[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Flash Cannon
move 3: Thunderbolt
move 4: Steel Beam
item: Choice Scarf
ability: Analytic
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
[SET COMMENTS]
Choice Scarf Magnemite is a powerful hit-and-run attacker that outspeeds almost the entire metagame. Volt Switch punishes opposing switch-ins with chip damage and grabs momentum. Steel Beam is Magnemite's most powerful attack, OHKOing most neutral targets after minimal prior damage. A Timid nature is preferred to ensure Magnemite outspeeds Choice Scarf Porygon. A Modest nature is a viable alternative that increases many of Magnemite's damage rolls. Analytic helps Magnemite punish the switches it forces, especially with Volt Switch.
Staryu is a great partner for Magnemite that can switch into Ponyta, Onix, and Mudbray and help wear down shared checks like Ferroseed. Fighting- and Poison-types are already present on most teams and can reliably switch into Magnemite's checks. Frail attackers like Ponyta and Abra appreciate Volt Switch to soften up foes and bring them in safely. This set is very easy to trap with Diglett or Trapinch, especially if it is locked into an Electric-type attack, so be very careful when facing teams with one of these Pokemon; a trapper of your own like Air Balloon Diglett or Trace Porygon thus makes a good partner.
[SET]
name: Berry Juice
move 1: Volt Switch
move 2: Flash Cannon
move 3: Recycle
move 4: Endure / Steel Beam / Thunderbolt
item: Berry Juice
ability: Sturdy
nature: Timid / Modest
evs: 36 Def / 236 SpA / 236 Spe
[SET COMMENTS]
Berry Juice Magnemite is a powerful offensive pivot that checks threats such as Porygon and Abra. Volt Switch lets Magnemite escape unfavorable matchups and generate momentum using its survivability and the switches it forces. Flash Cannon doesn't force Magnemite out and prevents Ground-types from freely switching in. Recycle in tandem with Berry Juice allows Magnemite to fully heal continually, giving it nearly unmatched longevity. Endure lets it survive any hit when chip damage deactivates Sturdy. Reaching 1 HP with either Endure or Sturdy activates Berry Juice, fully healing Magnemite and reactivating Sturdy. Recycle lets these cycles be used continually. Steel Beam is Magnemite's strongest attack, OHKOing almost everything that doesn't resist it, and its recoil can be mitigated by Berry Juice. Thunderbolt gives Electric-type coverage without forcing a switch and is slightly stronger than Flash Cannon.
Fighting- and Poison-types such as Mienfoo and Koffing are mandatory in order to absorb Knock Off for Magnemite, which makes Recycle fail. Staryu checks Ponyta and Mudbray and can remove Stealth Rock. Grookey is an excellent partner; it shares several Magnemite checks such as Ferroseed and Ponyta, can keep its Sturdy intact with Grassy Terrain, and can check Ground-types. Frail attackers such as Ponyta and Abra appreciate Magnemite getting them in safely with Volt Switch.
[SET]
name: Trapper
move 1: Substitute
move 2: Charge Beam
move 3: Flash Cannon
move 4: Rest
item: Salac Berry
ability: Magnet Pull
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
[SET COMMENTS]
This Magnemite set traps and sets up on the common Ferroseed, serving as a wincon. Substitute allows it to safely activate Salac Berry. Charge Beam boosts Magnemite's Special Attack and is weak enough to boost all the way to +6 before KOing Ferroseed. Flash Cannon provides almost perfect neutral coverage and OHKOes anything that doesn't resist it when boosted to +6. Rest allows Magnemite to PP stall Ferroseed and stay healthy for an eventual sweep.
Pokemon that can lure in Ferroseed, such as Porygon, Abra, and Water-types, are essential partners for setting up a Magnemite sweep; even if it is unable to fully sweep, these Pokemon appreciate Ferroseed being removed. Eviolite Diglett can reliably switch into Ferroseed, provide Memento support to ensure Ferroseed cannot break Magnemite's Substitute, break opposing Abra's Focus Sash, and guarantee Stealth Rock against teams with Natu. This set struggles against Pawniard teams, so your team should prepare to handle Pawniard by bringing a Fighting-type such as Mienfoo.
[STRATEGY COMMENTS]
Other Options
=============
Magnemite can run a bulky Magnet Pull set that effectively removes both Ferroseed and Pawniard. This set holds an Eviolite and runs Iron Defense, Charge Beam, Flash Cannon, and Rest. However, it is not very useful outside of this specific role and is usually outclassed by Trapinch.
Checks and Counters
===================
**Ground-types**: Ground-types are immune to Magnemite's Electric-type STAB moves, blocking its Volt Switch pivoting, and can OHKO it with their STAB attacks. Diglett and Trapinch can both trap Magnemite while outspeeding it or surviving an attack and OHKOing in return. Mudbray can come in on an Electric-type attack and threaten Magnemite's team with its powerful attacks.
**Fighting-types**: Fighting-types such as Mienfoo and Timburr OHKO Magnemite with their STAB attacks. They are especially threatening to Berry Juice variants due to Knock Off. However, they don't like taking a hit from Magnemite.
**Ponyta**: Ponyta outspeeds and OHKOes Berry Juice sets and outspeeds Choice Scarf sets after a Flame Charge. However, it is hit hard by Magnemite's Electric-type STAB attacks.
**Grass-types**: Grass-types are often an opponent's primary checks to Magnemite thanks to their Electric resistance. Ferroseed resists all of Magnemite's attacks and can force it out with Knock Off, Foongus can put it to sleep with Spore, and Grookey outspeeds and threatens it with Drain Punch. However, Magnemite resists their STAB attacks and can threaten Foongus and Grookey with Steel-type attacks.
[CREDITS]
- Written by: [[gali,107567]]
- Quality checked by: [[DC, 449990], [KSG, 32350]]
- Grammar checked by: [[Finland, 517429], [DC, 449990]]
name: Choice Scarf
move 1: Volt Switch
move 2: Flash Cannon
move 3: Thunderbolt
move 4: Steel Beam
item: Choice Scarf
ability: Analytic
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
[SET COMMENTS]
Choice Scarf Magnemite is a powerful hit-and-run attacker that outspeeds almost the entire metagame. Volt Switch punishes opposing switch-ins with chip damage and grabs momentum. Steel Beam is Magnemite's most powerful attack, OHKOing most neutral targets after minimal prior damage. A Timid nature is preferred to ensure Magnemite outspeeds Choice Scarf Porygon. A Modest nature is a viable alternative that increases many of Magnemite's damage rolls. Analytic helps Magnemite punish the switches it forces, especially with Volt Switch.
Staryu is a great partner for Magnemite that can switch into Ponyta, Onix, and Mudbray and help wear down shared checks like Ferroseed. Fighting- and Poison-types are already present on most teams and can reliably switch into Magnemite's checks. Frail attackers like Ponyta and Abra appreciate Volt Switch to soften up foes and bring them in safely. This set is very easy to trap with Diglett or Trapinch, especially if it is locked into an Electric-type attack, so be very careful when facing teams with one of these Pokemon; a trapper of your own like Air Balloon Diglett or Trace Porygon thus makes a good partner.
[SET]
name: Berry Juice
move 1: Volt Switch
move 2: Flash Cannon
move 3: Recycle
move 4: Endure / Steel Beam / Thunderbolt
item: Berry Juice
ability: Sturdy
nature: Timid / Modest
evs: 36 Def / 236 SpA / 236 Spe
[SET COMMENTS]
Berry Juice Magnemite is a powerful offensive pivot that checks threats such as Porygon and Abra. Volt Switch lets Magnemite escape unfavorable matchups and generate momentum using its survivability and the switches it forces. Flash Cannon doesn't force Magnemite out and prevents Ground-types from freely switching in. Recycle in tandem with Berry Juice allows Magnemite to fully heal continually, giving it nearly unmatched longevity. Endure lets it survive any hit when chip damage deactivates Sturdy. Reaching 1 HP with either Endure or Sturdy activates Berry Juice, fully healing Magnemite and reactivating Sturdy. Recycle lets these cycles be used continually. Steel Beam is Magnemite's strongest attack, OHKOing almost everything that doesn't resist it, and its recoil can be mitigated by Berry Juice. Thunderbolt gives Electric-type coverage without forcing a switch and is slightly stronger than Flash Cannon.
Fighting- and Poison-types such as Mienfoo and Koffing are mandatory in order to absorb Knock Off for Magnemite, which makes Recycle fail. Staryu checks Ponyta and Mudbray and can remove Stealth Rock. Grookey is an excellent partner; it shares several Magnemite checks such as Ferroseed and Ponyta, can keep its Sturdy intact with Grassy Terrain, and can check Ground-types. Frail attackers such as Ponyta and Abra appreciate Magnemite getting them in safely with Volt Switch.
[SET]
name: Trapper
move 1: Substitute
move 2: Charge Beam
move 3: Flash Cannon
move 4: Rest
item: Salac Berry
ability: Magnet Pull
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
[SET COMMENTS]
This Magnemite set traps and sets up on the common Ferroseed, serving as a wincon. Substitute allows it to safely activate Salac Berry. Charge Beam boosts Magnemite's Special Attack and is weak enough to boost all the way to +6 before KOing Ferroseed. Flash Cannon provides almost perfect neutral coverage and OHKOes anything that doesn't resist it when boosted to +6. Rest allows Magnemite to PP stall Ferroseed and stay healthy for an eventual sweep.
Pokemon that can lure in Ferroseed, such as Porygon, Abra, and Water-types, are essential partners for setting up a Magnemite sweep; even if it is unable to fully sweep, these Pokemon appreciate Ferroseed being removed. Eviolite Diglett can reliably switch into Ferroseed, provide Memento support to ensure Ferroseed cannot break Magnemite's Substitute, break opposing Abra's Focus Sash, and guarantee Stealth Rock against teams with Natu. This set struggles against Pawniard teams, so your team should prepare to handle Pawniard by bringing a Fighting-type such as Mienfoo.
[STRATEGY COMMENTS]
Other Options
=============
Magnemite can run a bulky Magnet Pull set that effectively removes both Ferroseed and Pawniard. This set holds an Eviolite and runs Iron Defense, Charge Beam, Flash Cannon, and Rest. However, it is not very useful outside of this specific role and is usually outclassed by Trapinch.
Checks and Counters
===================
**Ground-types**: Ground-types are immune to Magnemite's Electric-type STAB moves, blocking its Volt Switch pivoting, and can OHKO it with their STAB attacks. Diglett and Trapinch can both trap Magnemite while outspeeding it or surviving an attack and OHKOing in return. Mudbray can come in on an Electric-type attack and threaten Magnemite's team with its powerful attacks.
**Fighting-types**: Fighting-types such as Mienfoo and Timburr OHKO Magnemite with their STAB attacks. They are especially threatening to Berry Juice variants due to Knock Off. However, they don't like taking a hit from Magnemite.
**Ponyta**: Ponyta outspeeds and OHKOes Berry Juice sets and outspeeds Choice Scarf sets after a Flame Charge. However, it is hit hard by Magnemite's Electric-type STAB attacks.
**Grass-types**: Grass-types are often an opponent's primary checks to Magnemite thanks to their Electric resistance. Ferroseed resists all of Magnemite's attacks and can force it out with Knock Off, Foongus can put it to sleep with Spore, and Grookey outspeeds and threatens it with Drain Punch. However, Magnemite resists their STAB attacks and can threaten Foongus and Grookey with Steel-type attacks.
[CREDITS]
- Written by: [[gali,107567]]
- Quality checked by: [[DC, 449990], [KSG, 32350]]
- Grammar checked by: [[Finland, 517429], [DC, 449990]]
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