NU Mantine

roxie

https://www.youtube.com/@noxiousroxie
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[Overview]
Because of its Water / Flying typing, Mantine can check a number of relevant Pokemon in the tier like Golisopod, Golurk, Salazzle, and Vileplume. Its high special bulk allows it to switch into special attackers like Inteleon and Zoroark, while Water Absorb lets it also act as a Scald absorber. It also has access to consistent recovery in Roost unlike other entry hazard removers like Choice Scarf Flygon, offensive Starmie, and Rotom-C. Unfortunately, it has a hard time getting rid of all of the common Stealth Rock setters; Copperajah beats it one-on-one with Power Whip and only fears a Scald burn, Bronzong can poison it, and Diancie's Diamond Storm hits it for super effective damage. Mantine also invites in Dragon- and Water-types like Goodra, Dragalge, and Vaporeon because it lacks a way to deal with them.

[SET]
name: Utility
move 1: Scald
move 2: Defog
move 3: Roost
move 4: Air Slash / Haze
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe


[SET COMMENTS]
Set Details
====

Air Slash allows Mantine to hit Dragon- and Grass-types like Dragalge, Rotom-C, and Vileplume that wouldn't normally be bothered by Scald. Alternatively, Haze helps against setup sweepers like Blastoise and Cresselia. Toxic is also an option to cripple bulky foes like Gastrodon, Sylveon, and Vaporeon, although the former two options are typically superior. Heavy-Duty Boots increases Mantine's longevity by ensuring it's not worn down by Stealth Rock. Mantine benefits much more from Defense EVs than Special Defense EVs because of its enormous base Special Defense, and Defense investment betters its longevity against physical attackers like Mienshao and Decidueye. 136 Speed EVs creep Pokemon like Adamant Golurk and Machamp.

Mantine appreciates Ground-types like Flygon, Mudsdale, and Gastrodon to take on Electric- and Rock-types like Heliolisk and Tyrantrum. Fire- and Fighting-types like Arcanine, Salazzle, Sirfetch'd, and Mienshao can take care of Steel-types like Copperajah and Escavalier with their STAB attacks. Mantine's physical bulk is not that great, so partnering it with a Fighting-type check like Sylveon, Cresselia, or Vileplume is necessary. Steel-types are appreciated to help with Rock-types like Diancie and Tyrantrum; in return, Mantine helps get rid of Fire-types like Arcanine, Salazzle, and Talonflame that may try KOing them.

[STRATEGY COMMENTS]
Other Options
====
An offensive Rain Dance set with Hydro Pump and Hurricane can be used to help with hail teams but shouldn't try setting up on Vanilluxe or Aurorus, since Freeze-Dry can KO Mantine. Hurricane is an option over Air Slash for more damage.

Checks and Counters
====

**Bulky Pokemon**: Mantine has a hard time KOing Pokemon like Bronzong, Cresselia, Goodra, and Vaporeon because of their high Special Defense. Pokemon like Bronzong, Blastoise, and Gastrodon tend to run Toxic, which puts Mantine on a timer to force it out.

**Physical Attackers**: Pokemon like Tyrantrum, Decidueye, and Drapion target Mantine's lackluster physical bulk and can potentially remove it outright if they set up.

**Super Effective Attacks**: Electric-types like Alolan Raichu, Heliolisk, and Rotom-C can all outspeed Mantine and KO it with their STAB attacks. Rock-types like Aerodactyl, Diancie, and Tyrantrum can all KO Mantine with their respective STAB move but fear switching into Mantine due to the risk of a burn from Scald.

[CREDITS]
- Written by: [[Roxiee, 481576]]
- Quality checked by: [[poh, 298730], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073], [Finland, 517429]]
 
Last edited by a moderator:

poh

<?>
is a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Forum Moderator Alumnus
[Overview]
Because of its Water / Flying typing, Mantine can check a number of relevant Pokemon in the tier like Golisopod, Mudsdale Golurk, Salazzle, and Vileplume. Its high special bulk allows it to get opportunities to come into special attackers like Inteleon and Comfey Zoroark while also acting as a Scald absorber thanks to Water Absorb. Mantine is a good entry hazard remover because of Defog and has access to consistent recovery in Roost unlike other removers like Blastoise, Starmie, and Choice Scarf Rotom-C. It has a hard time getting rid of Steel-types like Bronzong and Escavalier as they can Toxic it, Goodra and Dragalage because of their high SpD, and opposing Water Absorb Pokemon like Vaporeon, Mantine, and Lanturn. Electric-types like Alolan Raichu, Heliolisk, and Rotom-C make use of Mantine's 4x weakness and can KO it with Thunderbolt or Volt Switch. The last move is interchangeable with Hurricane Air Slash and Haze as the first move is used to take care of Pokemon like Decidueye and Pangoro and the latter to help against setup sweepers like Blastoise and Cresselia.

When talking about the Steel-types, mention that they all fear a scaldburn. Copperajah 1v1s Mantine without the scaldburn.


[SET]
name: Utility
move 1: Scald
move 2: Defog
move 3: Roost
move 4: Air Slash / Haze
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe

Changed up the set. Air Slash gives you pretty much the same 2HKOs as Hurricane and has better accuracy. The new ev spread outspeeds adamant golurk and machamp.

[SET COMMENTS]
Hurricane Air Slash allows Mantine to hit Fighting- Dragon- and Grass-types like Virizion, Toxicroak, and Dhelmise Dragalge, Vileplume, and Rotom-C and that wouldn't normally be bothered by Scald. Mantine benefits much more from Defense EVs because of its enormous base Special Defense to better its longevity against physical attackers like Mienshao and Decidueye. Heavy-Duty Boots also increases its longevity so it's not worn down by Stealth Rock. 136 Speed EVs creep Pokemon like Adamant Rhydon Golurk and base Hitmontop and Magneton Adamant Machamp.

You can mention Toxic in this first paragraph. Puts bulkier mons like Gastrodon, Sylveon, etc. on a timer.

Mantine appreciates Ground-types like Flygon, Mudsdale, and Gastrodon to take on Electric- and Rock-types like Heliolisk and Aerodactyl Tyrantrum while in return, Mantine helps with Ground-types with Scald. Fire- and Fighting-types like Arcanine, Salazzle, Pangoro, and Mienshao can take care of Steel-types like Copperajah and Escavalier with their STAB attacks. Fairy- and Psychic-types like Sylveon and Cresselia can help with Fighting-types which is useful since Hurricane isn't consistent and if you are using Haze over Hurricane. Steel-types mentioned earlier are appreciated to help with Fairy-types like Diancie and Sylveon Rock-types like Diancie and Tyrantrum while in return, Mantine helps with Fire-types that may try KOing them like Arcanine, Salazzle, and Charizard.

Mantine helps with Ground-types with Scald. Not sure what you mean here.
Rework a bit factoring in Air Slash. Also reword the last line so it's clear who benefits from what.



[STRATEGY COMMENTS]
Other Options
====

Offensive rain dance (antimeta atm with all the hail teams)
Hurricane for more damage on the defog set


Checks and Counters
====

**Bulky Pokemon**: Mantine has a hard time KOing Pokemon like Bronzong, Cresselia, Goodra, and Vaporeon because of their high Special Defense. Pokemon like Bronzong, Blastoise, and Gastrodon tend to run Toxic which puts Mantine on a timer to force it out.

**Super-Effective Attacks**: Electric-types like Alolan Raichu, Galvantula Heliolisk, and Rotom-C can all outspeed Mantine and kill it with their STAB attacks. Rock-types like Aerodactyl, Diancie, and Tyrantrum can all KO Mantine with Stone Edge their respective STAB move but fears switching into Mantine due to risking a burn from Scald.

Add another secion for faster physical attackers. This should include the bears, Tyrantrum, Decidueye, Drapion

[CREDITS]
- Written by: [[Roxiee, 481576]]
- Quality checked by: [[poh, 298730], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Red = delete
Purple = comment
Blue = add
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[Overview]

Because of its Water / Flying typing, Mantine can check a number of relevant Pokemon in the tier like Golisopod, Golurk, Salazzle, and Vileplume. Its high special bulk allows it to get opportunities to come into special attackers like Inteleon and Zoroark while also acting as a Scald absorber thanks to Water Absorb. Mantine is a good entry hazard remover because of Defog and It also has access to consistent recovery in Roost unlike other removers like Blastoise, Starmie, and Choice Scarf Rotom-C. It Unfortunately, it has a hard time getting rid of Steel-types unless it burns them from Scald but otherwise, Copperajah 1v1s it with Power Whip and other Steel-types like Escavalier and Bronzong can Toxic it.(Honestly, you could address here that Mantine sort of just struggles with all of the common Stealth Rock setters for a variety of reasons: loses to Copperajah without a burn, gets poisoned by Bronzong, and Diancie's Diamond Storm fucks it up.) Dragon-types like Goodra and Draglage are also hard to get rid of because of their high SpD along with opposing Water Absorb Pokemon like Vaporeon and Mantine. (Reword to talk about how you just invite in a lot of these Pokemon and lack a way to deal with them.) Electric-types like Alolan Raichu, Heliolisk, and Rotom-C makes use of Mantine's 4x weakness and can KO it with Thunderbolt or Volt Switch. (Only one of these Pokemon is particularly relevant; you probably could do without mentioning it at all.) The last move is interchangeable with Air Slash and Haze as the first move is used to take care of Pokemon like Decidueye and Pangoro and the latter to help against setup sweepers like Blastoise and Cresselia.

[SET]
name: Utility
move 1: Scald
move 2: Defog
move 3: Roost
move 4: Air Slash / Haze / Toxic
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe


[SET COMMENTS]
Set Details
====


Air Slash allows Mantine to hit Dragon- and Grass-types like Dragalge, Rotom-C, and Vileplume that wouldn't normally be bothered by Scald. (There should be a sentence about Haze.) Mantine benefits much more from Defense EVs because of its enormous base Special Defense to better its longevity against physical attackers like Mienshao and Decidueye. Toxic allows Mantine to put bulky Pokemon like Araquanid, Gastrodon, and Sylveon on a timer. Heavy-Duty Boots also increases its longevity so it's not worn down by Stealth Rock. (This should come after the sentence about Air Slash.) 16 Speed EVs creep Pokemon like Adamant Golurk and Adamant Machamp. (But... the set has 136 Speed EVs listed?)

Mantine appreciates Ground-types like Flygon, Mudsdale, and Gastrodon to take on Electric- and Rock-types like Heliolisk and Tyrantrum while in return, Mantine can take out Ground-types that threaten its teammates with Scald (This should not be here. If you want to keep it, add a sentence about potential partners (list some) that appreciate Mantine beating Ground-types.). Fire- and Fighting-types like Arcanine, Salazzle, Pangoro, and Mienshao can take care of Steel-types like Copperajah and Escavalier with their STAB attacks. Fairy- and Psychic-types like Sylveon and Cresslia can help with Fighting-types which is useful since Hurricane isn't consistent and if you are using Haze over Hurricane.(You didn't reword this to accomodate for the change from Hurricane to Air Slash. I think it also misses the mark on why you'd run extra insurance for Fighting-types: even when invested in, Mantine's physical bulk is sort of not great.) Steel-types mentioned earlier are appreciated to help with Rock-types like Diancie and Tyrantrum while in return, Mantine helps get rid of Fire-types like Arcanine, Salazzle, and Charizard that may try KOing them.

[STRATEGY COMMENTS]
Other Options
====

An offensive Rain Dance set with Hydro Pump and Hurricane can be used to help with Hail teams but shouldn't try setting up on Vanilluxe or Aurorus since Freeze Dry can KO Mantine. Hurricane is an option over Air Slash on its standard Defog set for more damage.

Checks and Counters
====

**Bulky Pokemon**: Mantine has a hard time KOing Pokemon like Bronzong, Cresselia, Goodra, and Vaporeon because of their high Special Defense. Pokemon like Bronzong, Blastoise, and Gastrodon tend to run Toxic which puts Mantine on a timer to force it out.

**Physical Attackers**: Pokemon like Tyrantrum, Decidueye, and Drapion can damage Mantine to a point where it cannot recover to full with their damage boosting sets in setup or Life Orb and Choice Band.

**Super-Effective Attacks**: Electric-types like Alolan Raichu, Heliolisk, and Rotom-C can all outspeed Mantine and kill it with their STAB attacks. Rock-types like Aerodactyl, Diancie, and Tyrantrum can all KO Mantine with their respective STAB move but fear switching into Mantine due to risking a burn from Scald.

[CREDITS]
- Written by: [[Roxiee, 481576]]
- Quality checked by: [[ poh, 298730], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

qc 2/2 when done
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[Overview]

Because of its Water / Flying typing, Mantine can check a number of relevant Pokemon in the tier like Golisopod, Golurk, Salazzle, and Vileplume. Its high special bulk allows it to get opportunities to come switch into special attackers like Inteleon and Zoroark while also acting as a Scald absorber thanks to Water Absorb. It also has access to consistent recovery in Roost unlike other removers like Blastoise Choice Scarf Flygon, offensive Starmie, and Choice Scarf Rotom-C.(fixed the examples a bit to better reflect sets/Pokemon that fit the category of "removers without recovery") Unfortunately, it has a hard time getting rid of all of the common Stealth Rock setters;(add semicolon) like Copperajah unless it burns them from Scald but otherwise, Copperajah 1v1s beats it one-on-one with Power Whip and only fears a Scald burn, Bronzong can poison it, and Diamond Storm from Diancie hits its it for super effective(spacing) damage. Mantine also invites Dragon- and Water-types in like Goodra, Dragalge, and Vaporean Vaporeon because it lacks a way to deal with them. Electric-types can KO it with their respective STAB moves and make use of its 2x weakness but Rotom-C is relevant amongst others.(yea I don't feel like a whole sentence dedicated to Rotom-C is overly necessary)

[SET]
name: Utility
move 1: Scald
move 2: Defog
move 3: Roost
move 4: Air Slash / Haze
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]
Set Details
====

Air Slash allows Mantine to hit Dragon- and Grass-types like Dragalge, Rotom-C, and Vileplume that wouldn't normally be bothered by Scald. The last move is interchangeable with Air Slash and Haze as the first move is used to take care of Pokemon like Decidueye and Sirfetch'd and the latter to help Alternatively, Haze helps against setup sweepers like Blastoise and Cresselia. Toxic is also an option to cripple bulky foes like Gastrodon, Sylveon, and Vaporeon, although the former two options are typically superior. Heavy-Duty Boots increases its Mantine's longevity so it's not worn down by Stealth Rock. Mantine benefits much more from Defense EVs because of its enormous base Special Defense to better its longevity against physical attackers like Mienshao and Decidueye. Toxic allows Mantine to put bulky Pokemon like Araquanid, Gastrodon, and Sylveon on a timer. 136 Speed EVs creep Pokemon like Adamant Golurk and Adamant Machamp.

Mantine appreciates Ground-types like Flygon, Mudsdale, and Gastrodon to take on Electric- and Rock-types like Heliolisk and Tyrantrum. Fire- and Fighting-types like Arcanine, Salazzle, Pangoro Sirfetch'd, and Mienshao can take care of Steel-types like Copperajah and Escavalier with their STAB attacks. Mantine's physical bulk is not that great,(AC) so partnering it with a Fighting resist Fighting-type check like Sylveon, Cresselia, or Vileplume can help with Fighting-types like Sirfetch'd and Mienshao is necessary. Steel-types are appreciated to help with Rock-types like Diancie and Tyrantrum;(add semicolon) while in return, Mantine helps get rid of Fire-types like Arcanine, Salazzle, and Charizard Talonflame that may try KOing them.

[STRATEGY COMMENTS]
Other Options
====

An offensive Rain Dance set with Hydro Pump and Hurricane can be used to help with hail teams but shouldn't try setting up on Vanilluxe or Aurorus,(AC) since Freeze-Dry(AH) can KO Mantine. Hurricane is an option over Air Slash on its standard Defog set for more damage.

Checks and Counters
====

**Bulky Pokemon**: Mantine has a hard time KOing Pokemon like Bronzong, Cresselia, Goodra, and Vaporeon because of their high Special Defense. Pokemon like Bronzong, Blastoise, and Gastrodon tend to run Toxic,(AC) which puts Mantine on a timer to force it out.

**Physical Attackers**: Pokemon like Tyrantrum, Decidueye, and Drapion can damage Mantine to a point where it cannot recover to full with their damage-boosting sets in setup or Life Orb and Choice Band target Mantine's lackluster physical bulk and can potentially remove it outright if they boost.

**Super Effective(RH) Attacks**: Electric-types like Alolan Raichu, Heliolisk, and Rotom-C can all outspeed Mantine and kill KO it with their STAB attacks. Rock-types like Aerodactyl, Diancie, and Tyrantrum can all KO Mantine with their respective STAB move but fear switching into Mantine due to risking a burn from Scald.

[CREDITS]
- Written by: [[Roxiee, 481576]]
- Quality checked by: [[poh, 298730], [Rabia, 336073]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

gp 1/2 when done
 

roxie

https://www.youtube.com/@noxiousroxie
is a Tutoris a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
[23:26:06] #Rabia: roxiee implement the mantine gp check rfn
[23:26:08] #Rabia: or else.

:)
 

Adeleine

after committing a dangerous crime
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Add/Fix Remove Comment
(AC): Add Comma

[Overview]
Because of its Water / Flying typing, Mantine can check a number of relevant Pokemon in the tier like Golisopod, Golurk, Salazzle, and Vileplume. Its high special bulk allows it to switch into special attackers like Inteleon and Zoroark, while also acting Water Absorb lets it also act as a Scald absorber thanks to Water Absorb. It also has access to consistent recovery in Roost unlike other entry hazard removers like Choice Scarf Flygon, offensive Starmie, and Rotom-C. Unfortunately, it has a hard time getting rid of all of the common Stealth Rock setters; Copperajah beats it one-on-one with Power Whip and only fears a Scald burn, Bronzong can poison it, and Diamond Storm from Diancie's Diamond Storm hits it for super effective damage. Mantine also invites in Dragon- and Water-types in like Goodra, Dragalge, and Vaporeon because it lacks a way to deal with them.

[SET]
name: Utility
move 1: Scald
move 2: Defog
move 3: Roost
move 4: Air Slash / Haze
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe


[SET COMMENTS]
Set Details
====

Air Slash allows Mantine to hit Dragon- and Grass-types like Dragalge, Rotom-C, and Vileplume that wouldn't normally be bothered by Scald. Alternatively, Haze helps against setup sweepers like Blastoise and Cresselia. Toxic is also an option to cripple bulky foes like Gastrodon, Sylveon, and Vaporeon, although the former two options are typically superior. Heavy-Duty Boots increases Mantine's longevity so by ensuring it's not worn down by Stealth Rock. Mantine benefits much more from Defense EVs than Special Defense EVs because of its enormous base Special Defense, (AC) to and Defense investment betters its longevity against physical attackers like Mienshao and Decidueye. 136 Speed EVs creep Pokemon like Adamant Golurk and Machamp.

Mantine appreciates Ground-types like Flygon, Mudsdale, and Gastrodon to take on Electric- and Rock-types like Heliolisk and Tyrantrum. Fire- and Fighting-types like Arcanine, Salazzle, Sirfetch'd, and Mienshao can take care of Steel-types like Copperajah and Escavalier with their STAB attacks. Mantine's physical bulk is not that great, so partnering it with a Fighting-type check like Sylveon, Cresselia, or Vileplume is necessary. Steel-types are appreciated to help with Rock-types like Diancie and Tyrantrum; in return, Mantine helps get rid of Fire-types like Arcanine, Salazzle, and Talonflame that may try KOing them.

[STRATEGY COMMENTS]
Other Options
====
An offensive Rain Dance set with Hydro Pump and Hurricane can be used to help with hail teams but shouldn't try setting up on Vanilluxe or Aurorus, since Freeze-Dry can KO Mantine. Hurricane is an option over Air Slash for more damage.

Checks and Counters
====

**Bulky Pokemon**: Mantine has a hard time KOing Pokemon like Bronzong, Cresselia, Goodra, and Vaporeon because of their high Special Defense. Pokemon like Bronzong, Blastoise, and Gastrodon tend to run Toxic, which puts Mantine on a timer to force it out.

**Physical Attackers**: Pokemon like Tyrantrum, Decidueye, and Drapion target Mantine's lackluster physical bulk and can potentially remove it outright if they boost set up.

**Super Effective Attacks**: Electric-types like Alolan Raichu, Heliolisk, and Rotom-C can all outspeed Mantine and KO it with their STAB attacks. Rock-types like Aerodactyl, Diancie, and Tyrantrum can all KO Mantine with their respective STAB move but fear switching into Mantine due to risking the risk of a burn from Scald.

[CREDITS]
- Written by: [[Roxiee, 481576]]
- Quality checked by: [[poh, 298730], [Rabia, 336073]]
- Grammar checked by: [[Rabia, 336073], [Finland, 517429]]

finland-GP.gif
2/2
 

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