Pet Mod Ironmons (Slate 4)

Yoshiblaze

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:sm/regice::regieleki:
Name: Ionic Iceberg
Original Pokemon: Regice
Type:

Ability: Protosynthesis
Stats: 85 / 75 / 75 / 105 / 125 / 125
Paradox: Past
New Moves: (Based on Regice's Gen 8 movepool) + Thunder Cage, Extreme Speed, Rapid Spin, Volt Switch, Sunny Day, Agility, Bounce, Tera Blast, Ice Spinner, Aura Sphere, Acrobatics, Bulk Up, Sunny Day
Removed Moves: N/A
Description: Weird fusion of Regice and Regieleki, using almost the exact stats it'd have if you averaged their stats (being 80/75/75/100/125/125). 105 SpA is pretty weak and being an Ice-type that wants to be in Sun is weird, but all in all, it's still a mon with STAB BoltBeam and 125 Speed, that's great by default.
Ionic Iceberg @ Heavy-Duty Boots / Choice Specs
Ability: Protosynthesis
Tera Type: Fighting / Fire
EVs: 252 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Volt Switch
- Focus Blast / Tera Blast

:sm/tapu koko::tapu bulu::tapu lele::tapu fini:
Name: Tapu Kahi
Original Pokemon: Tapu Koko (+ a hint of all the other Tapus)
Type:

Ability: Protosynthesis
Stats: 85 / 85 / 135 / 115 / 75 / 95
Paradox: Past
New Moves: (Based on Tapu Koko's Gen 8 movepool) + Dark Pulse, Moonblast, Play Rough, Fling, Foul Play, Comeuppance, Knock Off, Lash Out, Sucker Punch, Nasty Plot, Parting Shot, Snarl, Throat Chop, Brutal Swing, Power Trip, Quash, Misty Terrain, Psychic Terrain, Grassy Terrain, Psychic, Zen Headbutt, Trick, Energy Ball, Wood Hammer, Worry Seed, Surf, Liquidation, Soak, Terrain Pulse, Weather Ball, Tera Blast, Sunny Day
Removed Moves: Discharge, Thunder, Thunder Punch, Volt Switch, Charge, Eerie Impulse, Electro Ball, Electroweb, Shock Wave, Spark, Thunder Shock
Description: Master of the terrain-based Tapus, has the ability related to weather instead of terrains. lol. Anyway, Tapu Kahi acts as a power wallbreaker with good enough natural physical bulk to find its way in on neutral hits, where it can then threaten big damage with the good natural coverage of Dark + Fairy, maybe heal up with Roost or cripple something with Trick, and then leave and come back to do it again. It can also opt to try to sweep with Nasty Plot as well.
Tapu Kahi @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Moonblast
- U-turn
- Trick

Tapu Kahi @ Choice Specs / Life Orb / Booster Energy
Ability: Protosynthesis
Tera Type: Fire
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Moonblast
- Tera Blast
- U-turn / Nasty Plot

:sm/regirock::regidrago:
Name: Iron Pillar
Original Pokemon: Regirock
Type:

Ability: Quark Drive
Stats: 130 / 130 / 130 / 50 / 50 / 100
Paradox: Future
New Moves: (Based on Regirock's Gen 8 movepool) + Dragon Energy, Accelerock, Recover, Dragon Claw, Scale Shot, Swords Dance, Outrage, Draco Meteor, Dragon Pulse, Spikes, Ice Fang, Fire Fang, Thunder Fang, Crunch, Psychic Fangs, Ice Spinner, Play Rough, Tera Blast, Close Combat, U-Turn, Electric Terrain, Bulk Up, Electric Terrain
Removed Moves: N/A
Description: Weird fusion of Regirock and Regidrago, creating a weird form of Tyrantrum with recovery and priority. Had to minmax it a quite bit to make it worth something since Rock/Dragon really isn't a great typing (though a Future Paradox being way more optimized than its original version just makes sense), but even with that Iron Pillar can be a pretty decent physical wall or SD Scale Shot sweeper between its decent Speed, great bulk, key resistances, and pretty good power. Just make sure that Great Tusk on the other side is chipped down enough.
Iron Pillar @ Loaded Dice
Ability: Quark Drive
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Rock Blast
- Close Combat

Iron Pillar @ Booster Energy
Ability: Quark Drive
Tera Type: Water
EVs: 132 HP / 124 Atk / 252 Spe
Jolly Nature
- Swords Dance / Bulk Up
- Stone Edge
- Psychic Fangs
- Close Combat

Iron Pillar @ Choice Band
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Psychic Fangs
- U-turn

:sm/kyurem-black:
Name: Iron Fusion
Original Pokemon: Kyurem-Black
Type:

Ability: Quark Drive
Stats: 110 / 150 / 60 / 110 / 60 / 100
Paradox: Future
New Moves: (Based on Kyurem's Gen 8 movepool) + Heavy Slam*, Steel Beam, Metal Sound, Metal Claw, Iron Tail, Iron Defense, Spite, Wild Charge, Defog, Ice Shard, Recover, Reversal, Tera Blast, Electric Terrain
*Less weight than base Kyurem-Black (325.0 kg -> 286.0 kg) but still high enough to be considered heavy
Removed Moves: Dragon Dance, Draco Meteor, Scale Shot
Description: I love Kyurem-Black and patiently wait the day where Game Freak either randomly decides to nerf it into the ground so it can OU again, or the day power creep gets so bad that it can be allowed as is. Iron Fusion acts as a pseudo-Kyurem-Black, having a super high Attack stat and some defensive utility (though more through its decent typing rather than sheer bulk like Kyu-B), but middling Speed and a mid movepool. I did let it keep Icicle Spear as a physical Ice move as it's way less broken with 150 Attack that it would've been with 170 Attack (plus Icicle Spear isn't even the thing that makes Gen 8 KyuB broken anyways), but DDance still had to go. Since Iron Fusion doesn't have to worry about its Rocks weakness anymore, it can more freely act as a wallbreaker with Life Orb or Choice items.
Iron Fusion @ Loaded Dice / Life Orb
Ability: Quark Drive
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Spear
- Ice Shard
- Heavy Slam
- Earth Power / Tera Blast / Roost

Iron Fusion @ Life Orb
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam / Freeze-Dry
- Flash Cannon / Freeze-Dry
- Earth Power
- Recover

Iron Fusion @ Choice Specs
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Flash Cannon
- Earth Power
- Freeze-Dry

Iron Fusion @ Choice Band
Ability: Quark Drive
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Spear
- Ice Shard
- Heavy Slam
- Wild Charge / Stone Edge
 
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Glacial Fire
:swsh/regice:

Ability: Protosynthesis
Stats: 95 HP / 99 Atk / 49 Def / 199 SpA / 99 SpD / 49 Spe

New Moves: Blaze Kick, Burn Up, Ember, Fire Punch, Fire Spin, Flame Burst, Flame Charge, Flamethrower, Flare Blitz, Heat Crash, Heat Wave, Incinerate, Mystical Fire, Overheat, Stone Edge, Sunny Day
Signature Move: Start The Fire:
5 PP, 0 BP, - Acc. User recovers half the maximum HP, user’s Fire-type moves deal 1.5 times damage until it switches out (Flash Fire effect).
Removed Moves: Rain Dance

Flavor: Inspired by the discovery of fire by humans, which was helpful for their survival during the Ice Age. All three paradox Regis (although I'm only able to submit two of them this slate) are inspired by some discovery humans had during the age corresponding with the respective golem.
Competitive: This is a pretty nasty special wallbreaker, with a gigantic special attack stat, and a recovery move that also boosts its Fire-type STABs. But it does come with a few significant drawbacks. Heavy-Duty Boots is nigh mandatory, making it so Booster Energy is not an option to get even stronger special attacks off, and if your opponent does manage to Knock Off those boots, then you're probably not getting to attack with this thing again if its forced out. On top of that, low speed and low physical bulk makes it very vulnerable and it struggles to get opportunities to come in and wallbreak. Keep in mind, this is weaker than Guts Ursaluna or Mega Mawile, and has a much worse defensive type too. Something like Cinderace can stomach any one hit and OHKO with High Jump Kick or get a roll with Pyro Ball, assuming no HP investment, Burning Sage can also switch-into a STAB and likely 2HKO with Fire Blast and withstand another move in between. Water-types like Milotic can also switch into a STAB move, and 2HKO with Scald or OHKO with mirror coat while still tanking a Thunderbolt. In general too, Glacial Fire has very few opportunities to switch in, most physical attackers can OHKO it, such as Great Tusk, Low Kick Kingambit, Iron Valiant, Ogerpon Wellspring, Drain Punch Rillaboom, Hisuian Samurott, Zamazenta-Hero, Landorus-T, and etc. Even Ting-Lu can take about half from an Ice Beam and OHKO back with Earthquake.


Metal Plow
:swsh/registeel:

Ability: Protosynthesis
Stats: 89 HP / 151 Atk / 75 Def / 151 SpA / 75 SpD / 49 Spe

New Moves: Bullet Seed, Drill Run, Earth Power, High Horsepower, Headlong Rush, Leaf Storm, Leafage, Leech Seed, Razor Leaf, Seed Bomb, Spikes, Worry Seed
Signature Move: Lay The Ground:
5 PP, 0 BP, - Acc. User recovers half the maximum HP, sets up Grassy Terrain.
Removed Moves: n/a

Flavor: Inspired by the creation by humans of metallic tools to be used in agriculture. All three paradox Regis (although I'm only able to submit two of them this slate) are inspired by some discovery humans had during the age corresponding with the respective golem.
Competitive: To make up for the much better typing compared to the others, this one got the short end of the stick, with the "mixed attacker curse". But it does hit quite hard still, and it's bulk is a bit less Achilles-heel-y than the others. Setting up Grassy Terrain alongside its recovery move does help the longevity though, and on top of boosting a few of the Grass-type moves it learns, also allows for Steel Roller usage, which sounds like a fun combo!

Iron Command
:swsh/uxie:

Ability: Quark Drive
Stats: 90 HP / 70 Atk / 70 Def / 130 SpA / 130 SpD / 100 Spe

New Moves: Assurance, Cosmic Power, Dark Pulse, Payback, Power Trip, Recover, Snarl, Switcheroo, Torment
Signature Move: Mindless Knowledge:
10 PP, 90 BP, 100% Acc. Reveals the foe’s strongest move (Forewarn effect).
Removed Moves: -

Flavor: Inspired by Asimov's second law of robotics (follow human commands unless it breaks the first law), and also is paradoxical in the sense of being a creature of knowledge but that now obeys commands mindlessly, i.e., without critical thinking. All three paradox Lake Trio (although I'm only able to submit two of them this slate) are inspired by AI tropes and the Asimov laws of robotics.
Competitive: Iron Command is a special attacker and possible sweeper plagued with a rather poor defensive typing that holds it back, similar to Hoopa-U, but faster and only special. It enjoys setting up with the likes of Nasty Plot, Calm Mind, Cosmic Power; with Stored Power and Power Trip acting as payoffs.

Iron Survive
:swsh/azelf:

Ability: Quark Drive
Stats: 90 HP / 124 Atk / 124 Def / 64 SpA / 64 SpD / 124 Spe

New Moves: Aura Sphere, Brick Break, Close Combat, Cross Chop, Focus Blast, Focus Punch, Force Palm, Mach Punch, Meditate, Superpower, Vacuum Wave
Signature Move: Selfless Willpower:
10 PP, 40 BP, 100% Acc. Contact. For the rest of the turn, allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead, If it or other protection moves are used consecutively, this move fails.
Removed Moves: -

Flavor: Inspired by Asimov's third law of robotics (protect yourself unless it breaks the first or second law), and also is paradoxical in the sense of being a creature of willpower but that now doesn't act on its own behalf and interests, but rather that of humans. All three paradox Lake Trio (although I'm only able to submit two of them this slate) are inspired by AI tropes and the Asimov laws of robotics.
Competitive: Iron Survive is a fast physical attacker with an extremely powerful move. The main problem is it can't be used in succession at all, so it does often require secondary Fighting-type STAB, like Close Combat.
 
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:sm/glastrier: :sm/spectrier:
Name: Chilling Steed
Original Pokemon: Glastrier/Spectrier
Type: Ice/Ghost
Ability: Protosynthesis
Stats: 71/111/117/111/79/101
Paradox: Past

New Moves: Doesn't really need them
Removed Moves: N/A

Description: Rumor has it that this Pokemon is the true identity of Calyrex's legendary steed, while the modern Glastrier and Spectrier are its descendants.



Name: Iron Clone
Original Pokemon: Mewtwo
Type: Psychic/Dark
Ability: Quark Drive
Stats: 90/86/82/140/106/86
Paradox: Future

New Moves: Doesn't really need them
Removed Moves: N/A

Description: Rumor has it those Pokemon was based on a genetic experiment gone wrong, though its powers were slightly dampened in comparison.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:sm/glastrier: :sm/spectrier:
Name: Chilling Steed
Original Pokemon: Glastrier/Spectrier
Type: Ice/Ghost
Ability: Protosynthesis
Stats: 71/112/101/112/91/103
Paradox: Past

New Moves: Doesn't really need them
Removed Moves: N/A

Description: Rumor has it that this Pokemon is the true identity of Calyrex's legendary steed, while the modern Glastrier and Spectrier are its descendants.
Stats are both odd and even on this
 
I gotta do one. I’m allowed, right?
:sv/torkoal:
Name: Fiery Pillows
Original Pokémon: Torkoal
Type: Fire / Ground
Ability: Protostnthesis
Stats: 103 / 47 / 165 / 101 / 111 / 43
Paradox: Past

New Moves: Recover
Removed Moves: Solar Beam

Competitive Look: This thing looks to be an absolute defensive behemoth that’ll be hard to take down. A fast Water type like Greninja should do the trick though. Fiery Pillows can hit decently hard though, probably giving Gambit a hard time.

The Lore: These kind of Pokémon seemed to be Torkoals that grew accustomed to living in Volcanos, having stronger shells and blackened smoke.

Appearance: The Shell should have a more volcanic look to it and curve upwards at a sharper angle. The smoke should be dark gray and the shell should be black. The holes in the shell should give a deeper red that glows. The bonds on Torkoal’s neck and legs should also be black. Torkoal should look more aggressive and his body should have the appearance of exposure to Volcanic smoke.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:sm/glastrier: :sm/spectrier:
Name: Chilling Steed
Original Pokemon: Glastrier/Spectrier
Type: Ice/Ghost
Ability: Protosynthesis
Stats: 70/112/100/112/90/102
Paradox: Past

New Moves: Doesn't really need them
Removed Moves: N/A

Description: Rumor has it that this Pokemon is the true identity of Calyrex's legendary steed, while the modern Glastrier and Spectrier are its descendants.
Past Paradoxes are the ones with all odds, not all evens.
 
:sm/articuno:
Name: Chilling Gale
Original Pokemon: Articuno
Type:
Ice
Fighting

Ability: Protosynthesis
Stats: 91 / 71 / 71 / 111 / 121 / 125 (590 BST)
Paradox: Past

New Moves: Body Press, Close Combat, Low Kick, Aura Sphere, Focus Blast, Vacuum Wave, Dark Pulse
Removed Moves: None

Description: A much more tolerant but formidable ancestor to Articuno. If ever frustrated, it stirs up ferocious blizzards to calm its own temper.

Chilling Gale @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freeze-Dry
- Focus Blast
- U-turn
- Roost
 
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:sv/necrozma:
Name: Fractal Shard
Original Pokemon: Necrozma
Type: Psychic / Ice
Ability: Protosynthesis
Stats: 87 / 113 / 103 / 83 / 77 / 127
Paradox: Past

New Moves: +Icicle Spear, Icicle Crash, Spark, Sunny Day
Removed Moves: -Stealth Rock, Swords Dance

Description: roaring moon's banned so here's your replacement past paradox ddancer. abysmal defensive typing happens to totally mess up tusk unless it gets knocked off but that'll never happen right. gets spark now if you want to run the world's worst bolt beam
Flavor: ice necrozma

:sv/calyrex-shadow:
Name: Iron Hunger
Original Pokemon: Calyrex-Shadow-Rider
Type: Ground / Ghost
Ability: Quark Drive
Stats: 82 / 122 / 72 / 106 / 130 / 78
Paradox: Future

New Moves: +Shadow Bone, Electric Terrain, Poison Jab, High Horsepower
Removed Moves: -Astral Barrage

Description: golurk finally gets actual stats!! pretty good defensive typing, pretty good STABs, and huge special bulk make Iron Hunger a very good special tank, but it lacks a good speed tier and can struggle with faster physical threats like waterpon.
Flavor: third horseman of the apocalypse (famine)
 
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Mintly

formerly Spook
is an Artist
:xy/regidrago::xy/regieleki:
Name: Split Element
Original Pokemon: Regidrago (With a pinch of Regieleki)
Type:

Ability: Protosynthesis
Stats: 135/103/57/103/57/135 [590]
Paradox: Past

New Moves: Energy Overflow, Acrobatics, Thunder Cage, Volt Switch, Thunderbolt, Electro Ball, Extreme Speed, Rapid Spin, Thunder Wave
Energy Overflow - 120 BP - 95 Accuracy - Dragon - If the user's attack stat is higher, uses the attack stat instead. Lowers respective stat by 2 stages.
Removed Moves: Dragon Dance, Outrage, Earthquake
Description: Hit Hard, Die Hard.
splitenergy.png



:xy/silvally:
Name: Chimeric Ultima
Original Pokemon: Silvally
Type:

Ability: Protosynthesis
Stats: 105/105/105/85/95/95 [590]
Paradox: Past

New Moves: Spikes, Bulk Up, Gunk Shot, Dire Claw, Toxic Spikes, Sludge Bomb, Sludge Wave, Shadow Sneak, Recover
Removed Moves: Toxic, Defog
Description: Bulky Physical Attacker that has a decent enough (but not astounding) speed tier, can be a damage sponge pivot, or can set hazards. Multi-Attack is preserved, but RKS System is no longer applied, meaning that any multi-attack attack is non-STAB.
 
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LOrd Fernado

I COULD BE BANNED!
:sv/groudon::sv/groudon-primal:
Name: Draconic Landslide
Original Pokemon: Groudon / Groudon-Primal
Type: Dragon / Fire
Ability: Protosynthesis
Stats: 77 / 145 / 117 / 129 / 69 / 53
Paradox: Past
New Moves: Draco Meteor, Dragon Claw, Outrage, Dragon Pulse, Dragon Rush
Removed Moves: Swords Dance
Description: the king of ubers is here (but slightly nerfed). this hits hard but has mid typing, mid set up and big speed problem
e: me when i mess up the stats
:sv/kyogre::sv/kyogre-primal:
Name: Iron Beluga
Original Pokemon: Kyogre
Type: Water / Ice
Ability: Quark Drive
Stats: 90 / 90 / 90 / 110 / 120 / 90
Paradox: Future
New Moves: Freeze-Dry, Chilly Reception, Snowscape, Powder Snow, Ice Shard, Icicle Crash, Icicle Spear, Ice Spinner, Blizzard, Aurora Veil, Aurora Beam, Frost Breath, Mist, Haze, Electric Terrain
Removed Moves: N/A
Description: since bundle and volc got booted to the shadow realm, we have both at home
 
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Fragmented

procrastinating...
is a Pokemon Researcher
:zamazenta:
Name: Haunted Hound
Original Pokemon: Zamazenta
Type: Fighting/Ghost
Ability: Protosynthesis
Stats: 81/109/117/71/105/107
Paradox: Past
New Moves: Sunny Day, Poltergeist, Bulk Up, Shadow Ball
Removed Moves: Psychic Fangs, Iron Defense, Moonblast
Description: This would have been Zacian if it weren't for another Ghost/Fairy Proto mon that already existed. STAB combo is nice, can boost with Bulk Up, probably outclassed by Valiant but is able to take hits better.

:zacian:
Name: Crying Claw
Original Pokemon: Zacian
Type: Fairy/Ice
Ability: Protosynthesis
Stats: 81/117/97/81/87/127
Paradox: Past
New Moves: Sunny Day, Ice Spinner, Ice Beam
Removed Moves: Iron Head, Steel Beam
Description: Pretty fast and strong breaker, decent tankiness let down by an Ice typing and a reliance on boots if it wants to come in multiple times in a game.

:xerneas:
Name: Iron Tree
Original Pokemon: Xerneas
Type: Fairy/Electric
Ability: Quark Drive
Stats: 104/108/80/112/88/98
Paradox: Future
New Moves: Electric Terrain, Calm Mind
Removed Moves: Geomancy
Description: It lights up like a Christmas Tree that's lit up.

:heatran:
Name: Iron Oven
Original Pokemon: Heatran
Type: Fire/Ground
Ability: Quark Drive
Stats: 92/88/86/144/112/68
Paradox: Future
New Moves: Electric Terrain, Spikes
Removed Moves: Flash Cannon
Description: 252+ SpA Choice Specs Beads of Ruin Tera Fire Chi-Yu Overheat vs. 4 HP / 252+ SpD Blissey in Sun: 560-660 (85.8 - 101.2%) -- 12.5% chance to OHKO, but slower.
252 SpA Choice Specs Quark Drive Tera Fire Heatran Eruption (150 BP) vs. 4 HP / 252+ SpD Blissey in Sun: 600-708 (92 - 108.5%) -- 50% chance to OHKO
 
:wo-chien:
Name: Insolent Spire
Original Pokemon: Wo-Chien
Type: Grass / Steel
Ability: Protosynthesis
Stats: 107 / 123 / 47 / 83 / 153 / 77
Paradox: Past
New Moves: Spikes, Spiky Shield, Horn Leech, Swords Dance, Reach Heaven
Removed Moves: Dark Pulse, Leech Seed,
Reach Heaven: 120 bp | 100 acc | 5 pp | Normal | Physical | user charges turn 1, then attacks turn 2, skips the charge turn during Harsh Sunlight, changes type to be the user’s primary type

Description: A Wo-Chien, but the tablets on its back just keep spiraling upwards high into the air, resembling a castle spire.

Legends say that Insolent Spire came about as a result of humans trying to reach Arceus by building a tower, but the tower came to life and attacked them for their impudence.

Very bulky, like, stupidly so on the special side. Great defensive typing is also super helpful, with the only real problem being the obvious fire weakness. Just Tera. Attack is usable too, so the only real issue is the lack of immediate healing outside of rest. Comes with weird Tera Blast, Judgement, Solar Beam fusion due to the Arceus connection.

Apologies, I’m not an artist. Just thought I’d show the little guy y’all voted for
IMG_1818.jpeg
 
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Name: Iron Lilac
Original Pokemon: Latios
Type:

Ability: Quark Drive
Stats: 70/116/82/132/100/90 (BST: 590)
Paradox: Future
New Moves: Luster Surge*, Tera Blast, Electric Terrain, Psychic Fangs, Drill Run, High Horsepower, Scorching Sands, Dig, Fissure, Mud Shot, Sand Attack, Stomping Tantrum, Volt Switch
Luster Surge- Ground, Special, 80 BP, 100% Acc, 16 Max PP. 50% Chance to lower opponent's Special Defense by 1, 100% Chance in Electric Terrain.

Removed Moves: Luster Purge, Air Slash, Defog, Dual Wingbeat, Roost, Tailwind, Aerial Ace, Fly, (and all other dexited moves)
Description: Based on Gen 7 Mega Latios's mixed 3 attacks + roost set with Earthquake being the physical move used, Iron Lilac is given the Ground type. You can run Earthquake to uphold tradition, or you can run its new signature move Luster Surge if you want to run fully special.
Flavor: robot mega latios that now travels on the ground, rather than in the air.


Name: Soaring Mauve
Original Pokemon: Latias
Type:

Ability: Protosynthesis
Stats: 69/71/113/115/133/89 (BST: 590)
Paradox: Past
New Moves: Frigid Mist*, Tera Blast, Avalanche, Blizzard, Haze, Ice Fang, Ice Shard, Ice Spinner, Aurora Beam, Frost Breath, Icicle Crash, Mist, Powder Snow, Snowscape
Frigid Mist- Ice, Special, 80 BP, 100% Acc, 16 Max PP. 50% Chance to raise user's Special Attack by 1, 100% Chance in Sun.

Removed Moves: Mist Ball, Draco Meteor, Dragon Claw, Dragon Dance, Outrage, Breaking Swipe, Scale Shot, Twister, (and all other dexited moves)
Description: Mega Latias's primary coverage option is Ice Beam, so the Ice type was added. Using its naturally high bulk, Soaring Mauve can Calm Mind, and proceed to further scale its Special Attack with its new signature move, Frigid Mist. Its defensive typing is not the greatest (and it also requires it to hold Boots), so this a primary target for Terastallization (or using Reflect Type).
Flavor: pterosaur-like mega latias, notably with more traditional wings.
 
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pixil-frame-0 (23).png

Name: Iron Starmap
Original Pokemon: Cresselia
Type: Electric/Psychic
Ability: Quark Drive
Stats: 90/70/104/108/130/88 (I just shuffled Iron Leaves' stats around)
Paradox: Future

New Moves: Electric Terrain, Projector
Removed Moves: Lunar Dance, Energy Ball, Aurora Beam, Skill Swap, Psyshock, Future Sight, Lunar Blessing

Projector: Psychic-type, 16 PP, 80BP. Deals damage two turns after use. Clears any status conditions on the user and target if used successfully.

Description: Anti-status wall. Also, we don't have a unique Psychic-type yet-let's change that. Its biggest weakness is its lack of resistances.

Flavor: Based on star lights that you stick on the ceiling.
 

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
:sv/Solgaleo:
Name: Roaring Sun
Original Pokemon: Solgaleo
Type: Psychic/Fire
Ability: Protosynthesis
Stats: 121 / 67 / 179 / 97 / 67 / 59
Paradox: Past

New Moves: Psyshock, Stored Power, Overheat, Ember, Body Press, Circle of Life
Removed Moves: All Steel-type moves

Circle of Life: Special | 100 BP | Fire | 5 PP | 100% Accuracy | Ignores the ability of the opponent, heals the user by 50% of the damage dealt

Description: Fat physical wall that can setup with Calm Mind and become a decent wincon with its signature, dislikes Stealth Rock, has rather common weaknesses and is slow, however.
 
:Venusaur:


Name: Aqua Titanico
Original Pokemon:Venusaur
Type:Water/Ground
Ability:Protosynthesis
Stats: 105/111/90/111/85/3
Paradox:Past

New Moves:Stealth Rock,Flip Turn,Spikes,Recover,Scald,Wave Crash,Hydro Pump,Surf,Bulldoze,Dig,Ice Punch,Bubble,Nasty Plot,Ice Beam,Origin Pulse,Precipice Blades,Water Pulse
Removed Moves:Growth,Giga Drain,Sludge Bomb,Leaf Storm,Petal Blizzard,Power Whip,Sleep Powder,Synthesis,Grass Knot,Energy Ball,Grassy Glide,Grassy Pledge,Razor Leaf,Solar Beam,Vine Whip

Description:


Aqua Titanico, a towering past form of Venusaur, blends cerulean scales with an aquatic bloom, embodying a paradoxical fusion of time. Glyph-like patterns in its eyes exude ancient wisdom as it gracefully navigates land and sea. In battle, Aqua Titanico moves reshapes the battlefield, showcasing the harmonious convergence of primeval elegance and elemental power.



Pokedex:

Ancient whispers of a paradox echo through time, giving rise to Aqua Titanico. This enigmatic Pokémon, a divergent evolution of a familiar species, emerges from the past with a unique blend of Water and Ground elements. Its colossal stature and majestic aquatic prowess make it a titan of the ages.

Legend has it that the Aqua Titanico once roamed ancient lands, its vibrant aquatic blooms captivating all who beheld them. The waters that flowed in its wake left a paradoxical ripple in time, blurring the boundaries between the past and the present.

With each step, Aqua Titanico exudes an aura of primordial power, and its presence invokes a sense of awe. The paradox within its being grants it mastery over both land and sea, creating a harmonious fusion that defies the conventional boundaries of Pokémon evolution.

Trainers fortunate enough to encounter Aqua Titanico are said to gain a glimpse into the eons gone by, where the paradoxical forces of water and ground intertwine to create a Pokémon of enduring majesty.

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I hope the Image counts. Its AI Generated.
 
:Venusaur:


Name: Aqua Titanico
Original Pokemon:Venusaur
Type:Water/Ground
Ability:Protosynthesis
Stats: 105/111/90/111/85/3
Paradox:Past

New Moves:Stealth Rock,Flip Turn,Spikes,Recover,Scald,Wave Crash,Hydro Pump,Surf,Bulldoze,Dig,Ice Punch,Bubble,Nasty Plot,Ice Beam,Origin Pulse,Precipice Blades,Water Pulse
Removed Moves:Growth,Giga Drain,Sludge Bomb,Leaf Storm,Petal Blizzard,Power Whip,Sleep Powder,Synthesis,Grass Knot,Energy Ball,Grassy Glide,Grassy Pledge,Razor Leaf,Solar Beam,Vine Whip

Description:


Aqua Titanico, a towering past form of Venusaur, blends cerulean scales with an aquatic bloom, embodying a paradoxical fusion of time. Glyph-like patterns in its eyes exude ancient wisdom as it gracefully navigates land and sea. In battle, Aqua Titanico moves reshapes the battlefield, showcasing the harmonious convergence of primeval elegance and elemental power.



Pokedex:

Ancient whispers of a paradox echo through time, giving rise to Aqua Titanico. This enigmatic Pokémon, a divergent evolution of a familiar species, emerges from the past with a unique blend of Water and Ground elements. Its colossal stature and majestic aquatic prowess make it a titan of the ages.

Legend has it that the Aqua Titanico once roamed ancient lands, its vibrant aquatic blooms captivating all who beheld them. The waters that flowed in its wake left a paradoxical ripple in time, blurring the boundaries between the past and the present.

With each step, Aqua Titanico exudes an aura of primordial power, and its presence invokes a sense of awe. The paradox within its being grants it mastery over both land and sea, creating a harmonious fusion that defies the conventional boundaries of Pokémon evolution.

Trainers fortunate enough to encounter Aqua Titanico are said to gain a glimpse into the eons gone by, where the paradoxical forces of water and ground intertwine to create a Pokémon of enduring majesty.

View attachment 577057


I hope the Image counts. Its AI Generated.
Hello! While we appreciate your enthusiasm, current slate is about doing a Paradox legendary! So sadly, a Venusaur paradox isn't available for current slate, but you can save it for later when it'll fit the slate!
 
Hello! While we appreciate your enthusiasm, current slate is about doing a Paradox legendary! So sadly, a Venusaur paradox isn't available for current slate, but you can save it for later when it'll fit the slate!
aw, that sucks.. Will I have to repost this and if I have to when?
 
Iron Bird (tapu koko)
Electric/flying
90/110/88/96/88/118

Electro peck: physical,electric, bp 65, set electric terrain
removed moves : nothing
added moves : sword dance

Iron Fish (tapu fini)
Water/steel
130/68/96/112/126/58

Misty splash: status, water type, charge turn 1, remove status condition, give +1 def,+1 sp def in turn 2
removed moves : play rough
added moves : flash cannon, steel beam, heal bell

Glutton Snail (wo-chien)
Grass/ghost

109/65/161/115/111/29

Defensive shelter :status,grass type, remove hazard, protection, +1 def if is hit.
removed moves : ruination
added moves : toxic, infestation, shadow ball, night shade, shadow sneak, body press, spore

Furious fish (chi-yu)
fire/dragon
83/107/85/139/85/91

Dragon fury: special,dragon, bp 85, 50% chance of +1 spatk
removed moves: dark pulse,ruination,nasty plot
added moves : draco meteor, dragon pulse, calm mind, agility, fiery dance, dragon dance
 
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Name: Iron Iron
Original Pokemon: :registeel:
Type: Steel / Electric
Ability: Quark Drive
Stats: 80/90/160/50/160/50
Paradox: Future
Weight: 999.9 kg

New Moves: Wild Charge, Iron Tail, Electric Terrain
Removed Moves: None, it's already metallic.

Description: It's a metallic metallic mon. With a metallic appearance.


Name: Joy Star
Original Pokemon: :cosmoem:
Type: Psychic / Fighting
Ability: Protosynthesis
Stats: 43/137/131/51/131/97
Paradox: Past
Weight: 260 kg

New Moves: POWER FLEX, Close Combat, Cross Chop, Ice Punch, Fire Punch, Thunder Punch, Seismic Toss, Body Slam, Brick Break, Counter, Earthquake, Darkest Lariat, Double-Edge, Facade, Focus Punch, Frustration, Heavy Slam, High Horsepower, Knock Off, Low Kick, Low Sweep, Poison Jab, Power-Up Punch, Return, Rock Slide, Superpower, Assurance, Taunt, Bide, Comet Punch, Bulldoze, Dual Chop, Bulk Up, Endure, Protect, Giga Impact, Headbutt etc (just moves from fightong types such as Machamp or Primeape)
Removed Moves: What can I remove from Cosmoem's movepool dude ?

Power Flex: Type: Fighting
80 BP, 100 Acc, 16 PP
First turn: +1 in Atk
Second turn: Physically ATTACKS
No charge turn if Protosynthesis is active.

Description: A bodybuilder, with a happy Cosmoem as a head.
IS THAT A JOJO REFERENCE ?
 
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Name: Iron Eterna
Original Pokemon: Eternatus (Specifically Eternamax Form)
Type: Steel/Dragon
Ability:Quark Drive
Stats: 74/78/104/146/110/78 BST:590
Paradox: Future

New Moves: Thunderbolt, Dragon Claw, Steel Beam, Mortal Spin, Charge, Electric Terrain, Shift Gear, Iron Defense, Stealth Rock, Heavy Slam, Aura Sphere, Volt Switch
Removed Moves: Fly,

Description: Project-Eterna, Log 23, August 9, 2047

Months, long hard months have been spent into this project. My workers are exhausted and we’ve exhausted most of our funds. But, it’s complete. With this, I will have created a Pokémon that will have the lord Arceus cry for mercy. This Pokémon has been designed to be the most powerful, and I’d be lying if I said I‘d failed. Now, I just have to get them out of the way. Those rats down at Paldea, they’re trying to get their hands on this, just like they did with the rest of my creations. But with this, I’ll stop them. Now, we just have to wait for them to take the bait.

Competitive Description: Well, this is exactly what it says on the stat sheet. A bulky, slow, very hard hitting special attacker. If you want my advice, put Choice Specs on this thing and let it rip. It’s typing switches in on some kinda common attacks, so you won’t have much problem switching this in. You can also run it like bulky mixed wall, because if you read above, I did not remove toxic spikes, so it can work on both sides of the spectrum. The main counter is it’s speed, which is kinda lackluster and can be abused to some extent. Plus, it also loses to stuff like Offensive Dragapult, and Iron Valiants with Close Combat, as It’s not as bulky on the physical side.

 
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Iron Deity 1x1.png

Name
: Iron Deity
Original Pokemon: :silvally:
Type: Normal/Ghost
Ability: Quark Drive
Stats: 90/106/84/106/84/120
Paradox: Future

New Moves: Spikes, Recover, Nasty Plot, Extreme Speed, Superpower, Earth Power, Energy Ball, Fire Blast, Hyper Voice, Poltergeist, Shadow Ball, Shadow Sneak, Electric Terrain, RKS Overdrive
Removed Moves: Multi-Attack

100 BP, 100% accurate
Blade Move, Non-contact, Physical
Type Varies based on held plate/drive.
The user’s type is changed to match this move before dealing damage.
Special if the user’s special attack is higher.

An acquaintance of mine has suggested journaling my endeavors, incase something catastrophic were to happen, so hopefully someone could uncover what I end up leaving behind. So, onto those endeavors, An unfinished prototype of Man’s old attempt to replicate Arceus’ power was found lying in ruin amongst an old laboratory in old Alola, destroyed and left to rot. Yet this futile attempt of our predecessors was an interesting experiment in thought, as well as a good starting point for our own attempt. And we shall not fail as they once did. We posess the technology to amalgamize something that may truly rival the likes of Arceus as they once hoped. We shall unleash the full potential of the updated RKS system upon the world once more. God shall quiver before a creation that he hath no part in creating.


Like this???.png

Name: Piercing Star
Original Pokemon: :cosmog:
Type: Psychic/Fighting
Ability: Quark Drive
Stats: 121/87/53/121/87/121
Paradox: Past

New Moves: Recover, Nasty Plot, Close Combat, Psychic, Psyshock, Cosmic Power, Stored Power, U-Turn, Thunderbolt, Thunder, Thunder Wave, Ice Beam, Calm Mind, Blizzard, Heat Wave, Icy Wind, Focus Blast, Vacuum Wave, Aura Sphere, Substitute, Protect, Encore, Taunt, Psychic Noise (when it releases), Leaf Blade, Superpower, Giga Impact, Hyper Beam, Moonblast, Dazzling Gleam, Charm, Mean Look, Psychic Fangs, Zen Headbutt, Swords Dance, Giga Drain, Double Edge, Facade, Slash, Leaf Blade, Icicle Spear, Magic Coat, Trick Room, Trick, Fury Swipes, Crunch, Mach Punch, Fire Punch, Ice Punch, Thunder Punch, Earthquake, Drain Punch, Sunny Day, Flail, Starlight Spear
Removed Moves: none
120 BP, 85% accurate
Fighting, Special, Blade Move, Non-Contact
Lowers opponent’s defense by 1 stage.

The タイラベ Experiment was a success. Well, at least it seems as such. However I find myself in an unfamiliar point in time and space. The calibration must have been off. I have not chronicled living creatures in such a long time, but in these depths of the unfamiliar cosmos, I have located a unique specimen. These creatures seem to resemble that which would become the legendary beasts of the long lost Alola region on my home planet. Back to the specimen at hand, which will at this point forward be referred to as “Piercing Star”. This name was chosen to reflect their spears which always seem to accompany them, even those thrown seem to just reappear as if it was simply a projection of the Pokémon itself. Piercing Stars display remarkable power, with their collisions rivaling the power of even the most modern torpedos. Piercing Star’s outer skin glows like the cosmos, and alongside their incredible prowess and destructive potential, there is clearly more going on here than what meets the eye. What is especially peculiar however is that this creature has no precedent in historical archives. No evidence in the entire biological field has ever even proposed the existence of Piercing Star, and yet it’s descendants most clearly remained until recent history. I must investigate further.



Iron Rider.png

Name: Iron Rider
Original Pokemon: :calyrex: (:revavroom:)
Type: Psychic/Steel
Ability: Quark Drive
Stats: 100/138/110/76/76/90
Paradox: Future

New Moves: Shift Gear, Iron Head, Spin Out, Toxic, High Horsepower, Thunderbolt, Thunder, Wild Charge, Gunk Shot, Power Whip, Haze, Lash Out, Bulldoze, Smart Strike, Toxic, Mystical Torque, Blazing Torque, Combat Torque, Noxious Torque, Wicked Torque, Volt Switch, Psycho Torque, Toxic Spikes, Spikes, Rapid Spin
Removed Moves: none
85 BP, 100% accurate, Physical, Contact, Psychic type
This move has 1.5x power if it is the last Pokémon to move in a turn.

Public Transport is a commonplace thing, yet most have one major issue. Set routes. If you want to go somewhere but there isn’t a direct rail to it, unless you are using your own vehicle you can’t get there. So I have engineered a solution. Meet Iron Rider, this creation has its roots back in ride sharing services, a modified, electric version of the primitive Pokémon “Revavroom”, and in the old king of the Crown Tundra. The process behind using two beings that are interconnected rather than one is that even to this day autonomous driving is still a risky business, so having a second solely dedicated AI in charge of ensuring the vehicle stays in tact gives it a consistency never before seen in autonomous driving. And since you never know what sort of things you’ll find in today’s world, I made sure to include precautions against whatever hostilities it may end up encountering. Now it’s time to realize these blueprints…
 
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Ok.
Can I post a legendary one here?I am not sure if I am allowed to since I technically posted one already. Also are mythicals allowed??
itd be better if you join the Discord link in the original post for questions so that you won't clog the thread ^^; but yes, the theme of the slate is legendaries so you make paradox mons based on legendaries.

and no, mythicals are not allowed. we have a list here
:ho-oh: :lugia: Slate Two :kyogre: :groudon:
:reshiram: :zekrom: Legendary Power :xerneas: :yveltal:


This slate will be themed around legendaries! There's already a few in the metagame, so how will you make one that can stand alongside them?

List of Pokemon
Moltres, Articuno, Zapdos, Mewtwo (including Mega forms), Entei, Lugia, Ho-Oh, Registeel, Regirock, Regice, Latias, Latios, Kyogre (including Primal form), Groudon (including Primal form), Rayquaza (including Mega form), Azelf, Mesprit, Uxie, Palkia, Diagla (, Giratina, Cresselia, Heatran, Regigigas, Terrakion, Landorus, Thundurus, Tornadus, Zekrom, Reshiram, Kyurem (including Kyurem-White and Kyurem-Black), Xerneas, Yveltal, Zygarde, Type: Null, Silvally, Tapu Lele, Tapu Bulu, Tapu Fini, Tapu Koko, Solgaleo, Lunala, Necrozma (including Dusk Mane, Dawn Wing and Ultra Necrozma), Zacian (including Zacian-Crowned), Zamazenta (including Zamazenta-Crowned), Eternatus (including Eternamax Eternatus), Urshifu-R, Urshifu-S, Regieleki, Regidrago, Articuno-G, Zapdos-G, Moltres-G, Glastrier, Spectrier, Calyrex (including Calyrex Shadow Rider and Calyrex Ice Rider), Enamorous, Chien-Pao, Chi-Yu, Wo-Chien, Ting-Lu, Okidogi, Munkidori, Fezandipiti, Ogerpon

Note all of them Must have 590 BST.

Slate lasts for a week, have fun!​
 

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