Approved by Team Pokepals
Based on and OP adapted from the ORAS thread of the same name.
Amazing banner by ColinTheComputer.
Welcome Smogonites! We all know what are lures and what they do, specific Pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat, and pave the way for another sweeper. Having said that though, there isn't that much of a focus on lures in the OU Forum, and a good deal of lures used by battlers aren't really that optimal, this project tries from a competition to see what the ingenuity of people can come up with, and, hopefully; improve the Teambuilding aspect we have at the moment.Based on and OP adapted from the ORAS thread of the same name.
Amazing banner by ColinTheComputer.
Every week, I will post a threat in the OU metagame alongside a set and a brief description of how it works. The community will then have around four days to nominate Pokemon (with sets) that they feel are effective lures to that specific threat. I will then pick the best lures and they will be the winners.
Rules
- You must post a set and an explanation of why your chosen Pokemon is a good lure alongside your nomination. Damage calculations are appreciated and will help better illustrate your point, but not required.
- Please focus on only posting OU-viable Pokemon as lures. As a general rule of thumb, only nominating Pokemon found in the OU viability ranking thread is a good idea. You may nominate Pokemon that aren't found in that thread, but please post a detailed explanation of why that Pokemon is viable if you do. Nominations can be rejected on the basis of the Pokemon being unviable.
- You are welcome to reserve a lure, but only if you plan to complete the write-up within six hours. Other users may nominate the Pokemon themselves if you fail to meet this time requirement.
Things to ask yourself before posting a lure
- Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that is what we call a "bad lure", always consider what you give up in order to lure something, that is very important.
- Does this Pokemon gain anything important when using this moveset? Does this Pokemon or the team benefit from the lure.
- Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively?
- Is this set uncommon enough to be really considered a lure? Would your opponent, under normal battle conditions, expect to be able to safely switch the Pokemon into your lure?
Examples
Litios (Latios) @ Electrium Z
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Thunder
- Calm Mind
- Roost
This is an example of a good lure. With Calm Mind and Electrium Z, Latios can break the omnipresent Celesteela + Toxapex core and surprise other common Latios checks such as Mega Scizor and Tapu Fini. With Roost, Latios can defeat Pokemon such as Assault Vest Magearna and Tangrowth 1v1, which usually force out a standard Life Orb or Choice Specs Latios.Litios (Latios) @ Electrium Z
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Thunder
- Calm Mind
- Roost
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power Ice
- Flash Cannon
- Thunderbolt
Archive:
Physically Defensive Toxapex:
extrasensory greninja (Cheryl.), psychium z volcarona (ayman x), and groundium z heatran (Martin)
Fast Mew:
Double-Edge Medicham (Leo), Toxic Clefable (robopoke), and Infestation Toxapex (vsomani)
Standard Chansey:
SubEndeavor Diancie (robopoke) and Fightinium Z Greninja (Vengeance417)
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