HP: 94
Attack: 80
Defense: 86
Sp. Atk: 122
Sp. Def: 80
Speed: 108
Total Stats: 570
Pros:
- Fast! 108 with quark drive outspeeds the entire metagame and even unboosted it really puts in work especially against many teams especially in this meta where the mons are unlikely to be faster than it and it can hit them hard
- Relatively strong, it is able to spam its relatively strong stabs and hit other pokemon super hard especially since its coverage complements each other super well and very little resists the dual stabs
- 2 immunities can allow it to take advantage to switch into them and get free switches of them especially since it allows it to bring a decent amount of defensive utility to its team
- Access to knock off allows it to harrass the enemy team with it, this is a great pro to have as it can disturb would be switches such as florges, tinkaton, scream tail, rotom-wash, and more
Cons:
- Without boots it is vulnerable to rocks and will need hazard removal to prevent it from being worn down over the course of the game
- Hurricane accuracy is undesirable at times and relying on it to hit especially with iron jugulis fragility is not the position you want to be in
- Unable to dent special walls hard without specs
- Competition with hydreigon, the dragon typing provides it a lot of utility being able to switch into or tank a hit from kilokowat, rotom-wash, lycanroc-d priority accelerock, and a general greater amount of resistances
- Awkward speed tier, while fast... not fast enough and being outsped by gengar, lycanroc-d, grafaiai, scream tail, and more
Terastalizing Potential:
Steel: allows it to take many fairy, rock, and ice attacks easier to take and make it able to turn the tables against them.
Flying: Esp with specs this makes its hurricanes a massive nuke and makes it very very hard to switch into.
Dark: Lose the rocks weakness and become a nuke with double dark stab and many mons do not want to switch in.
Potential Sets:
Choice Specs Iron Jugulis
Iron Jugulis @ Choice Specs
Ability: Quark Drive
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Dark Pulse
- Flash Cannon / Fire Blast
- U-turn
This takes advantage of specs to fire of the nuclear power moves, the result of this is that many pokemon can get surprised and absolutely wear a team down to overwhelm them especially since even fairies do not want to take specs hurricanes constantly
FINCH Iron Jugulis
Iron Jugulis @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Taunt
- Hurricane
- Knock Off
- Earth Power
Used on HO to wear a team down with its nuclear hurricane stab, with its increased speed being able to revenge kill many mons. Knock + taunt can deny a lot of recovery and attempt to defog away the hazards.
BOOTS pivot
Iron Jugulis @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Naive / Timid Nature
- Hurricane
- Knock Off / Dark Pulse
- Flash Cannon / Fire Blast
- U-turn
can wear down a team with knock off and u-turn which can make it so the would be checks or counters get worn down easily especially with hazards cutting into them and being cut of from recovery
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