INTRODUCTION
So I built this team a few weeks back and so far it's done amazingly well for me. So far it has a 45-7 record since I've begun keeping track (after the testing periods were over), and a few of those loses really should have been wins but a few were hax and some were just misplays. Kir, Justinawe and StevoDuhHero are three of the few who've actually beat this team legit head on, and for that congratulations you three. I must be honest, I love this team and I love the series I themed this RMT based around, since it just fits the team so well and since it's just a great read. Seriously, read it. This team actually started as a defensive synergy listing that turned into combos and cores and stuff and before I even realized it became a functioning and, quite frankly, good team. It incorporates strategies I've used before and know work (BaitTran + Suicune), strategies I've been told work by others (CM 3 Attacks Cune + ScarfTar from Kir), and others I've either observed or happened upon myself. What else is there to say? Enjoy the team!
Here's a brief overview of the Lucifer and the Biscuit Hammer story for those of you who don't plan to read it but want context:
The story is centered around Amamiya Yuuhi, a reclusive university student with a tortured past. One day he wakes up to a talking lizard in his bed named Noi Cresent.
Noi explains he is the lizard knight of the 12 beast knights, the group of whom are charged with the duty of fighting alongside the "princess", Asahina Samidare, against the mage's 12 golems to save the world from the mage's greatest weapon: The Biscuit Hammer. Should the Knights fail, the hammer will crush the world like a stale pastry. Unfortunately, Yuuhi doesn't exactly jump at the challenge and isn't the hero of justice Noi was hoping he would be. None of the characters are 2D; everyone has a story, a past, a motive, habits, dreams, friends, enemies, and many have love interests. I really do insist you read it if you can, it's quite a story and has very good implementation.
TYPE CHART
AT A GLANCE
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A CLOSER LOOK
So I built this team a few weeks back and so far it's done amazingly well for me. So far it has a 45-7 record since I've begun keeping track (after the testing periods were over), and a few of those loses really should have been wins but a few were hax and some were just misplays. Kir, Justinawe and StevoDuhHero are three of the few who've actually beat this team legit head on, and for that congratulations you three. I must be honest, I love this team and I love the series I themed this RMT based around, since it just fits the team so well and since it's just a great read. Seriously, read it. This team actually started as a defensive synergy listing that turned into combos and cores and stuff and before I even realized it became a functioning and, quite frankly, good team. It incorporates strategies I've used before and know work (BaitTran + Suicune), strategies I've been told work by others (CM 3 Attacks Cune + ScarfTar from Kir), and others I've either observed or happened upon myself. What else is there to say? Enjoy the team!
Here's a brief overview of the Lucifer and the Biscuit Hammer story for those of you who don't plan to read it but want context:
The story is centered around Amamiya Yuuhi, a reclusive university student with a tortured past. One day he wakes up to a talking lizard in his bed named Noi Cresent.
Noi explains he is the lizard knight of the 12 beast knights, the group of whom are charged with the duty of fighting alongside the "princess", Asahina Samidare, against the mage's 12 golems to save the world from the mage's greatest weapon: The Biscuit Hammer. Should the Knights fail, the hammer will crush the world like a stale pastry. Unfortunately, Yuuhi doesn't exactly jump at the challenge and isn't the hero of justice Noi was hoping he would be. None of the characters are 2D; everyone has a story, a past, a motive, habits, dreams, friends, enemies, and many have love interests. I really do insist you read it if you can, it's quite a story and has very good implementation.
TYPE CHART
AT A GLANCE
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A CLOSER LOOK
- Levitate
- 252 HP | 40 Atk | 216 Spe
- Jolly Nature [+Speed, -Special Attack]
- Moveset:
- U-Turn - This move is what makes this set differ from a general Azelf lead set, other than the EVs-- The inclusion of U-Turn helps with scouting and hitting key enemies, like Tyranitar on the swap in, while maintaining momentum and assisting a little with stall.
- Explosion - Explosion is a great move and great on Azelf. I use Explosion often when I find my check to a particular threat dead for some reason or if Azelf has served it's purpose and I just want to deal as much damage as possible. This is more often than not how Azelf dies and how I lose my first Pokemon.
- Taunt - Taunt is a deviation from the original set I was given, taking the place of Fire Blast. Here, however, I like it's inclusion as it allows me to prevent EHs from many leads, and still not be quite as Skarmory weak.
- Stealth Rock - A staple and must have move on any team, Azelf is my Stealth Rocker. An competitive battler can tell you this move will often deal 100-200% damage overall over the course of a match, often being the difference between victory and defeat. As such setting it up while preventing it's set up (via Taunt) is very valuable.
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[*]Why this Pokemon?:
This slot was the last Pokemon to be added, replacing the original lead, Celebi. Celebi hadn't been working out, it left too great an opening for Skarmory to set up on, it was grounded and therefore Skarmory vulnerable, it wasn't a terribly reliable Rocker, and it couldn't prevent Entry Hazards. For this team, it didn't work out. So I tried to think of a lead that wasn't grounded, could set up SR, and wasn't Skarmory set up fodder while maintaining many of the key resistances and such that Celebi offered me. In fact, Azelf gives me the added bonus of no additional Ice weakness, which is helpful with Salamence on the team.
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[*]EVs & Nature:- 216 Speed and the Jolly nature give Azelf enough Speed to outrun base 110s, like Gengar or Latias, but makes it slower than opposing Azelf or Starmie so it can U-Turn after taking a hit to Tar or whoever so I don't risk taking a Hydro Pump or Explosion hitting them.
- 252 HP allows Azelf to not be OHKOd by any attack by a common lead, this frees open his item slot for using Leftovers and makes U-Turn a more viable choice on him.
- 40 Attack marginally increases the power of U-Turn and Explosion.
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[*]Considered Changes
N/A
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[*]Lead Maneuvers:
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[*]Character Correlation (series spoilers may be included, read at your own risk):
Akane Taiyou is a young, introverted knight who's secretly working for the mage, Animus. He hates the world (mainly due to neglect by his father in favor of his "new" family and the ire of his step-mother), and is out to assist the mage in destroying it and himself (Explosion), in addition his Owl Knight title and his small frame allow Azelf to manifest a slight physical description of him as well. Nearing the end of the series Taiyou seems to have a change of heart and flips back to the side of the Knights (U-Turn) after becoming the knight of the Furesburg, a mystical beast knight. He resembles and looks up to Yuuhi (Salamence)-- Azelf and Mence are both blue and are both immune to ground moves, they both have high speed and power as well as diverse movepools.
- Flash Fire
- 124 HP | 216 SpAtk | 168 Spe
- Modest Nature [+Special Attack, -Attack]
- Moveset:
- Magma Storm - This move is the crux of the set and quite a fantastic move. Having the same base power as Fire Blast and being able to nullify Leftovers or deal and additional 1/16 of the opponent's HP per turn is great, especially coming off of Heatran's high special attack.
- Hidden Power [Grass] - Hidden Power [Grass] makes life easier as it affords Hetran a way to hit bulky water types, in particular Swampert, who would swap in. Given ScarfTar I don't need much other Latias coverage with Dragon Pulse so this was changed.
- Explosion - Heatran's own little killswitch, and the main way to remove Blissey in preparation for a Suicune, Jirachi, or Mence assault. Despite the modest nature, Heatran's Explosion deals significant damage and isn't to be taken lightly.
- Taunt - This is a great support move for this set, not only in terms of it's utility against general stall (very helpful), but also because it prevents Blissey from Protecting against Heatran's Explosion thereby making it highly unlikely Heatran can waste it's turn and life Exploding.
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[*]Why this Pokemon?:
Heatran was actually one of the first three Pokemon added, alongside Celebi and Suicune, a trio that gave me a CeleTranWater trifecta of resistances. The set itself was decided on by me after I had figured out what all the Pokemon I was going to use were (save Azelf), as a way to suppliment Suicune, Mence, and Jirachi in their sweeping and whole punching endeavors by removing Latias and/or Blissey from the situation. HeaTrap, or BaitTran is a fantastic lure Pokemon and works amazingly well on this team. I use a Modest Nature because Explosion is still quite powerful and I can't afford to give up the bulk.
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[*]EVs & Nature:- 216 Special Attack EVs and the Modest nature allow hit a jump point after hitting the other key numbers.
- 124 HP allow Tran to survive a Specs Latias Surf (almost all the time, it needs absolute max damage to KO) in order for said KO to occur.
- 168 Speed allows Heatran to outrun Adamant Scizor and things that aim to outrun it by 1, like many Magnezone.
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[*]Considered Changes
N/A, luff this set <33333
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[*]Character Correlation (series spoilers may be included, read at your own risk):
Kusakabe Tarou is a cowardly high schooler who lands a gig as the Mouse knight. He's a chef in training and his domain control revolves around creating fire. In addition, his final battle with the 9-eyes golem is almost the perfect representation of this Heatran set-- He tries to attract it's attention (Taunt) by hitting it with fire (Magma Storm), and when it attacks his childhood friend, Sorano Hanako (Suicune), he sacrifices himself and causes a large Explosion with the last of his energy before ultimately dying.
- Pressure
- 24 HP | 216 Def | 252 SpAtk | 16 Spe
- Bold Nature [+Defense, -Attack]
- Moveset:
- Surf - Suicune's STAB move and the main attacking move of the set.
- Ice Beam - Suicune's main coverage move, hitting the majority of things that resist his powerful Surf-- namely the Dragon types and Grass types.
- Hidden Power [Electric] - Suicune's secondary coverage move, and the move used least often overall is meant solely to hit other Water types for higher damage than the other two moves are able to.
- Calm Mind - Suicune loves his Calm Mind. In fact it's on the vast majority of Suicune sets and with a few of these under it's belt Suicune is very dangerous.
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[*]Why this Pokemon?:
As was stated in Heatran's passage, Suicune was one of the original members of the team and deciding on the set was possibly the easiest of the entire team...Well, next to Tyranitar. CM Suicune with 3 attacks absolutely wrecks so much of the metagame that it's not even funny, and those it doesn't are fairly easy to take out with the right support. Suicune acts as both a balancer Poke, tanking hits and such, as well as one of my two potential end-game sweepers along with Jirachi.
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[*]EVs & Nature:- 216 Def and the Bold nature give Suicune it's maximum physical bulk after the remaining EVs were distributed.
- 252 Special Attack maximizes Suicune's damaging capacity both before and after set up.
- 24 HP allows for the highest overall defense physically and slightly boosted special defensive ability.
- 16 Speed allows Suicune to outrun 8 Speed Rotom-A.
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[*]Considered Changes
N/A
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[*]Character Correlation (series spoilers may be included, read at your own risk):
Sorano Hanako is the fearless mantis knight and the childhood friend of Kusakabe Tarou (Heatran). After Tarou's sacrifice Hanako takes revenge for him, realizes only then how much he meant to her. She has a domain control centered around ice, complementary to Tarou's fire based ability, and mainly fights by making use of javilins she forms from the ice. Similarly to Hanako, Suicune takes up Heatran's sacrifice against Blissey and or Latias to give it an opening to sweep with it's array of moves, including Ice Beam.
- Serene Grace
- 252 HP | 220 Def | 36 Spe
- Bold Nature [+Defense, -Attack]
- Moveset:
- Flash Cannon - Jirachi's STAB move on this set, I prefer it to Psychic because of the threat opposing Tyranitar pose as well as it's ability to hit Pokemon like Latias for neutral damage.
- Thunderbolt - Jirachi's supplmentary move, Thunderbolt allows it to hit most Water types and Steel types that resist Flash Cannon for neutral damage (the exceptions being Swampert, those that share his typing, Steelix, and Magnezone)-- Other than those listed only Electric types not named Zapdos resist this combination of moves.
- Calm Mind - Like Suicune, Jirachi is centered around it's dual boosting move, Calm Mind. Like Suicune, once Blissey and Latias, one of the main Trick users, are gone thanks to Heatran, Jirachi generally has a decent chance at setting up and sweeping.
- Wish - The fourth move is generally what distinguishes Jirachi sweeping sets. This move is almost exclusively Substitute or Wish and I have picked the latter for this Jirachi. Why? For one the team support is invaluable, with Salamence, ScarfTar, and a no recovery Suicune Wish support is very helpful. In addition the main thing Substitute protects against that Wish doesn't is Thunderwave and it's not a terribly common move anymore. Even if it was most abusers of it are killed via many of the team members or have "better" status to run (like Toxic or Will-O-Wisp).
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[*]Why this Pokemon?:
Jirachi seemed like a natural fit when I established a need for another sweeper who resisted Rock and could assist/make use of the assistance provided by the other teammates-- Jirachi was the last member prior to Azelf selected and has been the MVP of about half my matches. It's just so helpful!
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[*]EVs & Nature:- 220 Defense and the Bold nature give Jirachi as much physical defense as possible after the other EVs have been distributed.
- 252 HP Maximizes my overall defenses in a single stat.
- 36 Speed allows Jirachi to outrun maximum speed Tyranitar.
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[*]Considered Changes
N/A
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[*]Character Correlation (series spoilers may be included, read at your own risk):
Hakudou Yayoi is the snake knight and a very interesting person-- First seen being defended from a golem by Yuuhi (Salamence), she seems to be insignificant, but she is the first to discover Yuuhi and Samidare's (Tyranitar) true ambitions of world destruction. She grows to love Yuuhi, and is Samidare's main rival in this subtle romance portion of the series. She is the Invisible, the second of the mystical beast knights, represented by the snake familiar, Shea, transforming into a powerful dragon-- while in the invisible state she has heightened offensive and defensive capabilities. She is often seen sporting a soft smile and used her contractual wish to ensure her family would die wearing smiles-- the thing she calls the greatest luxury on Earth.
- Sand Stream
- 252 Atk | 6 SpDef | 252 Spe
- Jolly Nature [+Speed, -Special Attack]
- Moveset:
- Crunch - Tyranitar's most reliable STAB and one of the main moves used by it, Crunch is a valuable means for damage.
- Pursuit - Pursuit is a secondary Dark STAB useful due to it's side effect of doubling in power when an opponent swaps-- Due to this ability Tyranitar is a rather scary Pokemon to have come in on a Psychic or Ghost type.
- Stone Edge - Tyranitar's most powerful STAB move and one that any Tyranitar would feel naked without-- hitting Flyers like Salamence and Gyarados for high damage is just plain good.
- Superpower - The final move on this Tyranitar is Superpower, which excels for hitting Pokemon like Heatran, Blissey, Lucario, Machamp, etc for high damage despite them resisting Tyranitar's STAB moves.
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[*]Why this Pokemon?:
Tyranitar was natural as soon as I added Suicune. Scarf Tyranitar removes nearly all of CM Suicune's counters and threats handily while also being able to absorb Trick and Trap, two valuable abilities in terms of general strategy. Scarf Tyranitar's supporting ability is so great, some have even called for it to be banned to Ubers on the basis of the support characteristic outlined by Smogon.
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[*]EVs & Nature:- 252 Speed and the Jolly Nature allows Tyranitar to outrun positive base 115s (Starmie, Azelf, etc) with it's Scarf.
- 252 Attack maximizes Tyranitar's damage output.
- 6 SpDef marginally increases Tyranitar's ability to take random special hits, like Shadow Balls or Fire Blasts.
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[*]Considered Changes
Earthquake > Superpower
I lose out on easy Blissey killing, but I gain a more reliable coverage move in return.
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[*]Character Correlation (series spoilers may be included, read at your own risk):
Asahina Samidare is the "little devil" of a Princess the knights fight against the mage under. Her physical abilities are second to none, having crushed much of a mountain with a single punch before. Her speed is also quite extraordinary, being able to move in the blink of an eye. Samidare loves the world, but suffers from an illness that will almost assuredly kill her soon after the war ends and her powers leave her. To make the world she loves her own she has made it her goal to destroy it herself after stopping the mage's plot. She has enlisted Yuuhi (Salamence) in this effort as well, but keeps it a secret from others around her. She has a 'dark' side that speaks to Yuuhi in their dreams and shows her sinister intentions behind her trademark smile.
- Intimidate
- 6 Atk | 252 SpAtk | 252 Spe
- Naive Nature [+Speed, -Special Defense]
- Moveset:
- Draco Meteor - What MixMence would be complete without the most powerful Dragon move in the game? One could even say it's the most powerful move in the game, given the Dragon type's fantastic neutral coverage and the shear damage this move can cause.
- Fire Blast - Of course, the Dragon type is resisted by Steel, which is why Fire Blast makes an appearance here to mitigate that. But hitting Steel types for massive damage, Fire Blast paves the way for Draco Meteor's awesome damaging power to take real effect.
- Earthquake - And of course should Draco Meteor have already been used or should Heatran come in, resisted both of Mence's other moves, we would require another attacking move t make us of. Enter Earthquake, a physical move not effected in terms of damage by Draco Meteor's stat drop and with Salamence's naturally high attack stat and Life Orb the little investment in attack does little to hinder it's power.
- Roost - Longevity, hoooo! Salamence is often a Pokemon famed for it's burst power and it's instant deaths-- Roost attempts to help mitigate that by adding some much appreciated longevity to the giant lizard, although it doesn't get many opportunities to make use of it, sadly. Considering changing this to another physical attacking move, likely Dragon Claw.
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[*]Why this Pokemon?:
Salamence was always a Pokemon I both feared and hated. Feared because I knew how good it was, and hated because I always seems to use it's power wrong. Well it seems to fit right at home here in this team, displaying the power that has made many players hail it as the number one Pokemon in OU right now. Jirachi and Salamence have been the MVPs of the vast majority of the games I've played, and Salamence will almost always get 2 kills if not more.
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[*]EVs & Nature:- 252 Speed and the Naive nature maximize Salamence's speed, as to not be caught losing to other base 100s outright. Forcing the speed tie helps against things like Jirachi and Flygon.
- 252 Special Attack is to maximize Salamence's special attack damage output.
- 6 Attack marginally increases Earthquake's damage output.
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[*]Considered Changes
Dragon Claw > Roost
I don't want Outrage because of Outrage locking being one of the most common methods of dealing with Mence, but an additonal physical STAB move would be helpful for when I've gotten the drop but neither Earthquake nor Fire Blast will do quite enough damage to the opponent. Still debating this.
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[*]Character Correlation (series spoilers may be included, read at your own risk):
Amamiya Yuuhi is a twisted college student with a surprisingly tragic past. He is Samidare's right hand and would do anything from lying, cheating, stealing and even killing to assist her in her goal to destroy the world. His warped past includes a detective father who was murdered by his colleague over drugs, a mother who abandoned him at the father's funeral and a grandfather who for ten years physically and psychologically abused him with chains whenever he got close to someone as an extremely twisted form of "protection" from the evils of the world. While Yuuhi fails to become one of the mystical beast knights, he forms the most powerful domain control in the series, Babylon, which correlates to Salamence's position in OU (not legendary, but certainly not weaker than legendary). At the same time there's obviously the lizard connection and the bloodlust filled death glare Yuuhi shows occasionally mirrors Salamence's Intimidate ability quite well. Finally, his reliance on Samidare (Tyranitar) mirrors Mence's need for the removal of Latias, who scarf Tyranitar counters, and other threats that are dealt with via that partner.