roxie
https://www.youtube.com/@noxiousroxie
[Overview]
Because of its Water / Flying typing, Mantine can check a number of relevant Pokemon in the tier like Golisopod, Golurk, Salazzle, and Vileplume. Its high special bulk allows it to switch into special attackers like Inteleon and Zoroark, while Water Absorb lets it also act as a Scald absorber. It also has access to consistent recovery in Roost unlike other entry hazard removers like Choice Scarf Flygon, offensive Starmie, and Rotom-C. Unfortunately, it has a hard time getting rid of all of the common Stealth Rock setters; Copperajah beats it one-on-one with Power Whip and only fears a Scald burn, Bronzong can poison it, and Diancie's Diamond Storm hits it for super effective damage. Mantine also invites in Dragon- and Water-types like Goodra, Dragalge, and Vaporeon because it lacks a way to deal with them.
[SET]
name: Utility
move 1: Scald
move 2: Defog
move 3: Roost
move 4: Air Slash / Haze
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe
[SET COMMENTS]
Set Details
====
Air Slash allows Mantine to hit Dragon- and Grass-types like Dragalge, Rotom-C, and Vileplume that wouldn't normally be bothered by Scald. Alternatively, Haze helps against setup sweepers like Blastoise and Cresselia. Toxic is also an option to cripple bulky foes like Gastrodon, Sylveon, and Vaporeon, although the former two options are typically superior. Heavy-Duty Boots increases Mantine's longevity by ensuring it's not worn down by Stealth Rock. Mantine benefits much more from Defense EVs than Special Defense EVs because of its enormous base Special Defense, and Defense investment betters its longevity against physical attackers like Mienshao and Decidueye. 136 Speed EVs creep Pokemon like Adamant Golurk and Machamp.
Mantine appreciates Ground-types like Flygon, Mudsdale, and Gastrodon to take on Electric- and Rock-types like Heliolisk and Tyrantrum. Fire- and Fighting-types like Arcanine, Salazzle, Sirfetch'd, and Mienshao can take care of Steel-types like Copperajah and Escavalier with their STAB attacks. Mantine's physical bulk is not that great, so partnering it with a Fighting-type check like Sylveon, Cresselia, or Vileplume is necessary. Steel-types are appreciated to help with Rock-types like Diancie and Tyrantrum; in return, Mantine helps get rid of Fire-types like Arcanine, Salazzle, and Talonflame that may try KOing them.
[STRATEGY COMMENTS]
Other Options
====
An offensive Rain Dance set with Hydro Pump and Hurricane can be used to help with hail teams but shouldn't try setting up on Vanilluxe or Aurorus, since Freeze-Dry can KO Mantine. Hurricane is an option over Air Slash for more damage.
Checks and Counters
====
**Bulky Pokemon**: Mantine has a hard time KOing Pokemon like Bronzong, Cresselia, Goodra, and Vaporeon because of their high Special Defense. Pokemon like Bronzong, Blastoise, and Gastrodon tend to run Toxic, which puts Mantine on a timer to force it out.
**Physical Attackers**: Pokemon like Tyrantrum, Decidueye, and Drapion target Mantine's lackluster physical bulk and can potentially remove it outright if they set up.
**Super Effective Attacks**: Electric-types like Alolan Raichu, Heliolisk, and Rotom-C can all outspeed Mantine and KO it with their STAB attacks. Rock-types like Aerodactyl, Diancie, and Tyrantrum can all KO Mantine with their respective STAB move but fear switching into Mantine due to the risk of a burn from Scald.
[CREDITS]
- Written by: [[Roxiee, 481576]]
- Quality checked by: [[poh, 298730], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073], [Finland, 517429]]
Because of its Water / Flying typing, Mantine can check a number of relevant Pokemon in the tier like Golisopod, Golurk, Salazzle, and Vileplume. Its high special bulk allows it to switch into special attackers like Inteleon and Zoroark, while Water Absorb lets it also act as a Scald absorber. It also has access to consistent recovery in Roost unlike other entry hazard removers like Choice Scarf Flygon, offensive Starmie, and Rotom-C. Unfortunately, it has a hard time getting rid of all of the common Stealth Rock setters; Copperajah beats it one-on-one with Power Whip and only fears a Scald burn, Bronzong can poison it, and Diancie's Diamond Storm hits it for super effective damage. Mantine also invites in Dragon- and Water-types like Goodra, Dragalge, and Vaporeon because it lacks a way to deal with them.
[SET]
name: Utility
move 1: Scald
move 2: Defog
move 3: Roost
move 4: Air Slash / Haze
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe
[SET COMMENTS]
Set Details
====
Air Slash allows Mantine to hit Dragon- and Grass-types like Dragalge, Rotom-C, and Vileplume that wouldn't normally be bothered by Scald. Alternatively, Haze helps against setup sweepers like Blastoise and Cresselia. Toxic is also an option to cripple bulky foes like Gastrodon, Sylveon, and Vaporeon, although the former two options are typically superior. Heavy-Duty Boots increases Mantine's longevity by ensuring it's not worn down by Stealth Rock. Mantine benefits much more from Defense EVs than Special Defense EVs because of its enormous base Special Defense, and Defense investment betters its longevity against physical attackers like Mienshao and Decidueye. 136 Speed EVs creep Pokemon like Adamant Golurk and Machamp.
Mantine appreciates Ground-types like Flygon, Mudsdale, and Gastrodon to take on Electric- and Rock-types like Heliolisk and Tyrantrum. Fire- and Fighting-types like Arcanine, Salazzle, Sirfetch'd, and Mienshao can take care of Steel-types like Copperajah and Escavalier with their STAB attacks. Mantine's physical bulk is not that great, so partnering it with a Fighting-type check like Sylveon, Cresselia, or Vileplume is necessary. Steel-types are appreciated to help with Rock-types like Diancie and Tyrantrum; in return, Mantine helps get rid of Fire-types like Arcanine, Salazzle, and Talonflame that may try KOing them.
[STRATEGY COMMENTS]
Other Options
====
An offensive Rain Dance set with Hydro Pump and Hurricane can be used to help with hail teams but shouldn't try setting up on Vanilluxe or Aurorus, since Freeze-Dry can KO Mantine. Hurricane is an option over Air Slash for more damage.
Checks and Counters
====
**Bulky Pokemon**: Mantine has a hard time KOing Pokemon like Bronzong, Cresselia, Goodra, and Vaporeon because of their high Special Defense. Pokemon like Bronzong, Blastoise, and Gastrodon tend to run Toxic, which puts Mantine on a timer to force it out.
**Physical Attackers**: Pokemon like Tyrantrum, Decidueye, and Drapion target Mantine's lackluster physical bulk and can potentially remove it outright if they set up.
**Super Effective Attacks**: Electric-types like Alolan Raichu, Heliolisk, and Rotom-C can all outspeed Mantine and KO it with their STAB attacks. Rock-types like Aerodactyl, Diancie, and Tyrantrum can all KO Mantine with their respective STAB move but fear switching into Mantine due to the risk of a burn from Scald.
[CREDITS]
- Written by: [[Roxiee, 481576]]
- Quality checked by: [[poh, 298730], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073], [Finland, 517429]]
Last edited by a moderator: