Shouldn't that solved by the whole "accuracy bypass: self hit" thing that's kinda already supposed to be there in the first place? And wait, does that apply to attacking moves made while you're in the air and your opponent is on the ground? Like if you link say, Bounce and High Jump Kick, is the High Jump Kick guaranteed to miss?If a pokemon is in the air and uses a move, the move misses, even if it's a boosting move like DD. I figured this might happen, but is it possible we could get it changed?
No, it only applies to Sky Drop. Hmm, so how do we want Sky Drop to work in a link?Shouldn't that solved by the whole "accuracy bypass: self hit" thing that's kinda already supposed to be there in the first place? And wait, does that apply to attacking moves made while you're in the air and your opponent is on the ground? Like if you link say, Bounce and High Jump Kick, is the High Jump Kick guaranteed to miss?
At the very least, moves that target the user should always hit as if the user had No Guard. That's what I think.No, it only applies to Sky Drop. Hmm, so how do we want Sky Drop to work in a link?
Done and live.At the very least, moves that target the user should always hit as if the user had No Guard. That's what I think.
Mega Pinsir has Aerilate Feint + Quick Attack, a very nice combo that breaks through Protect to nail the foe super hard. You can do something similar with Feint + Bullet Punch Choice Band Scizor, which again hits stupid hard and ignores Protect. I'm actually kind of surprised by just how powerful that is.Having played a few games, I need to say that having a Stealth Rock setter is really important to control threats like Talonflame and Victini. I haven't really seen many Stealth Rock setters discussed earlier in the thread, and it is a difficult move to fit into a link, admittedly, but it really cuts down on the lifespan of Scarf attack/turn cores, which is crucial.
Talonflame is gr8. It's such a strong priority attacker that can sweep through weakened teams. While it seems tempting to run no item Acrobatics and Brave Bird together, and it does have it's uses sometimes, but it's actually outdamaged by Choice Band Aerial Ace + Brave Bird. I've found that priority users aren't as good in general since they need to have at least two strong priority moves to string together. The only thing that can maybe compete with Talonflame when it comes to this role is maybe Lucario (tfw no mega)
Best set 10/10Because it had to be done.
Lickilicky @ Choice Band
Ability: Oblivious
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Belly Drum
- Explosion
Yeah I was mistaken. I almost never use Megas on my teams (bcz I'm a hipster) and every time I see Sableye I think of Prankster. Of course, Mega Sableye is Magic Bounce not Prankster, so I was testing with a non-Prankster poke lol.Cosmic Boiled Clefable is obnoxious if you can get started, it's just very hard to slip in.
Roost+Substitute Gliscor is a really good Physical wall, so long as the enemy doesn't have an Ice move in their link. (And sometimes even then)
There's other stuff too, though it's more situational -Heatran is a cold stop to your standard V-Turn Victini, though obviously they'll just switch in a counter.
Taunt+Thunder Wave Prankster Thundurus works correctly in my own experience, so it seems to be working.
It's not only functional, but it tears apart teams that aren't prepared for it. Its link wrecks more things than it doesn't, and Thunderbolt + HP Ice kicks ass on whatever sticks around (Ice is a really good attacking type here, btw). It's done work in every battle I've used it in thus far, especially considering how crucial speed (and not priority, oddly enough) is in this meta.Taunt+Thunder Wave Prankster Thundurus works correctly in my own experience, so it seems to be working.
Well you could do something super silly like Feint + Fake Out, if anything learns that. And, of course, assuming Fake Out still counts as being used first turn when it's the second move of the link.Encore+Torment only forces a Struggle every second turn. Encore+Disable is the true satanic combination. (Fortunately Alakazam is probably the closest thing to a good abuser of it, and it's deeply flawed) As far as I've seen, Encore forces the Pokemon to re-use the Link.
Links always have the lowest priority found in the link. Focus Punch will force other moves down to -3 Priority.
By a similar token, your Fake Out+whatever Pokemon better be lightning fast and/or Scarfed if you want to actually abuse it. (And unless V-Turn gets banned, probably anything not Scarfed or that is below 100 Speed is going to struggle to be relevant) You could combine Fake Out with a +3 or more priority move, but Fake Out is the only such move that isn't a variation on Protect, Helping Hand, or some other thing completely pointless to combine with Fake Out.
Protect only blocking the first move seems unnecessary to balance it out, and it's inconsistent with actual Pokemon behavior. In Doubles/Triples, you block everything for the entire turn.
Also: here's an interesting pivot. Mat Block+U-Turn Greninja, presumably Scarfed. It lets you pull off a safe-switch in of anything while getting some damage in, including that Mat Block will prevent their own U-Turn/Volt Switch from triggering properly. A bit limited, but kind of neat.
You could run Protect against this but if your whole team must run Protect just to counter this, it probably shouldn't be there.V-turn isn't even the biggest problem. The real problem, to me, is Fake Out + U-turn with Scarfed Ambipom and whatever other Scarfed thing, typically Infernape iirc. Anything that isn't Ghost-type and doesn't have the ability Inner Focus will be slowly chipped to death.