DerpySuX
TABLES FLIPPED NOW WE GOT ALL THE COCONUTS BITCH
[SET]
name: CATCH THESE HANDS (Assault Vest)
move 1: Drain Punch
move 2: Thunder Punch / Wild Charge
move 3: Earthquake / Close Combat / Fake Out
move 4: Heavy Slam / Ice Punch / Volt Switch
item: Assault Vest
tera type: Electric / Steel / Ground
ability: Quark Drive
nature: Adamant
evs: 252 Atk / 4 Def / 252 SpD
SET COMMENTS
* With its great Attack, good natural bulk and excellent offensive typing, Iron Hands stands out as a premier attacker.
* **Drain Punch**: While weaker than Close Combat, Drain Punch's recovery keeps Iron Hands healthy and takes advantage of its great bulk.
* **Thunder Punch vs Wild Charge**: Wild Charge lets Iron Hands muscle through bulky foes like physically defensive Dondozo at the cost of longevity.
* **Fake Out**: Fake Out picks off weakened, normally faster threats, such as Dragonite and Volcarona. It can also beat Focus Sash leads, such as Iron Bundle.
* **Heavy Slam**: Heavy Slam is Iron Hands’s best option to hit Fairy-types, notably OHKOing Flutter Mane.
* **Ice Punch**: Ice Punch gives Iron Hands a good option to hit Dragonite and Great Tusk.
* **Volt Switch**: Volt Switch, though incredibly weak, can scout switches and maintain offensive momentum.
Tera Types
==========
* **Electric**:Tera Electric elevates Thunder Punch’s power to more acceptable levels, makes Wild Charge very difficult to switch in to, and removes Iron Hands’s weakness to Fairy.
* **Steel**: Tera Steel grants a resistance to Fairy and boosts Heavy Slam’s power, drastically improving Iron Hand’s matchup against Flutter Mane.
* **Ground**: Tera Ground lets Iron Hands perform better against other Iron Hands, becoming immune to Electric-type attacks and allowing it to hit much harder with Earthquake.
* **Fighting**: Tera Fighting allows Iron Hands to deal more damage with Drain Punch and Close Combat while also removing its weakness to Ground-type attacks.
* **Flying**: Tera Flying lets Iron Hands completely flip its matchup against Great Tusk by resisting both of its STAB types and dodging Fissure attempts from the likes of Dondozo.
* **Fire**: A Fire-type Tera grants a Fairy resistance while not being vulnerable to Fighting-type attacks or Will-O-Wisp, though it does make Iron Hands more vulnerable to Iron Bundle.
* **Fairy**: A Fairy-type Tera allows Iron Hands to take advantage of its great bulk by giving it a better defensive typing and threatens Dragon-types and other Iron Hands with a stronger Play Rough.
[CREDITS]
- Written by: [[DerpySuX, 528485]]
- Quality checked by: [Theorymon, 29010]
- Grammar checked by: [[Dawn of Ares, 467437]], [[UT, 523866]]
name: CATCH THESE HANDS (Assault Vest)
move 1: Drain Punch
move 2: Thunder Punch / Wild Charge
move 3: Earthquake / Close Combat / Fake Out
move 4: Heavy Slam / Ice Punch / Volt Switch
item: Assault Vest
tera type: Electric / Steel / Ground
ability: Quark Drive
nature: Adamant
evs: 252 Atk / 4 Def / 252 SpD
SET COMMENTS
* With its great Attack, good natural bulk and excellent offensive typing, Iron Hands stands out as a premier attacker.
* **Drain Punch**: While weaker than Close Combat, Drain Punch's recovery keeps Iron Hands healthy and takes advantage of its great bulk.
* **Thunder Punch vs Wild Charge**: Wild Charge lets Iron Hands muscle through bulky foes like physically defensive Dondozo at the cost of longevity.
* **Fake Out**: Fake Out picks off weakened, normally faster threats, such as Dragonite and Volcarona. It can also beat Focus Sash leads, such as Iron Bundle.
* **Heavy Slam**: Heavy Slam is Iron Hands’s best option to hit Fairy-types, notably OHKOing Flutter Mane.
* **Ice Punch**: Ice Punch gives Iron Hands a good option to hit Dragonite and Great Tusk.
* **Volt Switch**: Volt Switch, though incredibly weak, can scout switches and maintain offensive momentum.
Tera Types
==========
* **Electric**:Tera Electric elevates Thunder Punch’s power to more acceptable levels, makes Wild Charge very difficult to switch in to, and removes Iron Hands’s weakness to Fairy.
* **Steel**: Tera Steel grants a resistance to Fairy and boosts Heavy Slam’s power, drastically improving Iron Hand’s matchup against Flutter Mane.
* **Ground**: Tera Ground lets Iron Hands perform better against other Iron Hands, becoming immune to Electric-type attacks and allowing it to hit much harder with Earthquake.
* **Fighting**: Tera Fighting allows Iron Hands to deal more damage with Drain Punch and Close Combat while also removing its weakness to Ground-type attacks.
* **Flying**: Tera Flying lets Iron Hands completely flip its matchup against Great Tusk by resisting both of its STAB types and dodging Fissure attempts from the likes of Dondozo.
* **Fire**: A Fire-type Tera grants a Fairy resistance while not being vulnerable to Fighting-type attacks or Will-O-Wisp, though it does make Iron Hands more vulnerable to Iron Bundle.
* **Fairy**: A Fairy-type Tera allows Iron Hands to take advantage of its great bulk by giving it a better defensive typing and threatens Dragon-types and other Iron Hands with a stronger Play Rough.
[CREDITS]
- Written by: [[DerpySuX, 528485]]
- Quality checked by: [Theorymon, 29010]
- Grammar checked by: [[Dawn of Ares, 467437]], [[UT, 523866]]
Last edited: