I'm suprised that no one mention this yet. But anyways for those who don't know what Launcher Battle is, it's exactly the same as Triple Battles but your allowed to use the Wonder Launcher. The Wonder Launcher is a device that allows you the use items varying from Potions to Max Revives.
So what do you people think? Do you think that Launcher Battle is useless or not? I think it's fun because the use of items just makes the battles longer which is good (well for me). I added a poll for the question that's underlined.
Also here is the list of items that you can use in the Wonder Launcher for those who don't know.
EDIT: Sorry for not adding this information at first. When using the Wonder Launcher you get points for every turn that passes. For example, once all my pokemons have executed their moves that is one turn thus giving me one point. The list above is from lowest to highest points so Item Urge only cost a few points while Max Revive cost 14 points. (14 Points is the maximum and you can't gain anymore one it reaches 14 points).
So what do you people think? Do you think that Launcher Battle is useless or not? I think it's fun because the use of items just makes the battles longer which is good (well for me). I added a poll for the question that's underlined.
Also here is the list of items that you can use in the Wonder Launcher for those who don't know.
Item Urge -It activates the teamate's held item immediately when used.
Potion
Ability Urge - It activates teamate's ability when used.
Dire Hit
Guard Spec.
X Accuracy
X Attack
X Defend
X Sp. Def
X Special
X Speed
Super Potion
Ice Heal
Antidote
Awakening
Parlyz Heal
Burn Heal
Item Drop- Its teamate loses the held item when used.
X Speed 2
X Special 2
X Sp. Def 2
X Defend 2
X Attack 2
X Accuracy 2
Full Heal
X Speed 3
X Special 3
X Attack 3
X Accuracy 3
Dire Hit 3
Hyper Potion
Reset Urge- Returns stats back to normal when used.
Max Potion
Revive
Ether
X Speed 6
X Special 6
X Sp. Def 6
X Defend 6
X Attack 6
X Accuracy 6
Full Restore
Max Revive
Potion
Ability Urge - It activates teamate's ability when used.
Dire Hit
Guard Spec.
X Accuracy
X Attack
X Defend
X Sp. Def
X Special
X Speed
Super Potion
Ice Heal
Antidote
Awakening
Parlyz Heal
Burn Heal
Item Drop- Its teamate loses the held item when used.
X Speed 2
X Special 2
X Sp. Def 2
X Defend 2
X Attack 2
X Accuracy 2
Full Heal
X Speed 3
X Special 3
X Attack 3
X Accuracy 3
Dire Hit 3
Hyper Potion
Reset Urge- Returns stats back to normal when used.
Max Potion
Revive
Ether
X Speed 6
X Special 6
X Sp. Def 6
X Defend 6
X Attack 6
X Accuracy 6
Full Restore
Max Revive
EDIT: Sorry for not adding this information at first. When using the Wonder Launcher you get points for every turn that passes. For example, once all my pokemons have executed their moves that is one turn thus giving me one point. The list above is from lowest to highest points so Item Urge only cost a few points while Max Revive cost 14 points. (14 Points is the maximum and you can't gain anymore one it reaches 14 points).