LC Mareanie

[SET]
name: Wall
move 1: Scald
move 2: Sludge Bomb
move 3: Knock Off
move 4: Recover
item: Eviolite
ability: Regenerator
nature: Bold
evs: 116 HP / 12 Atk / 180 Def / 12 SpA / 180 SpD

[SET COMMENTS]

Mareanie is a sturdy physical wall that is extremely tough to wear down thanks to its good bulk, solid defensive typing, and multiple forms of recovery in Regenerator and Recover. Scald can cripple physical attackers like Mienfoo and Pawniard with its high burn chance. Sludge Bomb hits Water-resistant foes like Grookey and Foongus and can also spread poison. Knock Off makes progress against common switch-ins like Ferroseed and opposing Mareanie. Maximum Defense investment allows Mareanie to avoid the 2HKO from Life Orb Grookey's Grassy Glide after Stealth Rock.

Mareanie is one of the best Mienfoo checks in the metagame; thus, Fighting-weak teammates such as Porygon and Steel-types appreciate it. Steel-types such as Pawniard and Ferroseed form a strong defensive core with Mareanie, checking Psychic-types and Porygon, while Mareanie handles Mienfoo and Fire-types. Mareanie appreciates Grookey providing passive healing and weakening Diglett's Earthquake with Grassy Terrain. Natu switches into Ground-types and is a secondary Grookey check. Strong special attackers like Abra and Porygon appreciate Mareanie providing Knock Off support against Ferroseed.

[STRATEGY COMMENTS]
Other Options
=============

Covet allows Mareanie to recover its Eviolite and cripple a foe after taking a Knock Off, but it is less reliable at making progress than Knock Off. Iron Defense can turn Mareanie into a wincon and makes it harder for Diglett to trap it. Gunk Shot with extra Attack investment allows Mareanie to 2HKO common threats like Mienfoo and Foongus. Toxic Spikes can cripple much of the metagame, but it is rarely useful because most teams have a Poison-type to absorb it. When using Toxic Spikes, it is optimal to set only one layer, as LC's low HP values and frequent switches cause regular poison to do more damage than Toxic poison.

Checks and Counters
===================

**Diglett**: Mareanie's Ground weakness makes it very vulnerable to being trapped by Diglett. Mareanie is bulky enough to survive an Earthquake or Earth Power from non-Life Orb sets though, so Diglett requires prior damage or Knock Off support to ensure the OHKO.

**Psychic-type Pokemon and Coverage**: Psychic-types force Mareanie out with their super effective attacks. Abra can OHKO Mareanie outright, Natu grabs momentum with U-turn, and Galarian Ponyta can set up on it. Psychic-type coverage from foes such as Staryu and Porygon can also threaten Mareanie. However, none of these foes appreciate switching into Knock Off or Sludge Bomb.

**Mudbray**: Mudbray outspeeds Mareanie and OHKOes it with its Ground attacks. However, Mudbray must be careful not to take a Scald, which hits it hard and can cripple it with a burn.

**Koffing**: Koffing denies Mareanie Regenerator recovery and hits it hard with Thunderbolt. However, it does not appreciate switching into Scald or Knock Off.

**Bulky Grass-types**: Ferroseed resists Mareanie's STAB combination and can make progress through Knock Off, Thunder Wave, or Stealth Rock. Foongus heals off any damage and threatens it with Spore. Mareanie can make progress against these foes with Knock Off or Scald burns.

**Electric-type Pokemon and Coverage**: Magnemite OHKOes Mareanie, while coverage from foes such as Porygon, Staryu, and Ponyta severely dents it. However, these foes are crippled by Knock Off and cannot safely switch in.

[CREDITS]
- Written by: [[gali, 107567]]
- Quality checked by: [[KSG, 32350], [DC, 449990]]
- Grammar checked by: [DC, 449990], [Finland, 517429]]
 
Last edited:

ghost

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[SET]
name: Wall
move 1: Scald
move 2: Sludge Bomb
move 3: Knock Off
move 4: Recover
Item: Eviolite
Ability: Regenerator
Nature: Bold
Evs: 116 HP / 12 Atk / 180 Def / 12 SpA / 180 SpD

[SET COMMENTS]

Mareanie is a sturdy physical wall that is extremely tough to wear down thanks to its good bulk and multiple forms of recovery in Regenerator and Recover. Scald provides good neutral coverage and can cripple checks with its high burn chance. (Mention other physical attackers fearing burns too) Sludge Bomb hits Water-resistant foes like Grookey and Foongus and can also spread poison. Knock Off makes progress against common switch-ins like Ferroseed and opposing Mareanie. Max Defense investment allows Mareanie to avoid the 2HKO from Life Orb Grookey’s Grassy Glide after Stealth Rock.

Mareanie is one of the best Mienfoo checks in the metagame; its presence is thus appreciated by Fighting-weak teammates such as Porygon and Steel-types. Ferroseed in particular forms a strong defensive core, checking Psychic-types and Porygon while Mareanie handles Mienfoo and Fire-types. Mareanie appreciates Grookey providing passive healing and weakening Diglett’s Earthquake with Grassy Terrain. Natu switches into Ground-types and is a secondary Grookey check. (Mention a mon or two that appreciates Mareanie forcing knocks on stuff like Ferro, e.g. Pory)

[STRATEGY COMMENTS]
Other Options
=============

Iron Defense turns Mareanie into a wincon and makes it harder for Diglett to trap it. Gunk Shot with extra Attack investment allows Mareanie to 2HKO common threats like Mienfoo and Foongus. Toxic Spikes forces progress against much of the metagame, but is rarely useful because most opposing teams have a Poison-type to absorb them. (I think the phrasing of "forces progress" needs more clarity) When using Toxic Spikes, it is optimal to set only one layer, as LC’s low HP values and frequent switches cause regular poison to do more damage. (Mention Covet)

Checks and Counters
===================

**Diglett**: Mareanie’s Ground weakness makes it very vulnerable to being trapped by Diglett. Mareanie is bulky enough to survive an Earthquake, so Diglett requires prior damage or Knock Off support to ensure the OHKO. (LO EQ almost OHKOes this set, I think. Worth a specification)

**Psychic-types**: Psychic-types force Mareanie out with their super effective STAB attacks. Abra can OHKO Mareanie outright, Natu grabs momentum with U-Turn, and Galarian Ponyta can set up on Mareanie. However, none appreciate switch into Knock Off.

**Mudbray**: Mudbray outspeeds and OHKOs Mareanie with its Ground STAB attacks, and can even switch in on a Sludge Bomb. However, it must be careful not to take a Scald, which hits it hard and can cripple it with a burn.

**Koffing**: Koffing denies Mareanie Regenerator recovery and hits it hard with Thunderbolt. However, it does not appreciate switching into Scald or Knock Off.

**Bulky Grass-types**: Ferroseed resists Mareanie’s STAB combination and can make progress through Knock Off, Thunder Wave, or Stealth Rock. Foongus heals off any damage and threatens with Spore. Mareanie can make progress against these foes with Knock Off or Scald burns.

[CREDITS]
- Written by: [[gali, 107567]]
- Quality checked by: [[KSG, 32350], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
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DC

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[SET]
name: Wall
move 1: Scald
move 2: Sludge Bomb
move 3: Knock Off
move 4: Recover
Item: Eviolite
Ability: Regenerator
Nature: Bold
Evs: 116 HP / 12 Atk / 180 Def / 12 SpA / 180 SpD

[SET COMMENTS]

Mareanie is a sturdy physical wall that is extremely tough to wear down thanks to its good bulk and multiple forms of recovery in Regenerator and Recover.(ig mention typing too) Scald can cripple physical attackers like Mienfoo and Pawniard with its high burn chance. Sludge Bomb hits Water-resistant foes like Grookey and Foongus and can also spread poison. Knock Off makes progress against common switch-ins like Ferroseed and opposing Mareanie. Max Defense investment allows Mareanie to avoid the 2HKO from Life Orb Grookey’s Grassy Glide after Stealth Rock.

Mareanie is one of the best Mienfoo checks in the metagame; its presence is thus appreciated by Fighting-weak teammates such as Porygon and Steel-types. Ferroseed in particular forms a strong defensive core, checking Psychic-types and Porygon while Mareanie handles Mienfoo and Fire-types.(Something about Pawn) Mareanie appreciates Grookey providing passive healing and weakening Diglett’s Earthquake with Grassy Terrain. Natu switches into Ground-types and is a secondary Grookey check. Strong special attackers like Abra and Porygon appreciate Mareanie providing Knock Off support against Ferroseed.

[STRATEGY COMMENTS]
Other Options
=============

Covet allows Mareanie to recover its Eviolite if it is knocked off after being hit by Knock Off, but is less reliable at making progress than Knock Off. Iron Defense turns Mareanie into a wincon and makes it harder for Diglett to trap it. Gunk Shot with extra Attack investment allows Mareanie to 2HKO common threats like Mienfoo and Foongus. Toxic Spikes can cripple much of the metagame, but is rarely useful because most opposing teams have a Poison-type to absorb them. When using Toxic Spikes, it is optimal to set only one layer, as LC’s low HP values and frequent switches cause regular poison to do more damage.

Checks and Counters
===================

**Diglett**: Mareanie’s Ground weakness makes it very vulnerable to being trapped by Diglett. Mareanie is bulky enough to survive an Earthquake from non-Life Orb sets, so Diglett requires prior damage or Knock Off support to ensure the OHKO. (mention earth power in this para)

**Psychic-types**: Psychic-types force Mareanie out with their super effective STAB attacks. Abra can OHKO Mareanie outright, Natu grabs momentum with U-Turn U-turn, and Galarian Ponyta can set up on Mareanie. However, none appreciate switching into Knock Off. BMention Psychic Staryu here)

**Mudbray**: Mudbray outspeeds and OHKOes Mareanie with its Ground-type STAB attacks, and can even switch in on a Sludge Bomb. However, it must be careful not to take a Scald, which hits it hard and can cripple it with a burn.

**Koffing**: Koffing denies Mareanie Regenerator recovery and hits it hard with Thunderbolt. However, it does not appreciate switching into Scald or Knock Off.

**Bulky Grass-types**: Ferroseed resists Mareanie’s STAB combination and can make progress through Knock Off, Thunder Wave, or Stealth Rock. Foongus heals off any damage and threatens with Spore. Mareanie can make progress against these foes with Knock Off or Scald burns.

**Electric-type Pokemon and Coverage**: Magnemite, Tbolt Staryu

[CREDITS]
- Written by: [[gali, 107567]]
- Quality checked by: [[KSG, 32350], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 2/2. [DC, 449990]
 
Last edited:

DC

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[SET]
name: Wall
move 1: Scald
move 2: Sludge Bomb
move 3: Knock Off
move 4: Recover
item(lowercase): Eviolite
ability(lowercase): Regenerator
nature(lowercase): Bold
evs(lowercase): 116 HP / 12 Atk / 180 Def / 12 SpA / 180 SpD

[SET COMMENTS]

Mareanie is a sturdy physical wall that is extremely tough to wear down thanks to its good bulk, solid defensive typing, and multiple forms of recovery in Regenerator and Recover. Scald can cripple physical attackers like Mienfoo and Pawniard with its high burn chance. Sludge Bomb hits Water-resistant foes like Grookey and Foongus and can also spread poison. Knock Off makes progress against common switch-ins like Ferroseed and opposing Mareanie. Maximum Defense investment allows Mareanie to avoid the 2HKO from Life Orb Grookey’s Grassy Glide after Stealth Rock.

Mareanie is one of the best Mienfoo checks in the metagame; its presence is thus appreciated by Fighting-weak teammates such as Porygon and Steel-types. Steel-types such as Pawniard and Ferroseed form a strong defensive core with Mareanie, checking Psychic-types and Porygon,(AC) while Mareanie handles Mienfoo and Fire-types. Mareanie appreciates Grookey providing passive healing and weakening Diglett’s Earthquake with Grassy Terrain. Natu switches into Ground-types and is a secondary Grookey check. Strong special attackers like Abra and Porygon appreciate Mareanie providing Knock Off support against Ferroseed.

[STRATEGY COMMENTS]
Other Options
=============

Covet allows Mareanie to recover its Eviolite after being hit by Knock Off, but it is less reliable at making progress than Knock Off. Iron Defense turns Mareanie into a wincon and makes it harder for Diglett to trap it. Gunk Shot with extra Attack investment allows Mareanie to 2HKO common threats like Mienfoo and Foongus. Toxic Spikes can cripple much of the metagame, but it is rarely useful because most opposing teams have a Poison-type to absorb them it. When using Toxic Spikes, it is optimal to set only one layer, as LC’s low HP values and frequent switches cause regular poison to do more damage.

Checks and Counters
===================

**Diglett**: Mareanie’s Ground weakness makes it very vulnerable to being trapped by Diglett. Mareanie is bulky enough to survive an Earthquake or Earth Power from non-Life Orb sets though, so Diglett requires prior damage or Knock Off support to ensure the OHKO.

**Psychic-type Pokemon and Coverage(capitalize)**: Psychic-types force Mareanie out with their super effective STAB attacks. Abra can OHKO Mareanie outright, Natu grabs momentum with U-turn, and Galarian Ponyta can set up on Mareanie it. Psychic-type coverage from foes such as Staryu and Porygon can also threaten Mareanie. However, none pf of these foes appreciate switching into Knock Off or Sludge Bomb.

**Mudbray**: Mudbray outspeeds Mareanie and OHKOes Mareanie it with its Ground STAB attacks,(RC) and can even switch in on a Sludge Bomb. However, it Mudbray must be careful not to take a Scald, which hits it hard and can cripple it with a burn.

**Koffing**: Koffing denies Mareanie Regenerator recovery and hits it Mareanie hard with Thunderbolt. However, it does not appreciate switching into Scald or Knock Off.

**Bulky Grass-types**: Ferroseed resists Mareanie’s STAB combination and can make progress through Knock Off, Thunder Wave, or Stealth Rock. Foongus heals off any damage and threatens it with Spore. Mareanie can make progress against these foes with Knock Off or Scald burns.

**Electric-type Pokemon and Coverage(capitalize)**: STAB Thunderbolt from Magnemite OHKOes Mareanie, while coverage from foes such as Porygon, Staryu, and Ponyta severely dents it. However, these foes are crippled by Knock Off and cannot safely switch in.

[CREDITS]
- Written by: [[gali, 107567]]
- Quality checked by: [[KSG, 32350], [DC, 449990]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
GP 1/1. [DC, 449990] This is fine with one check
 

Adeleine

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[SET]
name: Wall
move 1: Scald
move 2: Sludge Bomb
move 3: Knock Off
move 4: Recover
Item: Eviolite
Ability: Regenerator
Nature: Bold
Evs: 116 HP / 12 Atk / 180 Def / 12 SpA / 180 SpD

[SET COMMENTS]

Mareanie is a sturdy physical wall that is extremely tough to wear down thanks to its good bulk, solid defensive typing, and multiple forms of recovery in Regenerator and Recover. Scald can cripple physical attackers like Mienfoo and Pawniard with its high burn chance. Sludge Bomb hits Water-resistant foes like Grookey and Foongus and can also spread poison. Knock Off makes progress against common switch-ins like Ferroseed and opposing Mareanie. Maximum Defense investment allows Mareanie to avoid the 2HKO from Life Orb Grookey's Grassy Glide after Stealth Rock.

Mareanie is one of the best Mienfoo checks in the metagame; its presence is thus appreciated by thus, Fighting-weak teammates such as Porygon and Steel-types appreciate it. Steel-types such as Pawniard and Ferroseed form a strong defensive core, checking Psychic-types and Porygon, (AC) while Mareanie handles Mienfoo and Fire-types. Mareanie appreciates Grookey providing passive healing and weakening Diglett's Earthquake with Grassy Terrain. Natu switches into Ground-types and is a secondary Grookey check. Strong special attackers like Abra and Porygon appreciate Mareanie providing Knock Off support against Ferroseed.

[STRATEGY COMMENTS]
Other Options
=============

Covet allows Mareanie to recover its Eviolite after being hit by and cripple a foe after taking (I assume?) Knock Off, but it is less reliable at making progress than Knock Off. Iron Defense turns can turn Mareanie into a wincon and makes it harder for Diglett to trap it. Gunk Shot with extra Attack investment allows Mareanie to 2HKO common threats like Mienfoo and Foongus. Toxic Spikes can cripple much of the metagame, but it is rarely useful because most opposing teams have a Poison-type to absorb them. When using Toxic Spikes, it is optimal to set only one layer, as LC's low HP values and frequent switches cause regular poison to do more damage than Toxic poison.

Checks and Counters
===================

**Diglett**: Mareanie's Ground weakness makes it very vulnerable to being trapped by Diglett. Mareanie is bulky enough to survive an Earthquake or Earth Power from non-Life Orb sets, (if scald ohkoes diglett, that's prob worth mentioning) so Diglett requires prior damage or Knock Off support to ensure the OHKO.

**Psychic-type Pokemon and Coverage**: Psychic-types force Mareanie out with their super effective STAB attacks. Abra can OHKO Mareanie outright, Natu grabs momentum with U-turn, and Galarian Ponyta can set up on Mareanie. Psychic-type coverage from foes such as Staryu and Porygon can also threaten Mareanie. However, none pf of these foes appreciate switching into Knock Off or Sludge Bomb.

**Mudbray**: Mudbray outspeeds and OHKOes Mareanie with its Ground STAB attacks, and it can even switch in on a Sludge Bomb. However, it must be careful not to take a Scald, which hits it hard and can cripple it with a burn.

**Koffing**: Koffing denies Mareanie Regenerator recovery and hits it hard with Thunderbolt. However, it does not appreciate switching into Scald or Knock Off.

**Bulky Grass-types**: Ferroseed resists Mareanie's STAB combination and can make progress through Knock Off, Thunder Wave, or Stealth Rock. Foongus heals off any damage and threatens it with Spore. Mareanie can make progress against these foes with Knock Off or Scald burns.

**Electric-type Pokemon and Coverage**: STAB Thunderbolt from Magnemite OHKOes Mareanie, while coverage from foes such as Porygon, Staryu, and Ponyta severely dents it. However, these foes are crippled by Knock Off and cannot safely switch in.

[CREDITS]
- Written by: [[gali, 107567]]
- Quality checked by: [[KSG, 32350], [DC, 449990]]
- Grammar checked by: [[Finland, 517429]]

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gj, this can proceed with one check, 1/1
 
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