Hello! Considering that the new DLC (which seems to be full of double battles) is just around the corner, I ventured into making a competitive doubles team for both comp and history. This is my first time creating a team for this format so I chose to do a fun strategy.
I wanted the team to revolve around Belly Drum Chesnaught, so this is what I came up with:
Maushold-Four @ Aguav Berry
Ability: Friend Guard
Shiny: Yes
Tera Type: Normal
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- After You
- Population Bomb
- Follow Me
- Encore
Maushold is Chesnaught's best friend. His mission is to keep the main boi alive until he sets up. I usually start with Maus-Chesnaught and go for Follow Me + Belly Drum. From then, I just consider if I should use Encore, PopBomb for chip damage or After You if the mouse is the fastest on the field just to make Chesnaught attack first.
Chesnaught @ Sitrus Berry
Ability: Bulletproof
Tera Type: Rock
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Drain Punch
- Rock Slide
- Spiky Shield
The main boi. He will try to sweep at x4 Atk using Rock Slide (preferably) and Drain Punch. He also has Spiky shield to gain some time for TR set up.
Oranguru @ Leftovers
Ability: Symbiosis
Tera Type: Normal
EVs: 252 HP / 124 Def / 132 SpD
Relaxed Nature
IVs: 0 Atk
- Trick Room
- Instruct
- Protect
- Psychic
Oranguru is Chesnaught's girlfriend. She is there to set up TR and Instruct the chestnut for double damage.
///////
Those three pokemon come in a pack, they are designed to work together (not exclusively but almost). From here the next three pokemon are somehow expendable.
//////
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ivy Cudgel
- Horn Leech
- Follow Me
Ogerpon is mainly here because lorewise it makes sense if we are battling Kieran in the future. She has Knock Off for pressure, 2 STAB attacks and Follow Me, just in case she needs to support Chesnaught.
Chandelure @ Life Orb
Ability: Flash Fire
Shiny: Yes
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
- Substitute
- Pain Split
- Fire Blast
- Shadow Ball
Chandelure... To be honest I just included him because I found a shiny and I wanted to use it. At first it didn't convince me much, but that Pain Split - Substitute set, in combination with Flash Fire, in a meta with quite a few Eruption users didn't work bad at all.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Dazzling Gleam
And in the last slot we have Gholdengo. It is the reserve sweeper, with access to Nasty Plot and Make It Rain to hit both foes, as well as Dazzling Gleam for the same purpose. Shadow Ball is an STAB attack that I thought was necessary to have.
My problem with this team is that once Chesnaught is dead, the rest of the team lacks power to finish the work, so I need some advice on possible changes for the team.
I would love to keep the first three pokemon untouched, as they are the core and fun of the strategy (obviusly, if you notice something blatantly wrong, please tell me as I'm already a noob in teambuilding).
Also, I would love to keep Ogerpon but I am more open.
For the last to slots feel free to suggest any change (pokemon, moves, evs...).
Also if this post is in the wrong sub-forum, or lacks some format please tell me and I will try to correct that next time.
Thanks!
I wanted the team to revolve around Belly Drum Chesnaught, so this is what I came up with:
Maushold-Four @ Aguav Berry
Ability: Friend Guard
Shiny: Yes
Tera Type: Normal
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- After You
- Population Bomb
- Follow Me
- Encore
Maushold is Chesnaught's best friend. His mission is to keep the main boi alive until he sets up. I usually start with Maus-Chesnaught and go for Follow Me + Belly Drum. From then, I just consider if I should use Encore, PopBomb for chip damage or After You if the mouse is the fastest on the field just to make Chesnaught attack first.
Chesnaught @ Sitrus Berry
Ability: Bulletproof
Tera Type: Rock
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Drain Punch
- Rock Slide
- Spiky Shield
The main boi. He will try to sweep at x4 Atk using Rock Slide (preferably) and Drain Punch. He also has Spiky shield to gain some time for TR set up.
Oranguru @ Leftovers
Ability: Symbiosis
Tera Type: Normal
EVs: 252 HP / 124 Def / 132 SpD
Relaxed Nature
IVs: 0 Atk
- Trick Room
- Instruct
- Protect
- Psychic
Oranguru is Chesnaught's girlfriend. She is there to set up TR and Instruct the chestnut for double damage.
///////
Those three pokemon come in a pack, they are designed to work together (not exclusively but almost). From here the next three pokemon are somehow expendable.
//////
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ivy Cudgel
- Horn Leech
- Follow Me
Ogerpon is mainly here because lorewise it makes sense if we are battling Kieran in the future. She has Knock Off for pressure, 2 STAB attacks and Follow Me, just in case she needs to support Chesnaught.
Chandelure @ Life Orb
Ability: Flash Fire
Shiny: Yes
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
- Substitute
- Pain Split
- Fire Blast
- Shadow Ball
Chandelure... To be honest I just included him because I found a shiny and I wanted to use it. At first it didn't convince me much, but that Pain Split - Substitute set, in combination with Flash Fire, in a meta with quite a few Eruption users didn't work bad at all.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Dazzling Gleam
And in the last slot we have Gholdengo. It is the reserve sweeper, with access to Nasty Plot and Make It Rain to hit both foes, as well as Dazzling Gleam for the same purpose. Shadow Ball is an STAB attack that I thought was necessary to have.
My problem with this team is that once Chesnaught is dead, the rest of the team lacks power to finish the work, so I need some advice on possible changes for the team.
I would love to keep the first three pokemon untouched, as they are the core and fun of the strategy (obviusly, if you notice something blatantly wrong, please tell me as I'm already a noob in teambuilding).
Also, I would love to keep Ogerpon but I am more open.
For the last to slots feel free to suggest any change (pokemon, moves, evs...).
Also if this post is in the wrong sub-forum, or lacks some format please tell me and I will try to correct that next time.
Thanks!