Ice-eyes
Simper Fi
I started out building this team with one main idea in mind. The metagame, as anyone who plays pokemon seriously knows, is centralised around Dragon- and Steel-types. The former are inordinately powerful, and the latter are used for two reasons - they are the only type to resist Dragon, and they have fantastic defensive synergy with Dragons. This team is an experiment that pushes that synergy to the limit.
Starmie @ Choice Scarf
Timid (+Spe, -Atk)
Natural Cure
40 HP/252 SpA/216 Spe
Surf
Thunderbolt
Ice Beam
Trick
Starmie is one of the most important pokemon on this team. It starts the game off aggressively, 2HKOing most common leads with its good coverage. It can also Trick its Scarf away if necessary, such as against Endeavor Infernape. That’s not all it does, though. While the team is on the offense, everything is fine, but when the opponent starts killing back Starmie is a very useful asset. It patches up the team’s weakness to speed-boosting sweepers. Previously, I was swept by Gyarados and Metagross (as well as, if to a lesser extent, Tyranitar and Salamence). Starmie helps fix this problem.
The lack of Rapid Spin may be puzzling, but where would it go? Surf is obligatory STAB and a good attack all-round, Ice Beam is needed for Dragons (particularly Salamence) and Thunderbolt is required for other Water-types (especially Gyarados). Trick is also necessary to cripple Blissey and hurt other leads. The EV spread allows Starmie to outspeed Timid Scarf Latias, Gengar and other +1 positive-Speed-natured Base 110s.
Magnezone @ Leftovers
Naive (+Spe, -SpD)
Magnet Pull
40 Atk/252 SpA/216 Spe
Thunderbolt
Hidden Power [Fire]
Substitute
Explosion
Magnezone is one of the most important pokemon on this team, for two reasons. Part of its usefulness is the defensive synergy it offers - between Zone and Latias or Salamence, every type in the game is resisted. On a team that lacks anything with significant defensive investment, resistances and smart switches are crucial. Secondly, and most importantly, Magnezone plays a particualr role - it traps Steels. As the only type that resists Dragon, Steel is the bane of this team and opposing Steels are the only things (Blissey aside) preventing this team from firing off Draco Meteor after Draco Meteor.
With this set, Magnezone can set up a Sub on Choice-locked pokemon like ScarfRachi and CB Scizor, or outspeed a Scizor's Superpower and hit it with HP Fire. Explosion is crucial for dealing with things like Blissey, OHKOing with Stealth Rock or a little prior damage. STAB Thunderbolt can severely dent most pokes, and carrying a powerful Electric-type helps alleviate the team's slight problem with bulky waters like Vaporeon and Suicune.
Heatran @ Life Orb
Rash (+SpA, -SpD)
Flash Fire
88 HP/252 SpA/168 Spe
Fire Blast
Earth Power
Explosion
Stealth Rock
Heatran is a nice fit here. Not only does it boast very good synergy with Starmie and the Dragons, but it also gives me Stealth Rock, considerable offensive power and the ability to smack Blissey in the face with Explosion. The fat pink blob is one of the nemeses this team dreads – switching in easily and scaring it away or killing it makes Heatran an extremely useful auxiliary pokemon to have.
Currently, a Rash nature is used to avoid compromising the power of Explosion, but I am willing to reconsider this. 168 Speed EVs lets Heatran outrun 208 EVs Adamant Breloom and 88 EVs Bold Rotom, among other things. The moveset gives decent coverage while allowing for Stealth Rock and Explosion – I do not think any Hidden Power type – or Dragon Pulse – is more appropriate than Earth Power.
Salamence @ Life Orb
Naive (+Spe, -SpD)
Intimidate
16 Atk/240 SpA/252 Spe
Draco Meteor
Outrage
Earthquake
Fire Blast
This pretty standard MixMence is hugely important to the team. It often follows Infernape, hopefully driving gaping holes into the opponent's team with its powerful attacks. Not only can it smash through almost anything with Draco Meteor and clean up many slower pokemon, but it also lures in Steels by locking itself into Outrage. These Steels can then be trapped by Magnezone, leaving Latias and Kingdra free to wreak havoc. Earthquake hits grounded Steels like Jirachi (though I have to watch out for Scarf Ice Punch) and Heatran. Fire Blast, meanwhile, fries those which avoid or are neutral to EQ - Skarmory, Bronzong, Scizor etc. The latter is even KOd with the SpA drop from Meteor.
Latias @ Choice Specs
Timid (+Spe, -SpA)
Levitate
4 HP/252 SpA/252 Spe
Draco Meteor
Surf
Thunderbolt
Trick
Latias is the team's biggest offensive powerhouse and wields the strongest Draco Meteor. It generally comes in once the opponent's switch-ins to Draco Meteor are weakened and then smashes through them. It's an extremely well-educated bludgeon, though, as it fills a few other roles too. Its excellent spread of resistances provide perfect defensive synergy with both Magnezone and Scizor - with its stellar Special Defense, it's particularly comfortable switching in on Fire attacks, and like Salamence it is immune to Earthquakes aimed at Magnezone.
Surf is an excellent auxiliary move that, as Kingdra demonstrates, provides great coverage with Draco Meteor. Thunderbolt, meanwhile, gives Latias a way to hit bulky waters hard and to check Gyarados effectively. Trick is very useful to cripple Blissey, otherwise a dangerous threat to this team.
Kingdra @ Choice Specs
Timid (+Spe, -SpA)
Swift Swim
4 HP/252 SpA/252 Spe
Draco Meteor
Hydro Pump
Dragon Pulse
Surf / Hidden Power [Electric]
Kingdra is an incredibly strong wallbreaker and sweeper. Its perfect coverage with two attacks means that the opponent has to predict impeccably - if they switch their bulky water or, worse, their fast Dragon into a Draco Meteor, they're pretty screwed. If they switch their Steel-type into a Hydro Pump, it's almost game over right there. Kingdra forces the opponent to make a really smart switch, and even if they pick correctly a quick pivot through a Steel can set the same situation up again.
The moveset is pretty self-explanatory and Kingdra's small movepool doesn't allow it much in the way of other options for a Specs set. Nothing is going to hit harder than its STAB moves in most cases. That means reliable substitutes can be used for Draco Meteor and Hydro Pump, particularly useful in the former case if Kingdra needs to mop up a weakened team or a low-health pokemon. As there isn't that much difference between Hydro Pump and Surf, I have been considering using Hidden Power Electric - predominantly for Empoleon, but also for Water-types like Suicune.