National Dex KokoLucha hyper offense

Cdijk16

Cdijk21 on PS!
is a Pre-Contributor
:excadrill::hawlucha: :tapu koko: :gyarados: :volcarona: :kartana:

Pokepaste: https://pokepast.es/6758084caeced972

Quibli (Excadrill) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Iron Head /Rock Tomb

Excaadril is this team's suicide lead. It sets rocks and use rapid spin to deny the opponent's hazards. Due to it's high attack stat and STABs, it can beat other hyper offense leads such as Grimmsnarl and Tapu Koko. However , it struggles vs landorus therian. Rocky helmet variants can defog away rocks,put up their own, and use rocky helmet to deny spinning. They use rocks, then use eq to put you at 1 health, and then when drill tries to rapid spin, it doesn't work as drill faints. Defoggers like Corviknight and Gliscor can remove rocks without much threat to themselves. M Lop (with fake out) is a major threat as it stops you from getting rocks up at all. Rock tomb may be used to slow down non fake out variants of M Lop as well as certain Kartana variants.

Deathbringer (Kartana) @ Normalium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Giga Impact / Return/ Knock Off/ Smart Strike

Kartana is this team's wallbreaker. This is a standard Sword Dance sweeping set. Normalium Z can be used to blow through its defensive checks such as Zapdos, Zard Y, Volcarona and various other, albeit only once. Fightinium Z may be used to hit Corviknight, Skarmory, and Mega Scizor. If using fightinium z, use return, knock off or smart strike in last slot. Offensive checks include Ash-Greninja, Mega Loppunny, Scarf Tapu Lele, Protean Greninja, Fast Variants of Mega Latias and Mega Latios, Tapu Koko and many others. It can be beaten offensively by any mons who outspeed it and hits it with a special or strong super-effective attack. Defensive checks include Corviknight, Skarmory, unaware phsyically defensive Clefable(if lacking smart strike). It beats most passive mons besides the aformentioned three. Watch out for scald burns from Toxapex and Tapu Fini.

Peril (Volcarona) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower / Fire Blast
- Bug Buzz
- Psychic /Hiidden Power Ground/Giga Drain

Volcarona is this teams's setup sweeper. It is extremely threatening after heatran, blissey and chansey are removed. HP Ground lures and smacks Heatran. Giga Drain may be used to hit Tapu Fini, but is generally inferior in coverage to Psychic. Psychium Z may be used to hit Tapu Fini and 0hko Toxapex, Garchomp, Landorus and many other but it makes it so that Volcarona starts as half health most of the time. Fire Blast can be used for higher power, but I dislike the miss chance.

Defensive Checks: Heatran (Counter if lacking HP Ground) , Blissey(Counter), Chansey(Counter), Tapu Fini, Toxapex(if lacking Psychic)

Offensive Checks: Mega Loppunny(it can repeatedly fake out), Ash-Greninja (it can often beat untransformed Greninja after a quiver dance), Scarf Protean Greninja with Rock Slide, Dragonite, Mega Charizard X(without Psychium Z) , Mega Aerodactyl (without Psychium Z), Regieleki( it can outspeed you at +1)

Starflight (Tapu Koko) @ Light Clay
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Volt Switch / U- Turn
- Taunt
Tapu Koko is this teams's screens setter. It is picked over grimmsnarl due to enabling Hawlucha and being able to keep momentum with Volt Switch or U- Turn. Taunt can stop defoggers and opposing screen setters from doing their job. Volt Switch can damage Corviknight and Tapu Fini on the switch, unlike U-Turn. It's good to have a stab electric move in a pinch. It has saved me many times. U-Turn may be used over Volt Switch as it cannot be blocked by ground types. However, it leaves Tapu Koko without any offensive presence. Electric terrain enables Hawlucha to sweep with Unburden. Mega Lopunny and Ash-Greninja are serious threats as they outspeed Tapu Koko and can stop it from getting screens up at all. Use taunt if facing a defogger such as Tapu Fini or Corviknight. Taunt cripples most passive mons severely and allows Hawlucha and Mega Gyarados to set up on them.

Darkstalker (Hawlucha) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Substitute/Taunt/Poison Jab/Throat Chop

Hawlucha is a very good setup sweeper on Hyper Offense teams. After an unburden boost with the given Evs and nature, it can always outspeed Sand Rush Excadrill in sand. It reaches 606 speed after unburden. It is almost impossile to outspeed after unburden. The given EVs allow it so survive an uninvested moonblast from Clefable. Adamant nature is picked to deal the most damage. This leads to it being unable to outspeed base 100s. Jolly may be used to outspeed them instead- but this is not reccomended. Taunt can be used to stop Toxapex from using haze on Hawlucha, as susbtitute does not block. Poison Jab hits Tapu Koko super effectively, 0hkoing at +2. Throat Chop hits Substitute and electric seed allows it to set up on passive mons unable to damage Hawlucha directly, such as defensive Landorus lacking HP Ice and Ferrothorn without Gyro Ball.

Offensive Checks: Ash Greninja(after some chip damage), Tapu Koko(if lacking poison jab) , Aegislash (without Throat Chop), Scarf Regieleki(lol)

Defensive Checks: Zapdos, Corviknight, Unaware Clefable, Skarmory, Tapu Fini

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall/Earthquake/Power Whip
- Crunch/Earthquake/Power Whip
- Substitute
- Dragon Dance

Gyarados mega is this team's wallbreaker. Owing to it's excellent bulk under screens, it can set up tough to break substitutes for opposing bulky teams, and then sweep them with dragon dance. The Jolly nature allows it to outspeed Tapu Koko at +1. Earthquake may be used over crunch to hit Toxapex. Power whip hits Tapu Fini hard, but it is inferior otherwise.

Offensive Checks : Mega Lopunny (if adamant, get outsped at +1 otherwise), Tapu Koko(if adamant) , Tapu Bulu, Scarf Tapu Lele

Defensive Checks: Tapu Fini (without Power Whip), Tangrowth, Ferrothorn(if Ferrothorn has Power Whip), Iron Defense Corviknight/Skarmory

Replays

I used this team in a number of official room tournaments and won a number of them.

Here are links for the replays of an official room tour from 26th December.

https://replay.pokemonshowdown.com/gen8nationaldex-1480293022

https://replay.pokemonshowdown.com/gen8nationaldex-1480290256

https://replay.pokemonshowdown.com/gen8nationaldex-1480294069
 

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Last edited:
Looks like a standard HO team, so it`s probably neat
U could maybe change koko and volc`s sets to be more bulky but that might not be the best idea depending on who you ask
 

adem

her
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Hi, Screens HO is honestly pretty basic in ND, and this one looks almost perfect, and to some this would be fine already. Personally though, there are a few things I would change and make the team perform more efficiently.

Major Changes
:kartana: > :serperior:
Serperior @ Grassium Z
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Taunt / Substitute
- Synthesis / Glare

Serperior on HO performs much better, and provides an actual switch-in to Ash Greninja. Furthermore, Kartana is more aimed towards breaking rather than outright sweeping, and Serperiors increased speed helps a lot with that. Im running Synth+Taunt here to beat Chansey and UnaClef, and TBH Stall in general, but you’re free to run SubGlare or SubLeech as well if you want, although I would advise you to use Lefties if you intends to use those. I like Grassium as a general nuke, really great on neutral hits.

:excadrill: > :landorus-therian:
Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Imprison
- Stealth Rock
- Earthquake
- Explosion

This Lando set lets you actually remove rocks from Helm Lando T, which as you mentioned Drill cannot, and also with stuff like Garchomp as well, if they are slower or choose to SD instead.

I also chose the best move choices for the other mons IMO, based on overall synergy with the rest of the team. You are free to switch around though.

Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Imprison
- Stealth Rock
- Earthquake
- Explosion

Serperior @ Grassium Z
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Taunt
- Synthesis

Peril (Volcarona) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Hidden Power [Ground]

Starflight (Tapu Koko) @ Light Clay
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- U-turn
- Taunt

Darkstalker (Hawlucha) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Taunt

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Substitute
- Dragon Dance

This is the finished team, feel free to ask if you have any queries about the move / mon choices^^ This is pretty standard, but really effective. Hope you like it :].
 
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Cdijk16

Cdijk21 on PS!
is a Pre-Contributor
Two Questions
1. Why taunt over substitute on Hawlucha?
2. Should i use Volt Switch or U-Turn on Tapu Koko?

Thanks for responding, this is my first RMT.
 

adem

her
is a Tutoris a Site Content Manageris a Smogon Discord Contributoris a Top Team Rater Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Two Questions
1. Why taunt over substitute on Hawlucha?
2. Should i use Volt Switch or U-Turn on Tapu Koko?

Thanks for responding, this is my first RMT.
Oop my bad, it should be U-turn since you do not want to be hard walled by grounds, and actually be able to pivot out. And as previously mentioned, Taunted lets you break Toxapex and Skarmory for your Mega Gyarados and Volcarona, thats why. You dont really need Sub here for much anyways, and personally I think overall Sub is inferior t9 Taunt RN.
 

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