Klefki #707
Types -
Base Stats - 57/80/91/80/87/75 (470 BST)
Abilities
Ability 1 - Prankster: Increases the priority of non-attacking moves by 1. However, moves still circumvent Quick Guard. If a move such as Assist or Metronome calls a two-turn attack such as Fly, the second turn of the move does not fall under the effect of Prankster.
Level-Up Movepool
Lv1 - Fairy Lock
Lv1 - Tackle
Lv5 - Fairy Wind
Lv8 - Astonish
Lv12 - Metal Sound
Lv15 - Spikes
Lv18 - Draining Kiss
Lv23 - Crafty Shield
Lv27 - Foul Play
Lv32 - Torment
Lv34 - Mirror Shot
Lv36 - Imprison
Lv40 - Recycle
Lv43 - Play Rough
Lv44 - Magic Room
Lv50 - Heal Block
TM & HM Compatibility
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM27 Return
TM29 Psychic
TM32 Double Team
TM33 Reflect
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM68 Giga Impact
TM73 Thunder Wave
TM77 Psych Up
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM91 Flash Cannon
TM99 Dazzling Gleam
TM100 Confide
HM01 Cut
General Analysis of Pokemon (concerns itself with the general aspects and positive qualities of the pokemon).
Klefki is a pokemon to look out for in gen 6, its typing makes it immune to Poison type moves which otherwise would be super effective on fairy and immune to Dragon type moves. Not to mention the handful of useful resistances Steel has. Not only that but it has an amazingly useful ability in Prankster and a movepool (as far as we know) that goes well with it, Prankster hazards was something people were hoping for since Prankster was released.
Potential Movesets
Suicide lead
Klefki @ Focus Sash/Mental herb
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Imprison
- Draining Kiss / Toxic
- Spikes
- Foul Play
Guaranteed to get down two layers of spikes, this set is perfect for hyper offense teams. Prankster imprison and spikes on the same team can shut down certain pokemon such as Frolass and Skarmory while setting up spikes of its own. Draining kiss, while a weak 50BP move, recovers 75% of the damage done and can help if Klefki isn't at full health but the sash was not broken, toxic could be used over this as its non invested attack isn't great and is able to put mons that don't care about foul play on a timer of sorts. Foul play is to stop certain pokemon that could come in on Klefki and set up, despite not getting STAB from this move it is still a great asset.
Focus sash is to allow Klefki to take a hard hit and still be able to lay down spikes, while mental herb would help it in case of taunt. It really comes down to your preference
Klefki could run Dazzling gleam/Play rough over Draining kiss but other than that there isn't really anything it could use with the current known movepool.
Of course if it got Taunt, that would go over Imprison.
Dual screens
Klefki @ Light clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Reflect
- Light screen
- Spikes / Toxic / Thunder wave
- Foul Play
The first prankster-mon to get both screens and with perfect typing for it, this thing can come in on a variety of moves set up and switch out. The third mmove is really what you need, do you want to cripple opposing mons or do you want hazards up while foul play is in the fourth spot to take some threats down.
Weather starter
Klefki @ Damp rock / Heat rock
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Rain dance / Sunny day
- Toxic / Thunder wave
- Spikes
- Foul Play / Draining kiss / Any attack
Weather played a big role in gen V OU and with the nerf to permament weather manual weather will be more common, Klefki allows weather to be set up first almost every turn allowing sweepers such as Kabutops to come in and finish up. The last three moves are really up to choice, toxic / thunder wave to cripple mons, spikes to help sweepers get certain OHKOs and foul play / draining kiss stop it being taunt bait
Personal Opinion of the pokemon and conclusion (roughly one paragraph)
Despite that being the only set that Klefki can really run with its current movepool, there is hope that it will get some other nice moves through breeding such as Stealth rocks and taunt to make it the premier lead. Its typing could also abuse encore to allow set up for itself and other team mates. Of course this is just me being hopeful.
With its current movepool i feel that Klefki will be a threat in UU allowing sweepers to come in and finish up other pokemon, but with the right movepool may find a nice spot in OU
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