LC Houndour



Overview
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Houndour's great offensive typing and power distinguish it as one of the most offensively threatening Pokemon in the metagame, boasting nearly unresisted STAB coverage and some of the best mixed attacking stats in the tier. Anything looking to outspeed it must watch out for STAB Sucker Punch, which is capable of taking down the likes of Misdreavus and Fletchling. However, it is easily taken out because of its many weaknesses and extremely poor bulk, leaving it vulnerable to just about anything that can land a hit on it.

Mixed Attacker
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name: Mixed Attacker
move 1: Fire Blast
move 2: Dark Pulse
move 3: Sucker Punch
move 4: Destiny Bond / Pursuit
ability: Early Bird / Flash Fire
item: Life Orb
evs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
ivs: 0 HP
nature: Hasty

Moves
========

Fire Blast is the strongest move on this set, capable of 2HKOing many defensive Pokemon, and the one it will be spamming most of the time once Houndour gets in safely. Dark Pulse is a more accurate secondary STAB with a nice flinch chance, getting near-perfect coverage alongside Fire Blast as well as super effective coverage on Ghost- and Psychic-types. Sucker Punch is Houndour's tool for taking out Pokemon that outspeed it or are using slower priority, such as Fletchling, although it is unreliable and can be taken advantage of. Destiny Bond can take out slower opponents, forcing a trade with one of Houndour's checks and possibly opening up a sweep for something else. Pursuit, on the other hand, ensures that the Ghost-types Houndour naturally checks don't get away for free; most notably, it can trap Misdreavus while being immune to Will-O-Wisp. Substitute is a decent move that eases prediction, but is generally inferior to the listed moves.


Set Details
========

The EV spread maximizes Special Attack and Speed with one point invested into Attack and Special Defense each. A Hasty nature lets Houndour hit 17 Speed, an important benchmark, while lowering Houndour's already pathetic Defense stat. 0 HP IVs are used to minimize recoil from Life Orb. The choice between Early Bird and Flash Fire is personal preference. Early Bird lets it Houndour get around Trace Porygon and absorb sleep, mainly Foongus's Spore. Flash Fire gives Houndour an immunity to Fire-moves and can power up Fire Blast when switching into them (including Will-O-Wisp), but Houndour will have trouble switching into most users of these moves anyway. Life Orb is by far the best item for this set in order to hit as hard as possible while being able to switch moves.

Usage Tips
========

In general, Houndour shouldn't be switched in on predicted attacking moves it isn't immune to, as it even takes a lot of damage from resisted attacks. Bringing it in on revenge kills or after a slow U-turn or Volt Switch is the best way to get it in safely. Prediction is key when using Houndour, as letting a check such as Timburr in for free on Sucker Punch can be disastrous, while not using Sucker Punch against a faster opponent will usually lead to Houndour's end.

Team Options
========

Houndour appreciates teammates that can deal with Fighting-types. Trubbish and Croagunk do this well, while Houndour can check Misdreavus for them. As it is weak to Stealth Rock, entry hazard removal is a good idea when using Houndour; Drilbur, Vullaby, and Archen are all viable choices for this role. Sticky Web, while not being a particularly effective strategy in Little Cup, pairs very nicely with a Pokemon as strong as Houndour, fixing its Speed issues. Volt Switch and U-turn support is one of the best ways get Houndour on the field safely, and Chinchou, Magnemite, and Mienfoo are the most notable users of these moves. Lastly, another Dark-type such as Scraggy or Carvanha forms a good offensive core with Houndour, as Houndour can lure out one of their shared checks and take it out with Destiny Bond.


Choice Scarf
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name: Choice Scarf
move 1: Fire Blast
move 2: Dark Pulse
move 3: Destiny Bond
move 4: Pursuit / Flamethrower
ability: Flash Fire / Early Bird
item: Choice Scarf
evs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
nature: Hasty / Timid

Moves
========

Once again, Fire Blast is the main move of this set, as its power is useful for revenge killing purposes and cleaning late-game. Dark Pulse serves the same purpose as a complementary STAB, and is a good move to spam with its great neutral coverage. Destiny Bond takes out any Pokemon Houndour can't KO once it has done its job. The last slot is mostly filler; Flamethrower is a more reliable Fire STAB with better accuracy at the cost of a bit of power, while Pursuit can be used for trapping purposes, but is weak and easy to take advantage of.

Set Details
========

The EVs maximize power and Speed, with leftover EVs thrown into Attack and Special Defense. Hasty nature allows Houndour to outspeed Choice Scarf Pawniard and Speed tie with Choice Scarf Mienfoo, two important pokemon that Houndour definitely wants to outspeed . Use 36 Defense EVs with a Timid nature if Pursuit is not used. As Houndour won't be able to break through Porygon anyway, Flash Fire has a bit more merit on this set, but Early Bird can still be used for absorbing sleep status.

Usage Tips
========

This set works best late-game, when it can sweep through weakened teams with Fire Blast or Dark Pulse. It also can be used to take out threatening Pokemon with Destiny Bond earlier in the game, or to revenge kill Pokemon such as Pawniard.

Team Options
========

This set still needs things to handle Fighting-types, so Trubbish and Croagunk are again excellent choices. This set likes entry hazard support for easier cleaning; Dwebble and again, Trubbish, are good choices for hazard layers. As Houndour will need to switch out often, Rapid Spin support from Drilbur is appreciated even more. Carvanha and Scraggy again work well with it Houndour to weaken or KO each other's checks.

Other Options
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Nasty Plot could be used for a +2 Special Attack boost, but Houndour's poor bulk means setting up is often far too risky. An Eviolite set with Special Defense EVs can switch into Misdreavus more reliably, but offers little else. Additionally, a more physically inclined set with Crunch over Dark Pulse is usable, but Houndour's lower base Attack means this set is overall weaker and less effective at wallbreaking. Hidden Power Fighting hits opposing Houndour and Carvanha for an OHKO, but doesn't offer any other coverage that Houndour's STAB attacks don't already account for.


Checks & Counters
########

**Fighting-types**: Fighting-types such as Mienfoo, Timburr, and Scraggy can all take a hit and regain their HP with Drain Punch while KOing Houndour, though none of them like switching into Fire Blast. Timburr also has priority Mach Punch, which always OHKOes Houndour.

**Water-types**: Water-types such as Chinchou and Carvanha can beat Houndour one-on-one, but most have trouble switching in. Defensive Tirtouga in particular easily tanks its hits and can KO with Aqua Jet.

**Bulky Normal-types**: Lickitung, Munchlax, and Porygon can all avoid the 2HKO from Houndour and easily 2HKO back; however, Porygon has a chance to lose to 2 Life Orb-boosted Fire Blasts if it doesn't trace Flash Fire.

**Revenge Killers**: Priority users such as Fletchling and Croagunk can take out Houndour if they are healthy enough to live a Sucker Punch, as well as faster Pokemon that resist Sucker Punch, such as Choice Scarf Pawniard, though Houndour outpaces them with a Choice Scarf.

**Rock- and Ground-types**: Archen, Drilbur, Dwebble, and Hippopotas can all take at least one hit and OHKO Houndour. Diglett can trap and KO Houndour if it is using Substitute to evade Sucker Punch or has a Focus Sash.
 
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Expulso

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Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 196 SAtk / 36 SDef / 36 Atk / 236 Spd
Hasty Nature
IVs: 0 HP
- Sucker Punch
- Fire Blast
- Dark Pulse
- Pursuit

ok this just hurts. Dual STABs are same type, letting you mostly invest in SpA. Sucker Punch is just to finish off weakened foes, not to OHKO; same with Pursuit.

ps this is wrong format for an analysis (just cp/d from ps!) so plug it into the correct format, which you have.
 
Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 196 SAtk / 36 SDef / 36 Atk / 236 Spd
Hasty Nature
IVs: 0 HP
- Sucker Punch
- Fire Blast
- Dark Pulse
- Pursuit

ok this just hurts. Dual STABs are same type, letting you mostly invest in SpA. Sucker Punch is just to finish off weakened foes, not to OHKO; same with Pursuit.

ps this is wrong format for an analysis (just cp/d from ps!) so plug it into the correct format, which you have.
alright, this looks good. thanks for the help!
 

Lord Alphose

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  • Substitute or Protect could be used over Pursuit to ease prediction and protect from Fake Out respectively
I'm going to suggest that you remove this, cause it ain't even in the set anymore. Or if it is in the set, slash it to be clear about it.
 

absdaddy

Banned deucer.
for mixed suckerpunch spammer go 196 Atk / 36 SpA / 36 SpD / 236 Spe Lonely
doge relies on SP anyway and fblast hits hard enough; this spread is bw staple and i was using it in gen6 with great success during swirlgar era
slash dark pulse imo cuz dbond is way more important


THIS SHOULD BE FIRST

Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 196 Atk / 36 SDef / 36 SAtk / 236 Spd
Lonely/Hasty Nature
IVs: 0 HP
- Sucker Punch
- Fire Blast
- Destiny Bond
- Pursuit

every houndour abuser like me should agree that houndoge needs more oomph in the priority department; things like sub don't even deserve a slash imo


more than enough for this nig; im too lazy for rest of important calcs but max SPA set is simply inferior at doing what dog is supposed to do

196 Atk Life Orb Houndour Pursuit vs. 36 HP / 0 Def Eviolite Misdreavus: 18-26 (78.2 - 113%) -- 93.8% chance to OHKO

36 Atk Life Orb Houndour Pursuit vs. 36 HP / 0 Def Eviolite Misdreavus: 18-23 (78.2 - 100%) -- 6.3% chance to OHKO

huge thing which spec houndour cannot achieve
196 Atk Life Orb Houndour Sucker Punch vs. 76 HP / 92 Def Fletchling: 16-19 (72.7 - 86.3%) -- 68.8% chance to OHKO after Stealth Rock
 
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Rowan

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Slash Early Bird with Flash Fire, preferably before. This makes you a great spore (foongus) switch as you'll wake up in 1 turn, but more importantly it means you aren't walled by Porygon with Trace
 
I have a hard time believing that a Scarf set isn't worthy of a set. It outpaces things like Murkrow and Pawniard and survives a Sucker Punch. Fire-types are pretty hard to wall, especially when Dark Pulse and such are next. It also revenge kills Missy without risking losing to HP Fighting (like Scarf Pawniard). Maybe Fire Blast / Dark Pulse / Destiny Bond / Filler ?

I have used it before, but just briefly. Anything that usually Speed-ties or loses to a certain Pokemon would generally benefit from a Scarf set.
 
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I have a hard time believing that a Scarf set isn't worthy of a set. It outpaces things like Murkrow and Pawniard and survives a Sucker Punch. Fire-types are pretty hard to wall, especially when Dark Pulse and such are next. It also revenge kills Missy without risking losing to HP Fighting (like Scarf Pawniard). Maybe Fire Blast / Dark Pulse / Destiny Bond / Filler ?

I have used it before, but just briefly. Anything that usually Speed-ties or loses to a certain Pokemon would generally benefit from a Scarf set.
ok, i will add a scarf set when i have time

edit: alright, added scarf set. details are pretty bare because i don't have much experience with it, though
 
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why are the primary natures -def? unless you need it to check missy better, -spdef lets you take less damage from priority and should be the slashed natures.
 

Lord Alphose

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I think that Tesshido could be added to team options if Houndoom is running Flash Fire. It's useful to bait the fire type attacks.

Edit: Just kidding, you already have that for the second set.
 
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okay, so i added a bit more content to this and slashed Destiny Bond in the first set (ahead of Pursuit cuz its usually better)
 

absdaddy

Banned deucer.
why are the primary natures -def? unless you need it to check missy better, -spdef lets you take less damage from priority and should be the slashed natures.
Houndour cannot live pretty any priority not named Sucker Punch no matter what,especially after SR/LO recoil;
These points in SDEF are just in case of misprediction VS Misdreavus, at least that's what i was thinking using this spread.

An alternative EV spread with max Atk and Crunch over Dark Pulse can be used - this gives Sucker Punch more power which is nice
Physical set should Pursuit as main attacking physical stab, not crunch.
 
I'm going to suggest that you remove this, cause it ain't even in the set anymore. Or if it is in the set, slash it to be clear about it.
other move options that aren't on the set can still be mentioned in the moves section as long as it is made clear that they are an alternative option.
  • where you mention fighting-types, mention that they can't really switch in to anything aside from sucker / pursuit / dbond
  • first set should stay with max spa evs. it's more important to invest in special attack than atk as a lot of the mons you want to hit with sucker punch are KO'd or the power boost doesn't matter vs anyways.
  • this is picky but don't say houndour lures out pokemon and kills them with dbond; dbond should be expected, it's just you can force them to make a bad trade with it.
good job man qc 1/3
 

Lord Alphose

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other move options that aren't on the set can still be mentioned in the moves section as long as it is made clear that they are an alternative option
I was just confused, so I figured I'd try to clear stuff up for others.
 
  • where you mention fighting-types, mention that they can't really switch in to anything aside from sucker / pursuit / dbond
  • first set should stay with max spa evs. it's more important to invest in special attack than atk as a lot of the mons you want to hit with sucker punch are KO'd or the power boost doesn't matter vs anyways.
  • this is picky but don't say houndour lures out pokemon and kills them with dbond; dbond should be expected, it's just you can force them to make a bad trade with it.
good job man qc 1/3
Made these changes, thanks for the check!
 

Rowan

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set details, set 1: "Flash Fire gives it an immunity to Fire-moves" AND makes Fire Blast stronger

set details, set 2: "Modest nature is viable because you're outrunning the unboosted tier anyway, but you lose out on some other scarfmons" which scarfmons?

other options: Specially defensive eviolite can be used to reliably beat Misdreavus
crunch on a more physically inclined set

C&C: mention porygon can trace flash fire

3/3
 

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