Battle Stadium Just (B)limping Along

This is a team based around Drifblim, which I find to be at least ok in the meta, but ofc not w/o faults.

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Drifblim @ Sitrus Berry
Ability: Unburden
Level: 50
EVs: 244 HP / 252 Def / 12 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Strength Sap
- Hex
- Will-O-Wisp

Still using Drifblim despite suggestions not to. Very good vs. physical attackers like Kartana, Rillabloom, Mence, Chomp, DNite, etc.,, but not Urshifu SS. It acts a bit, or maybe a lot, like g-Corsola(however Drifblim beats g-Corsola.) It can, very notably, switch in on Zacian w/o rocks up, live a non-crit or Wild Charge, and then Sap it, being faster at that time, before finally burning and going for the 2hko. However THEY often switch too, and Drifblim is at a disadvantage against common special attackers and at best trades w/ DB. Destiny Bond because I did not breed for Haze, though I wish I had, but now it seems like too much work-they're both good. Spe for+1 Urshifu/Haxorus after Unburden. Also outspeeds positive unboosted Pheromosa.



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Calyrex-Ice @ Weakness Policy
Ability: As One (Glastrier)
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Glacial Lance
- Bullet Seed
- High Horsepower
- Close Combat

My legend. I just chose it randomly, but I do find Glastrier to be very strong and this is better, notably being a Glastrier check(counter?) Bullet Seed has been good for Swampert and Quagsire which otherwise does well vs. Chilling Neigh. Should I use Seed Bomb instead? It's more common, I think because Quagsire somehow lives 3 hits of Bullet Seed, the average. However Bullet Seed got me past Lycanroc Sash-Counter. CC is probably necessary, and is how it beats Glastrier. High Horsepower is good for Quake and electrics. Also Slowking-G, which has been some trouble for me.


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Ditto @ Choice Scarf
Ability: Imposter
Level: 50
EVs: 252 HP
Impish Nature
- Transform

Ditto is very good in the new meta. I have it specifically for Kyogre, though it does good vs. most of the restricted list. Stall took a hit, as far as I can see, so it is less likely I cop[y Chansey or Pex. Usual Choice Scarf, I'm not sure how viable Sash is and mine is taken now. I do hate the low HP though, can't really take Water Spouts(if they are scarf too, or under Tailwind/TR.) Also my only kind of answer to Yveltal, since apparently Rhyperior still gets ohkod.

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Rhyperior @ Assault Vest
Ability: Solid Rock
Level: 50
EVs: 252 HP / 204 Atk / 52 Def
Adamant Nature
- Earthquake
- Stone Edge
- Ice Punch
- Fire Punch

Weird EVs because it was the set in the Pikalytics calc, and when I switched to AV from WP, for Zapdos mainly, did not want to reset EVs and do it over. Hopefully the EVs serve some purpose. Usual moves except for Stone Edge>Rock Blast. I'm not sure why. I guess there's max move power, but generally I'm maxing my legend so it could change. I'm not 1--% sure about this one at all for that matter, unlike the first 2.

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Cinderace-Gmax @ Focus Sash
Ability: Libero
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Gunk Shot
- Sucker Punch

This was put back, but w/ Sash for Urshifu and Lapras. Kinda beats Mimikyu, but not if they go +2 as you switch in. then Dynamax. I'm unsure about Sucker Punch, but it is nice to have a 100% acc move and helps w/ some things and gives max darkness for Cresselia and Dragapult, which set up on Drifblim. Cinderace does hurt P2, but it's not necessarily a check, never mind a counter. Also pink blobs. I put Gunk Shot back because of Fini and it's a good BP for the Acc(relative to say Stone Edge which is 100/80 though it's high crit.)

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Tapu Koko @ Choice Specs
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 84 SpD / 172 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Volt Switch
- Dazzling Gleam
- Thunderbolt

Needed a special attacker, noticed I didn't have one when ID Skarm set up. SpD EVs are again a remnant from an old set, it was AV but it never seemed to deal w/ Zapdos cause the brat has Roost, It is enough Spe for Cinderace, and gives p2 an Atk boost. Usual moves for Koko. Considering replacing this but sleep immunes are often grass which take SE damage from Butterfree which scares me even if it's rare, while this resists flying, so it's somewhat of a niche I think.

So that's the team. Still losing more than I win, but on average about 1-12 games difference when I've played 1,800 ish. On PS, haven't played tons on cart. I'm 32-28(not quite the same team, using Lapras again and put back AV on Koko) so I do ok. Master Ball tier. Much of my winning has been from Drifblim's ability to switch in on Zacian and win/force it out most of the time. It also can't Dynamax so if it's SD I can always D-bond it. On the other hand, I'm quite weak to Arcanine. A lot of my losses don't necessarily seem the team, but bad prediction and such. Also inclined to bring Drifblim more than I should, for instance if they only have 1 mon weak to it but it's very weak to it. But I'm getting better at not bringing it I think. I should say the top half of this team does much more than the other 3, considering replacing at least 2 of those.
 
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