Quality Control Life Orb Battle Bond Greninja

[SET]
name: Battle Bond
move 1: Surf
move 2: Dark Pulse
move 3: Ice Beam / Sludge Wave / Protect
move 4: Water Shuriken / Grass Knot
item: Life Orb / Mystic Water
ability: Battle Bond
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Stellar / Water

[SET COMMENTS]

Battle Bond is a very great ability for Greninja as this makes it harder to revenge kill and makes it a great cleaner late game as it is very hard to threaten it once it gets it activated. Ice beam allows greninja to take down hydrapple, tornadus-therian, kommo-o, and zapdos. Sludge Wave is a more specific option that helps vs azumarill, and keldeo for neutral damage. Water Shuriken allows it to pick off faster targets or other priority users like sand rush Excadrill, Scizor, Bisharp, and Mamoswine. Grass Knot allows it to have a super effective move vs the water types in the tier such as Keldeo, Azumarill, Gastrodon, and allows itself to better take on a mirror matchup. Tera Stellar is used to give a 1.2x power boost to its moves to give them extra power in an end game scenario like taking down assault vest Tornadus-Therian, Tera Hydrapple, Rotom-W, and gives Greninja a good shot at taking down sand rush Excadrill with water shuriken, while tera water gives you permenant stronger surfs and is the tera you should use if you drop ice beam or sludge wave for protect. Mystic water gives you an item that allows greninja to be less likely to be picked off from priority moves and life orb recoil ending its run, but without life orb you will often feel the loss in power with your coverage moves.

Greninja best fits on offensive teams and is best supported by teammates that can allow it to take advantage of the holes put into the checks and counters so it can have an easier time cleaning the game. Calm Mind Latios can chip down other special checks like Thunder Wave Tinkaton, Slowking, and AV Azumarill, and it can take on electric and fighting types like keldeo, rotom-wash, defensive zapdos, and kommo-o. Hazard support like Tinkaton, Hisuian Arcanine, and Excadrill allow greninja to apply more pressure to a team and allow free turns generated by hazard damage from pokemon wanting to recover that damage off like a slowking or skeledirge using their recovery moves. Hisuian Arcanine can apply a lot of pressure for Greninja as it can take advantage of the special walls that are not invested much into physical bulk. Thunder Wave support from slowking, rotom-wash, and tinkaton can allow greninja much easier time against defensive walls that will waste turns getting fully paralyzed and be much easier to take down.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/hydreigonthechild.492518/

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[SET]
name: Battle Bond
move 1: Surf / Hydro Pump
move 2: Dark Pulse
move 3: Ice Beam / Sludge Wave / Protect
move 4: Water Shuriken / Grass Knot
item: Life Orb / Mystic Water
ability: Battle Bond
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Stellar / Water

[SET COMMENTS]
I'd start off with a line about Battle Bond and how it can make Gren either a great wincon or early wallbreaker once the conditions are met.
It has an pretty good dual stab combination with surf and dark pulse which allows greninja to always output damage when needed, dark pulse is also able to flinch down would be options into range like toxapex, rotom-wash, tera zapdos, and more.
Hydro Pump is a riskier option compared to Surf that allows it to be much more dangerous when the move hits and can pick off pokemon from way higher health. Move the Hydro mention to the end of the move mentions Ice beam allows greninja to take down hydrapple, tornadus-therian, kommo-o, and zapdos with less effort and achieve battle bond or continue cleaning the game up. Sludge Wave is a more specific option that helps vs azumarill, tera fairy slowking, and keldeo for neutral damage. Mention a line on Protect here. Water Shuriken allows it to pick off faster targets like choice scarf latios, iron boulder, or allow it to hit before other priority users usually sucker punch lokix, bullet punch scizor, aqua jet azumarill, and mamoswine ice shard. Water Shuriken is doing nothing to Latios regardless of Tera or activating BB. Remove Boulder as it is now banned. If you want to specify faster stuff then Sand Rush Drill works or just specify pre Battle Bond. I'd remove the Lokix Sucker mention just because, while true, the Pokemon is just clicking FI and dropping Gren if it lacks Protect. Grass Knot allows it to have a super effective move vs the water types in the tier such as keldeo, azumarill, quaquaval Gastrodon, and allows itself to better take on a mirror matchup. Maximum speed investment allows greninja to get as many hits in as quickly as possible and Tera Stellar is used to give a 1.2x power boost to its moves to give them extra power in an end game scenario Can you find some calcs that are relevant. while tera water allows its water moves to hit much harder against neutral targets. The main upside over Stellar is having a permanent boost to your Water STABs over the single use of Stellar. Mention it should be the primary Tera to use if dropping coverage for Protect.

Mention Orb vs Mystic Water



Greninja best fits on offensive teams and is best supported by teammates that can allow it to take advantage of the holes put into the checks and counters so it can have an easier time cleaning the game. Calm Mind Latios can chip down other special checks like Thunder Wave Tinkaton, Slowking, and AV Azumarill, and it can take on electric and fighting types like keldeo, rotom-wash, defensive zapdos, and kommo-o. Hazard support like Tinkaton, Hisuian Arcanine, and Excadrill allow greninja to apply more pressure to a team and allow free turns generated by hazard damage from pokemon wanting to recover that damage off like a slowking or skeledirge using their recovery moves. These are weird mentions because they both run Boots, so don't care about hazards, and you have not brought up Knock Off support at any point prior to this. Hisuian Arcanine can apply a lot of pressure for Greninja as it can take advantage of the special walls that are not invested much into physical bulk. This line is currently redundant without relevant examples so either nuke or add some in. Thunder Wave support from slowking, rotom-wash, and tinkaton can allow greninja much easier time against defensive walls that will waste turns getting fully paralyzed and be much easier to take down. This isn't necessary for Greninja

  1. Bring up Pelipper and Barra. Peli gives a boost to its Water moves while Gren and Barra help wear down common Water resists for each other.
  2. Assault Vest Tornadus-T and Toxapex are problems for this set so they should have been brought up in this section.
  3. Checks that can wear down or cripple Lokix need to be mentioned. Pickpocket Tink, Helmet Kommo-o, Zapdos, etc.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/hydreigonthechild.492518/

Quality Checked by:

Grammar checked by

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All Pokemon names need to be capitalized so please fix this. I'll need to give this another look at before stamping as 1/2. Either tag on Discord or post in here when ready.
 

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