still no rp?
The main issue with Bonemerang being useful to kill Sturdy pokemon is that the ones in OU are better dealt with by SE/Fire Punch (Forry and Skarm). Everything else is relatively rare, the next most used probably being Donphan who is neutral to it. Frankly in OU it's not worth risking the accuracy drop (or wasting time setting up Gravity/Hone Claws Pass) since none of the Sturdy users are hit hard by Bonemerang.Basically, multiple hit moves seem to have been fixed in this generation in more ways than one, making Bonemerang possibly viable (though probably not in doubles/triples where you can hit multiple pokes with Quake'). Still, you would think that they could finally fix it so that it was two seperate 90% chances to hit...
Of course, no Marowak should be without Fire Punch, and it's great against Forry in particular. But Earthquake is equally useless against Skarmory, except of course if (for some reason) gravity were up, in which case Bonemerang will actually kill the damn metal menace in one attack (after STAB it's like getting hit with Fire Punch twice, and under gravity it would be SE).The main issue with Bonemerang being useful to kill Sturdy pokemon is that the ones in OU are better dealt with by SE/Fire Punch (Forry and Skarm). Everything else is relatively rare, the next most used probably being Donphan who is neutral to it. Frankly in OU it's not worth risking the accuracy drop (or wasting time setting up Gravity/Hone Claws Pass) since none of the Sturdy users are hit hard by Bonemerang.
That´s the exact same set I ran in Gen4 OU(with the 40 Atk EV put into Def as well).I just tryed out a new set for Marowak, and it works pretty well, Marowak is pretty bulky on the physical side of things.
Marowak @ Thick Club
Ability: Rock Head
EVs: 252 HP/40 Atk/216 Def
Impish nature
- Earthquake/Bonemerang
- Fire Punch
- Stone Edge
- Swords Dance/Thunder Punch
This Marowak's purpose is to check physical attackers, as most will not be able to 2ko, without a Choice Band, and almost nothing non-boosted can OHKO. With the Evs, it has 324 HP, 412 Atk, and 341 defense, and set up on weak attackers. It also works as a decent check to Garchomp, Exadrill, and Tyrannitar. Even with only a minor investment in attack, its still pretty strong. Other options for the last slot include Low Kick and Double-edge. Counter and Fling could also work, but most of the time their inferior. A specially defensive spread could also work, however, it's inferior because many special attackers carry a Super effective move against. It can though beat Slowbro though, if its not raining, and it doesn't burn you with scald.
Why not going straight for a white herb smashpass?, I can't see any advantage in using gear shift over SS...Nobody has mentioned this, but my favourite thing to do with Marowak is pair him with Smeargle, and Baton Pass him a Shift Gear boost. I find that works a lot better than trying to pass him an Agility or something, and then have Marowak spend a turn using Swords Dance. Sure, you only have +1 attack this way, but whatever, it's like Marowak gets to hold Thick Club and Choice Band at the same time. A simple set something like this:
Marowak @ Thick Club
Jolly Nature
Rock Head
4 HP/252 Atk/252 Spe
-Earthquake
-Double Edge
-Fire Punch
-Rock Slide/Stone Edge/ThunderPunch
If the pass is successful, he'll almost always sweep.
It's kind of a high risk; high reward situation. Fun as hell to do though, and causes lots of ragequits if successful. ;P
I'm a bit confused as to why Shift Gear is better than Agility. Both increase speed by +2, but Shift Gear leaves him at -1 attack.Nobody has mentioned this, but my favourite thing to do with Marowak is pair him with Smeargle, and Baton Pass him a Shift Gear boost. I find that works a lot better than trying to pass him an Agility or something, and then have Marowak spend a turn using Swords Dance. Sure, you only have +1 attack this way, but whatever, it's like Marowak gets to hold Thick Club and Choice Band at the same time. A simple set something like this:
Marowak @ Thick Club
Jolly Nature
Rock Head
4 HP/252 Atk/252 Spe
-Earthquake
-Double Edge
-Fire Punch
-Rock Slide/Stone Edge/ThunderPunch
If the pass is successful, he'll almost always sweep.
It's kind of a high risk; high reward situation. Fun as hell to do though, and causes lots of ragequits if successful. ;P
Wait what? Shift Gear is +1/+2.I'm a bit confused as to why Shift Gear is better than Agility. Both increase speed by +2, but Shift Gear leaves him at -1 attack.