AAA Magical Girl (MGLO Quaquaval) [GP 1/1] [Done]

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[SET]
Magic Guard (Quaquaval) @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wave Crash
- Brave Bird / Close Combat
- Rapid Spin / Knock Off / U-turn
- Roost / Swords Dance

[SET COMMENTS]
Quaquaval is a decent wallbreaker, using its strong STAB moves, and solid Attack stat to burst through bulky opponents foes like Great Tusk, Deoxys-D, and Skarmory. Brave Bird hits Desolate Land users such as Iron Moth, Volcarona, and Ceruledge on the switch-in, but Quaquaval can use Close Combat to help against Pokemon like Heatran and Manaphy, though this does have the drawback of making it easier to be revenge killed. Rapid Spin is used as not only entry hazard removal for Quaquaval and its teammates but also a way to let it outspeed and threaten foes like Hisuian Electrode, Galarian Zapdos, and Iron Boulder. Knock Off can be used to both remove items from Pokemon like Corviknight, Deoxys-D, and Mandibuzz, as well as hit Ghost-types such as Ceruledge and Gholdengo. U-turn is a less prominent option to be able to pivot on checks like Corviknight and Manaphy. Roost is used to keep Quaquaval healthy potentially allowing it to outlast its checks, while Swords Dance can be used as a way to let it end games by blasting through its checks like Corviknight, Gholdengo, and physically defensive Manaphy. Offensive Psychic-types such as Azelf, Iron Boulder, and Deoxys-S appreciate Quaquaval's presence, as it's able to take on Dark- and Steel-types such as Roaring Moon, Chien-Pao, and Gholdengo for them. Quaquaval is slow, and struggles to deal with faster foes such as Deoxys-S, Dragonite, and Latios, so it benefits from having teammates like Swampert, Corviknight, and Mandibuzz to help with checking them defensively and bringing it in safely.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hiusi-guy.603640/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
 
Last edited:

Slither Wing

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[SET]
Magic Guard (Quaquaval) @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wave Crash
- Close Combat / Brave Bird
- Roost / Swords Dance / U-turn
- Rapid Spin / Knock Off

[SET COMMENTS]
Quaquaval is a great wallbreaker using its strong STABs and great Attack stat to burst threw through bulky opponents like Great Tusk, Deoxys-D, and Skarmory. Brave Bird acts as a way for Quaquaval to hit Desolate Land users such as Iron Moth, Ogerpon-H, and Volcarona Ceruledge on switch-in You haven't talked about Close Combat; all moves that are slashed need a mention, even if they're STAB. Roost is used to outlast Pokemon like Mandibuzz and Skarmory while also keeping it healthy when facing letting it act as a check to offensive Pokemon like Chien-Pao or and Barraskewda. Swords Dance can be used as a way to end games by blasting threw checks like Manaphy, Corviknight, and Gholdengo Deoxys-D Not really the case considering Unaware is its most common set. U-turn is also an option to be able to pivot on checks like Corviknight and Manaphy for Quaquaval's teammates totake then down for it Im not sure what this last part is trying to imply. If it is that Quaquaval can pivot into mons that threaten these, mention those instead. Rapid Spin is used as not only a way to remove entry hazards for Quaquavals teammates but also as a way to minimize opponents ability to revenge kill it with Pokemon like Non Choice Scraf Azelf Hisuian Electrode, Galarian Zapdos, and Iron Boulder. Knock Off can be used as a way to both cripple opponents and hit Ghost-types such as Ceruledge and Gholdengo. Defensive Pokemon such as Corviknight, Deoxys-D, and Manaphy appreciate Quaquavals presence as it acts as a check to offensive Pokemon like Chien-Pao and Gholdengo while also providing offensive pressure Odd sentence, the examples that you mentioned already check these two to an extent. Talk instead about synergy between Quaquaval and more offensively-oriented teammates. Quaquaval struggles to deal with most Pokemon that are faster than it such as Deoxys-S, Dragonite, and Latios so having teammates like Corviknight, Azelf, and Roaring Moon helps with checking them.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hiusi-guy.603640/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 1/2
 

Sulo

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amqc, implement what you want
[SET]
Magic Guard (Quaquaval) @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wave Crash
- Close Combat / Brave Bird
- Roost / Swords Dance / U-turn
- Rapid Spin / Knock Off

[SET COMMENTS]
Quaquaval is a great wallbreaker using its strong STABs and great Attack stat to burst through bulky opponents like Great Tusk, Deoxys-D, specifying non unaware seems important considering it just twaves otherwise and Skarmory. Close Combat acts a hard hitting attack that can help against Pokemon like Heatran and Manaphy, but Quaquaval can also use Brave Bird as it acts a way for Quaquaval to hit Desolate Land users such as Iron Moth, Ogerpon-H, ogerpon flops to cc anyways, this can be something else like volc possibly or just remove and Ceruledge on switch-in. Roost is used to outlast Pokemon like Mandibuzz and Skarmory while also letting it act as a check to offensive Pokemon like Chien-Pao and Barraskewda. surely barra 2hkos since this has no investment either? Swords Dance can be used as a way to end games by blasting threw through checks like Manaphy, unless people are running fluffy manaphy im sure it loses the 1v1 Corviknight, and Gholdengo. similarly i feel ghold is a flimsy check asw and the fluffy slot is probs better used on tusk / corv U-turn is also an option to be able to pivot on checks like Corviknight and Manaphy. same as above Rapid Spin is used as not only a way to remove entry hazards for Quaquavals teammates but also as a way to minimize opponents ability to revenge kill it with Pokemon like Hisuian Electrode, Galarian Zapdos, and Iron Boulder. Knock Off can be used as a way to both cripple opponents and hit Ghost-types such as Ceruledge and Gholdengo. corv and deod feel like more important mentions to me imo Offensive Psychic-types such as Azelf, Iron Boulder, and Deoxys-S appreciate Quaquavals presence as it's able to take on Dark- and Steel-types for them such as Corviknight, Chien-Pao, and Gholdengo. Quaquaval struggles to deal with most Pokemon that are faster than it such as Deoxys-S, Dragonite, and Latios so having teammates like Corviknight, Azelf, and Roaring Moon helps with checking them. i think adding more defensive checks to faster mons would be beneficial; stuff like deod / regenvesters for example. mentioning their ability to pivot quaq in would be nice too.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hiusi-guy.603640/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

Gimmicky

It ain't no pair of Air Jordans!
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[SET]
Magic Guard (Quaquaval) @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wave Crash
- Close Combat / Brave Bird swap these, brave bird is more useful most of the time
- Roost / Swords Dance Rapid Spin / Knock Off / U-turn
- Rapid Spin / Knock Off Roost / Swords Dance

[SET COMMENTS]
Quaquaval is a great i wouldn't call it great, it's servicable wallbreaker using its strong STABs STAB moves, and great solid Attack stat to burst through bulky opponents like Great Tusk, Deoxys-D, and Skarmory. Close Combat acts a hard hitting attack that can help against Pokemon like Heatran and Manaphy, but Quaquaval can also use Brave Bird as it acts a way for Quaquaval to hit Desolate Land users such as Iron Moth, Ogerpon-H Volcarona, and Ceruledge on switch-in. change order accordingly, and also mention Close Combat's drawbacks Roost is used to outlast Pokemon like Mandibuzz and Skarmory while also letting it act as a check to offensive Pokemon like Chien-Pao and Barraskewda.[RP] have you seen quaq's calcs vs these? both pretty cleanly 2hko it, its sad Swords Dance can be used as a way to end games by blasting threw through checks like Manaphy, Corviknight, and Gholdengo, and physically defensive Manaphy. U-turn is also an option to be able to pivot on checks like Corviknight and Manaphy. Rapid Spin is used as not only a way to remove entry hazards entry hazard removal for Quaquaval's and its teammates but also as a way to minimize opponents ability to revenge kill it with Pokemon like outspeed and threaten foes like Hisuian Electrode, Galarian Zapdos, and Iron Boulder. Knock Off can be used as a way to both cripple opponents foes opponent is the battler, foe is the enemy pokemon; giving examples of foes crippled by their item loss would be nice, but not necessary and hit Ghost-types such as Ceruledge and Gholdengo. change move order accordingly; remember to move u-turn to the end, as well, and specify that it's a secondary option Offensive Psychic-types such as Azelf, Iron Boulder, and Deoxys-S appreciate Quaquavals presence as it's able to take on Dark- and Steel-types for them such as Corviknight Roaring Moon, Chien-Pao, and Gholdengo. Quaquaval is slow, and struggles to deal with most Pokemon that are faster than it faster foes such as Deoxys-S, Dragonite, and Latios so having teammates like Corviknight, Azelf, and Roaring Moon helps with checking them. what are these teammates doing against these faster threats? just listing teammates isn't helpful for new readers without going into why they're good teammates. specify that quaquaval appreciates slow, bulky pivots and include swampert, mandibuzz, manaphy, etc.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hiusi-guy.603640/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

I did give several changes here, so feel free to message me if you need any clarifications, you have my discord

QC 2/2!
Gimmickyasitgets.gif


great work overall, amazing catches on oger-h and barraskewda, and helpful notes throughout. its worth noting that physically defensive manaphy absolutely is a thing (arguably even the best set) and does reliably check quaq without CC and/or SD, even without fluffy, so removing it as a check was not necessary at all. the damage calc is your friend, make the most of it when you're qcing. last sentence was an incredibly good call, amazing job throughout.
 
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[SET]
Magic Guard (Quaquaval) @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wave Crash
- Brave Bird / Close Combat
- Rapid Spin / Knock Off / U-turn
- Roost / Swords Dance

[SET COMMENTS]
Quaquaval is a decent wallbreaker, (comma) using its strong STAB moves, (comma) and solid Attack stat to burst through bulky opponents foes like Great Tusk, Deoxys-D, and Skarmory. Brave Bird acts a way to hit hits Desolate Land users such as Iron Moth, Volcarona, and Ceruledge on the switch-in, but Quaquaval can also use Close Combat as a hard hitting attack that can to help against Pokemon like Heatran and Manaphy, (comma) but though this does have the drawback of making it easier to be revenge killed. Rapid Spin is used as not only entry hazard removal for Quaquaval and its teammates but also as a way to let it outspeed and threaten foes like Hisuian Electrode, Galarian Zapdos, and Iron Boulder. Knock Off can be used as a way to both cripple foes (I'd replace "cripple foes" with "remove items from Pokemon like..." or similar and give examples) and hit Ghost-types such as Ceruledge and Gholdengo. Roost is used for consistent recovery, keeping to keep Quaquaval healthy, (would adding something like "potentially allowing it to outlast its checks," so it's not just dex info work?) while Swords Dance can be used as a way to let it end games by blasting through its checks like Corviknight, Gholdengo, and physically defensive Manaphy. Finally, U-turn is also an a less prominent option to be able to pivot on checks like Corviknight and Manaphy but isn't as prominent as the other options it has. (U-turn is slashed in the third moveslot, so also move this sentence to after the one about Knock Off.) Offensive Psychic-types such as Azelf, Iron Boulder, and Deoxys-S appreciate Quaquavals Quaquaval's presence, (comma) as it's able to take on Dark- and Steel-types for them such as Roaring Moon, Chien-Pao, and Gholdengo for them. Quaquaval is slow, (comma) and struggles to deal with faster foes such as Deoxys-S, Dragonite, and Latios, (comma) so it benefits from having teammates like Swampert, Corviknight, and Mandibuzz to help with checking them defensively and bringing in Quaquaval it in safely.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hiusi-guy.603640/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

1/1 GP Team done
 
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