Ok so like, I wanna talk about these two. So when a new Pokemon game comes out I typically play it very offhandedly (like anyone else does) just using whatever new sauce looks cool to me. Usually this'll include two early-game Pokemon. I just so happened to pick Grubbin and Crabrawler. Now for anyone familiar with these games, you're probably giggling like a Japanese cartoon schoolgirl right now.
So for those who don't know, you can't evolve these Pokemon for basically the entire game. I have no idea why they are designed like this, nor why Game Freak saw fit to bring back the most ungodly awful evolution method ever devised: location-based shite. Charjabug is a "magnetic field" evolution like Magneton, so you have to be on Blush Mountain or Vast Poni Canyon. Crabrawler needs to be in Mount Lanakila; this is vaguely like Glaceon but not quite as it just has to be on the mountain rather than next to that Ice Rock. Why did they differentiate that again? I scream, for I do not know.
Now I've always disliked location-based evolutions because I swear to god Game Freak just cannot balance them properly. On paper, it seems nice, gating off grinding for evolutions and placing Pokemon that they want you to get at a certain point near an area where they could shine. However, I think the only time they got this shit right was Platinum Nosepass where they just said "You know what? Nobody deserves to suffer with Nosepass" and let you evolve it right away, just like god intended. Now you can definitely say "That's kinda harsh mate, at least stick around for a bit", sure...so do you want the Diamond/Pearl swarm gobshite instead? Thought not. Any other instance of location-based evolution is often a crying failure of human evolution that is either way too quick (Platinum Nosepass but also it's fucking Nosepass) or
way too fucking far out in the sticks. And hoo fucking boy do you not see it worse than here.
So where are these locations to evolve Charjabug and Crabrawler, then? Ula'ula Island; in Crabrawler's case, specifically, our equivalent of Victory Fucking Road. It's not Ula'ula Island, it's "Oh my fucking god I can finally evolve the Pokemon that should have evolved and fell off a cliff by now" Island.
So here's the deal. In Grubbin's case, some dude looked at Masuda dead in the eyes, with a straight face, and went "ayup mate so how about we break the uniformity with early-game bugs by having you get stuck with the shitty second stage that normally goes after 3 levels until your entire team is like level 40", and he was like "yooo sound mate that sounds good don't it". Then in Crabrawler's case, that same drunk ass developer in the corner went "yo it would be so funny if we did that again with that new early-game crab yeah?" and Masuda went "sound lad, ship it". Then, on 18th November 2016, those developers were out drinking while I was looking at some cool boxer crab going "yooo it's dudley from third strike innit".
So I'm late into the second island right, and I was like "wait why aren't these evolvin mate" and finally decided to google this shit. 5 minutes of wading through wack ass Reddit posts on Day 2, and I'm like
I have no fucking idea why it's like this. The early-game bug has always been a consistent trope throughout the series, designed to teach the players how evolution works. They're not meant to be anything special, just no-nonsense evolving, stage 1 to 3 real quick, jumps off a bridge or something after a few hours. Crabrawler is meant to be sort of like Geodude, Krabby, or Dwebble, being obtainable via niche overworld interactions, both of which are also reasonably easy to evolve. Something to make you go "ohhh so you can encounter Pokemon like this too" and smile a little bit. So why in god's name are these early-game Pokemon that are utter dogshit after 10 minutes of staying pre-evolved meant to be considered remotely usable? What were they thinking? Aren't these meant to be the Pokemon you keep along with you for a hot minute, sometimes to the endgame, because they're kind of like a second starter or something?
Now, you'll probably come up to me like "oi mate, they're kinda strong if you keep em though, yeah?" nah man, they're not even that great once evolved, especially at that point. Look at these stats 'ere lad.
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These Pokemon are pretty damn flawed if you ask me mate. Both of them are slow as shite and while they hit bloody hard their typings aren't exactly the greatest. Vikavolt is admittedly kind of impressive; Levitate is neat and it's got very high BST compared to early-game bugs. However, Crabominable is like an average Pokemon, being behind even Toucannon. Fucking Toucannon! Again, yeah, they come in swinging with those haymakers, but anyone who's been in a fight knows how useful a haymaker is: not very!
By this point in the game you could be chilling with your overpowered lads and that freshly caught Jangmo-o you're going to spend the next hour training because funny dragon. If anyone has gone through the suspicious activity of actually bringing these Pokemon to the endgame from the first few routes, please tell me how painful it was and rate my self care of aborting the mission for a Salandit and Wimpod.
In case you can't tell this has been on my mind ever since Sun and Moon's release and it keeps me up at night. Please send help.