Martin
A monoid in the category of endofunctors
Characters that are already in a fighting game are banned, but I’ll say that Byleth would’ve been really sick if she’d used the Sword of the Creator to grapple from a distance instead of what they went with.
Anyway, I’ve been playing Xenoblade Chronicles: Definitive Edition recently and I’ve completely fallen in love with Melia’s playstyle. The idea of using elemental summons that have passive effects and then discharging them to deal damage later on is really interesting to me and has some seriously disgusting damage potential, especially when using damage-over-time effects like poison and chill, and I feel like it’s a mechanic that could definitely transfer well onto a fighting game character with a high skill floor/ceiling. I’m a big fan of damage over time effects in general, with F.A.N.G. being far-and-away the most interesting Street Fighter V character to me mechanically, and I think the inherent risk/vulnerability attached to a character like Melia could make for something similarly interesting/snowbally but nonetheless balanced.
Anyway, I’ve been playing Xenoblade Chronicles: Definitive Edition recently and I’ve completely fallen in love with Melia’s playstyle. The idea of using elemental summons that have passive effects and then discharging them to deal damage later on is really interesting to me and has some seriously disgusting damage potential, especially when using damage-over-time effects like poison and chill, and I feel like it’s a mechanic that could definitely transfer well onto a fighting game character with a high skill floor/ceiling. I’m a big fan of damage over time effects in general, with F.A.N.G. being far-and-away the most interesting Street Fighter V character to me mechanically, and I think the inherent risk/vulnerability attached to a character like Melia could make for something similarly interesting/snowbally but nonetheless balanced.
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