AAA i'd go chomper here (Garchomp) [DONE]

cat

anemoia
is a Community Contributoris a Smogon Discord Contributoris a Top Tiering Contributoris a Contributor to Smogon
[SET]
Physically Defensive (Garchomp) @ Leftovers
Ability: Toxic Debris / Regenerator / Well-Baked Body
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Spikes / Stealth Rock
- Swords Dance / Dragon Tail
- Liquidation / Dragon Tail

[SET COMMENTS]
Garchomp is an excellent entry hazard setter that checks many of the tier's Fire-types like Cinderace, Talonflame, and Ogerpon-H lacking Play Rough. Stealth Rock is an option over Spikes if a teammate like Ogerpon-H is carrying the move. Swords Dance allows Garchomp to threaten hazard removers like Quaquaval and act as a potential wincon late-game, while Dragon Tail forces switches, racking up entry hazard chip damage and preventing setup, and Liquidation hits both Landorus formes and Levitate Iron Treads and chips Corviknight. Toxic Debris punishes resisted physical hits and U-turn from pivots like Corviknight and RegenVest Manaphy and pressures the opposing team while leveraging Garchomp's Volt Switch immunity to threaten fast-paced teams with strong VoltTurn cores. Alternatively, Regenerator allows it to switch in more times throughout a game to find opportunities to set up entry hazards or Swords Dance, while Well-Baked Body punishes Fire-types like Cinderace and Ceruledge for clicking their strong STAB moves and increases its walling capabilities. Garchomp's inability to check threats like Chien-Pao, Weavile, and Galarian Zapdos facilitates another physical wall like Corviknight or Zapdos, which can switch into them and pivot out. Garchomp's inability to check special threats like Azelf, Gengar, and Walking Wake makes special walls like RegenVest Manaphy and Goodra great partners if Garchomp is not using Regenerator; if Garchomp is using Regenerator, Blissey and Empoleon are alternative options as special walls.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cat.580765/
Quality checked by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
https://www.smogon.com/forums/members/kinetic1000.552227/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
 
Last edited:

Gimmicky

It ain't no pair of Air Jordans!
is a Smogon Discord Contributoris a Contributor to Smogon
add remove comment
[SET]
Physically Defensive (Garchomp) @ Leftovers
Ability: Toxic Debris / Regenerator / Well-Baked Body
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Spikes / Stealth Rock
- Swords Dance / Dragon Tail
- Liquidation / Dragon Tail

[SET COMMENTS]
Garchomp is an excellent physical wall and entry hazard setter that checks many of the tier's Fire-types like Cinderace, Talonflame, and Ogerpon-H lacking Play Rough. Stealth Rock is an option over Spikes if a teammate like Ogerpon-C Ogerpon-H most oger-c run SD + 3 attacks, only hearthflame is really running spikes is carrying the move. Swords Dance allows it to threaten hazard removers like Quaquaval and Corviknight liquidation is only doing ~30% at +2 and act as a potential wincon late game, Dragon Tail racks up entry hazard chip while forcing switches and preventing set-up, and Liquidation hits Landorus-T and Levitate Iron Treads and is the strongest move that hits Corviknight. Toxic Debris punishes resisted hits and U-turn from pivots like Corviknight and RegenVest Manaphy and pressures the opposing team, while leveraging Garchomp's Volt Switch immunity to threaten fast-paced teams with strong VoltTurn cores, Regenerator allows it to switch in more times throughout a game to find opportunities to set up entry hazards or Swords Dance, while Well-Baked Body punishes Fire-types like Cinderace and Ceruledge from clicking their strong Fire-type STAB moves and increases its walling capabilities. Garchomp's inability to check threats like Chien-Pao, Weavile, and Galarian Zapdos facilities facilitates another physical wall like Corviknight or Zapdos, who can switch into them and pivot out. Garchomp's inability to check special threats like Azelf, Gengar, and Walking Wake makes special walls like RegenVest Manaphy and Goodra great partners if Garchomp is not using Regenerator; if Garchomp is using Regenerator, Blissey and Mandibuzz Empoleon mandi usually prefers physdef are alternative options as special walls.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cat.580765/
Quality checked by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 1/2!
Gimmickyasitgets.gif
 

Kinetic

my focus is UNPARALLELED
is a Tiering Contributoris a Contributor to Smogon
[SET]
Physically Defensive (Garchomp) @ Leftovers
Ability: Toxic Debris / Regenerator / Well-Baked Body
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Spikes / Stealth Rock
- Swords Dance / Dragon Tail
- Liquidation / Dragon Tail

[SET COMMENTS]
Garchomp is an excellent entry hazard setter that checks many of the tier's Fire-types like Ceruledge, Cinderace, Talonflame, and Ogerpon-H lacking Play Rough. Stealth Rock is an option over Spikes if a teammate like Ogerpon-H is carrying the move. Swords Dance allows it to threaten hazard removers like Quaquaval and act as a potential wincon late game, Dragon Tail racks up entry hazard chip while forcing switches, preventing setup, and Liquidation hits both Landorus formes and Levitate Iron Treads and is the strongest move that hits Corviknight chips Corviknight this implies that chomp doesn't learn fire blast. Toxic Debris punishes resisted physical hits and U-turn from pivots like Corviknight and RegenVest Manaphy and pressures the opposing team, while leveraging Garchomp's Volt Switch immunity to threaten fast-paced teams with strong VoltTurn cores, Regenerator allows it to switch in more times throughout a game to find opportunities to set up entry hazards or Swords Dance while Well-Baked Body punishes Fire-types like Cinderace and Ceruledge from clicking their strong Fire-type STAB moves and increases its walling capabilities. Garchomp's inability to check threats like Chien-Pao, Weavile, and Galarian Zapdos facilitates another physical wall like Corviknight and Zapdos, who can switch into them and pivot out. Garchomp's inability to check special threats like Azelf, Gengar, and Walking Wake makes special walls like RegenVest Manaphy and Goodra great partners if Garchomp is not using Regenerator; if Garchomp is using Regenerator, Blissey and Empoleon are alternative options as special walls.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cat.580765/
Quality checked by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
https://www.smogon.com/forums/members/kinetic1000.552227/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 2/2
 
add remove comment

[SET]
Physically Defensive (Garchomp) @ Leftovers
Ability: Toxic Debris / Regenerator / Well-Baked Body
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Spikes / Stealth Rock
- Swords Dance / Dragon Tail
- Liquidation / Dragon Tail

[SET COMMENTS]
Garchomp is an excellent entry hazard setter that checks many of the tier's Fire-types like Cinderace, Talonflame, and Ogerpon-H lacking Play Rough. Stealth Rock is an option over Spikes if a teammate like Ogerpon-H is carrying the move. Swords Dance allows it Garchomp to threaten hazard removers like Quaquaval and act as a potential wincon late game late-game, while Dragon Tail racks up entry hazard chip while forcing switches, forces switches, racking up entry hazard chip damage and preventing setup, and Liquidation hits both Landorus formes and Levitate Iron Treads and chips Corviknight. Toxic Debris punishes resisted physical hits and U-turn from pivots like Corviknight and RegenVest Manaphy and pressures the opposing team, (comma) while leveraging Garchomp's Volt Switch immunity to threaten fast-paced teams with strong VoltTurn cores, cores. Alternatively, (sentence was very long) Regenerator allows it to switch in more times throughout a game to find opportunities to set up entry hazards or Swords Dance, (comma) while Well-Baked Body punishes Fire-types like Cinderace and Ceruledge from for clicking their strong Fire-type STAB moves and increases its walling capabilities. Garchomp's inability to check threats like Chien-Pao, Weavile, and Galarian Zapdos facilitates another physical wall like Corviknight and or Zapdos, who which can switch into them and pivot out. Garchomp's inability to check special threats like Azelf, Gengar, and Walking Wake makes special walls like RegenVest Manaphy and Goodra great partners if Garchomp is not using Regenerator; if Garchomp is using Regenerator, Blissey and Empoleon are alternative options as special walls.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cat.580765/
Quality checked by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

GP Team done
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top