[SET]
name: Iron Defense
move 1: Iron Defense
move 2: Body Press
move 3: Thunderbolt
move 4: Magnet Rise
item: Air Balloon
ability: Magnet Pull
nature: Bold
evs: 80 HP / 252 Def / 60 SpA / 116 Spe
[SET COMMENTS]
Magnezone is a niche and somewhat inconsistent trapper that is able to remove bulky Steel-types in Metagross, Klefki, Registeel, Stakataka, and Steelix if played optimally. The combination of Iron Defense and Body Press lets it set up on and beat Fighting-weak Steel-types, while Thunderbolt takes care of Metagross. Air Balloon lets it use Magnet Rise against Metagross and Steelix and proceed to overwhelm them without fearing Earthquake. The given spread allows Magnezone to survive three Seismic Tosses from Registeel, outspeed Seismitoad, 3HKO bulky Metagross variants with Thunderbolt, and maximize Body Press damage.
Magnezone fits on specific teams that take advantage of it removing the listed Steel-types but are still able to deal with the Steel-types that it is unable to trap, namely Cobalion, Durant, Lucario, and Doublade. As such, common partners to Magnezone include Pokemon such as Dragon Dance Regidrago, Choice Scarf Indeedee, and Calm Mind Sylveon that both appreciate the removal of Steel-types and have ways of circumventing the Steel-types that Magnezone is helpless against. Because Magnezone's niche is so narrow, other teammates generally support the starting core for the team; for example, Zygarde-10% or Zarude can chip Fairy-types for Dragon Dance Regidrago to sweep. Finally, although the Steel-types Magnezone traps may set entry hazards while Magnezone is setting up, these hazards can be freely cleared once Magnezone removes the setter. Thus, hazard removal should focus on beating hazard setters that Magnezone cannot trap; good examples include Starmie and Volcanion.
[CREDITS]
- Written by: [[zizalith, 410251]]
- Quality checked by: [[EonX, 91480], [Mac3, 291087]]
- Grammar checked by: [[Finland, 517429]]
name: Iron Defense
move 1: Iron Defense
move 2: Body Press
move 3: Thunderbolt
move 4: Magnet Rise
item: Air Balloon
ability: Magnet Pull
nature: Bold
evs: 80 HP / 252 Def / 60 SpA / 116 Spe
[SET COMMENTS]
Magnezone is a niche and somewhat inconsistent trapper that is able to remove bulky Steel-types in Metagross, Klefki, Registeel, Stakataka, and Steelix if played optimally. The combination of Iron Defense and Body Press lets it set up on and beat Fighting-weak Steel-types, while Thunderbolt takes care of Metagross. Air Balloon lets it use Magnet Rise against Metagross and Steelix and proceed to overwhelm them without fearing Earthquake. The given spread allows Magnezone to survive three Seismic Tosses from Registeel, outspeed Seismitoad, 3HKO bulky Metagross variants with Thunderbolt, and maximize Body Press damage.
Magnezone fits on specific teams that take advantage of it removing the listed Steel-types but are still able to deal with the Steel-types that it is unable to trap, namely Cobalion, Durant, Lucario, and Doublade. As such, common partners to Magnezone include Pokemon such as Dragon Dance Regidrago, Choice Scarf Indeedee, and Calm Mind Sylveon that both appreciate the removal of Steel-types and have ways of circumventing the Steel-types that Magnezone is helpless against. Because Magnezone's niche is so narrow, other teammates generally support the starting core for the team; for example, Zygarde-10% or Zarude can chip Fairy-types for Dragon Dance Regidrago to sweep. Finally, although the Steel-types Magnezone traps may set entry hazards while Magnezone is setting up, these hazards can be freely cleared once Magnezone removes the setter. Thus, hazard removal should focus on beating hazard setters that Magnezone cannot trap; good examples include Starmie and Volcanion.
[CREDITS]
- Written by: [[zizalith, 410251]]
- Quality checked by: [[EonX, 91480], [Mac3, 291087]]
- Grammar checked by: [[Finland, 517429]]
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