8-BIT Luster
Completely Unviable
This is like my 5th RMT, and I think it's my it's one of my most successful. It's a balanced offense F/W/G/D/F/S team. The team currently maintains roughly a 20-4 win-loss streak. It's pretty solid all around, and really fun to use. So here it is!
Teambuilding Process:
Yoshi (Blastoise) (M) @ Blastoisinite
Ability: Torrent => Mega Launcher
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Dark Pulse
- Water Pulse
- Rapid Spin
Mega-Blastoise is my spinner as well as an all-around special beast. Rapid Spin allows Dragonite and Talonflame to come in with full HP, as well as getting rid of Leech Seed. The 0 Attack IVs are because Rapid Spin isn't meant to do any real damage. Aura Sphere is a great move, wrecking Tyranitar and any Steels.
252+ SpA Mega Launcher Mega Blastoise Aura Sphere vs. +1 252 HP / 4 SpD Tyranitar in Sand: 264-312 (65.3 - 77.2%) -- guaranteed 2HKO- Assault Vest Tyranitar cannot do anything to this beast.
Dark Pulse takes out Aegislash and other Ghosts. Water Pulse is hard-hitting STAB. This Pokemon is so underrated, but so good.
Swagonite (Dragonite) (M) @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Bashful Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake
Weakness Policy Dragonite is so fun to use. Dragon Dancing on the turn where you take a Multiscaled SE move gives you 2.5x Attack. Dragon Claw wrecks everything that doesn't resist it. ExtremeSpeed makes sure Bisharp isn't doing anything with Sucker Punch. Earthquake just destroys Steels, as well as Rock-and-Fire Types. Unfortunately, this guy lacks recovery, so Sand/Hail prevents him from doing much. Still, he is not to be underestimated.
Gram (Aegislash) (M) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SAtk
Lonely Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword
Being one of the pioneers of the SDSlash set, I've used this thing a lot. Recently, I've been loving the MixSlash set.
Shadow Ball is special STAB, absolutely wrecking things. Shadow Sneak is for picking off weakened Pokemon. King's Shield is great for protecting from damage, and the -2 Atk drop on contact attackers is amazing. Sacred Sword I found to work better than Iron Head, getting basically the same coverage (shadow Ball handles Fairies.) Aegislash makes an excellent wallbreaker.
TheBirdIsTheWord (Talonflame) (M) @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Brave Bird
- Flare Blitz
- Me First
- U-turn
I love Band Talonflame. Despite its item, I use Talonflame as a lead. Priority Band Brave Bird just tears through things that don't resist it. Flare Blitz annihilates Steels. Me First is used for scouting, and against Rotom-Wash, I usually get to use Volt Switch, surprising Rotom. U-Turn is my other scouting move, denting the opponent and making a quick escape.
Psilocybin (Breloom) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 72 HP / 184 Def
Adamant Nature
- Spore
- Swords Dance
- Seed Bomb
- Mach Punch
Breloom is still usable, guys! I use Poison Heal over Technician because Rotom-W can't do anything about it. Toxic Orb also makes the opponent wary of using trick. Spore is that amazing 100% accurate sleep move, putting a Pokemon out of commission, giving me a chance to regain momentum while they switch. Swords Dance is if I want to stay in, boosting my Attack to almost 800! Seed Bomb just wrecks opponents, especially Rotom-W. Mach Punch eliminates weakened Pokemon.
Bast (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Wish
- Protect
- Hyper Voice
- Heal Bell
Sylveon is a great cleric. She passes off 197 HP Wishes. Protect is if I want to recover some of Bast's health. Hyper Voice hits through Substitutes, and becomes a base (roughly) 120 damage STAB Fairy Type attack. Heal Bell heals my team of status, as Will-O-Wisp ruins my team.
Threat list:
Replays:
Critiques are welcome!
Teambuilding Process:
On Pokemon Showdown, we were discussing Pokemon cores.
I brought up the topic of Dragonite+Aegislash. One of the moderators suggested throwing in Mega-Blastoise to keep the hazards off of the field. These Pokemon became the core. I decided to use Weakness Policy Dragonite because I can grab a +2 Attack boost off a SE move. I used Standard MixSlash.
I wanted to throw in a physical attacker that can abuse priority. Banded Talonflame came to mind immediately.
I had a Fire/Water theme going, so I chucked in a Grass-Type who could set up Stealth Rocks. I added Ferrothorn.
I looked at my team and realized I was lacking a powerful special attacker. So I chucked in Life Orb Greninja.
After some testing, neither Greninja nor Ferrothorn were working. I replaced Ferrothorn with Poison Heal Breloom to spread status while still maintaining offensive presence. I needed a Fairy, as well as someone to heal my team from status, as it destroyed my team. So I added Sylveon for Greninja.
My team was complete, and ready for battle!
I brought up the topic of Dragonite+Aegislash. One of the moderators suggested throwing in Mega-Blastoise to keep the hazards off of the field. These Pokemon became the core. I decided to use Weakness Policy Dragonite because I can grab a +2 Attack boost off a SE move. I used Standard MixSlash.
I wanted to throw in a physical attacker that can abuse priority. Banded Talonflame came to mind immediately.
I had a Fire/Water theme going, so I chucked in a Grass-Type who could set up Stealth Rocks. I added Ferrothorn.
I looked at my team and realized I was lacking a powerful special attacker. So I chucked in Life Orb Greninja.
After some testing, neither Greninja nor Ferrothorn were working. I replaced Ferrothorn with Poison Heal Breloom to spread status while still maintaining offensive presence. I needed a Fairy, as well as someone to heal my team from status, as it destroyed my team. So I added Sylveon for Greninja.
My team was complete, and ready for battle!
Yoshi (Blastoise) (M) @ Blastoisinite
Ability: Torrent => Mega Launcher
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Dark Pulse
- Water Pulse
- Rapid Spin
Mega-Blastoise is my spinner as well as an all-around special beast. Rapid Spin allows Dragonite and Talonflame to come in with full HP, as well as getting rid of Leech Seed. The 0 Attack IVs are because Rapid Spin isn't meant to do any real damage. Aura Sphere is a great move, wrecking Tyranitar and any Steels.
252+ SpA Mega Launcher Mega Blastoise Aura Sphere vs. +1 252 HP / 4 SpD Tyranitar in Sand: 264-312 (65.3 - 77.2%) -- guaranteed 2HKO- Assault Vest Tyranitar cannot do anything to this beast.
Dark Pulse takes out Aegislash and other Ghosts. Water Pulse is hard-hitting STAB. This Pokemon is so underrated, but so good.
Swagonite (Dragonite) (M) @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Bashful Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake
Weakness Policy Dragonite is so fun to use. Dragon Dancing on the turn where you take a Multiscaled SE move gives you 2.5x Attack. Dragon Claw wrecks everything that doesn't resist it. ExtremeSpeed makes sure Bisharp isn't doing anything with Sucker Punch. Earthquake just destroys Steels, as well as Rock-and-Fire Types. Unfortunately, this guy lacks recovery, so Sand/Hail prevents him from doing much. Still, he is not to be underestimated.
Gram (Aegislash) (M) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SAtk
Lonely Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword
Being one of the pioneers of the SDSlash set, I've used this thing a lot. Recently, I've been loving the MixSlash set.
Shadow Ball is special STAB, absolutely wrecking things. Shadow Sneak is for picking off weakened Pokemon. King's Shield is great for protecting from damage, and the -2 Atk drop on contact attackers is amazing. Sacred Sword I found to work better than Iron Head, getting basically the same coverage (shadow Ball handles Fairies.) Aegislash makes an excellent wallbreaker.
TheBirdIsTheWord (Talonflame) (M) @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Brave Bird
- Flare Blitz
- Me First
- U-turn
I love Band Talonflame. Despite its item, I use Talonflame as a lead. Priority Band Brave Bird just tears through things that don't resist it. Flare Blitz annihilates Steels. Me First is used for scouting, and against Rotom-Wash, I usually get to use Volt Switch, surprising Rotom. U-Turn is my other scouting move, denting the opponent and making a quick escape.
Psilocybin (Breloom) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 72 HP / 184 Def
Adamant Nature
- Spore
- Swords Dance
- Seed Bomb
- Mach Punch
Breloom is still usable, guys! I use Poison Heal over Technician because Rotom-W can't do anything about it. Toxic Orb also makes the opponent wary of using trick. Spore is that amazing 100% accurate sleep move, putting a Pokemon out of commission, giving me a chance to regain momentum while they switch. Swords Dance is if I want to stay in, boosting my Attack to almost 800! Seed Bomb just wrecks opponents, especially Rotom-W. Mach Punch eliminates weakened Pokemon.
Bast (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Wish
- Protect
- Hyper Voice
- Heal Bell
Sylveon is a great cleric. She passes off 197 HP Wishes. Protect is if I want to recover some of Bast's health. Hyper Voice hits through Substitutes, and becomes a base (roughly) 120 damage STAB Fairy Type attack. Heal Bell heals my team of status, as Will-O-Wisp ruins my team.
Threat list:
Mandibuzz screws with me defensively. Bast has the only SE move against it. Knock Off gets rid of Weakness Policy and there's nothing I can do about it. Overcoat makes it immune to Spore. In general, I hate this thing.
Mega-Mawile ruins me if Talonflame is down, and a boosted Sucker Punch hits like a truck.
Rotom-Wash can screw with me pretty badly. I have no Ground-Types, so it can always Volt Switch if need be.
Mega-Mawile ruins me if Talonflame is down, and a boosted Sucker Punch hits like a truck.
Rotom-Wash can screw with me pretty badly. I have no Ground-Types, so it can always Volt Switch if need be.
Replays:
Critiques are welcome!