I've been trying to play in "New UU". My team just doesn't match up! Please help...
Dexterity @ Life Orb
Trait: Technician
Nature: Jolly
EVs: 6 HP, 252 Att, 252 Spe
-Taunt
-U-Turn
-Pursuit
-Brick Break
Ambipom can take many things down easily. With everything bulking up on the special side, physical moves can do crazy amounts of damage! The coverage here is awesome! However, some people have been trying to be smart by spamming recover, having it KO itself... This replaced Absol as the lead. Its moveset also changed to become a lead set. One amazing thing here is that Fake Out isn't on this moveset. Allowing me to Taunt things instead. This can cause my opponents more problems. The lack of STAB is a bit of a letdown though...
Inferno @ Salac Berry
Trait: Flash Fire
Nature: Timid
EVs: 36 HP, 252 SpA, 222 Spe
-Nasty Plot
-Flamethrower
-Dark Pulse
-Substitute
Sub up, use Nasty Plot, increase Speed, sweep. That is the job of this Houndoom in full detail. Fact is, with so many things around that are weak to fire, carrying one has become pretty much necessary... I doubt that something that takes neutral damage can wall this without a SpD boost.
Cpt.Falcon @ Leftovers
Trait: Thick Fat
Nature: Adamant
EVs: 6 HP, 252 Att, 252 SpD
-Substitute
-Focus Punch
-Ice Punch
-Whirlwind
This is my Hariyama, it can come in, sub up, and KO. That's the jist of it... Ice Punch is for coverage. This tends to work on all but Spiritomb... Faster CMers also defeat this rather handily... That is why it now carries Whirlwind.
Executive @ Life Orb
Trait: Insomnia
Nature: Naughty
EVs: 252 Att, 252 SpA, 6 Spe
-Drill Peck
-Sucker Punch
-Heat Wave
-Taunt
This Honchkrow is meant to deal powerful hits, and be a back-up taunter... The spread was made by TVboyCanti, so I don't know how to use it effectively yet. I can tell from the spread though, that it's a powerful mixed attacker with Double STAB...
Crystal @ Leftovers
Trait: Sturdy
Nature: Impish
EVs: 252 Hp, 6 Atk, 252 Def
-EarthQuake
-Gyro Ball
-Stealth Rock
-Curse
Steelix is meant to be a solid Physical Wall. Double STAB, can explode, Stealth Rock is available, what else is there? The only problem I've found is the contradictory typing. It's weak to common moves from both types of offense. Curse attempt to raise the 2 stats it actually needs, while powering up Gyro Ball. Explosion has been useless anyways.
Quick @ Lefotvers
Trait: Inner Focus
Nature: Jolly
EVs: 160 HP, 134 Att, 216 Spe
-Hypnosis
-Roost
-Whirlwind
-Aerial Ace
Crobat is a Pokemo that was meant to add a Fighting-type resist to the team. It does that, while helping my team out with a little support.
Dexterity @ Life Orb
Trait: Technician
Nature: Jolly
EVs: 6 HP, 252 Att, 252 Spe
-Taunt
-U-Turn
-Pursuit
-Brick Break
Ambipom can take many things down easily. With everything bulking up on the special side, physical moves can do crazy amounts of damage! The coverage here is awesome! However, some people have been trying to be smart by spamming recover, having it KO itself... This replaced Absol as the lead. Its moveset also changed to become a lead set. One amazing thing here is that Fake Out isn't on this moveset. Allowing me to Taunt things instead. This can cause my opponents more problems. The lack of STAB is a bit of a letdown though...
Inferno @ Salac Berry
Trait: Flash Fire
Nature: Timid
EVs: 36 HP, 252 SpA, 222 Spe
-Nasty Plot
-Flamethrower
-Dark Pulse
-Substitute
Sub up, use Nasty Plot, increase Speed, sweep. That is the job of this Houndoom in full detail. Fact is, with so many things around that are weak to fire, carrying one has become pretty much necessary... I doubt that something that takes neutral damage can wall this without a SpD boost.
Cpt.Falcon @ Leftovers
Trait: Thick Fat
Nature: Adamant
EVs: 6 HP, 252 Att, 252 SpD
-Substitute
-Focus Punch
-Ice Punch
-Whirlwind
This is my Hariyama, it can come in, sub up, and KO. That's the jist of it... Ice Punch is for coverage. This tends to work on all but Spiritomb... Faster CMers also defeat this rather handily... That is why it now carries Whirlwind.
Executive @ Life Orb
Trait: Insomnia
Nature: Naughty
EVs: 252 Att, 252 SpA, 6 Spe
-Drill Peck
-Sucker Punch
-Heat Wave
-Taunt
This Honchkrow is meant to deal powerful hits, and be a back-up taunter... The spread was made by TVboyCanti, so I don't know how to use it effectively yet. I can tell from the spread though, that it's a powerful mixed attacker with Double STAB...
Crystal @ Leftovers
Trait: Sturdy
Nature: Impish
EVs: 252 Hp, 6 Atk, 252 Def
-EarthQuake
-Gyro Ball
-Stealth Rock
-Curse
Steelix is meant to be a solid Physical Wall. Double STAB, can explode, Stealth Rock is available, what else is there? The only problem I've found is the contradictory typing. It's weak to common moves from both types of offense. Curse attempt to raise the 2 stats it actually needs, while powering up Gyro Ball. Explosion has been useless anyways.
Quick @ Lefotvers
Trait: Inner Focus
Nature: Jolly
EVs: 160 HP, 134 Att, 216 Spe
-Hypnosis
-Roost
-Whirlwind
-Aerial Ace
Crobat is a Pokemo that was meant to add a Fighting-type resist to the team. It does that, while helping my team out with a little support.