Inheritance [Prime Council Elected]

So I was messing around and came up with this set (It's probably been done before but it might bring up some interesting discussion)

Mega Camerupt (Heatran) @ Air Balloon / Choice Scarf / Life Orb
Ability: Sheer Force
Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe
-Fire Blast
-Earth Power
-Flash Cannon
-Ancient Power

This is my bog-standard offensive Tran set, but now with a lot more power.
It's probably better to use another sheer force mon like nidoking as donor. You don't have flash cannon but you have more coverage and you can hit water types.
 
So I was messing around and came up with this set (It's probably been done before but it might bring up some interesting discussion)

Mega Camerupt (Heatran) @ Air Balloon / Choice Scarf / Life Orb
Ability: Sheer Force
Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe
-Fire Blast
-Earth Power
-Flash Cannon
-Ancient Power

This is my bog-standard offensive Tran set, but now with a lot more power.
If you want to try this set, I'd use something else as the Sheer Force donor. Rampardos and Nidoking have a much better movepools and the only thing you really lose out on is Flash Cannon which isn't that useful considering it is resisted by most of the same Pokemon which resist Fire Blast. If you really want Flash Cannon, Mawile has both Fire Blast and Flash Cannon along with Ice Beam, Focus Blast, Grass Knot, Shadow Ball, and Knock Off as coverage options.
 
So I was messing around and came up with this set (It's probably been done before but it might bring up some interesting discussion)

Mega Camerupt (Heatran) @ Air Balloon / Choice Scarf / Life Orb
Ability: Sheer Force
Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe
-Fire Blast
-Earth Power
-Flash Cannon
-Ancient Power

This is my bog-standard offensive Tran set, but now with a lot more power.
Interesting. Desolate Land Eruption has more raw power than anything on this set by a good bit (at full HP, at least), but Sheer Force gives its other moves good power. A worthy candidate, really (though as the others say, a different donor would be suprerior; Thunderbolt is probably a good idea). Shame it doesn't come with any type immunities (besides Poison).

It also reminds me to post this lure set:

Heatran @ Choice Band
Ability: Desolate Land
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fire Punch
- Earthquake
- Hammer Arm
- Iron Head / Dragon Claw

This set can 1-2HKO most special walls, which Desolate Land Heatran lures out. Between the three, Fire Punch, Earthquake, and Hammer Arm will asplode most any steel-type I can think of; Iron Head hits neutral targets harder with STAB and is more powerful against the levitating Rock-types that like to check Lando-T. Dragon claw is an option for dealing heavy damage to Goodra.

It does have a bit of an edge over some other physical attackers beyond the surprise factor in its total immunity to Scald, Will-O-Wisp, and Toxic -- things that stall typically uses to control physical attackers. Cresselia is still a problem.

Requires prediction -- and, ideally, scouting. I imagine most defensive teams have a standard switch-in to Heatran, so I figure sending it out once or twice (it switches in on a lot of moves) and switching right away should draw out their answer so you can predict properly later.
 
Why use anything else than Desolate land on heatran? It's outpowered by Sheer force any you never ever use anything besides eruption on heatran, as long as it's at full HP. For christ sakes, the only thing that can take it on is Assault west Goodra, chansey is 2HKO'd. You're never going to use its other moves. And I wouldn't really waste heatrans potential on choice banded adamant physical set, especially when you're essentially only trying to beat one thing
 

InfernapeTropius11

get on my level
Interesting. Desolate Land Eruption has more raw power than anything on this set by a good bit (at full HP, at least), but Sheer Force gives its other moves good power. A worthy candidate, really (though as the others say, a different donor would be suprerior; Thunderbolt is probably a good idea). Shame it doesn't come with any type immunities (besides Poison).

It also reminds me to post this lure set:

Heatran @ Choice Band
Ability: Desolate Land
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fire Punch
- Earthquake
- Hammer Arm
- Iron Head / Dragon Claw

This set can 1-2HKO most special walls, which Desolate Land Heatran lures out. Between the three, Fire Punch, Earthquake, and Hammer Arm will asplode most any steel-type I can think of; Iron Head hits neutral targets harder with STAB and is more powerful against the levitating Rock-types that like to check Lando-T. Dragon claw is an option for dealing heavy damage to Goodra.

It does have a bit of an edge over some other physical attackers beyond the surprise factor in its total immunity to Scald, Will-O-Wisp, and Toxic -- things that stall typically uses to control physical attackers. Cresselia is still a problem.

Requires prediction -- and, ideally, scouting. I imagine most defensive teams have a standard switch-in to Heatran, so I figure sending it out once or twice (it switches in on a lot of moves) and switching right away should draw out their answer so you can predict properly later.
Precipice Blades>Earthquake since you are inheriting from Primal Groudon. The extra power is much appreciated :)
 
Thanks for the suggestions, guys and/or girls :D

Anyway, I've been messing around with Sheer Force in general and found Druddigon to be a really nice donor, not only for Sheer Force, but in general. All three of its abilities are great. Mold Breaker Rocks + Toxic is really nice, not to mention Sheer Force Gunk Shot and the Elemental Punches.
 
Sorry for double-posting, but a few things that may be worth looking into: Trace and Carnivine, Octillery, or Togekiss as donors.

Trace might be super-helpful this meta to scout things like Magic Bounce and to snatch helpful abilities. In addition, Mega Alakazam's got gems in its movepool like Knock Off and the elemental punches for physical attackers. Not to mention Porygon2's Tri Attack- I could see a Gardevoir --> Mega Gardevoir set inheriting from Porygon-Z.

So about the three donors, I feel like Carnivine is an overlooked Levitator. Access to Knock Off, Sleep Powder, Leech Seed, and Swords Dance is nice, but its offensive movepool isn't very good. As for Octillery, its abilities aren't as good, but its movepool is insane- Fire Blast, Gunk Shot, Bullet Seed, Rock Blast, and more. And last but not least, Togekiss gets Serene Grace Tri Attack and E-speed. I could see that for an -ate Mega, like maybe Mega Gard.

Sorry if these are irrelevant this meta is just so much fun n_n

EDIT: I've been using this Mega Gard set and it kinda sorta works

(Inherits from Genesect)
Gardevoir @ Gardevoirite
Ability: Download --> Pixilate
Hasty Nature
EVs: 8 Atk / 252 SpA / 252 Spe
-Extreme Speed
-Tri Attack
-Psychic
-U-turn
Download, I've found, is super useful. Getting either your E-speed or your Tri Attack boosted is awesome.
 
Last edited:

InfernapeTropius11

get on my level
Another underrated levitater imo is Mismagius. With access to Heal Bell, as well as useful stallbreaking options such as Taunt, Torment, and WoW, it could be a good donor for something like Heatran or even maybe Metagross. And I agree, Inheritance is one of the most fun metas I have ever played n_n
 
Definitely lost a game I would have otherwise won earlier tonight thanks to a self-hit off Chatter. Couldn't revenge with Marowak thanks to No Guard Sing. I'm SUPER new to Inheritance (been playing less than a week but enjoying the hell out of it) and while I've noticed a lot of annoying stuff that could be argued to be broken (seriously, why the fuck does Masquerain get Scald too?) I feel like this could easily slippery slope into Swagger all over again.
 
Another underrated levitater imo is Mismagius. With access to Heal Bell, as well as useful stallbreaking options such as Taunt, Torment, and WoW, it could be a good donor for something like Heatran or even maybe Metagross. And I agree, Inheritance is one of the most fun metas I have ever played n_n
Uh on that topic i don't think mismagius gets levitate i'm assuming you mean misdreavus
 
I'd like to point out some sets I've been using and am hoping for some tips.

Slowbro (Masquerain Donor) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Sticky Web
- Roost
- Stun Spore
- Scald

I started using Hyper Offense and did well against unprepared teams, but I've gotten to the point on the ladder that everyone is prepared in some way, so I've changed up to a webs team. I chose to use Slowbro as my Webs setter because he's got a good defensive typing and gets STAB on scald. I also went for Masquerain over Shuckle or Galvantula for roost (so that I can get webs up several times per match if needed) and stun spore (for slowing down levitate and flying types that are unaffected by webs).


Diancie (Mega Gardevoir Donor) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hyper Voice
- Calm Mind
- Rest
- Sleep Talk

Again, this is reasonably self-explanatory. It's a crocune set which uses Pixilate Hyper Voice for a bit more power and no chance of meeting a poke immune to you.


Heatran (Solrock Donor) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Morning Sun
- Stealth Rock
- Flamethrower
- Will-O-Wisp

This is probably a set that others have come up with as well, but I haven't seen it on the site. It takes -ate attacks/Gale Wings brave bird without fearing Earthquakes that would normally ge you back. It also sets up rocks reliably and gets WoW (which means not getting Lava Plume and its 30% burn chance isn't such an issue), along with Flamethrower so you aren't taunt fodder or walled by any Magic Bouncer.


Get Regi (Registeel) (Solrock Donor) @ Chesto Berry/Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Rest
- Cosmic Power
- Baton Pass
- Iron Head

If you see this set an wanna try it (or an improved variant), please make it shiny and add this nickname! XD This is a set I used for my hyper offense team to support mons' sweeping with BPassed Cosmic Power (most often with Swords Dance Gale Wings Lando-T), but having over 380 in both defences along with a respectable 364 HP, Registeel can switch in with a LOT of attacks! Unfortunately, Morning Sun is a gen 5 event attack and Baton Pass is a gen 3 event attack. This means you can't have both on the same set... But after a couple of cosmic powers, no attack that isn't super effective (or by an unaware attacker) is gonna be able to KO you by the time you've woken from rest. Iron Head also lets you poke and get the win if it comes to a 1v1 at the end. It also stops you being Taunt fodder. The reason I chose this set in the first place was to baton pass +3s or +4s to set up sweepers so that they can sweep :) This works particulary well with mons that use Substitute (my choice being Sub + SD Gale Wings Lando-T with Roost and BBod).


Volcarona/Chandelure (Rampardos Donor) @ Life Orb
Ability: Sheer Force
EVs (Volcarona): 96 HP / 252 SpA / 160 Spe
EVs (Chandelure): 252 Sp Atk / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Earth Power
- Ice Beam
- Rock Polish

This is the last set I'm posting on this and am pretty much asking which one people think I should keep using. The main difference is that Volcarona is a little more bulky, still surpasses 550 speed after 1 Polish (outspeeds base 110 scarfers while Chandy reaches 518 - so doesn't) and is neutral to Ground/Dark/Ghost attacks that Chandy is weak to. Chandy however has that little bit more Sp Atk (145 vs 135), can black rapid spin and doesn't lose as much HP to stealth rocks when switching in.


Any beneficial criticism would be wholly appreciated :)


Also:

Definitely lost a game I would have otherwise won earlier tonight thanks to a self-hit off Chatter. Couldn't revenge with Marowak thanks to No Guard Sing. I'm SUPER new to Inheritance (been playing less than a week but enjoying the hell out of it) and while I've noticed a lot of annoying stuff that could be argued to be broken (seriously, why the fuck does Masquerain get Scald too?) I feel like this could easily slippery slope into Swagger all over again.
~~a) No pokemon combination gets No Guard and Sing. You just got haxed.~~
b) Standard OU Clauses apply, so Swagger is banned.
c) Masquerain evolves from a water type and is based off of dragonflies - which are native to rivers and ponds. The fact it gets water type attacks is not surprising whatsoever.

Edit: Trying to cross out a). Thanks for the Mega Pidgeot reminder
 
Last edited:
I'd like to point out some sets I've been using and am hoping for some tips.

Slowbro (Masquerain Donor) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Sticky Web
- Roost
- Stun Spore
- Scald

I started using Hyper Offense and did well against unprepared teams, but I've gotten to the point on the ladder that everyone is prepared in some way, so I've changed up to a webs team. I chose to use Slowbro as my Webs setter because he's got a good defensive typing and gets STAB on scald. I also went for Masquerain over Shuckle or Galvantula for roost (so that I can get webs up several times per match if needed) and stun spore (for slowing down levitate and flying types that are unaffected by webs).
I prefer U-turn over Stun Spore because:
1. You need something to keep your momentum.
2. Stun Spore makes your opponent slow. Sticky Web already does that, so I don't see the reason of having both of them unless you rely on Parahax.

Edit: for the Solrock Heatran, be careful that most -atespeeders with Lucario donors usually carries Close Combat which can 2HKO you at +0, so if it uses Swords Dance as you try to switch in, you're kinda screwed. Not a reliable check imo.
 
Last edited:
He's talking about something inheriting from Chatot. He was trying to revenge it after Chatterhax.
Aye, Mega Pidgeot inheriting from Chatot gets both Chatter and Sing. And Boomburst.

I prefer U-turn over Stun Spore because:
1. You need something to keep your momentum.
2. Stun Spore makes your opponent slow. Sticky Web already does that, so I don't see the reason of having both of them unless you rely on Parahax.
He wants Stun Spore to slow down levitate and flyingspam.
 
Heatran (Solrock Donor) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Morning Sun
- Stealth Rock
- Flamethrower
- Will-O-Wisp
Probably better to make this a special wall since you can wall special protean with this set. A lot of phisical pokemons have fighting coverage too like proteans or adaptability users inheriting from lucario for example.
Get Regi (Registeel) (Solrock Donor) @ Chesto Berry/Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Rest
- Cosmic Power
- Baton Pass
- Iron Head
Firstly, having some weird ev spread to have equal def and Spedef is almost never a good idea since you have less overall bulk. Might as well look at what scares you the most and max out one defense.
And I would personally use cresselia for this job. There's a lot of fighting types / moves running around and cresselia also has more bulk. Levitate is pretty useless for cress and it's not like there's better options (cute charm / wonder skin) but I think it would work out better. Maybe run charge beam on iron head for that good Satt boost.
Standard OU Clauses apply, so Swagger is banned.
He wasn't really talking about swagger but more of the fact that chatter is basicly the same shit and if one is banned the other should be banned too.

On another note, I've ben using a set up heatran and it's actually really decent.

Heatran @ Life Orb
Ability: Flame Body
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
- Roost
- Quiver Dance
- Fiery Dance
- Giga Drain

Outspeeds jolly Megapunny at +1
+1 252 SpA Life Orb Heatran Flamethrower vs. 0 HP / 0 SpD Landorus-T: 344-407 (107.8 - 127.5%) -- guaranteed OHKO
+1 252 SpA Life Orb Heatran Giga Drain vs. 4 HP / 0 SpD Terrakion: 348-411 (107.4 - 126.8%) -- guaranteed OHKO

252+ Atk Choice Band Landorus-T Brave Bird vs. 28 HP / 0 Def Heatran: 166-196 (50.3 - 59.3%)

Flame body is a nice gimmick too.
 

xJownage

Even pendulums swing both ways
Raising Awareness (Roserade) @ Scope Lens
Ability: Sniper
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Focus Energy
- Substitute
- Soak
- Energy Ball

Inheriting from Octillery, Roserade is chosen for having one of the highest Special Attack stats among Grass-types, its ability to switch in on Toxic, and moderate Speed. The HP EVs prevent its Substitute from being broken by Goodra's STAB Dragon Tail. The rest go in to Speed to outspeed uninvested mid-speed walls and such.

Effectively, Sniper+Focus Energy+Scope Lens is a 2.25x modifier that ignores Unaware, and Soak turns any possible type resistance into a 2x weakness, also ignoring Unaware. With a turn of setup on each opponent, it's at effectively +6, and while they can switch out, they're subjected to entry hazards and chip damage from stray Energy Balls.

252+ SpA Sniper Roserade Energy Ball vs. 4 HP / 252 SpD Eviolite Chansey on a critical hit: 363-432 (56.5 - 67.2%) -- guaranteed 2HKO
252+ SpA Sniper Roserade Energy Ball vs. 252 HP / 252+ SpD Assault Vest Goodra on a critical hit: 261-309 (67.9 - 80.4%) -- guaranteed 2HKO
252+ SpA Sniper Roserade Energy Ball vs. 252 HP / 252+ SpD Cresselia on a critical hit: 426-504 (95.9 - 113.5%) -- 75% chance to OHKO

^^ All of these after a Soak. It's stopped by Magic Bounce, mind you, but Magic Bouncers don't have Unaware.

Basically, I think any sufficiently passive stall team will fall to this, provided it's given proper support. But it's shit against anything that isn't passive stall, so whatever. It was a fun thought exercise, but don't run it.
You missed a much more dangerous sniper set, but a cool set nonetheless. Not mentioning mine (or using it)
Why use anything else than Desolate land on heatran? It's outpowered by Sheer force any you never ever use anything besides eruption on heatran, as long as it's at full HP. For christ sakes, the only thing that can take it on is Assault west Goodra, chansey is 2HKO'd. You're never going to use its other moves. And I wouldn't really waste heatrans potential on choice banded adamant physical set, especially when you're essentially only trying to beat one thing
Not seeing DL is quite the confusing thing since most people assume its then levitran. If there is one thing we have learned over the meta's time, lures are NEVER wasted potential.
Definitely lost a game I would have otherwise won earlier tonight thanks to a self-hit off Chatter. Couldn't revenge with Marowak thanks to No Guard Sing. I'm SUPER new to Inheritance (been playing less than a week but enjoying the hell out of it) and while I've noticed a lot of annoying stuff that could be argued to be broken (seriously, why the fuck does Masquerain get Scald too?) I feel like this could easily slippery slope into Swagger all over again.
Chatter could be broken, but TBH I feel it isn't effective enough to warrant a ban. Your masq comment tells me you hate suicune, which is definitely NOT broken. At first the amazing tools in the meta will seem frustrating to the point of brokenness, but you will get used to handling the threats, there certainly aren't an unlimited number of powerhouses in this meta.

On another note, I've ben using a set up heatran and it's actually really decent.

Heatran @ Life Orb
Ability: Flame Body
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
- Roost
- Quiver Dance
- Fiery Dance
- Giga Drain

Outspeeds jolly Megapunny at +1
+1 252 SpA Life Orb Heatran Flamethrower vs. 0 HP / 0 SpD Landorus-T: 344-407 (107.8 - 127.5%) -- guaranteed OHKO
+1 252 SpA Life Orb Heatran Giga Drain vs. 4 HP / 0 SpD Terrakion: 348-411 (107.4 - 126.8%) -- guaranteed OHKO

252+ Atk Choice Band Landorus-T Brave Bird vs. 28 HP / 0 Def Heatran: 166-196 (50.3 - 59.3%)

Flame body is a nice gimmick too.
Yeah, I tried out this set a while ago and it was awesome. I prefer using modest and some extra bulk, as well as leftovers, usually looking for enough bulk so that I can roost on Lant's BB.
 
Chatter could be broken, but TBH I feel it isn't effective enough to warrant a ban. Your masq comment tells me you hate suicune, which is definitely NOT broken. At first the amazing tools in the meta will seem frustrating to the point of brokenness, but you will get used to handling the threats, there certainly aren't an unlimited number of powerhouses in this meta.
Chatter needs to die. Chatot's movepool gives any inheritor enough to be effective, Chatter, Boomburst, Sing, Roost, Heat Wave, and Nasty Plot is an effective movepool. Chatot doesn't need to provide perfect coverage, just Chatter. Chatter has been banned in Balanced Hackmons, Tier Shift, Almost any Ability, and STABmons because it was uncompetitive. And the only thing Chatter is really missing in Inheritence is pirority. So we could dredge up all the old arguments about chatter or we could just agree the move is cancer wherever it goes.

If the Council is too busy with all the other problems in the metagame to quickban/suspect Chatter i kinda understand, its not a huge presence right now, but most familiar with the move in Oms can agree its cancer. And the only cure for cancer is the banhammer.


PS: Suicune isn't broken at all lmao. High damaging threats like Haxorus, Terrakion, Lucario-Mega, Lando-t and more can all punch through defensive invested Suicune with viable abilities and items. Scald is destroyed by Guts and Water Absorb/Storm Drain. and Quiver Dance sweeps are stopped by more passive things, such as Toxic, Haze, Unaware, Chansey, and more. Its amazing, yes, but far from broken.
 
EDIT: I've been using this Mega Gard set and it kinda sorta works

(Inherits from Genesect)
Gardevoir @ Gardevoirite
Ability: Download --> Pixilate
Hasty Nature
EVs: 8 Atk / 252 SpA / 252 Spe
-Extreme Speed
-Tri Attack
-Psychic
-U-turn
Download, I've found, is super useful. Getting either your E-speed or your Tri Attack boosted is awesome.
Is Technoblast still legal with Extremespeed? If yes, I suggest using it instead of Tri Attack because its more powerful.

Also this might be unrelated in this thread but someone needs to be a mechanic and help making those team requests in OM Teambuilding Shop thread. There are already three OMotM team requests and not one fulfilled yet.

As for Suicune, its not broken. The problem is from that damn Scald, which is a VERY stupid move. Scald is probably the #1 reason Suicune is more annoying to deal (even in UU, that's why they made a "No Scald" ladder).

Edit: If you want a Chatter set that annoys people, try this

Chatot (Altaria) @ Altarianite
Ability: Cloud Nine
Bold Nature
EVs: 252 HP / 252 Def / 4SpA
-Roost
-Chatter
-Boomburst
-Substitute/Toxic/U-turn/Heat Wave/Nasty Plot
 
Last edited:

InfernapeTropius11

get on my level
Also this might be unrelated in this thread but someone needs to be a mechanic and help making those team requests in OM Teambuilding Shop thread. There are already three OMotM team requests and not one fulfilled yet.
Like I told you on PS, we have at least 3 mechanics that frequently play Inheritance, 2 of whom (Kl4ng and Adrian) are on the council, and we have no other requests right now. We are almost done the first team and started on the second, but some of us may have irl stuff going on, so just be patient, we will get to all of the teams eventually.

Also, Dratios, Techno Blast probably is superior to Tri Attack if it is compatible with Espeed and you have an extra 4 EVs on that Garde lol n_n
 


Venusaur inherits from Sunflora, Regirock and Hippowdon inherit from Charizard, Victini inherits from Volcarona, Latios inherits from Mega Diancie, Gyarados inherits Carracosta. Now that we've gotten that bit out of the way, I'll talk about this team. Lately, I've noticed Sun has gotten not a lot of love, despite being a very competent playstyle and it now has much more freedom. Anyways, this is a balanced Sun team. The basic structure I kept in mind was Rock-type | Chlorophyll | Entry Hazard Control | Win Condition | Fire-type | Filler Drought. Everything on this team accomplishes my mold, with Regirock and Hippowdon being my two fallback Drought users. Latios is an interesting choice on this team, but it's necessary because I didn't see a place to slot Rapid Spin / Defog, so I instead combined Magic Bounce and offensive pressure in the form of Explosion. Basically, you predict the Stealth Rock setter on the opposing team. Lead with Regirock, and instantly hard switch to Latios to lure out the Rocks and bounce them back. This surprise is nasty, and it's my personal new way to handle hazards.

Individually, Venusaur is my main Drought sweeper. Nothing else stood out to me in terms of a weather sweeper, so I just stuck with simple Venusaur. Only this time, it has access to Earth Power, which gives it much more needed coverage. Regirock and Hippowdon both have the same sets, with just one move variation. Their goal is to pivot, Roar / Will-O-Wisp, set Drought, and get out. Victini is interesting, to say the least. This set takes advantage of Sun and packs great power. The EV spread allows Victini to outspeed Scarf Landorus-T and below (just a solid benchmark in general) and take one Brave Bird from Landorus-T should Hippowdon / Regirock be weakened, with the rest dumped into Special Attack. Latios keeps entry hazards off the field, pretty much controlling them. Explosion will severely dent any entry hazard setter and make sure they can't get off their Rocks at all costs. Mega Gyarados is my win condition, setting up once priority is gone and flat out winning.

I encourage people to test out Sun more! It's a fun playstyle, and I don't feel I'm doing it justice.
 


Venusaur inherits from Sunflora, Regirock and Hippowdon inherit from Charizard, Victini inherits from Volcarona, Latios inherits from Mega Diancie, Gyarados inherits Carracosta. Now that we've gotten that bit out of the way, I'll talk about this team. Lately, I've noticed Sun has gotten not a lot of love, despite being a very competent playstyle and it now has much more freedom. Anyways, this is a balanced Sun team. The basic structure I kept in mind was Rock-type | Chlorophyll | Entry Hazard Control | Win Condition | Fire-type | Filler Drought. Everything on this team accomplishes my mold, with Regirock and Hippowdon being my two fallback Drought users. Latios is an interesting choice on this team, but it's necessary because I didn't see a place to slot Rapid Spin / Defog, so I instead combined Magic Bounce and offensive pressure in the form of Explosion. Basically, you predict the Stealth Rock setter on the opposing team. Lead with Regirock, and instantly hard switch to Latios to lure out the Rocks and bounce them back. This surprise is nasty, and it's my personal new way to handle hazards.

Individually, Venusaur is my main Drought sweeper. Nothing else stood out to me in terms of a weather sweeper, so I just stuck with simple Venusaur. Only this time, it has access to Earth Power, which gives it much more needed coverage. Regirock and Hippowdon both have the same sets, with just one move variation. Their goal is to pivot, Roar / Will-O-Wisp, set Drought, and get out. Victini is interesting, to say the least. This set takes advantage of Sun and packs great power. The EV spread allows Victini to outspeed Scarf Landorus-T and below (just a solid benchmark in general) and take one Brave Bird from Landorus-T should Hippowdon / Regirock be weakened, with the rest dumped into Special Attack. Latios keeps entry hazards off the field, pretty much controlling them. Explosion will severely dent any entry hazard setter and make sure they can't get off their Rocks at all costs. Mega Gyarados is my win condition, setting up once priority is gone and flat out winning.

I encourage people to test out Sun more! It's a fun playstyle, and I don't feel I'm doing it justice.
I've thought about building a sun team too but haven't had the time to do so, so I'm glad someone brought it up. I think sun can be a very powerful playstyle, but priority and Primordial Sea users (and the occasional Sand Stream Rhydon) are problems that you have to have answers for. I think Heatran can be a great Chlorophyll sweeper given that it can inherit from Victreebel and nuke most offensive threats with Life Orb Weather Ball under the sun with Solar Beam as coverage to kill Water and Rock types. Heatran resists most priority in this meta which is a huge plus, and it has good bulk. Victreebel also has Sleep Powder to shut down threats which give Heatran trouble, Synthesis for great recovery in the sun, and Growth for boosting. Mega Charizard X and Entei are probably your best options for inheriting from Victini and leveling your opponent with Sun boosted V-Create. Infernape might be a good Solar Power recipient with good speed, decent special attack, and STAB Focus Punch to smack the blobs on the switch.

Like I said before, Primordial Sea and priority are problems for sun teams. Using Blissey as a sun setter might be a good idea to combat Primordial Sea, and Blissey gets useful options like Will-O-Wisp, Roost, and Defog from Zard-Y. Regirock is another good sun setter due to its great bulk and ability to counter Gale Wings.

Another possibility is to have a manual sun setter with Prankster. Inheriting from Volbeat, you can use priority Sunny Day and then U-turn out to get a sun sweeper in safely. Volbeat also gets reliable recovery with Roost and Encore which is useful.

Edit: If I understand the mechanics correctly, Desolate Land ironically can be a problem for a sun team to deal with since your opponent can switch in on your sun setter and replace your sun with their heavy sun which disappears when your opponent switches his Desolate Land user out. So needless to say, you have to have ways to threaten your opponent without completely relying on sun.
 
Last edited:


Venusaur inherits from Sunflora, Regirock and Hippowdon inherit from Charizard, Victini inherits from Volcarona, Latios inherits from Mega Diancie, Gyarados inherits Carracosta. Now that we've gotten that bit out of the way, I'll talk about this team. Lately, I've noticed Sun has gotten not a lot of love, despite being a very competent playstyle and it now has much more freedom. Anyways, this is a balanced Sun team. The basic structure I kept in mind was Rock-type | Chlorophyll | Entry Hazard Control | Win Condition | Fire-type | Filler Drought. Everything on this team accomplishes my mold, with Regirock and Hippowdon being my two fallback Drought users. Latios is an interesting choice on this team, but it's necessary because I didn't see a place to slot Rapid Spin / Defog, so I instead combined Magic Bounce and offensive pressure in the form of Explosion. Basically, you predict the Stealth Rock setter on the opposing team. Lead with Regirock, and instantly hard switch to Latios to lure out the Rocks and bounce them back. This surprise is nasty, and it's my personal new way to handle hazards.

Individually, Venusaur is my main Drought sweeper. Nothing else stood out to me in terms of a weather sweeper, so I just stuck with simple Venusaur. Only this time, it has access to Earth Power, which gives it much more needed coverage. Regirock and Hippowdon both have the same sets, with just one move variation. Their goal is to pivot, Roar / Will-O-Wisp, set Drought, and get out. Victini is interesting, to say the least. This set takes advantage of Sun and packs great power. The EV spread allows Victini to outspeed Scarf Landorus-T and below (just a solid benchmark in general) and take one Brave Bird from Landorus-T should Hippowdon / Regirock be weakened, with the rest dumped into Special Attack. Latios keeps entry hazards off the field, pretty much controlling them. Explosion will severely dent any entry hazard setter and make sure they can't get off their Rocks at all costs. Mega Gyarados is my win condition, setting up once priority is gone and flat out winning.

I encourage people to test out Sun more! It's a fun playstyle, and I don't feel I'm doing it justice.
Just a thought: how about inheriting from Victreebel instead of Sunflora for Venusaur? You get to use weather ball instead of earth power, which in sun is nearly equivalent to a stab fire blast.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top