So, this is the first rain team I've ever made, and the second UU team I've ever made. I'm really new to shoddy, so I've seen such few rain teams I couldn't even remember a good one to copy. Best thing I could do is study up Legacy Raider's rain article and grab a bunch of swift swim pokemans. Hopefully it doesn't suck too much. See inside for details.
(Note to pokemonelite2000: it's QWILFISH, not QUILFISH. Get it straight you bastards. Thanks for the sprites)
Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Rain Dance
- Stealth Rock
- U-turn
- Psychic
---
At first I had Electrode here, but I wanted to have a lead that could set up SR, and also potentially come in later in the match to rain again. This little bugger has defense up the wazoo, and can come in again and again even with entry hazards down. Has a bit of trouble against annoying Ambipom leads though...I usually just U-turn expecting Fake Out/Taunt. So I like its tankishness (and Levitate since three of my pokes are weak to ground) but it doesn't do too well against that stupid monkey. I originally had Yawn in place of Psychic but figured it'd be better to just have a decent STAB attack there.
Ludicolo (F) @ Life Orb
Ability: Swift Swim
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Energy Ball
- Ice Beam
- Rain Dance
- Surf
---
Our favorite sombrero-stylin' duck, ludi is a great special sweeper and his rotund bulk can even weather a few hits. Bulky waters like Quagsire and Gastrodon would rather watch reruns of the "Goodbye, Pikachu" episode than face off against this. I chose Energy Ball over Grass Knot since I assumed that UU had lighter waters than OU, correct me if I'm wrong. Since it can take a hit or two it has Rain Dance to use if it needs to.
Kabutops (F) @ Life Orb
Ability: Swift Swim
EVs: 184 HP/252 Atk/72 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Rock Slide
- X-Scissor
- Swords Dance/Aqua Jet
---
One of my favorite pokes ever, along with Scyther and Absol. Notice a trend? Blades are just plain badass. Yeah...I'm pretty mature for my age. Anyways, with high attack, speed, and two powerful STAB moves, Kabutops can come in on just about anyone and start tearing shit up. Waterfall is a no-brainer, and I prefer Rock Slide over Stone Edge due to the lower accuracy and potential hax. I chose X-Scissor for bastards like Slowbro and Shaymin that come in and crash the party, and Swords Dance in case Kab forces someone out. I contemplated putting Aqua Jet on this set to beat Technitop in a pinch and to continue sweeping after rain runs out. I could also put Rain Dance on it as well, but I don't want my precious Kab getting hurt while it RDs.
Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/80 Spd/136 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Thunder
- Rain Dance
- Ice Beam
---
This fashionably colored fellow sponges special attacks like nothing, and, unlike a couple pokes on my team, especially enjoys electric attacks and Thunder Wave. 100% accurate STAB Thunder hurts like a mofo and has a good chance to paralyze. Surf for STAB, Ice Beam for coverage, and naturally it's sturdy enough to RD if needed.
Altaria (F) @ Damp Rock
Ability: Natural Cure
EVs: 252 HP/200 Def/56 SDef
Calm nature (+SDef, -Atk)
- Perish Song
- Rain Dance
- Roost
- Dragon Pulse
---
Okay, this is probably the oddest member of my team. I have a grand total of 3 ground weaknesses so I needed a resist, and I needed someone bulky to RD if Uxie ate dirt. I figure, with all these water pokes running around, you wouldn't see too many ice attacks, giving the beefy blue thing opportunities to switch in and RD while sponging all kinds of attacks. Roost works well with Natural Cure for tanking since Altaria is switching out to bring in my RD sweepers, Dragon Pulse is there as a consistent STAB attack and for Taunters, and Perish Song gives me at least a fighting chance against stallwall. So far it's worked pretty well, but the fluffy dragon is probably my most replaceable poke.
Qwilfish (F) @ Life Orb
Ability: Swift Swim
EVs: 92 HP/252 Atk/164 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Poison Jab
- Waterfall
- Swords Dance
---
This thing is so awesome, it looks like a little spiked ball of pure evil. And indeed it is--poke it a few times and it'll go KERBLOOIE on your ass. It's good to have two physical RD sweepers, and Qwil has decent coverage with Waterfall and Poison Jab. And a Swords Danced Explosion just hurts. A lot.
So there you have it. I haven't played that many matches so it's hard to say what really threatens this team, but basically if I can't get rain set up early or my bulky pokes get killed, I'm screwed. I'm wondering if there's a better lead than Uxie to set up RD...if there is, I can move it to Altaria's place.
(Note to pokemonelite2000: it's QWILFISH, not QUILFISH. Get it straight you bastards. Thanks for the sprites)
Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Rain Dance
- Stealth Rock
- U-turn
- Psychic
---
At first I had Electrode here, but I wanted to have a lead that could set up SR, and also potentially come in later in the match to rain again. This little bugger has defense up the wazoo, and can come in again and again even with entry hazards down. Has a bit of trouble against annoying Ambipom leads though...I usually just U-turn expecting Fake Out/Taunt. So I like its tankishness (and Levitate since three of my pokes are weak to ground) but it doesn't do too well against that stupid monkey. I originally had Yawn in place of Psychic but figured it'd be better to just have a decent STAB attack there.
Ludicolo (F) @ Life Orb
Ability: Swift Swim
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Energy Ball
- Ice Beam
- Rain Dance
- Surf
---
Our favorite sombrero-stylin' duck, ludi is a great special sweeper and his rotund bulk can even weather a few hits. Bulky waters like Quagsire and Gastrodon would rather watch reruns of the "Goodbye, Pikachu" episode than face off against this. I chose Energy Ball over Grass Knot since I assumed that UU had lighter waters than OU, correct me if I'm wrong. Since it can take a hit or two it has Rain Dance to use if it needs to.
Kabutops (F) @ Life Orb
Ability: Swift Swim
EVs: 184 HP/252 Atk/72 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Rock Slide
- X-Scissor
- Swords Dance/Aqua Jet
---
One of my favorite pokes ever, along with Scyther and Absol. Notice a trend? Blades are just plain badass. Yeah...I'm pretty mature for my age. Anyways, with high attack, speed, and two powerful STAB moves, Kabutops can come in on just about anyone and start tearing shit up. Waterfall is a no-brainer, and I prefer Rock Slide over Stone Edge due to the lower accuracy and potential hax. I chose X-Scissor for bastards like Slowbro and Shaymin that come in and crash the party, and Swords Dance in case Kab forces someone out. I contemplated putting Aqua Jet on this set to beat Technitop in a pinch and to continue sweeping after rain runs out. I could also put Rain Dance on it as well, but I don't want my precious Kab getting hurt while it RDs.
Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/80 Spd/136 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Thunder
- Rain Dance
- Ice Beam
---
This fashionably colored fellow sponges special attacks like nothing, and, unlike a couple pokes on my team, especially enjoys electric attacks and Thunder Wave. 100% accurate STAB Thunder hurts like a mofo and has a good chance to paralyze. Surf for STAB, Ice Beam for coverage, and naturally it's sturdy enough to RD if needed.
Altaria (F) @ Damp Rock
Ability: Natural Cure
EVs: 252 HP/200 Def/56 SDef
Calm nature (+SDef, -Atk)
- Perish Song
- Rain Dance
- Roost
- Dragon Pulse
---
Okay, this is probably the oddest member of my team. I have a grand total of 3 ground weaknesses so I needed a resist, and I needed someone bulky to RD if Uxie ate dirt. I figure, with all these water pokes running around, you wouldn't see too many ice attacks, giving the beefy blue thing opportunities to switch in and RD while sponging all kinds of attacks. Roost works well with Natural Cure for tanking since Altaria is switching out to bring in my RD sweepers, Dragon Pulse is there as a consistent STAB attack and for Taunters, and Perish Song gives me at least a fighting chance against stallwall. So far it's worked pretty well, but the fluffy dragon is probably my most replaceable poke.
Qwilfish (F) @ Life Orb
Ability: Swift Swim
EVs: 92 HP/252 Atk/164 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Poison Jab
- Waterfall
- Swords Dance
---
This thing is so awesome, it looks like a little spiked ball of pure evil. And indeed it is--poke it a few times and it'll go KERBLOOIE on your ass. It's good to have two physical RD sweepers, and Qwil has decent coverage with Waterfall and Poison Jab. And a Swords Danced Explosion just hurts. A lot.
So there you have it. I haven't played that many matches so it's hard to say what really threatens this team, but basically if I can't get rain set up early or my bulky pokes get killed, I'm screwed. I'm wondering if there's a better lead than Uxie to set up RD...if there is, I can move it to Altaria's place.