SaturnZelda
formerly TylerWithNumbers
"The AG room sucks at making RMT names, so I had to be creative" -Erotic Pigeons
Cryptis actually made the above name ^ (<3) because of 2 mons I have on my team. If you don't know what Narcolepsy is, go Google it. Anyways, let's take a look at the team before I tell you all about it:
(Edit: There is a pastebin with the entire team in it at the bottom of this post now)
Scary Ghosts (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Roar
- Judgment
- Magic Coat
(Sorry about the non gif, couldn't find one)
Your God (Arceus-Poison) @ Toxic Plate
Ability: Multitype
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Psych Up
- Judgment
- Flamethrower
- Earth Power
(Not a Groundceus, again, couldn't find one)
Gaia (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stone Edge
Jingle Jingle (Klefki) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Safeguard
- Foul Play
Santa (Darkrai) @ Leftovers
Ability: Bad Dreams
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Taunt
- Dark Void
- Dark Pulse
Mr. Red Eyes (Mewtwo-Mega-Y) @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Ice Beam
- Shadow Ball
- Focus Blast
So, that's my team. I've been laddering with it for a month or two, and it's worked out pretty well so far. I hit 1865 on the AG ladder with it, but sadly don't have a screenshot to prove it, because I didn't think about an RMT at the time. You see where the name comes from, anyways. Now for the Pokemon.
Scary Ghosts (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Roar
- Judgment
- Magic Coat
As you can tell, this Ghostceus functions as a lead, setting up Stealth Rocks and Roaring out potential sweepers. It's 248 HP allows it to take a +2 Earthquake from an E killer and Roar them out into something new. Magic Coat is there for the possibility of Smeargle leads with Spore, or Darkrai leads. The Roar is not, however, for Geomancy Xerneas. I'll touch back on that later.
Gaia (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stone Edge
I picked Ground Arceus over Normal Arceus with Swords Dance simply because STAB with Earthquake is really nice for dealing with lots of common Pokemon in the tier. At +2, it can OHKO an insane amount of the tier with Earthquake. Stone Edge hits Ho-Oh, Lugia, and does neutral damage to M-Ray, which, if you have enough stat boosts, can be followed up with an Extreme Speed to KO. A drawback on this, though, is that it already has it's item slot used up, so it can't run Lum Berry against Darkrai, and also can't deal with it as effectively with Extreme Speed.
Your God (Arceus-Poison) @ Toxic Plate
Ability: Multitype
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Psych Up
- Judgment
- Flamethrower
- Earth Power
I was one of the first in the tier to use this certain Pokemon, and now it's fairly common throughout AG. (Here's where we'll be talking about Geomancy Xerneas) As you can see, it has Psych Up, which is solely for the purpose of stealing Geomancy Xerneas' stat boosts, and then proceeding to OHKO it. The investment into 4 Speed makes it faster than the average Geomancy Xerneas. After Xerneas is down, it's a very powerful sweeper to have, but the abundance of priority in the AG tier makes it not last long after taking an attack from Xerneas. Others have used Recover over Flamethrower, but I personally prefer Flamethrower to hit Skarmory (Just for you, oosty) and Ferrothorn, both of which are hard (impossible in the case of Skarmory) to take out otherwise with the Arceus.
Santa (Darkrai) @ Leftovers
Ability: Bad Dreams
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Taunt
- Dark Void
- Dark Pulse
Done with the Arceus' (Arceui?) now, so let's move onto the Darkrai. His name is a play on Satan, if you didn't notice. This used to be a fairly popular set among AG users, but now it's only sprinkled here and there in the tier. The Taunt and Substitute combo allows you to successfully defeat all Sleep Talk users (including scarfed Xerneas, if you play it correctly and have a substitute up when they switch into it). Dark Pulse is for extra damage when they're asleep, and that's about it.
Jingle Jingle (Klefki) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Safeguard
- Foul Play
That's right, not a SwagPlay Klefki! I decided against it, because everyone hates it so much, and it's not used that much anymore because people predict it. So I came up with this. With the 252+ Defense and Reflect up, it can take a V-Create from Mega Rayquaza. It gets 2HKOed from a +2 Earthquake from Extreme Speed killer Arceus, and with Light Screen it basically doubles it's special defense, not to mention it's main purpose of providing shielding for the other members of my team. Foul Play is for those who have a Lum Berry Extreme Speed killer, are predicting SwagPlay, and go for another Swords Dance, thinking you'll just boost their stats more. Safeguard is protection from Dark Void and Thunder Wave for the next 5 turns, as well as from other SwagPlay Klefki. The Foul Play is also so that it isn't completely helpless and Struggling when a Pokemon uses Taunt on it. And over the course of the last few days, I've been noticing more Magic Coat users that are disappointed when this isn't SwagPlay.
Mr. Red Eyes (Mewtwo-Mega-Y) @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Ice Beam
- Shadow Ball
- Focus Blast
Time for my Mega Mewtwo. There's the obvious Psystrike, which is for reliable damage and accuracy on lots of Pokemon in the tier. Ice Beam is to hit Mega Rayquaza, which OHKOs it after rocks. Shadow Ball is to hit other Mewtwo, and Giratina, which has been more common in the tier since I've been playing. Focus Blast is to hit Darkrai for a reliable OHKO (Except for when it misses), and to hit Extreme Speed killers if you must. Insomnia is useful to switch into Darkrai with, because it negates Dark Void's sleep condition.
Your Other God (Arceus-Poison) @ Toxic Plate
Ability: Multitype
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Psych Up
- Judgment
- Flamethrower
- Earth Power
Santa (Darkrai) @ Leftovers
Ability: Bad Dreams
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Taunt
- Dark Void
- Dark Pulse
Scary Ghosts (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Roar
- Judgment
- Magic Coat
Gaia (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stone Edge
Jingle Jingle (Klefki) @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Safeguard
- Light Screen
- Reflect
- Foul Play
Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Focus Blast
- Shadow Ball
- Ice Beam
http://pastebin.com/9s9JgPbW
Cryptis actually made the above name ^ (<3) because of 2 mons I have on my team. If you don't know what Narcolepsy is, go Google it. Anyways, let's take a look at the team before I tell you all about it:
(Edit: There is a pastebin with the entire team in it at the bottom of this post now)
Scary Ghosts (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Roar
- Judgment
- Magic Coat
(Sorry about the non gif, couldn't find one)
Your God (Arceus-Poison) @ Toxic Plate
Ability: Multitype
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Psych Up
- Judgment
- Flamethrower
- Earth Power
(Not a Groundceus, again, couldn't find one)
Gaia (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stone Edge
Jingle Jingle (Klefki) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Safeguard
- Foul Play
Santa (Darkrai) @ Leftovers
Ability: Bad Dreams
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Taunt
- Dark Void
- Dark Pulse
Mr. Red Eyes (Mewtwo-Mega-Y) @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Ice Beam
- Shadow Ball
- Focus Blast
So, that's my team. I've been laddering with it for a month or two, and it's worked out pretty well so far. I hit 1865 on the AG ladder with it, but sadly don't have a screenshot to prove it, because I didn't think about an RMT at the time. You see where the name comes from, anyways. Now for the Pokemon.
Scary Ghosts (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Roar
- Judgment
- Magic Coat
As you can tell, this Ghostceus functions as a lead, setting up Stealth Rocks and Roaring out potential sweepers. It's 248 HP allows it to take a +2 Earthquake from an E killer and Roar them out into something new. Magic Coat is there for the possibility of Smeargle leads with Spore, or Darkrai leads. The Roar is not, however, for Geomancy Xerneas. I'll touch back on that later.
Gaia (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stone Edge
I picked Ground Arceus over Normal Arceus with Swords Dance simply because STAB with Earthquake is really nice for dealing with lots of common Pokemon in the tier. At +2, it can OHKO an insane amount of the tier with Earthquake. Stone Edge hits Ho-Oh, Lugia, and does neutral damage to M-Ray, which, if you have enough stat boosts, can be followed up with an Extreme Speed to KO. A drawback on this, though, is that it already has it's item slot used up, so it can't run Lum Berry against Darkrai, and also can't deal with it as effectively with Extreme Speed.
Your God (Arceus-Poison) @ Toxic Plate
Ability: Multitype
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Psych Up
- Judgment
- Flamethrower
- Earth Power
I was one of the first in the tier to use this certain Pokemon, and now it's fairly common throughout AG. (Here's where we'll be talking about Geomancy Xerneas) As you can see, it has Psych Up, which is solely for the purpose of stealing Geomancy Xerneas' stat boosts, and then proceeding to OHKO it. The investment into 4 Speed makes it faster than the average Geomancy Xerneas. After Xerneas is down, it's a very powerful sweeper to have, but the abundance of priority in the AG tier makes it not last long after taking an attack from Xerneas. Others have used Recover over Flamethrower, but I personally prefer Flamethrower to hit Skarmory (Just for you, oosty) and Ferrothorn, both of which are hard (impossible in the case of Skarmory) to take out otherwise with the Arceus.
Santa (Darkrai) @ Leftovers
Ability: Bad Dreams
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Taunt
- Dark Void
- Dark Pulse
Done with the Arceus' (Arceui?) now, so let's move onto the Darkrai. His name is a play on Satan, if you didn't notice. This used to be a fairly popular set among AG users, but now it's only sprinkled here and there in the tier. The Taunt and Substitute combo allows you to successfully defeat all Sleep Talk users (including scarfed Xerneas, if you play it correctly and have a substitute up when they switch into it). Dark Pulse is for extra damage when they're asleep, and that's about it.
Jingle Jingle (Klefki) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Safeguard
- Foul Play
That's right, not a SwagPlay Klefki! I decided against it, because everyone hates it so much, and it's not used that much anymore because people predict it. So I came up with this. With the 252+ Defense and Reflect up, it can take a V-Create from Mega Rayquaza. It gets 2HKOed from a +2 Earthquake from Extreme Speed killer Arceus, and with Light Screen it basically doubles it's special defense, not to mention it's main purpose of providing shielding for the other members of my team. Foul Play is for those who have a Lum Berry Extreme Speed killer, are predicting SwagPlay, and go for another Swords Dance, thinking you'll just boost their stats more. Safeguard is protection from Dark Void and Thunder Wave for the next 5 turns, as well as from other SwagPlay Klefki. The Foul Play is also so that it isn't completely helpless and Struggling when a Pokemon uses Taunt on it. And over the course of the last few days, I've been noticing more Magic Coat users that are disappointed when this isn't SwagPlay.
Mr. Red Eyes (Mewtwo-Mega-Y) @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Ice Beam
- Shadow Ball
- Focus Blast
Time for my Mega Mewtwo. There's the obvious Psystrike, which is for reliable damage and accuracy on lots of Pokemon in the tier. Ice Beam is to hit Mega Rayquaza, which OHKOs it after rocks. Shadow Ball is to hit other Mewtwo, and Giratina, which has been more common in the tier since I've been playing. Focus Blast is to hit Darkrai for a reliable OHKO (Except for when it misses), and to hit Extreme Speed killers if you must. Insomnia is useful to switch into Darkrai with, because it negates Dark Void's sleep condition.
Your Other God (Arceus-Poison) @ Toxic Plate
Ability: Multitype
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Psych Up
- Judgment
- Flamethrower
- Earth Power
Santa (Darkrai) @ Leftovers
Ability: Bad Dreams
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Taunt
- Dark Void
- Dark Pulse
Scary Ghosts (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Roar
- Judgment
- Magic Coat
Gaia (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stone Edge
Jingle Jingle (Klefki) @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Safeguard
- Light Screen
- Reflect
- Foul Play
Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Focus Blast
- Shadow Ball
- Ice Beam
http://pastebin.com/9s9JgPbW
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