Electrode @ Liechi Berry
Ability: Soundproof
EVs: 28 HP/228 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Thunderbolt
- Substitute
- Explosion
- Hidden Power [Grass]
Everyone expects Rain Dance turn 1, so I can Sub and scout, or block their status move. Beats all those Scyther leads I keep getting. Liechi Berry is something I was trying out; it makes sure I can take out that one pokemon keeping me from finishing out the match, and it's fun when it triggers, and I predict the switch to their ghost to Thunderbolt them for the 2hko. Grass over Ice to destroy Quagsire and rock/grounds.
Mainly he lets me see a couple pokes of the opponent's, and then comes back in later for revenge kills.
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Waddle Dee (Hypno) (M) @ Leftovers
Ability: Insomnia
EVs: 172 HP/112 SAtk/224 SDef
Calm nature (+SDef, -Atk)
- Calm Mind
- Psychic
- Seismic Toss
- Baton Pass
Specially-aligned tank. He works best against other special tanks, especially calm-minding ones, like Clefable, Grumpig, Claydol. Against them, Calm Mind together to the max, then use Seismic Toss as they are baffled. Then, when you get a free turn, pass out, depending on who you're facing, to Electrode or the next poke...
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CHOMP CHOMP (Sharpedo) (F) @ Salac Berry
Ability: Rough Skin
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dark Pulse
- Surf
- Ice Beam
- Endure
Sweeps teams. If the opponent lets him get in with a bunch of Calm Minds, everything dies. Attack until something faster comes out, then Endure their hit and attack some more. Endure works even at 1 hp, if the opponent sends out something with Fake Out. Dark Pulse is STAB and beats the Calm Minding psychics that Hypno parties with. Rough Skin also lets him work as a fallback against endrevvers.
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Solid (Steelix) (M) @ Choice Band
Ability: Rock Head
EVs: 252 HP/252 Atk/4 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Explosion
- Stone Edge
- Gyro Ball
Every UU team has a Steelix, right? CB Steelix hits stuff hard, and still takes physical hits, with Wish support. Physical attackers are contained by him and the next poke...
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Doom Dreidl (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/112 SAtk
Bold nature (+Def, -Atk)
- Rapid Spin
- Earth Power
- Shadow Ball
- Stealth Rock
Standard. Can take Calm Minds from Hypno in a pinch, as well. Shadow Ball beats spin-blocking ghosts, and rocks break sashes for Sharpedo/Electrode to sweep.
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Kangaskhan (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/4 Spd/252 SDef
Adamant nature (+Atk, -SAtk)
- Double-edge
- Rest
- Sleep Talk
- Wish
The glue that holds my team together. It looks REALLY weird, but it works really well. Scrappy lets Double-Edge hit everything hard, and my team lacks physical attacks. Resttalk lets her live forever, and do crazy things like wishpass while asleep. Max HP/SDef lets him take most special attacks well enough to be able to rest every third turn. Takes status, too.
---
This team got me to 1445-1680 rating on the UU ladder, but it can be better, I'm sure.
Ability: Soundproof
EVs: 28 HP/228 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Thunderbolt
- Substitute
- Explosion
- Hidden Power [Grass]
Everyone expects Rain Dance turn 1, so I can Sub and scout, or block their status move. Beats all those Scyther leads I keep getting. Liechi Berry is something I was trying out; it makes sure I can take out that one pokemon keeping me from finishing out the match, and it's fun when it triggers, and I predict the switch to their ghost to Thunderbolt them for the 2hko. Grass over Ice to destroy Quagsire and rock/grounds.
Mainly he lets me see a couple pokes of the opponent's, and then comes back in later for revenge kills.
---
Waddle Dee (Hypno) (M) @ Leftovers
Ability: Insomnia
EVs: 172 HP/112 SAtk/224 SDef
Calm nature (+SDef, -Atk)
- Calm Mind
- Psychic
- Seismic Toss
- Baton Pass
Specially-aligned tank. He works best against other special tanks, especially calm-minding ones, like Clefable, Grumpig, Claydol. Against them, Calm Mind together to the max, then use Seismic Toss as they are baffled. Then, when you get a free turn, pass out, depending on who you're facing, to Electrode or the next poke...
---
CHOMP CHOMP (Sharpedo) (F) @ Salac Berry
Ability: Rough Skin
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dark Pulse
- Surf
- Ice Beam
- Endure
Sweeps teams. If the opponent lets him get in with a bunch of Calm Minds, everything dies. Attack until something faster comes out, then Endure their hit and attack some more. Endure works even at 1 hp, if the opponent sends out something with Fake Out. Dark Pulse is STAB and beats the Calm Minding psychics that Hypno parties with. Rough Skin also lets him work as a fallback against endrevvers.
---
Solid (Steelix) (M) @ Choice Band
Ability: Rock Head
EVs: 252 HP/252 Atk/4 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Explosion
- Stone Edge
- Gyro Ball
Every UU team has a Steelix, right? CB Steelix hits stuff hard, and still takes physical hits, with Wish support. Physical attackers are contained by him and the next poke...
---
Doom Dreidl (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/112 SAtk
Bold nature (+Def, -Atk)
- Rapid Spin
- Earth Power
- Shadow Ball
- Stealth Rock
Standard. Can take Calm Minds from Hypno in a pinch, as well. Shadow Ball beats spin-blocking ghosts, and rocks break sashes for Sharpedo/Electrode to sweep.
---
Kangaskhan (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/4 Spd/252 SDef
Adamant nature (+Atk, -SAtk)
- Double-edge
- Rest
- Sleep Talk
- Wish
The glue that holds my team together. It looks REALLY weird, but it works really well. Scrappy lets Double-Edge hit everything hard, and my team lacks physical attacks. Resttalk lets her live forever, and do crazy things like wishpass while asleep. Max HP/SDef lets him take most special attacks well enough to be able to rest every third turn. Takes status, too.
---
This team got me to 1445-1680 rating on the UU ladder, but it can be better, I'm sure.