IBM
Banned deucer.
[SET]
name: Bulky support
move 1: Follow Me
move 2: Expanding Force
move 3: Helping Hand / Fake Out / Imprison
move 4: Protect / Fake Out / Imprison
item: Iron Ball / Tanga Berry / Colbur Berry
ability: Psychic Surge
nature: Sassy
evs: 248 HP / 32 Def / 224 SpD
ivs: 0 Spe
[SET COMMENTS]
Indeedee’s access to Psychic Surge as well as Follow Me make it a premier redirection user in 2v2 Doubles. Psychic Surge allows it to block priority moves such as the ever present Fake Out, giving its teammates a free turn 1. Follow Me lets Indeedee block attacks from hitting its teammates, an essential strategy in 2v2 Doubles to keep its hard hitting partner alive for multiple turns, for example stopping Naganadel’s Draco Meteor from hitting its partner Zygarde, giving it a turn to attack back. Expanding Force is a way for Indeedee to damage opponents in cases where extra chip damage might be useful in finishing off opponents, and is even strong enough to OHKO Urshifu-Rapid-Strike. Helping Hand is used when Indeedee’s partner needs an increase in power to secure the kill of an opposing Pokemon, for example helping Choice Scarf Zygarde secure the KO on opposing Cinderace with Thousand Arrows. Protect is useful on Indeedee because the opponent will sometimes focus on Indeedee to eliminate the possibility of redirection, so Protect grants it extra survivability. It can also be useful to protect against a slower Rillaboom’s Fake Out in Grassy Terrain. Fake Out can be used instead of Protect as a way to prevent Flying-types from using their first move, which is useful against top tier threats like Tornadus’s Tailwind or Togekiss’s Follow Me, and also is useful for when the opponent prevents Indeedee’s terrain with Pokémon like Iron Ball Rillaboom. Iron Ball can be used to make Indeedee as slow as possible, giving it the best chance that its terrain will go up after Rillaboom, as it loses power and Grassy Glide priority when Grassy Terrain is not active. Imprison can be used to prevent opposing Indeedee and Togekiss from using Follow Me. Tanga and Colbur berries can be used to survive hits from threats such as Genesect and Incineroar respectively, which allows it to provide another turn of redirection, giving its partner two free turns ideally. Indeedee’s EVs are designed to allow it to live a hit from a standard Helping Hand Nihilego’s Meteor Beam, with the rest in Defense.
Indeedee’s most common archetype is on hyper offensive teams with strong attackers that can overpower both opponent Pokemon. Indeedee is often paired with Pokémon that can benefit from and use Expanding Force in its terrain, such as Victini to help handle Steel-types such as Genesect and Metagross, Metagross which can take advantage of spread moves such as Heat Wave and Earthquake that are commonly used against Indeedee with Weakness Policy. Other teammate options are Pokemon that benefit heavily from a free turn, such as Zygarde, which can set up with an uninterrupted Dragon Dance take care of Indeedee checks Tyranitar and Incineroar, or Nihilego, which appreciates the redirection to usually kill one opponent with Meteor Beam. Indeedee’s teammates often bring coverage for Dark types that would be immune to Expanding Force, such as Incineroar and Tyranitar, or Steel-types that Indeedee cannot touch such as Heatran and Celesteela. Common Pokémon that fill these roles are Urshifu Rapid Strike, Pheromosa, and Cinderace.
name: Choice Scarf
move 1: Expanding Force
move 2: Mystical Fire
move 3: Dazzling Gleam
move 4: Trick / Follow Me
item: Choice Scarf
ability: Psychic Surge
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
Choice Scarf is a viable option to run on Indeedee as a bluff to beat opponents expecting the support set. Expanding Force is Indeedee’s main weapon as it does heavy damage to anything except Dark-types. Mystical Fire is a way to hit steel types such as Genesect and Metagross. Dazzling Gleam is used to hit Dark-types that are commonly picked into Indeedee. Trick can be used to cripple passive opposing Pokémon such as Cresselia or Gastrodon. Follow Me is a viable alternative as locking itself into Follow Me is not bad because Indeedee is still protecting its teammate. 252 Spe and a Timid nature critically allow Indeedee to outspeed Pheromosa, and 252 SpA is used to maximize offensive potential.
Many of the teammates for both sets will be similar, which helps with the bluffing potential of Choice Scarf. Indeedee still benefits from fast teammates such as Cinderace, Urshifu, Pheromosa to bring powerful Fighting-type coverage for Steel-types and Dark-types that will be able to survive Indeedee’s attacks. If Indeedee is not running Follow Me, it will usually need bulkier teammates that can survive without redirection such as Life Orb Zygarde for Incineroar, Tyranitar, and Steel-types, or bulky Weakness Policy Victini to take advantage of Pokemon like Zygarde using Thousand Arrows to bypass Follow Me. Other bulky Fire-types such as Heatran and Volcanion can also accomplish this goal. Diancie is also a good option, as it beats Incineroar and Moltres-Galar which usually wall Indeedee, as well as providing support through Helping Hand.
[STRATEGY COMMENTS]
Other Options
=============
Bulky Indeedee can sometimes use a Sitrus berry if it isn’t expecting to run into Dark or Bug-type moves to give it more survivability, but these types of moves are very common so it generally better to run a weakness berry. Choice Scarf Indeedee can sometimes run Energy Ball to deal with Tapu Fini and Gastrodon if it is being used with Pokemon that also struggle with those matchups, like Victini or Zygarde, but has no use outside of these matchups so it is not useful in most scenarios.
Checks and Counters
===================
Dark-Types: Dark-types are immune to Expanding Force, which a lot of Indeedee’s partners try to use, so Pokemon such as Incineroar or Tyranitar can often invalidate some Indeedee strategies.
Steel-Types: Indeedee struggles to deal damage to bulky Steel-types such as Metagross, Heatran, and Celesteela. Mystical Fire can be an option to surprise Steel-types, but doesn’t do significant damage to them.
Rillaboom: Rillaboom often needs its Grassy Terrain to be effective, so it will go to great lengths to be slower than Indeedee. Since Rillaboom is the same base speed as Indeedee, it will run minimum speed as well as setting itself to level 99 or 98 to always underspeed Indeedee and make Grassy Terrain go up instead of Psychic Terrain.
[CREDITS]
- Written by: [[IBM, 484118]]
- Quality checked by: [[Reece, 540482], [Morgan, 457210]]
- Grammar checked by: [[username1, userid1]]
name: Bulky support
move 1: Follow Me
move 2: Expanding Force
move 3: Helping Hand / Fake Out / Imprison
move 4: Protect / Fake Out / Imprison
item: Iron Ball / Tanga Berry / Colbur Berry
ability: Psychic Surge
nature: Sassy
evs: 248 HP / 32 Def / 224 SpD
ivs: 0 Spe
[SET COMMENTS]
Indeedee’s access to Psychic Surge as well as Follow Me make it a premier redirection user in 2v2 Doubles. Psychic Surge allows it to block priority moves such as the ever present Fake Out, giving its teammates a free turn 1. Follow Me lets Indeedee block attacks from hitting its teammates, an essential strategy in 2v2 Doubles to keep its hard hitting partner alive for multiple turns, for example stopping Naganadel’s Draco Meteor from hitting its partner Zygarde, giving it a turn to attack back. Expanding Force is a way for Indeedee to damage opponents in cases where extra chip damage might be useful in finishing off opponents, and is even strong enough to OHKO Urshifu-Rapid-Strike. Helping Hand is used when Indeedee’s partner needs an increase in power to secure the kill of an opposing Pokemon, for example helping Choice Scarf Zygarde secure the KO on opposing Cinderace with Thousand Arrows. Protect is useful on Indeedee because the opponent will sometimes focus on Indeedee to eliminate the possibility of redirection, so Protect grants it extra survivability. It can also be useful to protect against a slower Rillaboom’s Fake Out in Grassy Terrain. Fake Out can be used instead of Protect as a way to prevent Flying-types from using their first move, which is useful against top tier threats like Tornadus’s Tailwind or Togekiss’s Follow Me, and also is useful for when the opponent prevents Indeedee’s terrain with Pokémon like Iron Ball Rillaboom. Iron Ball can be used to make Indeedee as slow as possible, giving it the best chance that its terrain will go up after Rillaboom, as it loses power and Grassy Glide priority when Grassy Terrain is not active. Imprison can be used to prevent opposing Indeedee and Togekiss from using Follow Me. Tanga and Colbur berries can be used to survive hits from threats such as Genesect and Incineroar respectively, which allows it to provide another turn of redirection, giving its partner two free turns ideally. Indeedee’s EVs are designed to allow it to live a hit from a standard Helping Hand Nihilego’s Meteor Beam, with the rest in Defense.
Indeedee’s most common archetype is on hyper offensive teams with strong attackers that can overpower both opponent Pokemon. Indeedee is often paired with Pokémon that can benefit from and use Expanding Force in its terrain, such as Victini to help handle Steel-types such as Genesect and Metagross, Metagross which can take advantage of spread moves such as Heat Wave and Earthquake that are commonly used against Indeedee with Weakness Policy. Other teammate options are Pokemon that benefit heavily from a free turn, such as Zygarde, which can set up with an uninterrupted Dragon Dance take care of Indeedee checks Tyranitar and Incineroar, or Nihilego, which appreciates the redirection to usually kill one opponent with Meteor Beam. Indeedee’s teammates often bring coverage for Dark types that would be immune to Expanding Force, such as Incineroar and Tyranitar, or Steel-types that Indeedee cannot touch such as Heatran and Celesteela. Common Pokémon that fill these roles are Urshifu Rapid Strike, Pheromosa, and Cinderace.
name: Choice Scarf
move 1: Expanding Force
move 2: Mystical Fire
move 3: Dazzling Gleam
move 4: Trick / Follow Me
item: Choice Scarf
ability: Psychic Surge
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
Choice Scarf is a viable option to run on Indeedee as a bluff to beat opponents expecting the support set. Expanding Force is Indeedee’s main weapon as it does heavy damage to anything except Dark-types. Mystical Fire is a way to hit steel types such as Genesect and Metagross. Dazzling Gleam is used to hit Dark-types that are commonly picked into Indeedee. Trick can be used to cripple passive opposing Pokémon such as Cresselia or Gastrodon. Follow Me is a viable alternative as locking itself into Follow Me is not bad because Indeedee is still protecting its teammate. 252 Spe and a Timid nature critically allow Indeedee to outspeed Pheromosa, and 252 SpA is used to maximize offensive potential.
Many of the teammates for both sets will be similar, which helps with the bluffing potential of Choice Scarf. Indeedee still benefits from fast teammates such as Cinderace, Urshifu, Pheromosa to bring powerful Fighting-type coverage for Steel-types and Dark-types that will be able to survive Indeedee’s attacks. If Indeedee is not running Follow Me, it will usually need bulkier teammates that can survive without redirection such as Life Orb Zygarde for Incineroar, Tyranitar, and Steel-types, or bulky Weakness Policy Victini to take advantage of Pokemon like Zygarde using Thousand Arrows to bypass Follow Me. Other bulky Fire-types such as Heatran and Volcanion can also accomplish this goal. Diancie is also a good option, as it beats Incineroar and Moltres-Galar which usually wall Indeedee, as well as providing support through Helping Hand.
[STRATEGY COMMENTS]
Other Options
=============
Bulky Indeedee can sometimes use a Sitrus berry if it isn’t expecting to run into Dark or Bug-type moves to give it more survivability, but these types of moves are very common so it generally better to run a weakness berry. Choice Scarf Indeedee can sometimes run Energy Ball to deal with Tapu Fini and Gastrodon if it is being used with Pokemon that also struggle with those matchups, like Victini or Zygarde, but has no use outside of these matchups so it is not useful in most scenarios.
Checks and Counters
===================
Dark-Types: Dark-types are immune to Expanding Force, which a lot of Indeedee’s partners try to use, so Pokemon such as Incineroar or Tyranitar can often invalidate some Indeedee strategies.
Steel-Types: Indeedee struggles to deal damage to bulky Steel-types such as Metagross, Heatran, and Celesteela. Mystical Fire can be an option to surprise Steel-types, but doesn’t do significant damage to them.
Rillaboom: Rillaboom often needs its Grassy Terrain to be effective, so it will go to great lengths to be slower than Indeedee. Since Rillaboom is the same base speed as Indeedee, it will run minimum speed as well as setting itself to level 99 or 98 to always underspeed Indeedee and make Grassy Terrain go up instead of Psychic Terrain.
[CREDITS]
- Written by: [[IBM, 484118]]
- Quality checked by: [[Reece, 540482], [Morgan, 457210]]
- Grammar checked by: [[username1, userid1]]
Last edited: