pokemon that Xatu likes to switch in to bounce back hazards. Roost offers recovery and lets it switch in to weak hazard setters consistently. Giga Drain is useful to hit water types like Quagsire. Abomasnow does deal with water types well so another move could potentially be used in the slot. Dazzling Gleam can be used to hit Sableye, U-turn can be used to gain momentum, Calm mind can be used to function as a set up sweeper & Thunder Wave can be used to cripple things. 224 Speed EVs outruns Chatot and 32 HP EVs hits a life orb number. Also, Shiny Xatu looks super stylish.
Using a Rapid Spinner isn't too good since Sableye can spinblock and beat every spinner in the tier 1 on 1 and using a Defogger is also pretty bad since you have to waste a turn defogging and it will remove your own hazards as well; this team really likes having hazards up on your opponents side of the field to weaken things so Abomasnow can clean up with Blizz spam or Fletchinder can clean up with priority Acrobatics.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Toxic
The best support Pokemon in the tier. Spikes are instrumental in helping wear down teams. Klefki can spread status and Foul Play is used to hit Xatu on the switch and to make sure things cannot set up on it for free. Spikes, T-Wave, and Foul Play are standard. I like using Toxic in the last slot because Toxic is useful to wear things down for another member of the team to KO. Foul Play also accomplishes this task but priority Toxic is so useful to hit something if Klefki is weakened. You can use it to poison something like Vivillon before it can sleep you, breaking a potential focus sash and allowing Fletchinder to revenge kill without worry. Light Screen, Dazzling Gleam or even Flash Cannon can be used in place of Toxic, each filling a different purpose.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Flamethrower
- Stealth Rock
Hits like a truck with Sheer Force, LO boosted attacks. Nidoqueen was chosen as the Stealth Rock user since it has very nice synergy with Abomasnow, taking rock and fighting attacks directed at it. Its offensive presence can force switches and allow me to get up Stealth Rock reliably a lot of the time. I was using sludge wave earlier to deal with fairy types but fairy types aren't too threatening to the team with Klefki and Fletchinder so it was switched to ice beam which allows it to OHKO Xatu attempting to bounce back my rocks on the switch. Ice beam also deals a nice amount of damage to Golbat, making sure that it cannot defog with no repurcussions.
Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Taunt
- Recover
This thing forms such a great defensive duo with Klefki. Prankster status moves can pretty much keep any sweeper in check. Prankster taunt + wisp allows it to stall break. I chose a specially defensive spread since Sableye does have priority wisp to deal with physical attacks. Knock Off > Foul Play since you can recover up on Nidoqueen after knocking its Life Orb off. Sableye can block rapid spin and you can also use it to prevent a defog with priority taunt by predicting the switch to their defogger and switching this in.
Fletchinder
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Roost
- Swords Dance
Fletchinder has nice synergy with Abomasnow since it can take the fire and steel moves targeted at it and in return Abomasnow can take water moves launched at Fletchinder. Having a hard hitting priority move to check things that that are faster than Abomasnow such as a +1 Vivillon is invaluable. I originally had HP investment on it in order to take hits from the likes of Mawile better and although it was useful I switched to a straightforward 252 atk / 252 spe EV spread since opposing Fletchinder are a huge threat to this team and I want to be able to outspeed most variants or force a speed tie at the very least in case I am unable to paralyze it with Klefki. Fletchinder is also the teams Knock Off absorber. It can switch in to Knock Off users such as Pawniard and Sableye and proceed to threaten them with a hard hitting Acrobatics or a crippling burn from Will-O-Wisp.
If there is one member of the team that can be changed it is probably this. I have seen a variant of this team with Basculin in place of this. It offers the fastest priority in the tier and hits like a truck with Adaptability. You can also potentially balance out the team by adding something like a Quagsire to take hits but the defensive core of Sableye + Klefki can handle pretty much everything and having a offensive Pokemon in this slot is so useful because it can abuse the entry hazards to the fullest, forcing switches and just hitting hard. If you choose to not use Fletchinder then opposing Sableye can be annoying to the team.
Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Naughty Nature
- Blizzard
- Ice Shard
- Giga Drain
- Earthquake
Finally, the star of the show. Abomasnow is an amazing wallbreaker and late game sweeper. I just click Blizzard with this 90% of the time. Ice Shard offers nice utility for picking off weakened, faster threats. Giga Drain and Earthquake for coverage.