Ferrothorn (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
- Leech Seed
- Stealth Rock
- Protect
- Power Whip
Ferrothorn is usually my lead. Rocks are essential for pretty much every OU team out there, and leech seed is extremely helpful for support. Power whip deals with water types that otherwise might wall me, and protect lets me scout out an enemy, or get some extra healing. It's also handy that Ferrothorn really doesn't care about Azumarill at all, and can easily take it out.
Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
IVs: 0 atk
Timid Nature
- Trick
- Hydro Pump
- Hidden Power [Ice]
- Volt Switch
Rotom-Wash is a pivot, if you will. He can take pretty much anything the enemy can bring on, and throw it back at him. Volt switch is the main STAB, hitting hard and getting out, as well as providing a nice VoltTurn core with Infernape. HP Ice kills dragons, ground types, and Breloom. Hydro Pump is the secondary STAB, with ridiculous power, able to tear apart pretty much anything with the Specs. Trick can cripple any Blissey or Chansey that switch in, as well as helping kill Physical attackers.
Gyarados-Mega (M) @ Gyaradosite
Ability: Mold Breaker
Happiness: 0
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Waterfall
- Ice Fang
- Earthquake
- Dragon Dance
Gyarados is my main sweeper, running a pretty standard Gyaradance set. Send it in, DD on the switch, sweep. Mold Breaker Earthquake hits Rotom-w, Ice fang hits dragons/breloom, Waterfall is the main STAB. It's very simple, and hugely effective.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Wish
- Protect
- Toxic
- Soft-Boiled
Blissey is a special wall and a wish passer. With Blissey's absurd base 255 health (So crazy), it can heal pretty much any of my pokes up to full with just one wish. Protect is to scout out the enemy, toxic breaks enemy walls, and soft-boiled heals.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Draco Meteor
- Dragon Pulse
- Psychic
- Defog
Latios is the secondary sweeper, because Draco Meteor Spam to the max. Dragon pulse is a bit more reliable and doesn't lower my attack, for those times. Psychic over Psyshock because I want to hit physical walls, who otherwise might own me, and defog to keep hazards away from my Infernape and Gyarados.
Infernape (F) @
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fire Punch
- Thunder Punch
- Close Combat
- U-turn
Infernape takes on the role of a Revenge Killer, with Fire Punch and Thunder punch hitting pretty much everything for great damage. Close Combat is the secondary STAB, and U-turn hits psychic types and gets out of there, as well as giving me a nice VoltTurn core with Rotom-w.
If you think this team is completely horrible and everything is wrong, tell me, please. I won't be angry no matter what you say, and I really, really, want to improve my team.
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