Oh that's really cool. I thought it just sounded like a shitty temporary Mean Look, but if it works even if Klefki dies... woah.Fairy Lock's text is oddly specific. It says that it locks down the battlefield to ensure no Pokemon can escape on the NEXT turn. Presumably, the NEXT turn only.
It's like this thing was consciously designed for the purpose of throwing one up before dying to let the next thing (presumably a counter) ensure whatever killed Klefki isn't escaping revenge kill. Setting up on something you know is harmless could work too, etc.
Ends up being a less reliable destiny bond from the sounds of it... Not that being a less reliable destiny bond is a bad thing.Oh that's really cool. I thought it just sounded like a shitty temporary Mean Look, but if it works even if Klefki dies... woah.
Situational, but possibly extremely effective.
Did this ever get verified/debunked?so it's egg group is mineral.... it may very well have access to rocks from Onix
This is a set I have been using competitively minus calm mind in exchange for another attack and locally it's doing well. I have been going for HP 252 - Def 126 - Sp.D 126 with Rocky Helmet. This thing has slaughtered Megas due to it's bulk and Rest abilities and it does not matter if it has nothing invested in attack or special as it will gradually eat away while recovering itself. I use Rest - Sleep Talk - Play Nice - Draining Kiss. I plan to put in more reliable attacks when I get around to researching it better but the idea is 2 attacks. I just hate it when Sleep Talk Selects Rest, I want a sleep orb or something for this if only they had one.Klefki Leftovers {Prankster}
Bold 252 HP/252 Defense/4 Speed
Calm Mind
Dazzling Gleam
Rest
Sleep Talk
Mega BanetteIf only this little guy learned Trick Room. A Prankster Trick Room setter would be amazing for the new metagame.
Hey man -6 is priority is important for potentially going before D-Tail, Roar, Whirlwind, and Circle Throw. But seriously it is useful utility just in case.And so Prankster Mega Banette buffs Trick Room from -7 priority to an astounding -6 priority. Huzzah.
I really feel like people forget this too often. A prankster user on a trick room team is cool because it can use status moves regardless of whether or not trick room is in play, meaning it functions equally well in both environments, not because it raises the priority of Trick Room from awful to very-discreetly-less-awful.And so Prankster Mega Banette buffs Trick Room from -7 priority to an astounding -6 priority. Huzzah.
Funny with the comment in combination with your avatar.And so Prankster Mega Banette buffs Trick Room from -7 priority to an astounding -6 priority. Huzzah.
I HATE YOU :pI'm going to be SO annoying with this thing. Liepard 2.0
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SDef
IVs: 0 Atk
Calm Nature
- Swagger
- Substitute
- Thunder Wave
- Foul Play
Wow, you opponent doesnt having anything to counter it...... Maybe he didnt consider Klefki as such a problem when selecting the 3 Pokemon he needs Im guessing.For those who have X / Y, I thought I'd upload quite a funny Klefki 3-0 sweep viewable on the Battle Recorder.
2APG-WWWW-WWWX-S94R
Setup is the following:
Klefki @ Light Clay
Ability: Prankster
Bold Nature
EVs: 252 HP / 68 Def / Sp.D 188 (Allows him to have equal Def and Sp.D)
- Foul Play
- Thunder Wave
- Reflect
- Light Screen
You have to steal it from the golurk? things on route 10.Wow, you opponent doesnt having anything to counter it...... Maybe he didnt consider Klefki as such a problem when selecting the 3 Pokemon he needs Im guessing.
Been using Duo screen Klefki too, but dont know where Light Clay is obtainable?
Scarfed ditto would work well with this set. I don't think klefki will see much time in OU, but I bet it could be a good lead in lower tiers.Unfortunately it's very easy for an opponent to set up against you. Having Klefki on your team very nearly necessitates a fast revenge killer to demolish any set-up pokemon (blaziken may be a good example). This is particularly painful if your opponent was a boosting priority user (Scizor and Aegislash comes to mind). Additionally you'll be wanting a spin-blocker, or at least be prepared for a haze. And finally Klefki is nearly dead weight after setting up.
Getting 3 layers of spikes up can be very brutal for non-flyers/floaters, and 'mons typically not fearing stealth rocks will find themselves getting chunked for 25% of their max health each switch, leading to plenty of revenge-kills. Whether or not this set is the best for setting up Spikes I am not sure, but it's considerably more reliable then many other options available. It's worth considering or at the least criticizing.