RMT Standard 6v6 Single
Bronzong@Leftovers
Levitate
Careful
252 Hp/ 128 Atk/ 128 SpD
Gyro Ball
Reflect
Stealth Rock
Hypnosis
Acts as a special sponge to some extent. Takes out Weavile, and stalls Electivire for a bit. Reflect for support, and to help handle Electivire and Garchomp. Stealth Rock to pile up the passive damage, and Hypnosis to sleep anything giving us trouble. Weavile is no longer a problem, but Yanmega can smash through us. Metagross can't do much, but Machamp still shows his ugly face. Also, it has no reliable recovery, so we can't fall back on it constantly when a sp. sweeper comes back.
Tyranitar@Choice Scarf
Jolly
252 Atk/ 252 Spd/ 6 Hp
Crunch
Stone Edge
Earthquake
Ice Beam/Ice Fang/Dragon Claw
It kicks off the sandstorm to give the other team a
disadvantage. Most people don't expect ScarfTar, so it can easily surprise some and get a good hit on something. My team kind of lacks sweeping power, so when the field is full of miserable and sluggish Pokemon choking on the sandstorm, the giant terror comes out and cleans up. Choice Scarf gives T-Tar 364 speed.
Gliscor@Leftovers
Hyper Cutter
Impish
252 Hp/ 252 Def/ 6 Atk
EQ
Roost
Ice Fang
Knock Off
I wish it didn't have HC, but oh well, Sand Veil isn't that influential often anyways. The team's main physical wall. Won't get hurt from the sandstorm, gets good coverage with EQ and Ice Fang. Can stop Garchomp and Heracross. Even better is with proper prediction, the opponent's items will be gone. This is great, as now Blissey can't restore health every turn, Heracross lacks power, Garchomp lacks its scarf, and so on. Knock Off just works wonders against leftovers in a sandstorm. Bulky waters will ruin it though, along with special sweepers, and Gyarados. And we still don't have a reliable answer to Infernape and Machamp.
Starmie@Expert Belt
Natural Cure
Timid
252 Spd/ 100 SpA/ 100 Hp/ 32 Def/ 20 SpD
Surf
Ice Beam
Thunderbolt
Recover
Yeah the EV spread is crazy, but it might just work. Counterstar, takes out Gyarados, Infernape, and "can" come in on non-scarf Garchomp. It's good at cleaning up near the end, as well. It may have health trouble with LO and sandstorm going, so it'll take some good prediction to get Recover in. But it's not impossible! Gliscor won't keep Electivire at bay, and Weavile can still...hail on our sandstorm, and Machamp still storms through us. Bronzong is just a nuisance with Gliscor.
Dusknoir@Leftovers
Pressure
Careful
252 Hp/ 76 Def/ 180 SpD
Will-O-Wisp
Pain Split
Thunderpunch
Shadow Sneak
SleepTalk Machamp won't like having Dynamic Punch and Ice Punch have their PP sapped away. Burns things to add support to the team, and cause more passive damage. Gliscor helps with Heracross, Bronzong can come in on Weavile. We'll have to watch out for Heatran, as Starmie might accidently switch into a dark pulse, and T-tar has to look out for Specs Earthpower. Stops Yanmega with its SpD, and blocks any attempts at rapid spin. It can also come in on Gyarados and get a surprise attack in, but T-punch is mainly for Starmies. Shadow Sneak can bring down a weakened Gengar, and can stop rare reversal and flail attempts. Bulky Waters remain as an issue, and we need an excellent physical sweeper.
Breloom@Toxic Orb
Poison Heal
Jolly
252 Atk/ 252 Spd/ 6 Hp
Spore
Substitute
Leech Seed
Focus Punch
It can come in on a bulky water (has to watch out for Ice Beam) Spore or Sub up, and get some free hits. Poison Heal allows healing even in a sandstorm. Has a great physical offense, too. I might replace either seed bomb or focus punch for leech seed, as it seems more useful, but I'll let you guys be the judge of that. Fliers get met with Bronzong, T-tar, and Gliscor. But if Breloom gets one free turn, the momentum it has with that one turn advantage will allow it to wreak havoc.
Main Objective: Allow passive damage to stack and weaken the opposing side. This opens up Tyranitar, Starmie, and Breloom to sweep (Dusknoir can even join in with Shadow Sneak). Tyranitar contributes with sandstream, Gliscor with Knock off, Bronzong with Stealth rock and Hypnosis, Dusknoir with WOW and Breloom with Spore. Starmie is here to counter common threats and clean up when the time is right. Breloom takes out any bulky waters standing in the way, and Gliscor stops physical threats. Bronzong sponges mixed assaults, and gives extra defensive support with Reflect and Hypnosis. Dusknoir adds to this with WOW and provides the Special walling, while at the same time blocking Rapid Spin. Tyranitar breaks any defensive combos near the end, and allowing Starmie and Breloom to begin to charge.
Well if no one is posting, I guess that means my team is PERFECT!
Please post, I've never used a sandstorm team like this before, so it would help if you would give me some advice. ( I got rid of the threat list, because who wants to look at a block of text? But if you want to see it, ask and I'll repost it)
Bronzong@Leftovers
Levitate
Careful
252 Hp/ 128 Atk/ 128 SpD
Gyro Ball
Reflect
Stealth Rock
Hypnosis
Acts as a special sponge to some extent. Takes out Weavile, and stalls Electivire for a bit. Reflect for support, and to help handle Electivire and Garchomp. Stealth Rock to pile up the passive damage, and Hypnosis to sleep anything giving us trouble. Weavile is no longer a problem, but Yanmega can smash through us. Metagross can't do much, but Machamp still shows his ugly face. Also, it has no reliable recovery, so we can't fall back on it constantly when a sp. sweeper comes back.
Tyranitar@Choice Scarf
Jolly
252 Atk/ 252 Spd/ 6 Hp
Crunch
Stone Edge
Earthquake
Ice Beam/Ice Fang/Dragon Claw
It kicks off the sandstorm to give the other team a
disadvantage. Most people don't expect ScarfTar, so it can easily surprise some and get a good hit on something. My team kind of lacks sweeping power, so when the field is full of miserable and sluggish Pokemon choking on the sandstorm, the giant terror comes out and cleans up. Choice Scarf gives T-Tar 364 speed.
Gliscor@Leftovers
Hyper Cutter
Impish
252 Hp/ 252 Def/ 6 Atk
EQ
Roost
Ice Fang
Knock Off
I wish it didn't have HC, but oh well, Sand Veil isn't that influential often anyways. The team's main physical wall. Won't get hurt from the sandstorm, gets good coverage with EQ and Ice Fang. Can stop Garchomp and Heracross. Even better is with proper prediction, the opponent's items will be gone. This is great, as now Blissey can't restore health every turn, Heracross lacks power, Garchomp lacks its scarf, and so on. Knock Off just works wonders against leftovers in a sandstorm. Bulky waters will ruin it though, along with special sweepers, and Gyarados. And we still don't have a reliable answer to Infernape and Machamp.
Starmie@Expert Belt
Natural Cure
Timid
252 Spd/ 100 SpA/ 100 Hp/ 32 Def/ 20 SpD
Surf
Ice Beam
Thunderbolt
Recover
Yeah the EV spread is crazy, but it might just work. Counterstar, takes out Gyarados, Infernape, and "can" come in on non-scarf Garchomp. It's good at cleaning up near the end, as well. It may have health trouble with LO and sandstorm going, so it'll take some good prediction to get Recover in. But it's not impossible! Gliscor won't keep Electivire at bay, and Weavile can still...hail on our sandstorm, and Machamp still storms through us. Bronzong is just a nuisance with Gliscor.
Dusknoir@Leftovers
Pressure
Careful
252 Hp/ 76 Def/ 180 SpD
Will-O-Wisp
Pain Split
Thunderpunch
Shadow Sneak
SleepTalk Machamp won't like having Dynamic Punch and Ice Punch have their PP sapped away. Burns things to add support to the team, and cause more passive damage. Gliscor helps with Heracross, Bronzong can come in on Weavile. We'll have to watch out for Heatran, as Starmie might accidently switch into a dark pulse, and T-tar has to look out for Specs Earthpower. Stops Yanmega with its SpD, and blocks any attempts at rapid spin. It can also come in on Gyarados and get a surprise attack in, but T-punch is mainly for Starmies. Shadow Sneak can bring down a weakened Gengar, and can stop rare reversal and flail attempts. Bulky Waters remain as an issue, and we need an excellent physical sweeper.
Breloom@Toxic Orb
Poison Heal
Jolly
252 Atk/ 252 Spd/ 6 Hp
Spore
Substitute
Leech Seed
Focus Punch
It can come in on a bulky water (has to watch out for Ice Beam) Spore or Sub up, and get some free hits. Poison Heal allows healing even in a sandstorm. Has a great physical offense, too. I might replace either seed bomb or focus punch for leech seed, as it seems more useful, but I'll let you guys be the judge of that. Fliers get met with Bronzong, T-tar, and Gliscor. But if Breloom gets one free turn, the momentum it has with that one turn advantage will allow it to wreak havoc.
Main Objective: Allow passive damage to stack and weaken the opposing side. This opens up Tyranitar, Starmie, and Breloom to sweep (Dusknoir can even join in with Shadow Sneak). Tyranitar contributes with sandstream, Gliscor with Knock off, Bronzong with Stealth rock and Hypnosis, Dusknoir with WOW and Breloom with Spore. Starmie is here to counter common threats and clean up when the time is right. Breloom takes out any bulky waters standing in the way, and Gliscor stops physical threats. Bronzong sponges mixed assaults, and gives extra defensive support with Reflect and Hypnosis. Dusknoir adds to this with WOW and provides the Special walling, while at the same time blocking Rapid Spin. Tyranitar breaks any defensive combos near the end, and allowing Starmie and Breloom to begin to charge.
Well if no one is posting, I guess that means my team is PERFECT!
Please post, I've never used a sandstorm team like this before, so it would help if you would give me some advice. ( I got rid of the threat list, because who wants to look at a block of text? But if you want to see it, ask and I'll repost it)