Ongoing Let’s get ready to rumble!

W-w-welcome to the Battledome!
Today we have a real nice matchup, Doduodrio
Vs
Keriel !

Duo’s Destroyers

:lucky egg: Lucky Egg
:choice band: Choice Band
:choice specs: Choice Specs
:life orb: Life Orb
:shell bell: Shell Bell
:power belt: Power Belt
:eject button: Eject Button
:SS/Dodrio:
Sam, Eric, and Ralph

Species:
Dodrio, Gender: Male
Level: 4 => 3, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Normal / Flying
Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet
Advanced Techniques: None
Profile as a Doduo:
The two heads, Sam and Eric, always work perfectly together; it's almost as if they were synchronized with telepathy! Sam is very serious and is usually the last one to sleep, unlike Eric who is very excitable. They may not be able to fly, but they can run super fast.

Changes Upon Evolving:
Upon evolving, a third head appeared. Doduodrio decided to name him Ralph. Ralph seems to get along fine with the other two heads, but he is quite emotional and cries easily (especially when watching sad movies). Other than that, Sam and Eric seem to welcome their new friend! With three brains, they can now formulate better battle plans and their strong legs can now kick harder and run faster.

How They Met:
Because they were Doduodrio's first Pokemon, it led to his love of all things Doduo. Rather than ride a bike, he would always ride Sam and Eric which allowed him to bond with them and form a deep connection. Each head thinks almost exactly the same way that Doduodrio thinks. It's almost like they were an extension of each other!

Name Origins:
Sam and Eric are the names of twins from Lord of the Flies, a novel by William Golding. Ralph was the name of the main character of Lord of the Flies.

Statistics:
HP:
85
Atk: 8
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 127 (+)

Size Class: 3
Weight Class: 4
Hidden Power: Ground

Moves:

Level 0:

Aerial Ace
Attract
Brave Bird
Confide
Double Team
Drill Peck
Facade
Feint Attack
Growl
Leer
Mud-Slap
Protect
Round
Toxic
Tri Attack
Wing Attack

Level 1:
Air Cutter
Curse
Double Hit
Echoed Voice
Peck
Quick Attack
Rage
Snore
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Taunt
Whirlwind
Work Up

Level 2:
Agility
Assurance
Captivate
Double-Edge
Flail
Fury Attack
Haze
Jump Kick
Low Kick
Payback
Pluck
Rest
Roost
Secret Power
Skull Bash
Sky Attack
Swords Dance
Take Down
Thief

Level 3:
Baton Pass
Bide
Body Slam
Fly
Frustration
Headbutt
Knock Off
Lunge
Pursuit
Reflect
Return
Thrash
Torment
Uproar
:SV/Kingambit:
Kingambit

Species:
Kingambit, Gender: Male
Level: 4 => 3, EXP: ---
Nature: Impish (+2 Def, -1 SpA)
Typing: Dark / Steel
Abilities: Defiant / Supreme Overlord / (Unlocked) Pressure
Profile as a Bisharp:
Rook is overly cautious and trusts nobody because of past experiences. He's more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.

Changes Upon Evolving:
After a lot of hunting, Rook managed to pin down the location of the Bisharp that took over his pack. Then, they engaged in a fierce clash of whirling blades that resulted in the defeat of the rogue Bisharp. Rook took the Bisharp's Leader Crest as a trophy which caused him to evolve into a Kingambit! As a Kingambit, the addition of long hair has made it more difficult to move, but Rook is now physically a lot stronger to compensate for the lost Speed. His appearance is more formidable, commanding the respect of those who see him-- a huge improvement from when he was initially defeated.

How They Met:
Once, Rook was undefeated and led his own pack of Pawniard. Until one of them evolved into a Bisharp and challenged his leadership. And defeated him, driving him out of the pack. In doing so, his pride was damaged, maybe irreparably so, so when Doduodrio stumbled upon him, he immediately challenged him to a battle. As Rook was still hurt from his duel with the other Bisharp, he lost easily and was caught.

Name Origins:
"Rook" is the name of a chess piece. Fairly straightforward name.

Statistics:
HP:
95
Atk: 10
Def: 11 (+)
SpA: 4 (-)
SpD: 6
Spe: 50

Size Class: 3
Weight Class: 5
Hidden Power: Flying

Moves:

Level 0:

Aerial Ace
Air Slash
Attract
Brick Break
Confide
Dark Pulse
Double Team
Facade
Feint Attack
Flash Cannon
Focus Blast
Iron Head
Kowtow Cleave
Leer
Metal Burst
Night Slash
Poison Jab
Protect
Psycho Cut
Round
Shadow Claw
Slash
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1:
Cut
Dual Chop
False Swipe
Hone Claws
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Snore
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Iron Defense
Low Kick
Metal Sound
Payback
Rest
Revenge
Reversal
Rock Polish
Scary Face
Screech
Secret Power
Stealth Rock
Steel Beam
Stone Edge
Swords Dance
Take Down
Thief

Level 3:
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:BW/Clefable:
Oona

Species:
Clefable, Gender: Female
Level: 3, EXP: 0 / 10
Nature: Bold (+Def, -Atk)
Typing: Fairy
Abilities: Cute Charm / Magic Guard / (Unlocked) Unaware
Profile:
Oona is a ditzy personality, spontaneous, and very much her own person. She's quite clumsy and always knocking things over though. She does what she wants, whenever she wants which can cause issues if she's in battles and just wants to nap. Since she's from the Moon (or so she claims), she doesn't really understand how Earthen culture works and sometimes misinterprets what people say. She gets along really well with Node and Taro since their personalities are very similar.

How They Met:
Entering Doduodrio's home uninvited, Oona made a flashy appearance, going through the locked front door and setting up camp in the basement as if she had always been there. What she does down there is a mystery since she claimed the basement as hers (and barred all from entering), but Oona seemingly gets along with everyone so nobody really bothers her.

Name Origins:
Her name was originally going to be Minnie from Lusamine but I liked Oona (I heard the name before somewhere and I liked how it sounded).

Statistics:
HP:
95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60

Size Class: 3
Weight Class: 3
Hidden Power: None

Moves:

Level 0:

Attract
Brick Break
Confide
Counter
Dazzling Gleam
Defense Curl
Dizzy Punch
Double Team
Facade
Fire Punch
Flamethrower
Flash
Focus Blast
Growl
Hyper Voice
Ice Beam
Ice Punch
Mud-Slap
Play Rough
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Aromatherapy
Bubble Beam
Calm Mind
Cosmic Power
Curse
Detect
Disarming Voice
Dual Wingbeat
Echoed Voice
Heal Bell
Incinerate
Magic Coat
Magical Leaf
Mega Punch
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse
Work Up

Level 2:
After You
Amnesia
Blizzard
Captivate
Charm
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fake Tears
Fire Blast
Focus Punch
Grass Knot
Heal Pulse
Iron Tail
Life Dew
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Misty Terrain
Moonlight
Nightmare
Present
Rest
Scary Face
Secret Power
Skull Bash
Soft-Boiled
Solar Beam
Stealth Rock
Submission
Take Down
Thunder
Wake-Up Slap
Zap Cannon

Level 3:
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Dig
Drain Punch
Draining Kiss
Encore
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Light Screen
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Reflect
Return
Rollout
Spotlight
Telekinesis
Teleport
Uproar
:SS/Golisopod:
Gilgamesh

Species:
Golisopod, Gender: Male
Level: 3, EXP: 0 / 10
Nature: Careful (+SpD, -SpA)
Typing: Bug / Water
Abilities: Emergency Exit
Profile:
Gilgamesh is in a constant state of meditation and zen, with the help of Julie, in order to keep his inner rage from bursting out and causing him to go on a rampage. As a Wimpod, Gilgamesh was (understandably) terrified of everything. He was also often picked on because of how weak he was. So, when he finally evolved into a Golisopod, the extreme change caused him to then be angry at everything around him and to want to take revenge on those that hurt him in the past.

How They Met:
Gilgamesh would have lashed out and hurt many innocent Pokemon if it weren't for Julie who intervened and then taught him about mindfulness and meditation. She helped him find peace, and Gilgamesh is a lot happier now than he was when he first evolved.

Name Origins:
Gilgamesh was a legendary hero in Mesopotamian mythology. I liked the name and it felt like it was quite fitting for a super strong armored bug.

Statistics:
HP:
90
Atk: 9
Def: 10
SpA: 4 (-)
SpD: 9 (+)
Spe: 40

Size Class: 3
Weight Class: 5
Hidden Power: None

Moves:

Level 0:

Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Confide
Dark Pulse
Defense Curl
Double Team
Facade
Focus Blast
Harden
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Surf
Toxic
Waterfall
X-Scissor

Level 1:
Aqua Jet
Bulk Up
Drill Run
Dual Chop
False Swipe
Hail
Metal Claw
Rain Dance
Rock Smash
Sludge Bomb
Snore
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard

Level 2:
Assurance
Blizzard
Close Combat
First Impression
Iron Defense
Payback
Pin Missile
Rest
Screech
Spikes
Swords Dance
Venoshock

Level 3:
Dive
Frost Breath
Frustration
Fury Cutter
Icy Wind
Knock Off
Laser Focus
Leech Life
Mud Shot
Muddy Water
Psych Up
Razor Shell
Return
Rock Tomb
Rollout
Scald
Skitter Smack
Sludge Wave
Snarl
Struggle Bug
Throat Chop
:BW/Camerupt:
Camelia

Species:
Camerupt, Gender: Female
Level: 4 => 3, EXP: ---
Nature: Modest (+1 SpA, -1 Atk)
Typing: Fire / Ground
Abilities: Magma Armor / Solid Rock / (Unlocked) Anger Point
Advanced Techniques: None
Profile:
Camelia is often irritable and cranky, and she's not exactly the nicest Pokemon to be around. She also really hates socializing and large gatherings of people in general. But, she can be quite wise... when she chooses to be.

How They Met:
On a visit to Hoenn, Doduodrio stopped by the Safari Zone and caught Camelia there!

Name Origins:
Camelia was the name of my Camerupt from my first Nuzlocke (Pokemon Ruby).

Statistics:
HP:
85
Atk: 6 (-)
Def: 5
SpA: 9 (+)
SpD: 6
Spe: 40

Size Class: 4
Weight Class: 6
Hidden Power: Grass

Moves:

Level 0:

Ancient Power
Attract
Confide
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Flamethrower
Flash Cannon
Growl
Howl
Iron Head
Mud-Slap
Protect
Rock Slide
Round
Strength
Tackle
Toxic
Zen Headbutt

Level 1:
Curse
Echoed Voice
Ember
Flame Wheel
Growth
Incinerate
Rain Dance
Roar
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Will-O-Wisp
Yawn

Level 2:
After You
Amnesia
Captivate
Charm
Double-Edge
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Heat Wave
Magnitude
Mud Bomb
Rest
Rock Polish
Scary Face
Secret Power
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Swallow
Take Down

Level 3:
Body Slam
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Headbutt
Heavy Slam
Lava Plume
Mud Shot
Return
Rock Tomb
Rollout
Self-Destruct
Stomp
Trailblaze

VS

Keriel’s Krushers
:shell bell: Shell Bell
:weakness policy: Weakness Policy
:lucky egg: Lucky Egg
:focus sash: Focus Sash
:eject button: Eject Button
:sitrus berry: Sitrus Berry
:rocky helmet: Rocky Helmet


:sv/kyurem:
Harbinger of the Last Winter (Kyurem)
Level 3 EXP: 00 / 10

Gentle nature ( +Special Defense, -Defense )
Typing: Dragon/Ice
Abilities: Pressure

HP: 105
Attack: 9
Defen.: 6 (-)
Sp.Atk: 9
Sp.Def: 9 (+)
Speed: 95
Size: 5
Weight: 7

Movepool
Level 0:
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Flash Cannon
Focus Blast
Hone Claws
Hyper Voice
Ice Beam
Iron Head
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Hail
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Weather Ball

Level 2:
Blizzard
Icicle Spear
Payback
Scale Shot
Secret Power
Stone Edge

Level 3:
Breaking Swipe
Fly
Frustration
Glaciate (sig)
Icy Wind
Laser Focus
Outrage
Return
Rock Tomb
:sv/nihilego:
Will Beyond Stars (Nihilego)
Level 3 EXP: 00 / 10

Bold nature ( +Defense, -Attack )
Typing: Rock/Poison
Abilities: Beast Boost

HP: 100
Attack: 3 (-)
Defen.: 6 (+)
Sp.Atk: 9
Sp.Def: 9
Speed: 103
Size: 2
Weight: 4

Movepool
Level 0:
Constrict
Cross Poison
Dazzling Gleam
Facade
Iron Head
Light Screen
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Acid
Brutal Swing
Confide
Double Team
Echoed Voice
Mirror Coat
Pain Split
Pound
Psywave
Role Play
Safeguard
Sandstorm
Sludge Bomb
Stealth Rock
Swagger
Tickle
Toxic Spikes
Venom Drench
Wrap

Level 2:
Acid Spray
Bind
Clear Smog
Corrosive Gas
Foul Play
Grass Knot
Gunk Shot
Head Smash
Meteor Beam
Thunder
Venoshock

Level 3:
Body Slam
Charge Beam
Frustration
Guard Split
Headbutt
Hex
Knock Off
Power Split
Psyshock
Return
Rock Tomb
Sludge Wave
Telekinesis
Worry Seed
:sv/delphox:
Ember of Knowledge (Delphox)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician

HP: 90
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3

Movepool
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Howl
Hyper Voice
Hypnosis
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Tail Whip
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Cut
Echoed Voice
Ember
Incinerate
Magic Coat
Night Shade
Power-Up Punch
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Snore
Sunny Day
Swagger
Swift
Switcheroo
Trick
Will-O-Wisp
Work Up

Level 2:
Agility
Charm
Covet
Dream Eater
Fire Blast
Fire Spin
Flare Blitz
Foul Play
Grass Knot
Heat Wave
Iron Tail
Low Kick
Nasty Plot
Psychic Terrain
Rest
Secret Power
Solar Beam
Take Down
Thief

Level 3:
Encore
Flame Charge
Frustration
Hex
Laser Focus
Light Screen
Lucky Chant
Mud Shot
Mystical Fire (sig)
Psych Up
Psyshock
Reflect
Return
Telekinesis
:sv/ninetales-alola:
Silence of Winter (Ninetales-Alola)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Ice/Fairy
Abilities: Snow Cloak Hidden Ability: Snow Warning

HP: 85
Attack: 4 (-)
Defen.: 8 (+)
Sp.Atk: 6
Sp.Def: 7
Speed: 109
Size: 3
Weight: 2

Movepool
Level 0:
Attract
Avalanche
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Howl
Hypnosis
Ice Beam
Protect
Round
Tackle
Tail Whip
Toxic
Zen Headbutt

Level 1:
Aurora Beam
Baby-Doll Eyes
Calm Mind
Confuse Ray
Extrasensory
Hail
Heal Bell
Ice Shard
Mist
Powder Snow
Rain Dance
Roar
Role Play
Safeguard
Snore
Swagger
Swift
Weather Ball

Level 2:
Agility
Aqua Tail
Blizzard
Captivate
Charm
Covet
Disable
Dream Eater
Fake Tears
Flail
Foul Play
Iron Tail
Misty Terrain
Nasty Plot
Payback
Rest
Secret Power
Solar Beam
Tail Slap
Triple Axel

Level 3:
Aurora Veil
Body Slam
Dig
Draining Kiss
Encore
Frost Breath
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Moonblast
Power Swap
Psych Up
Psyshock
Reflect
Return
:sv/unown:
Dream of Infinity (Unown)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Psychic
Abilities: Levitate
See 5.10 "Unique Pokemon" in the Handbook.

HP: 80
Attack: 5
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 48
Size: 1
Weight: 1

Movepool
Duo sends/equips first!
Then Keriel sends, equips, and orders first!
Then Duo orders second!
 
Last edited:
1696474756226.png

"Duo's Destroyer's? Sounds like a plan! Rook, your return!"

:sv/kingambit:
"Moving your rook out too early is generally a mistake."
1696475128179.png
"Shhh, Keriel doesn't know that!"

Sending out :kingambit: Rook the Kingambit holding a :power belt: Power Belt!
 
Sending out Ember of Knowledge (Delphox) @ Weakness Policy.
:ss/delphox: :weakness policy:
Focus Blast + Will-o-Wisp ~ Flamethrower ~ Flamethrower

If Kingambit is to use a Protective move:
  • use Aim and push back the first instance
  • Nasty Plot and push back subsequent instances
  • replace all instances of Flamethrower with Focus Blast
If Kingambit is to use Stealth Rock not in combination, use Magic Coat.

If Delphox is under the effect of Sealed:
  • Replace all Focus Blast with Flamethrower
  • Lock step 2 for the remainder of this substitution
  • Replace all Flamethrower with Fire Blast
If Kingambit is to use a damaging Dark-type move, and is not to use a Dark-type attack in combination on any later step, and Delphox does not have a positive Accuracy stage, use Protect and push back.
 
1696481262558.png

"Nice subs, Keriel! However, consider this: a scenario where Metal Burst actually works."

:sv/kingambit:
"This is probably the first and only time this will work."

Metal Burst - Metal Burst - Metal Burst
 
:SV/Kingambit:
Kingambit @ Power Belt

Species:
Kingambit, Gender: Male
Level: 4 => 3, EXP: ---
Nature: Impish (+2 Def, -1 SpA)
Typing: Dark / Steel
Abilities: Defiant / Supreme Overlord / (Unlocked) Pressure


Statistics:
HP:
95/95
NRG: 100/100
Atk: 10
Def: 11 (+)
SpA: 4 (-)
SpD: 6
Spe: 50




:sv/delphox:
Ember of Knowledge @ Weakness Policy (Delphox)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician

HP: 90/90
NRG: 100/100
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3
Delphox Moves First

Delphox used Focus Will Prevail (Focus Blast plus Will-o-wisp)
-32 NRG
Accuracy Roll (d100, Hit- 1-85) 96
Miss!

Kingambit used
Metal Burst!
-6 NRG
But it failed!

Delphox used Flamethrower!
-9 NRG
Effect Roll (d10, Effect 1) 8 (No)
Crit (d24, crit on 1) 19 (No)
(9+3+8-6-1) * 1.5 = 20 Damage (75 Left)

Kingambit used Metal Burst!
-13 NRG
20*1.25 = 25 Damage! (65 Left)

Delphox used Flamethrower!
-9 NRG
Effect Roll (d10, Effect 1) 7 (No)
Crit (d24, crit on 1) 16 (No)
(9+3+8-6) * 1.5 = 20 Damage (55 Left)

Kingambit used Metal Burst!
-13 NRG
25*1.25 = 25 Damage! (40 Left)
:SV/Kingambit:
Kingambit @ Power Belt

Species:
Kingambit, Gender: Male
Level: 4 => 3, EXP: ---
Nature: Impish (+2 Def, -1 SpA)
Typing: Dark / Steel
Abilities: Defiant / Supreme Overlord / (Unlocked) Pressure


Statistics:
HP:
53/95
NRG: 67/100
Atk: 10
Def: 11 (+)
SpA: 4 (-)
SpD: 6
Spe: 50




:sv/delphox:
Ember of Knowledge @ Weakness Policy (Delphox)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician

HP: 38/90
NRG: 50/100
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3​

Even with a scary Focus Blast at the start, Delphox cracked under pressure and Kingambit stays winning!

Duo to switch!
Keriel to order!
Duo to order!
I am realizing that reffing is hard!
 
FuecocoBoi Actually, the turn order goes like this:

After the round ends, the player that ordered last orders first. So, I order first because I ordered last in the previous round. In my order post, I can choose to switch or order.

If I switch, Keriel can counterswitch or decline to counterswitch.
If Keriel counterswitches, he also orders first. Then, I order second.
Else, if Keriel declines the counterswitch, I order first. Then, Keriel orders second.​
If I order, then Keriel orders second.

Thus, I will order first. Make sure to read the handbook more closely to better understand how things work! Orders will come in my next post.
 
1696710374515.png

"Follow up with a strong finish, Rook!"

:sv/kingambit:
"Don't screw this up."

Kowtow Cleave - Kowtow Cleave - Kowtow Cleave
At the start of the step, IF Delphox has at most 23 HP AND Delphox is to use a damaging Fire-type move, THEN use Sucker Punch
At the start of the step, IF Delphox has at most 23 HP AND Delphox is to use a damaging Fighting-type move, THEN use Sucker Punch
 
ROUND 2
:SV/Kingambit:
Kingambit @ Power Belt

Species:
Kingambit, Gender: Male
Level: 4 => 3, EXP: ---
Nature: Impish (+2 Def, -1 SpA)
Typing: Dark / Steel
Abilities: Defiant / Supreme Overlord / (Unlocked) Pressure


Statistics:
HP:
53/95
NRG: 67/100
Atk: 10
Def: 11 (+)
SpA: 4 (-)
SpD: 6
Spe: 50




:sv/delphox:
Ember of Knowledge @ Weakness Policy (Delphox)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician

HP: 38/90
NRG: 50/100
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3​

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rolled on a d600
ROLLS: 270, 266, 204, 488, 429, 589, 202, 162, 534, 383, 130, 428, 5, 379, 477, 86, 254, 469, 28, 203
Delphox is still faster then Kingambit

Delphox used Psychic Terrain!
A confusing terrain spread across the battlefield!
+2 Psychic Type Power
-12 NRG
Non-Self Targeting Moves with Priority cannot be used

Kingambit used Kowtow Cleave!
-7 NRG
(9+3+10-7) * 1.5 = 22.5 = 23 Damage! (15 HP Remaining))
Delphox’es Weakness Policy Activated!
+2 ATK +2 SPATK

Kingambit used Sucker Punch!
-5 NRG
But it failed! (Psychic Terrain)

Delphox used Flamethrower!
-9 NRG
Effect Roll(<= 60): 270 (no)
(9+8+3-6-1)*1.5 + 8 = 27.5 or 28 Damage

Kingambit used Sucker Punch!
-5 NRG
But it failed! (Psychic Terrain)

Delphox used Flamethrower!
-9 NRG
Effect Roll(<= 60): 260 (no)
(9+3-6-1)*1.5 = 27.5 or 28 Damage

Psychic Terrain (3r)

:SV/Kingambit:
Kingambit @ Power Belt

Species:
Kingambit, Gender: Male
Level: 4 => 3, EXP: ---
Nature: Impish (+2 Def, -1 SpA)
Typing: Dark / Steel
Abilities: Defiant / Supreme Overlord / (Unlocked) Pressure


Statistics:
HP:
0/95
NRG: 55/100
Atk: 10
Def: 11 (+)
SpA: 4 (-)
SpD: 6
Spe: 50




:sv/delphox:
Ember of Knowledge @ Weakness Policy (Delphox)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician

HP: 15/90
NRG: 22/100
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3

With some great ordering, Keriel gets the upper hand while giving his Delphox a boost! Duo needs something huge!

Doduodrio to Send and Equip
Keriel to order
Doduodrio to order
I’m sorry for taking so long, if i got anything wrong show me
 
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1697040168788.png

"Sam, Eric, Ralph! Let's go!"

Sending out :dodrio: Sam, Eric, and Ralph the Dodrio holding a :choice band: Choice Band!

:bw/dodrio:
:dodrio: "This should be an easy KO."
:dodrio: "Yeah! Battling is fun!"
:dodrio: "But... what if we missed something?"

Body Slam - Body Slam - Body Slam
At the start of your turn, IF Delphox is under Protection, THEN use Swords Dance
 
:SS/Dodrio:
Sam, Eric, and Ralph

Species:
Dodrio, Gender: Male
Level: 4 => 3, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Normal / Flying
Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet
Advanced Techniques: None

Statistics:
HP:
85/85
NRG: 100/100
Atk: [12]
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 127 (+)

:sv/delphox:
Ember of Knowledge @ Weakness Policy (Delphox)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician

HP: 15/90
NRG: 22/100
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3

IMG_0094.jpeg
Do(duo)drio goes first!
Do(duo)drio used Body Slam!
crit doesn’t matter
(12+9+3-7) = 17
Delphox Fainted!
Psychic Terrain (2r)
Well that was quick. Nuff said.
:SS/Dodrio:
Sam, Eric, and Ralph

Species:
Dodrio, Gender: Male
Level: 4 => 3, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Normal / Flying
Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet
Advanced Techniques: None

Statistics:
HP:
85/85
NRG: 100/100
Atk: [12]
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 127 (+)

:sv/delphox:
Ember of Knowledge @ Weakness Policy (Delphox)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician

HP: KO/90
NRG: KO/100
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3
Keriel to send, equip, and order.
Doduodrio to order
I’m SpongeBob!​
 
Sending the Harbinger of Endless Winter (Kyurem) @ Shell Bell.
:ss/kyurem: :shell bell:

Hail + Glaciate ~ Blizzard ~ Ice Beam

If Dodrio is under the effect of Protection, use Hail the first instance, replace all Hail + Glaciate with Glaciate, and push back.
[start of turn, step 3] If Dodrio is under the effect of Evasive, use Blizzard.
[start of round] If Dodrio is to use Bide, initiate action string Hail ~ Scary Face ~ Blizzard.
 
FuecocoBoi Make sure to list each Pokemon's held item somewhere.

1697850669135.png

"Uh... yeah let's get you guys out of here."

:bw/dodrio:
:dodrio: "You don't sound very certain about that, boss."
:dodrio: "It's fine! I'm sure it'll all work out in the end!"
:dodrio: "Yeah--for Keriel! We're going to lose... (An Ice-type legendary? What are we doing???)"

Protect - Low Kick - Protect
 
battlefield: Psychic Terrain (2r)
Team Doduodrio :SS/Dodrio:
Sam, Eric, and Ralph :choice band: Choice Band

Species: Dodrio, Gender: Male
Level: 4 => 3, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Normal / Flying
Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet
Advanced Techniques: None

Statistics:
HP:
85/85
NRG: 93/100
Atk: [12]
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 127 (+)
:kingambit: ko
Team Keriel :kyurem:HOTLW(Kyurem) :shell bell: Shell Bell
HP: 105/105 EN: 100/100 Attack: 9 Defen.: 6 Sp.Atk: 9 Sp.Def: 9 Speed: 95
Type: Dragon/Ice
Abilities: Pressure
:delphox: ko
Lets get this show back on the road. Restatement of the current set up
 
battlefield: Psychic Terrain (2r)
Team Doduodrio :SS/Dodrio:
Sam, Eric, and Ralph :choice band:Choice Band

Species: Dodrio, Gender: Male
Level: 4 => 3, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Normal / Flying
Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet
Advanced Techniques: None

Statistics:
HP:
85/85
NRG: 93/100
Atk: [12]
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 127 (+)
:kingambit: ko
Team Keriel :kyurem:HOTLW(Kyurem) :shell bell: Shell Bell
HP: 105/105 EN: 100/100 Attack: 9 Defen.: 6 Sp.Atk: 9 Sp.Def: 9 Speed: 95
Type: Dragon/Ice
Abilities: Pressure
:delphox: ko


dice are d600, roll low to hit/crit/effect
1704117283951.png

:dodrio::kyurem:
Step 1:
:dodrio: protect
-12 en
:dodrio: has protection!
:kyurem: hail
-10 en
snow blankets the field (5r)
Step 2:
:dodrio: low kick
-10 en
271 crit no
(12 + 12 - 9 - 1) * 1.5 = 21 damage
:kyurem: glaciate
-7 en
101 hit yes
109 crit no
(7 + 9 + 3 + 1 - 5) * 1.5 = 23 damage
heal for 2
:dodrio: spd -1 (6t)
Step 3:
:dodrio: protect
-12 en
:dodrio: has protection!
:kyurem: struggles
-5 en
blocked by protection
battlefield: Psychic Terrain (1r) Snow (4r)
Team Doduodrio :SS/Dodrio:
Sam, Eric, and Ralph :choice band:Choice Band

Species: Dodrio, Gender: Male
Level: 4 => 3, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Normal / Flying
Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet
Advanced Techniques: None

Statistics:
HP:
62/85
NRG: 59/100
Atk: [12]
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 127 (+)

spd -1 (5t)
:kingambit: ko
Team Keriel :kyurem:HOTLW(Kyurem) :shell bell: Shell Bell
HP: 86/105 EN: 78/100 Attack: 9 Defen.: 9* Sp.Atk: 9 Sp.Def: 9 Speed: 95
Type: Dragon/Ice
Abilities: Pressure
:delphox: ko
:unown: u,n,n,o,w,f,p,h,g,b,i,m,k,b,p,l


Doduodrio to order
Keriel to order
 
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1704869919217.png

"Let's get you guys out of there. Gilgamesh, let's do this!"

Sending out :golisopod: Gilgamesh the Golisopod holding a :life orb: Life Orb!

:ss/golisopod:
"Feeling nervous yet?"

Keriel to counterswitch and order or decline.
 

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