Battle Stadium I Keep Changing Things

This is a team based around Drifblim, which I find to be good in the meta but ofc not w/o faults.

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Drifblim @ Sitrus Berry
Ability: Unburden
Level: 50
EVs: 236 HP / 252 Def / 20 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Strength Sap
- Hex
- Will-O-Wisp

The star of the team....still! Very good vs. physical attackers like Kartana, Mence, Chomp, DNite, Blaziken, etc.,, but not Urshifu SS and Glastrier, though it can cripple the latter. It acts a bit, or maybe a lot, like g-Corsola(however Drifblim beats Corsola-g.) Somewhat self-explanatory last three moves, for beating physical attackers and doing more damage than Shadow Ball. Had Memento before, but Destiny Bond seems good too, looking for feedback there. Destiny Bond notably fails vs. Dynamaxed Pokemon, sadly. Spe EVs for high Spe base 60s, which apparently I was wary of for some reason, and scarf Hydreigon after Unburden(Hydreigon is very rare though, but 45% are scarf.) Also outspeeds positive Pheromosa.



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Lapras-Gmax @ Light Clay
Ability: Shell Armor
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sparkling Aria
- Freeze-Dry
- Perish Song
- Thunder

The newest mon I'm trying. Uncertain as of yet, it doesn't do that great vs. Glastrier, nor does my team need screens much. Shell Armor can go but I like the consistency and Lapras resists water already. Perish Song for their last mon and for dealing w/ sub users, though I find it slow generally as it takes 3 turns. Max SpA because most run Modest anyway. Thunder over T-bolt for Dynamax move power, and an electric move itself to cover fini Dynamaxed. The WP is taken and I like it where it is, otherwise I would not be using Light Clay.



Dracovish @ Choice Scarf
Ability: Strong Jaw
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Low Kick
- Fishious Rend
- Outrage
- Psychic Fangs

I'm not too sure about this one but I like it ok and it IS common. Low Kick for Ferro and Max Knuckle. Psychic Fangs to in theory deal w/ screens and slightly hurt Toxapex. Fishious Rend is ofc the main move and has been helpful vs. Nihilego and Hippo, particularly. Also hits hard neutrally so it is somewhat good vs unboosted Zapdos, unlike Fini which I ran before but had trouble vs. Zapdos.

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Landorus-Therian (M) @ Weakness Policy
Ability: Intimidate
Level: 50
EVs: 116 HP / 100 Atk / 4 Def / 76 SpD / 212 Spe
Jolly Nature
- Fly
- Earthquake
- Stone Edge
- Swords Dance

Had this even before Drifblim, optimized EVs for Specs Fini, max SpA max hailstorm, and Ninetails-A Blizzard, as Dynamax. Stone Edge for Zapdos, though it's still vulnerable to it. I've changed the last slot a lot, but SD seems good to boost alongside screens and cancel them out, or as they switch in their mirror to be ahead on Atk. I really like WP as an item. It helps vs., for instance, Blastoise, if I go max quake to for sure take the ice beam. Also for common things like Fini, notably. Spe for max 85s, could maybe run less since those are doubtless rare.

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Cinderace-Gmax @ Life Orb
Ability: Libero
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Bounce
- Sucker Punch

I mostly just have this cause it's common aka good. Kinda beats Mimikyu, but not if they go +2 as you switch in. I'm unsure about Sucker Punch, but it is nice to have a 100% acc move and helps w/ some things and gives max darkness for Cresselia and Dragapult, which set up on Drifblim. Cinderace does hurt P2, but it's not necessarily a check, never mind a counter. Also pink blobs. I removed Gunk Shot because I have at least 2 mons dealing very well w/ Fini, WP Landog and Koko. Should I run Zen Headbutt? Toxapex walls Drifblim and mostly walls Dracovish.

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Tapu Koko @ Assault Vest
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 84 SpD / 172 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Volt Switch
- Dazzling Gleam
- Thunderbolt

A strange set I've been running since I need a sleep immune that is somewhat of a Zapdos check. SpD for p2 to get a Download boost, and an even number cause it's x1.5. Usual moves for Koko. Considering replacing this but sleep immunes are often grass which take SE damage from Zapdos and Butterfree, while this resists flying so it's somewhat of a niche I think.

So that's the team. Still losing more than I win, but on average about 8 games difference when I've played 1,500 ish. On PS, still testing the team before I change my cart Koko and breed a Lapras. A lot of my losses don't necessarily seem the team but bad prediction and such. Also inclined to bring Drifblim more than I should, for instance if they only have 1 mon weak to it but it's very weak to it,
 
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