Hello everyone, michaeloche here. Monday marks 3 years since I joined Smogon, and I'm nowhere near a postcount milestone, so here I am. The team I am presenting to you today originated in XY. An older stall team by Zekrenzo (can't find that thread for the life of me) was bouncing around the RMT forums, and during the first OLT, the user who was then known as AnybodyAgrees suggested I use that team. I made some tweaks myself, notably changing what was originally Mew to Mega Sableye when ORAS came out, eventually evolving into the team below.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Foul Play
- Will-O-Wisp
- Recover
- Knock Off
This is basically the cornerstone of most ORAS stall teams. I really don't think I need to explain what Mega Sableye does. I personally prefer the utility set, as it can handle a wide variety of attackers. This spread is used to stomach Heatran, which is kind of a pain for this team.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Defog
- Roost
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled
I'm going to explain the next two mons together. This is the well-known SkarmChans (a current variant of the old SkarmBliss) core, but the nature of the metagame has forced them to be able to take hits from both sides of the spectrum, as opposed to being pure physical or pure special walls, respectively. Skarmory runs Iron Head to handle fairies, with a tad bit of speed creep, mainly for other uninvested base 70s as well as the mons that creep them. Rocks are rocks, and Defog is used to get rid of any hazards that manage to sneak past Sableye, mainly Spikes. Chansey is your standard pink blob, and primarily is used to SToss+Toxic her way through stuff. Aromatherapy is pretty much a must for dealing with residual status.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Calm Mind
- Moonblast
- Moonlight
- Hidden Power [Ground]
Originally, Gliscor was in this slot, but I inserted Clefable into the team during the Hoopa-U meta, as my team was bothered by it at the time. At the same time, I wanted something to tackle setup mons efficiently, and I had no win condition. So I opted for the Unaware CM set, with HP Ground to lure in Heatran, patching up a hole with the departure of Gliscor. As with Skarmory, Clefable runs a bit of speed creep, in this case to beat min speed Tyranitar as well as mons that creep it. Due to not being immune to residual damage and Moonlight having half the PP of Soft-Boiled, this set should be used carefully, but it has its merits.
Alomomola @ Leftovers
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Protect
- Wish
- Toxic
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Finally, I have this two-mon Regenerator core of Alomomola and Amoonguss. They complement each other well, as well as other benefits for the team. Alomomola can pass some hefty Wishes to anything that needs it in a pinch, as well as burn stuff, which is always nice to keep physically offensive opponents in check. Amoonguss has Spore, which can take something out of the game for a while, and can put the brakes on setup mons with Clear Smog. It can't handle everything by itself, however, which is why the Clefable above is Unaware. Lastly, HP Fire lets it not be dead weight against stuff like Ferrothorn and other Amoonguss.
Heatran: The stallbreaker set in particular is a little bitch, but all the sets can give me trouble. This is the reason Clefable runs HP Ground.
Other Stallbreakers: Some offensive mons run stuff like Taunt, Encore, and Disable to finish out their moveslots, and Sableye can't switch in on all of them. These moves aren't always obvious, which makes them even more difficult to face.
Wallbreakers: Kyurem-B is the elephant in the room in this category, but it mainly depends on what set it is. Chansey walls the Specs set, for example, but the Band set or certain LO sets can do hefty damage with Outrage.
Other Stallbreakers: Some offensive mons run stuff like Taunt, Encore, and Disable to finish out their moveslots, and Sableye can't switch in on all of them. These moves aren't always obvious, which makes them even more difficult to face.
Wallbreakers: Kyurem-B is the elephant in the room in this category, but it mainly depends on what set it is. Chansey walls the Specs set, for example, but the Band set or certain LO sets can do hefty damage with Outrage.
No replays because I'm lame, sorry. I will say, though, that this team, or at least a variant of it, has seen use in both the ladder and competitive scenes, and I have had fun with it, though I've certainly pissed a few people off. Because, you know, it's stall.
So that's this team. Feel free to drop a rate, use it yourself, tweak it to your liking, whatever.
First and foremost to formerly AnybodyAgrees, now HeadsILoseTailsYouWin , for giving me the idea for the team in the first place, as well as to Zekrenzo for making the original version (sorry I can't find yours, otherwise I would link it here).
Everybody in the "Silly Things You've Seen on [basically every meta that has had one]" threads over the years, especially the OMs version right now: jordanthejq12 LordBraixen dsm77773 SP458 thdhted heybbygal Stocke and anyone else I may have missed.
Everyone on the RU ladder who uses Ambipom, Typhlosion, and Cinccino: you guys suck.
And to you, fellow Smogonites, who haveput up with my bullshit made it a fun experience for me. You guys rock.
Everybody in the "Silly Things You've Seen on [basically every meta that has had one]" threads over the years, especially the OMs version right now: jordanthejq12 LordBraixen dsm77773 SP458 thdhted heybbygal Stocke and anyone else I may have missed.
Everyone on the RU ladder who uses Ambipom, Typhlosion, and Cinccino: you guys suck.
And to you, fellow Smogonites, who have
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Recover
- Knock Off
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Defog
- Roost
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Calm Mind
- Moonblast
- Moonlight
- Hidden Power [Ground]
Alomomola @ Leftovers
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Protect
- Wish
- Toxic
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Recover
- Knock Off
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Defog
- Roost
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Calm Mind
- Moonblast
- Moonlight
- Hidden Power [Ground]
Alomomola @ Leftovers
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Protect
- Wish
- Toxic
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]