I've been thinking about this for a while, and I think I've come up with a few solutions other then just playing NOC all the time (which does work but we're getting a little over saturated at this point). I wanted to post them here because with my current dubious status as a mafia host they're unlikely to ever see the light of day.
-Changing alliances mid game. Obviously everybody hates recruitments in games not specifically designed for it (see: Turnip Mafia), but I'm talking specifically about alignment changes like the split in handicapable. A certain event in game provoking a split where each villager has to look out for themselves could be cool.
-A "death note" role. If someone made a role where you could kill any player so long as you knew the name of one of their abilities, and it was known that this role existed, then players would be much more hesitant to share role PMs because giving it to the guy with the death note was sealing your fate
-bastard stuff like making inspectors always appear to target the most recently killed player even if they targeted someone else
I'm sure that there's more out there, what have you guys come up with?
-Changing alliances mid game. Obviously everybody hates recruitments in games not specifically designed for it (see: Turnip Mafia), but I'm talking specifically about alignment changes like the split in handicapable. A certain event in game provoking a split where each villager has to look out for themselves could be cool.
-A "death note" role. If someone made a role where you could kill any player so long as you knew the name of one of their abilities, and it was known that this role existed, then players would be much more hesitant to share role PMs because giving it to the guy with the death note was sealing your fate
-bastard stuff like making inspectors always appear to target the most recently killed player even if they targeted someone else
I'm sure that there's more out there, what have you guys come up with?