Team Gemini Taurus
Fescue the Gigalith ()
★★★☆☆
#536
Nature: Serious (No effect)
Type:
Abilities:
Sturdy, Sand Stream, Sand Force
Stats:
HP: 90
Attack: Rank 10
Defence: Rank 9
Special Attack: Rank 5
Special Defence: Rank 6
Speed: 25
Size Class: 4
Weight Class: 6
Moveset:
Attract
Autotomize
Body Press
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Endure
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power (Fire)
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Secret Power
Self-Destruct
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Tackle
Take Down
Throat Chop
Toxic
Weather Ball
Wide Guard
Nectarine the Dracozolt (-)
★★★☆☆
#880
Nature: Hardy (No effect)
Type:
Abilities:
Volt Absorb, Hustle, Sand Rush
Stats:
HP: 95
Attack: Rank 7
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 5
Speed: 75
Size Class: 4
Weight Class: 5
Moveset:
Aerial Ace
Ancient Power
Body Slam
Bolt Beak
Breaking Swipe
Brutal Swing
Bulldoze
Charge
Discharge
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Electro Ball
Endure
Facade
Fire Blast
Fire Fang
Fire Spin
Flamethrower
Giga Impact
High Horsepower
Hyper Beam
Iron Tail
Low Kick
Mega Kick
Mega Punch
Outrage
Pluck
Protect
Rain Dance
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Slam
Sleep Talk
Snore
Stomp
Stomping Tantrum
Stone Edge
Substitute
Sunny Day
Tackle
Taunt
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Shock
Thunder Wave
Wild Charge
Phlox the Dragalge ()
★★★☆☆
#691
Nature: Bashful (No effect)
Type:
Abilities:
Poison Point, Poison Touch, Adaptability
Stats:
HP: 85
Attack: Rank 6
Defence: Rank 7
Special Attack: Rank 7
Special Defence: Rank 9
Speed: 44
Size Class: 3
Weight Class: 3
Moveset:
Acid
Acid Armor
Aqua Tail
Attract
Bounce
Bubble
Camouflage
Confide
Dive
Double Team
Dragon Pulse
Dragon Tail
Endure
Facade
Feint Attack
Focus Blast
Frustration
Giga Impact
Gunk Shot
Hail
Haze
Hidden Power (Psychic)
Hydro Pump
Hyper Beam
Icy Wind
Iron Tail
Outrage
Play Rough
Poison Tail
Protect
Rain Dance
Rest
Return
Round
Scald
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smokescreen
Snore
Substitute
Surf
Swagger
Tackle
Tail Whip
Thunder
Thunderbolt
Toxic
Toxic Spikes
Twister
Venom Drench
Venoshock
Water Gun
Water Pulse
Waterfall
"Houdini, we'll take the lead. We need to start strong."
"As you say. I'm not certain I'm the most powerful lead, but going first allows my allies to get better matchups."
Sending out Alakazam @ Life Orb. Gemini Taurus to send out, order, and equip.
Fescue the Gigalith ()
★★★☆☆
#536
Nature: Serious (No effect)
Type:
Abilities:
Sturdy, Sand Stream, Sand Force
Stats:
HP: 90
Attack: Rank 10
Defence: Rank 9
Special Attack: Rank 5
Special Defence: Rank 6
Speed: 25
Size Class: 4
Weight Class: 6
Moveset:
Attract
Autotomize
Body Press
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Endure
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power (Fire)
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Secret Power
Self-Destruct
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Tackle
Take Down
Throat Chop
Toxic
Weather Ball
Wide Guard
Nectarine the Dracozolt (-)
★★★☆☆
#880
Nature: Hardy (No effect)
Type:
Abilities:
Volt Absorb, Hustle, Sand Rush
Stats:
HP: 95
Attack: Rank 7
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 5
Speed: 75
Size Class: 4
Weight Class: 5
Moveset:
Aerial Ace
Ancient Power
Body Slam
Bolt Beak
Breaking Swipe
Brutal Swing
Bulldoze
Charge
Discharge
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Electro Ball
Endure
Facade
Fire Blast
Fire Fang
Fire Spin
Flamethrower
Giga Impact
High Horsepower
Hyper Beam
Iron Tail
Low Kick
Mega Kick
Mega Punch
Outrage
Pluck
Protect
Rain Dance
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Slam
Sleep Talk
Snore
Stomp
Stomping Tantrum
Stone Edge
Substitute
Sunny Day
Tackle
Taunt
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Shock
Thunder Wave
Wild Charge
Phlox the Dragalge ()
★★★☆☆
#691
Nature: Bashful (No effect)
Type:
Abilities:
Poison Point, Poison Touch, Adaptability
Stats:
HP: 85
Attack: Rank 6
Defence: Rank 7
Special Attack: Rank 7
Special Defence: Rank 9
Speed: 44
Size Class: 3
Weight Class: 3
Moveset:
Acid
Acid Armor
Aqua Tail
Attract
Bounce
Bubble
Camouflage
Confide
Dive
Double Team
Dragon Pulse
Dragon Tail
Endure
Facade
Feint Attack
Focus Blast
Frustration
Giga Impact
Gunk Shot
Hail
Haze
Hidden Power (Psychic)
Hydro Pump
Hyper Beam
Icy Wind
Iron Tail
Outrage
Play Rough
Poison Tail
Protect
Rain Dance
Rest
Return
Round
Scald
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smokescreen
Snore
Substitute
Surf
Swagger
Tackle
Tail Whip
Thunder
Thunderbolt
Toxic
Toxic Spikes
Twister
Venom Drench
Venoshock
Water Gun
Water Pulse
Waterfall
Team Florina Liastacia
Rotom [Tipo-Ŝanĝado - Type Changer (Esperanto)] (Genderless)
Stage 3/5
Types: Electric/Ghost or Water or Ice or Grass or Fire or Flying
STAB; immune to paralysis status.
STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
STAB; no additional effects
STAB; immune to Hail damage, freeze status, and Sheer Cold.
STAB; immunity to Leech Seed and all moves tagged as #Powder
STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in
STAB; immune to burn status
Abilities:
Levitate
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Hovering:
The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.
Nature: Serious (+Spe, -Spe)
Stats (base forme):
HP: 80
Atk: 4
Def: 6
SpA: 7
SpD: 6
Spe: 91
Size Class: 1
Weight Class: 1
Stats (attachment forme):
HP: 80
Atk: 5
Def: 8
SpA: 8
SpD: 8
Spe: 86
Size Class: 2 in Cut, 4 in Frost, 2 in Heat, 1 in Spin, 3 in Wash
Weight Class: 3 in Cut, 5 in Frost, 3 in Heat, 2 in Spin, 4 in Wash
Attacks:
Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power (Fairy)
Hyper Voice
Light Screen
Nasty Plot
Natural Gift
Ominous Wind
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Overheat (in Heat Forme)
Hydro Pump (in Wash Forme)
Blizzard (in Frost Forme)
Air Slash (in Spin Forme)
Leaf Storm (in Mow Forme)
Gallade [Vanguard] (Transfemme and no one can stop me because gender is literally just flavor in BBP)
Stage 3/5
Types: Psychic/Fighting
STAB
STAB
Abilities: Steadfast / Justified
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4
Attacks:
Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Alakazam [Houdini] (M)
Stage 3/5
Types: Psychic
STAB
Abilities:
Synchronize / Inner Focus / Magic Guard
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 80
Atk: 4
Def: 4
SpA: 10
SpD: 7
Spe: 120
Size Class: 3
Weight Class: 3
Attacks:
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Split
Guard Swap
Headbutt
Hidden Power (Rock)
Hyper Beam
Ice Punch
Imprison
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Nasty Plot
Natural Gift
Nightmare
Power Swap
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Speed Swap
Stored Power
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
Rotom [Tipo-Ŝanĝado - Type Changer (Esperanto)] (Genderless)
Stage 3/5
Types: Electric/Ghost or Water or Ice or Grass or Fire or Flying
Abilities:
Levitate
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Hovering:
The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.
Nature: Serious (+Spe, -Spe)
Stats (base forme):
HP: 80
Atk: 4
Def: 6
SpA: 7
SpD: 6
Spe: 91
Size Class: 1
Weight Class: 1
Stats (attachment forme):
HP: 80
Atk: 5
Def: 8
SpA: 8
SpD: 8
Spe: 86
Size Class: 2 in Cut, 4 in Frost, 2 in Heat, 1 in Spin, 3 in Wash
Weight Class: 3 in Cut, 5 in Frost, 3 in Heat, 2 in Spin, 4 in Wash
Attacks:
Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power (Fairy)
Hyper Voice
Light Screen
Nasty Plot
Natural Gift
Ominous Wind
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Overheat (in Heat Forme)
Hydro Pump (in Wash Forme)
Blizzard (in Frost Forme)
Air Slash (in Spin Forme)
Leaf Storm (in Mow Forme)
@ No Item
Electric/Ghost | Levitate
HP: 80/80 | EN: 100
4/6/7/6/91 | 1/1
Status: OK
:bw/rotom-x: @ No Item
Electric/INSERT TYPE HERE DON'T FORGET THIS | Levitate
HP: 80/80 | EN: 100
5/8/8/8/86 | ADJUST SiZE/WEIGHT FOR THE FORM
Status: OK
Electric/Ghost | Levitate
Immune to paralysis. Hovering.
4/6/7/6/91 | 1/1
Status: OK
:bw/rotom-x: @ No Item
Electric/INSERT TYPE HERE DON'T FORGET THIS | Levitate
Immune to paralysis. Hovering.
5/8/8/8/86 | ADJUST SiZE/WEIGHT FOR THE FORM
Status: OK
Gallade [Vanguard] (Transfemme and no one can stop me because gender is literally just flavor in BBP)
Stage 3/5
Types: Psychic/Fighting
Abilities: Steadfast / Justified
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4
Attacks:
Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt
@ No Item
Psychic/Fighting | Steadfast / Justified
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
9/5/5/8/80 | 3/4
Status: OK
Alakazam [Houdini] (M)
Stage 3/5
Types: Psychic
Abilities:
Synchronize / Inner Focus / Magic Guard
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 80
Atk: 4
Def: 4
SpA: 10
SpD: 7
Spe: 120
Size Class: 3
Weight Class: 3
Attacks:
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Split
Guard Swap
Headbutt
Hidden Power (Rock)
Hyper Beam
Ice Punch
Imprison
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Nasty Plot
Natural Gift
Nightmare
Power Swap
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Speed Swap
Stored Power
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
"As you say. I'm not certain I'm the most powerful lead, but going first allows my allies to get better matchups."
Sending out Alakazam @ Life Orb. Gemini Taurus to send out, order, and equip.